This file is indexed.

/usr/src/castle-game-engine-5.2.0/x3d/x3dnodes_avalon.inc is in castle-game-engine-src 5.2.0-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
{
  Copyright 2008-2014 Michalis Kamburelis.

  This file is part of "Castle Game Engine".

  "Castle Game Engine" is free software; see the file COPYING.txt,
  included in this distribution, for details about the copyright.

  "Castle Game Engine" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

  ----------------------------------------------------------------------------
}

{ Nodes that are defined by Avalon extensions, see
  [http://instant-reality.com/] and in particular the specifications on
  [http://instant-reality.com/documentation/nodetype/]. }

{$ifdef read_interface}
  { MatrixTransform node for VRML/X3D >= 2.0. From Avalon extension,
    see [http://instant-reality.com/documentation/nodetype/MatrixTransform/]. }
  TMatrixTransformNode = class(TAbstractX3DGroupingNode, ITransformNode)
  protected
    procedure DirectEnumerateActive(
      Func: TEnumerateChildrenFunction); override;
    procedure ApplyTransform(State: TX3DGraphTraverseState); override;
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;
    class function ForVRMLVersion(const Version: TX3DVersion): boolean;
      override;
    function TransformationChange: TNodeTransformationChange; override;

    private FFdMatrix: TSFMatrix4f;
    public property FdMatrix: TSFMatrix4f read FFdMatrix;
  end;
  TMatrixTransformNode_2 = TMatrixTransformNode;

  TTeapotNode = class(TAbstractX3DGeometryNode)
  protected
    procedure DirectEnumerateActive(
      Func: TEnumerateChildrenFunction); override;
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdSize: TSFVec3f;
    public property FdSize: TSFVec3f read FFdSize;

    private FFdSolid: TSFBool;
    public property FdSolid: TSFBool read FFdSolid;

    private FFdManifold: TSFBool;
    public property FdManifold: TSFBool read FFdManifold;

    private FFdTexCoord: TSFNode;
    public property FdTexCoord: TSFNode read FFdTexCoord;

    function Proxy(var State: TX3DGraphTraverseState;
      const OverTriangulate: boolean): TAbstractGeometryNode; override;
    function ProxyUsesOverTriangulate: boolean; override;

    function TexCoordField: TSFNode; override;
    function AutoGenerate3DTexCoords: boolean; override;
  end;

  TLoggerNode = class(TAbstractChildNode)
  private
    WriteStream: TStream;
    OwnsWriteStream: boolean;
    WriteStreamInitialized: boolean;
    procedure EventWriteReceive(
      Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
  public
    procedure CreateNode; override;
    destructor Destroy; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdLevel: TSFInt32;
    public property FdLevel: TSFInt32 read FFdLevel;

    private FFdLogFile: TSFString;
    public property FdLogFile: TSFString read FFdLogFile;

    private FFdEnabled: TSFBool;
    public property FdEnabled: TSFBool read FFdEnabled;

    private FEventWrite: TXFAnyEvent;
    public property EventWrite: TXFAnyEvent read FEventWrite;
  end;

  TConverterNode = class(TAbstractChildNode)
  private
    procedure EventInReceive(
      Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdEnabled: TSFBool;
    public property FdEnabled: TSFBool read FFdEnabled;

    { Event in } { }
    private FEventIn: TXFAnyEvent;
    public property EventIn: TXFAnyEvent read FEventIn;

    { Event out } { }
    private FEventOut: TXFAnyEvent;
    public property EventOut: TXFAnyEvent read FEventOut;
  end;

  TRenderedTextureNode = class(TAbstractTextureNode)
  private
    FGeneratedTextureHandler: TGeneratedTextureHandler;
  public
    procedure CreateNode; override;
    destructor Destroy; override;

    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    property GeneratedTextureHandler: TGeneratedTextureHandler
      read FGeneratedTextureHandler;

    private FFdViewpoint: TSFNode;
    public property FdViewpoint: TSFNode read FFdViewpoint;

    private FFdBackground: TSFNode;
    public property FdBackground: TSFNode read FFdBackground;

    private FFdFog: TSFNode;
    public property FdFog: TSFNode read FFdFog;

    private FFdEnvironment: TSFNode;
    public property FdEnvironment: TSFNode read FFdEnvironment;

    private FFdScene: TSFNode;
    public property FdScene: TSFNode read FFdScene;

    private FFdDimensions: TMFInt32;
    public property FdDimensions: TMFInt32 read FFdDimensions;

    private FFdDepthMap: TMFBool;
    public property FdDepthMap: TMFBool read FFdDepthMap;

    private FFdForeground: TSFNode;
    public property FdForeground: TSFNode read FFdForeground;

    private FFdZOffset: TMFInt32;
    public property FdZOffset: TMFInt32 read FFdZOffset;

    private FFdTargets: TMFNode;
    public property FdTargets: TMFNode read FFdTargets;

    private FFdDescription: TSFString;
    public property FdDescription: TSFString read FFdDescription;

