/usr/src/castle-game-engine-5.2.0/x3d/x3dloadinternalspine_bones.inc is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2014-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Spine bones. }
{$ifdef read_interface}
TBonesAnimated = class
Translation: TBoneList;
Scale: TBoneList;
Rotation: TBoneList;
constructor Create;
destructor Destroy; override;
procedure Assign(const Source: TBonesAnimated);
end;
TBone = class
strict private
{ World-space bone transformation, necessary for skinnedmesh calculations.
WorldMatrix includes rotation and scale, from WorldRotation and WorldScale.
@groupBegin }
WorldXY: TVector2Single;
WorldScale: TVector2Single;
WorldRotation: Single;
WorldMatrix, WorldMatrixInverse: TMatrix2Single;
{ @groupEnd }
{ Calculate world-space (well, at least in the space of whole JSON file)
bone parameters.
Similar to UpdateWorldTransform in spine-runtimes/spine-csharp/src/Bone.cs }
procedure UpdateWorldTransform;
public
Name: string;
Length: Single;
XY: TVector2Single;
Scale: TVector2Single;
Rotation: Single;
InheritScale, InheritRotation: boolean;
Parent: TBone;
Node: TTransformNode;
ResetTranslation: TPositionInterpolatorNode;
ResetScale: TPositionInterpolatorNode;
ResetRotation: TCubicBezier2DOrientationInterpolatorNode;
NodeUsedAsChild: boolean;
destructor Destroy; override;
procedure Parse(const Json: TJSONObject;
const PossibleParents: TBoneList; const ExpectedParent: boolean);
procedure BuildNodes(const BaseUrl: string;
const BonesAnimated: TBonesAnimated);
function ToWorldSpace(const V: TVector2Single): TVector2Single;
function ToLocalSpace(V: TVector2Single): TVector2Single;
function ToLocalSpace(const V: TVector3Single): TVector3Single;
end;
TBoneList = class(specialize TFPGObjectList<TBone>)
{ Find bone by name.
@raises ESpineReadError If bone does not exist. }
function Find(const BoneName: string): TBone;
procedure Parse(const Json: TJSONObject; var Root: TBone);
procedure BuildNodes(const BaseUrl: string;
const BonesAnimated: TBonesAnimated);
end;
{$endif}
{$ifdef read_implementation}
{ TBonesAnimated ------------------------------------------------------------- }
constructor TBonesAnimated.Create;
begin
inherited;
Translation := TBoneList.Create(false);
Scale := TBoneList.Create(false);
Rotation := TBoneList.Create(false);
end;
destructor TBonesAnimated.Destroy;
begin
FreeAndNil(Translation);
FreeAndNil(Scale);
FreeAndNil(Rotation);
inherited;
end;
procedure TBonesAnimated.Assign(const Source: TBonesAnimated);
begin
Translation.Assign(Source.Translation);
Scale.Assign(Source.Scale);
Rotation.Assign(Source.Rotation);
end;
{ TBone ---------------------------------------------------------------------- }
procedure TBone.Parse(const Json: TJSONObject;
const PossibleParents: TBoneList; const ExpectedParent: boolean);
var
ParentName: string;
begin
Name := Json.Get('name', '');
Length := Json.Get('length', 0.0);
XY[0] := Json.Get('x', 0.0);
XY[1] := Json.Get('y', 0.0);
Scale[0] := Json.Get('scaleX', 1.0);
Scale[1] := Json.Get('scaleY', 1.0);
Rotation := Json.Get('rotation', 0.0);
InheritScale := Json.Get('inheritScale', true);
InheritRotation := Json.Get('inheritRotation', true);
if (not InheritScale) or (not InheritRotation) then
OnWarning(wtMinor, 'Spine', 'bone inheritRotation=false or inheritScale=false is only partially supported');
ParentName := Json.Get('parent', '');
if ParentName <> '' then
Parent := PossibleParents.Find(ParentName);
if ExpectedParent then
begin
if Parent = nil then
raise ESpineReadError.CreateFmt('Parent for bone "%s" expected, but not specified', [Name]);
end else
begin
if Parent <> nil then
raise ESpineReadError.CreateFmt('Parent for bone "%s" not expected, but specified', [Name]);