    { Event out } { }
    private FEventViewing: TSFMatrix4fEvent;
    public property EventViewing: TSFMatrix4fEvent read FEventViewing;

    { Event out } { }
    private FEventProjection: TSFMatrix4fEvent;
    public property EventProjection: TSFMatrix4fEvent read FEventProjection;

    private FFdUpdate: TSFTextureUpdate;
    public property FdUpdate: TSFTextureUpdate read FFdUpdate;

    private FFdFrameBufferMode: TSFString;
    public property FdFrameBufferMode: TSFString read FFdFrameBufferMode;

    private FFdExcludeNodes: TMFNode;
    public property FdExcludeNodes: TMFNode read FFdExcludeNodes;

    private FFdTriggerName: TSFString;
    public property FdTriggerName: TSFString read FFdTriggerName;

    { Event in } { }
    private FEventTriggerSlot: TSFTimeEvent;
    public property EventTriggerSlot: TSFTimeEvent read FEventTriggerSlot;

    { Event out } { }
    private FEventImage_changed: TSFImageEvent;
    public property EventImage_changed: TSFImageEvent read FEventImage_changed;

    private FFdTextureProperties: TSFNode;
    public property FdTextureProperties: TSFNode read FFdTextureProperties;

    private FFdRepeatS: TSFBool;
    public property FdRepeatS: TSFBool read FFdRepeatS;

    private FFdRepeatT: TSFBool;
    public property FdRepeatT: TSFBool read FFdRepeatT;

    private FFdRepeatR: TSFBool;
    public property FdRepeatR: TSFBool read FFdRepeatR;

    { Event out } { }
    private FEventRendering: TSFBoolEvent;
    public property EventRendering: TSFBoolEvent read FEventRendering;
  end;

  TPlaneNode = class(TAbstractX3DGeometryNode)
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdSize: TSFVec2f;
    public property FdSize: TSFVec2f read FFdSize;

    private FFdSolid: TSFBool;
    public property FdSolid: TSFBool read FFdSolid;

    function Proxy(var State: TX3DGraphTraverseState;
      const OverTriangulate: boolean): TAbstractGeometryNode; override;
    function ProxyUsesOverTriangulate: boolean; override;
  end;

  TTogglerNode = class(TAbstractChildNode)
  private
    procedure EventStatusReceive(
      Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
    procedure EventNotStatusReceive(
      Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
    procedure EventToggleReceive(
      Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
    procedure EventSetReceive(
      Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
    procedure EventResetReceive(
      Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
  public
    procedure CreateNode; override;
    class function ClassNodeTypeName: string; override;
    class function URNMatching(const URN: string): boolean; override;

    private FFdStatus: TSFBool;
    public property FdStatus: TSFBool read FFdStatus;

    private FFdNotStatus: TSFBool;
    public property FdNotStatus: TSFBool read FFdNotStatus;

    { Event in } { }
    private FEventToggle: TXFAnyEvent;
    public property EventToggle: TXFAnyEvent read FEventToggle;

    { Event in } { }
    private FEventSet: TXFAnyEvent;
    public property EventSet: TXFAnyEvent read FEventSet;

    { Event in } { }
    private FEventReset: TXFAnyEvent;
    public property EventReset: TXFAnyEvent read FEventReset;

    { Event out } { }
    private FEventChanged: TSFBoolEvent;
    public property EventChanged: TSFBoolEvent read FEventChanged;

    { Event out } { }
    private FEventOn: TSFBoolEvent;
    public property EventOn: TSFBoolEvent read FEventOn;

    { Event out } { }
    private FEventOff: TSFBoolEvent;
    public property EventOff: TSFBoolEvent read FEventOff;

    private FFdEnabled: TSFBool;
    public property FdEnabled: TSFBool read FFdEnabled;
  end;
{$endif read_interface}

{$ifdef read_implementation}
procedure TMatrixTransformNode.CreateNode;
begin
  inherited;

  FFdMatrix := TSFMatrix4f.Create(Self, 'matrix', IdentityMatrix4Single);
   FdMatrix.ChangesAlways := [chTransform];
  Fields.Add(FFdMatrix);

  DefaultContainerField := 'children';
end;

class function TMatrixTransformNode.ClassNodeTypeName: string;
begin
  Result := 'MatrixTransform';
end;

class function TMatrixTransformNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNKambiNodes + ClassNodeTypeName) or
    (URN = URNKambiNodes2 + ClassNodeTypeName);
end;

class function TMatrixTransformNode.ForVRMLVersion(const Version: TX3DVersion): boolean;
begin
  Result := Version.Major >= 2;
end;

procedure TMatrixTransformNode.DirectEnumerateActive(Func: TEnumerateChildrenFunction);
var
  I: Integer;
begin
  for I := 0 to FdChildren.Count - 1 do
    Func(Self, FdChildren[I]);
end;

procedure TMatrixTransformNode.ApplyTransform(State: TX3DGraphTraverseState);
var
  InvertedMatrix: TMatrix4Single;
begin
  inherited;

  { Inherited TAbstractGroupingNode already saved State.Transform and such. }

  State.Transform := MatrixMult(State.Transform, FdMatrix.Value);

  if TryMatrixInverse(FdMatrix.Value, InvertedMatrix) then
  begin
    State.InvertedTransform :=
      MatrixMult(InvertedMatrix, State.InvertedTransform);
  end else
  begin
    if Log then
      WritelnLogMultiline('Matrix',
        'Cannot invert matrix:' + NL + MatrixToRawStr(FdMatrix.Value, '  '));

    { When determinant is zero, we treat inverted matrix
      like identity (like in TMatrixTransformNode_1.Transformation).
      So no need to multiply State.InvertedTransform by anything. }
  end;

  State.TransformScale *= FdMatrix.TransformScale;
end;

function TMatrixTransformNode.TransformationChange: TNodeTransformationChange;
begin
  Result := ntcTransform;
end;

procedure TTeapotNode.CreateNode;
begin
  inherited;

  FFdSize := TSFVec3f.Create(Self, 'size', Vector3Single(3, 3, 3));
   FdSize.Exposed := false;
   FdSize.ChangesAlways := [chGeometry];
  Fields.Add(FFdSize);

  FFdSolid := TSFBool.Create(Self, 'solid', true);
   FdSolid.Exposed := false;
   FdSolid.ChangesAlways := [chGeometry];
  Fields.Add(FFdSolid);

  FFdManifold := TSFBool.Create(Self, 'manifold', false);
   FdManifold.Exposed := false;
   FdManifold.ChangesAlways := [chGeometry];
  Fields.Add(FFdManifold);

  FFdTexCoord := TSFNode.Create(Self, 'texCoord', [TTextureCoordinateGeneratorNode, TProjectedTextureCoordinateNode, TMultiTextureCoordinateNode]);
   FdTexCoord.ChangesAlways := [chGeometry];
  Fields.Add(FFdTexCoord);
end;

class function TTeapotNode.ClassNodeTypeName: string;
begin
  Result := 'Teapot';
end;

class function TTeapotNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNKambiNodes + ClassNodeTypeName) or
    (URN = URNKambiNodes2 + ClassNodeTypeName);
end;

function TTeapotNode.Proxy(var State: TX3DGraphTraverseState;
  const OverTriangulate: boolean): TAbstractGeometryNode;
const
{ TeapotCoord: array [0..0] of TVector3Single = ((0, 0, 0));
  TeapotCoordIndex: array [0..0] of LongInt = (0);
  TeapotManifoldCoord: array [0..0] of TVector3Single = ((0, 0, 0));
  TeapotManifoldCoordIndex: array [0..0] of LongInt = (0);
}
  {$I teapot/teapot.inc}
var
  CoordNode: TCoordinateNode;
  IFS: TIndexedFaceSetNode absolute Result;
begin
  IFS := TIndexedFaceSetNode.Create(NodeName, BaseUrl);
  try
    CoordNode := TCoordinateNode.Create('', BaseUrl);
    IFS.FdCoord.Value := CoordNode;
    if FdManifold.Value then
      CoordNode.FdPoint.Items.AssignArray(TeapotManifoldCoord) else
      CoordNode.FdPoint.Items.AssignArray(TeapotCoord);

    { Scale Coords according to "size" field.
      Assumes that original coords are good for default size (3, 3, 3). }
    if not FdSize.EqualsDefaultValue then
    begin
      CoordNode.FdPoint.Items.MultiplyComponents(
        VectorScale(FdSize.Value, 1/3));
    end;

    if FdManifold.Value then
      IFS.FdCoordIndex.Items.AddArray(TeapotManifoldCoordIndex) else
      IFS.FdCoordIndex.Items.AddArray(TeapotCoordIndex);

    IFS.FdSolid.Value := FdSolid.Value;

    if FdTexCoord.CurrentChildAllowed then
      IFS.FdTexCoord.Value := FdTexCoord.Value;

    { Set CreaseAngle to anything larger than Pi, to make this completely
      smooth later using fast CreateSmoothNormalsCoordinateNode routine. }
    IFS.FdCreaseAngle.Value := 4;
  except FreeAndNil(Result); raise end;
end;

function TTeapotNode.ProxyUsesOverTriangulate: boolean;
begin
  Result := false;
end;

procedure TTeapotNode.DirectEnumerateActive(
  Func: TEnumerateChildrenFunction);
begin
  inherited;
  FdtexCoord.EnumerateValid(Func);
end;

function TTeapotNode.TexCoordField: TSFNode;
begin
  Result := FdTexCoord;
end;

function TTeapotNode.AutoGenerate3DTexCoords: boolean;
begin
  Result := (FdTexCoord.Value = nil) or not FdTexCoord.CurrentChildAllowed;
end;

procedure TLoggerNode.CreateNode;
begin
  inherited;

  FFdLevel := TSFInt32.Create(Self, 'level', 1);
  Fields.Add(FFdLevel);

  FFdLogFile := TSFString.Create(Self, 'logFile', '');
  FFdLogFile.Exposed := false;
  Fields.Add(FFdLogFile);

  FFdEnabled := TSFBool.Create(Self, 'enabled', true);
  Fields.Add(FFdEnabled);

  FEventWrite := TXFAnyEvent.Create(Self, 'write', true);
  Events.Add(FEventWrite);
  FEventWrite.OnReceive.Add(@EventWriteReceive);
end;

destructor TLoggerNode.Destroy;
begin
  if WriteStreamInitialized then
  begin
    if OwnsWriteStream then
      FreeAndNil(WriteStream);
  end;

  inherited;
end;

procedure TLoggerNode.EventWriteReceive(
  Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);

  procedure StdOutNotAvail;
  begin
    OnWarning(wtMajor, 'VRML/X3D',
      'Logger node wants to write on standard output, but it seems that stdout (standard output) ' +
      'is not available. Under Windows you should explicitly ' +
      'redirect program''s stdout to make it available, e.g. ' +
      'run "' + ApplicationName + ' > ' + ApplicationName + '.log".');
  end;

  procedure WritelnLogMessage;
  var
    S: string;
    Writer: TX3DWriterNames;
  begin
    S := Format('Logger "%s": received field "%s" (%s). Time: %f.',
      [NodeName, Value.Name, Value.TypeName, Time.Seconds]);

    if FdLevel.Value = 1 then
    begin
      WritelnStr(WriteStream, S);
    end else
    begin
      Assert(FdLevel.Value >= 2);

      if (FdLevel.Value >= 3) and (Value.ParentNode <> nil) then
      begin
        S += Format(' Sending node: "%s" (%s).',
          [(Value.ParentNode as TX3DNode).NodeName,
           (Value.ParentNode as TX3DNode).NodeTypeName]);
      end;

      WriteStr(WriteStream, S + ' Value: ');

      Writer := TX3DWriterNames.Create(WriteStream, X3DVersion, xeClassic);
      try
        Value.FieldSaveToStream(Writer, true);
      finally
        FreeAndNil(Writer);
      end;
    end;
  end;

begin
  if FdEnabled.Value and (Fdlevel.Value > 0) then
  begin
    { First reception of "write" event causes initialization of
      WriteStream, based on logFile field value. This is Ok, since
      logFile is not exposed, so it cannot change after the file is loaded. }
    if not WriteStreamInitialized then
    begin
      Assert(WriteStream = nil);

      WriteStreamInitialized := true;

      if FdLogFile.Value <> '' then
      begin
        WriteStream := TFileStream.Create(
          FileNameAutoInc(ApplicationName + '_logger_' +
            DeleteURIExt(ExtractURIName(FdLogFile.Value)) + '_%d.log'), fmCreate);
        OwnsWriteStream := true;
      end else
      begin
        WriteStream := StdOutStream;
        OwnsWriteStream := false;
        if WriteStream = nil then
        begin
          { report stdout not available, leave WriteStream = nil and
            WriteStreamInitialized = true. This way we will not try to
            reinit this again. }
          StdOutNotAvail;
          Exit;
        end;
      end;
    end;

    if WriteStream <> nil then
    begin
      try
        WritelnLogMessage;
      except
        on E: EWriteError do
        begin
          if not OwnsWriteStream then
          begin
            { This means that we have stdout, and it just failed...
              This is possible on Windows.

              Ideally, check for "StdOutStream = nil" should be all that is needed,
              and wrapping WritelnStr inside try...except should not be needed.
              But... see StdOutStream comments: you cannot
              depend on the fact that "StdOutStream <> nil means that stdout
              is actually available (because user redirected stdout etc.). }
            StdOutNotAvail;
          end else
            raise;
        end;
      end;
    end;
  end;
end;

class function TLoggerNode.ClassNodeTypeName: string;
begin
  Result := 'Logger';
end;

class function TLoggerNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNKambiNodes + ClassNodeTypeName) or
    (URN = URNKambiNodes2 + ClassNodeTypeName);
end;

procedure TConverterNode.CreateNode;
begin
  inherited;

  FFdEnabled := TSFBool.Create(Self, 'enabled', true);
  Fields.Add(FFdEnabled);

  FEventIn := TXFAnyEvent.Create(Self, 'in', true);
  Events.Add(FEventIn);
  FEventIn.OnReceive.Add(@EventInReceive);

  FEventOut := TXFAnyEvent.Create(Self, 'out', true);
  Events.Add(FEventOut);
end;

procedure TConverterNode.EventInReceive(
  Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
  if FdEnabled.Value then
    { TODO: uhhhmmmm, I cannot convert here (as I don't know to what I should
      convert... Convertion must be done along the route, when destination
      is known. }
    EventOut.Send(Value, Time);
end;

class function TConverterNode.ClassNodeTypeName: string;
begin
  Result := 'Converter';
end;

class function TConverterNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNKambiNodes + ClassNodeTypeName) or
    (URN = URNKambiNodes2 + ClassNodeTypeName);
end;

procedure TRenderedTextureNode.CreateNode;
begin
  inherited;

  FFdViewpoint := TSFNode.Create(Self, 'viewpoint', [TAbstractViewpointNode]);
   FdViewpoint.ChangesAlways := [chGeneratedTextureUpdateNeeded];
  Fields.Add(FFdViewpoint);

  FFdBackground := TSFNode.Create(Self, 'background', [TAbstractBackgroundNode]);
   FdBackground.ChangesAlways := [chGeneratedTextureUpdateNeeded];
  Fields.Add(FFdBackground);

  FFdFog := TSFNode.Create(Self, 'fog', [TFogNode]);
   FdFog.ChangesAlways := [chGeneratedTextureUpdateNeeded];
  Fields.Add(FFdFog);

  FFdEnvironment := TSFNode.Create(Self, 'environment', [TX3DNode] { nothing sensible in core X3D for this });
   FdEnvironment.ChangesAlways := [chGeneratedTextureUpdateNeeded];
  Fields.Add(FFdEnvironment);

  FFdScene := TSFNode.Create(Self, 'scene', [TX3DNode]);
   FdScene.ChangesAlways := [chGeneratedTextureUpdateNeeded];
  Fields.Add(FFdScene);

  FFdDimensions := TMFInt32.Create(Self, 'dimensions',
    [ DefaultRenderedTextureWidth,
      DefaultRenderedTextureHeight, 4, 1, 1]);
   FdDimensions.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdDimensions);

  FFdDepthMap := TMFBool.Create(Self, 'depthMap', []);
   FdDepthMap.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdDepthMap);

  FFdForeground := TSFNode.Create(Self, 'foreground', [TX3DNode] { nothing sensible in core X3D for this });
   FdForeground.ChangesAlways := [chGeneratedTextureUpdateNeeded];
  Fields.Add(FFdForeground);

  FFdZOffset := TMFInt32.Create(Self, 'zOffset', []);
   FdZOffset.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdZOffset);

  FFdTargets := TMFNode.Create(Self, 'targets', [TAbstractTextureNode]);
   FdTargets.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdTargets);

  FFdDescription := TSFString.Create(Self, 'description', '');
  Fields.Add(FFdDescription);

  FEventViewing := TSFMatrix4fEvent.Create(Self, 'viewing', false);
  Events.Add(FEventViewing);

  FEventProjection := TSFMatrix4fEvent.Create(Self, 'projection', false);
  Events.Add(FEventProjection);

  FFdUpdate := TSFTextureUpdate.Create(Self, 'update', upNone);
  Fields.Add(FFdUpdate);

  FFdFrameBufferMode := TSFString.Create(Self, 'frameBufferMode', 'auto');
   FdFrameBufferMode.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdFrameBufferMode);

  FFdExcludeNodes := TMFNode.Create(Self, 'excludeNodes', [TX3DNode]);
   FdExcludeNodes.Exposed := false;
   FdExcludeNodes.ChangesAlways := [chGeneratedTextureUpdateNeeded];
  Fields.Add(FFdExcludeNodes);

  FFdTriggerName := TSFString.Create(Self, 'triggerName', 'Render');
   FdTriggerName.Exposed := false;
  Fields.Add(FFdTriggerName);

  FEventTriggerSlot := TSFTimeEvent.Create(Self, 'triggerSlot', true);
  Events.Add(FEventTriggerSlot);

  FEventImage_changed := TSFImageEvent.Create(Self, 'image_changed', false);
  Events.Add(FEventImage_changed);

  FFdTextureProperties := TSFNode.Create(Self, 'textureProperties', [TTexturePropertiesNode]);
   FdTextureProperties.Exposed := false;
   FdTextureProperties.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdTextureProperties);

  FFdRepeatS := TSFBool.Create(Self, 'repeatS', true);
   FdRepeatS.Exposed := false;
   FdRepeatS.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdRepeatS);

  FFdRepeatT := TSFBool.Create(Self, 'repeatT', true);
   FdRepeatT.Exposed := false;
   FdRepeatT.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdRepeatT);

  FFdRepeatR := TSFBool.Create(Self, 'repeatR', true);
   FdRepeatR.Exposed := false;
   FdRepeatR.ChangesAlways := [chTextureRendererProperties];
  Fields.Add(FFdRepeatR);

  FEventRendering := TSFBoolEvent.Create(Self, 'rendering', false);
  Events.Add(FEventRendering);

  FGeneratedTextureHandler := TGeneratedTextureHandler.Create;
  FGeneratedTextureHandler.FUpdate := FdUpdate;
end;

destructor TRenderedTextureNode.Destroy;
begin
  FreeAndNil(FGeneratedTextureHandler);
  inherited;
end;

class function TRenderedTextureNode.ClassNodeTypeName: string;
begin
  Result := 'RenderedTexture';
end;

class function TRenderedTextureNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNKambiNodes + ClassNodeTypeName) or
    (URN = URNKambiNodes2 + ClassNodeTypeName);
end;

procedure TPlaneNode.CreateNode;
begin
  inherited;

  FFdSize := TSFVec2f.Create(Self, 'size', Vector2Single(2, 2));
   FdSize.Exposed := false;
   FdSize.ChangesAlways := [chGeometry];
  Fields.Add(FFdSize);
  { X3D specification comment: (0,Inf) }

  FFdSolid := TSFBool.Create(Self, 'solid', true);
   FdSolid.Exposed := false;
   FdSolid.ChangesAlways := [chGeometry];
  Fields.Add(FFdSolid);
end;

class function TPlaneNode.ClassNodeTypeName: string;
begin
  Result := 'Plane';
end;

class function TPlaneNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNKambiNodes + ClassNodeTypeName) or
    (URN = URNKambiNodes2 + ClassNodeTypeName);
end;

function TPlaneNode.Proxy(var State: TX3DGraphTraverseState;
  const OverTriangulate: boolean): TAbstractGeometryNode;
begin
  Result := Rectangle2DProxy(Self, FdSize.Value, FdSolid.Value);
end;

function TPlaneNode.ProxyUsesOverTriangulate: boolean;
begin
  Result := false;
end;

type
  TSFBoolIgnorable = class(TSFBool)
  protected
    class function ExposedEventsFieldClass: TX3DFieldClass; override;
    procedure ExposedEventReceive(Event: TX3DEvent; AValue: TX3DField;
      const Time: TX3DTime); override;
  end;

class function TSFBoolIgnorable.ExposedEventsFieldClass: TX3DFieldClass;
begin
  Result := TSFBool;
end;

procedure TSFBoolIgnorable.ExposedEventReceive(Event: TX3DEvent; AValue: TX3DField;
  const Time: TX3DTime);
begin
  { This makes status and notStatus input events ignored,
    and output events not generated when enabled = FALSE. }
  if (ParentNode <> nil) and
     (not (ParentNode as TTogglerNode).FdEnabled.Value) then Exit;

  inherited;
end;

procedure TTogglerNode.CreateNode;
begin
  inherited;

  FFdStatus := TSFBoolIgnorable.Create(Self, 'status', false);
   FdStatus.OnReceive.Add(@EventStatusReceive);
  Fields.Add(FFdStatus);

  FFdNotStatus := TSFBoolIgnorable.Create(Self, 'notStatus', true);
   FdNotstatus.OnReceive.Add(@EventNotStatusReceive);
  Fields.Add(FFdNotStatus);

  FEventToggle := TXFAnyEvent.Create(Self, 'toggle', true);
  FEventToggle.OnReceive.Add(@EventToggleReceive);
  Events.Add(FEventToggle);

  FEventSet := TXFAnyEvent.Create(Self, 'set', true);
   EventSet.OnReceive.Add(@EventSetReceive);
  Events.Add(FEventSet);

  FEventReset := TXFAnyEvent.Create(Self, 'reset', true);
   EventReset.OnReceive.Add(@EventResetReceive);
  Events.Add(FEventReset);

  FEventChanged := TSFBoolEvent.Create(Self, 'changed', false);
  Events.Add(FEventChanged);

  FEventOn := TSFBoolEvent.Create(Self, 'on', false);
  Events.Add(FEventOn);

  FEventOff := TSFBoolEvent.Create(Self, 'off', false);
  Events.Add(FEventOff);

  FFdEnabled := TSFBool.Create(Self, 'enabled', true);
  Fields.Add(FFdEnabled);
end;

class function TTogglerNode.ClassNodeTypeName: string;
begin
  Result := 'Toggler';
end;

class function TTogglerNode.URNMatching(const URN: string): boolean;
begin
  Result := (inherited URNMatching(URN)) or
    (URN = URNKambiNodes + ClassNodeTypeName) or
    (URN = URNKambiNodes2 + ClassNodeTypeName);
end;

procedure TTogglerNode.EventStatusReceive(
  Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
  { Do not send event to notStatus, if it already has correct value
    (so our own value didn't actually changed).
    This avoids calling status and notStatus events in a loop.
    By the way, also avoid sending excessive changed/on/off. }
  if FdnotStatus.Value <> not FdStatus.Value then
  begin
    FdnotStatus.Send(not FdStatus.Value);
    EventChanged.Send(true, Time);
    if FdStatus.Value then EventOn.Send(true, Time);
    if not FdStatus.Value then EventOff.Send(true, Time);
  end;
end;

procedure TTogglerNode.EventNotStatusReceive(
  Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
  { Do not send event to status, if it already has correct value
    (so our own value didn't actually changed).
    This avoids calling status and notStatus events in a loop.
    By the way, also avoid sending excessive changed/on/off. }
  if FdnotStatus.Value <> not FdStatus.Value then
  begin
    FdStatus.Send(not FdnotStatus.Value);
    EventChanged.Send(true, Time);
    if FdStatus.Value then EventOn.Send(true, Time);
    if not FdStatus.Value then EventOff.Send(true, Time);
  end;
end;

procedure TTogglerNode.EventToggleReceive(
  Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
  if FdEnabled.Value then
    FdStatus.Send(not FdStatus.Value);
end;

procedure TTogglerNode.EventSetReceive(
  Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
  if FdEnabled.Value then
    FdStatus.Send(true);
end;

procedure TTogglerNode.EventResetReceive(
  Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
  if FdEnabled.Value then
    FdStatus.Send(false);
end;

procedure RegisterAvalonNodes;
begin
  NodesManager.RegisterNodeClasses([
    TMatrixTransformNode,
    TTeapotNode,
    TLoggerNode,
    TConverterNode,
    TRenderedTextureNode,
    TPlaneNode,
    TTogglerNode
  ]);
end;
{$endif read_implementation}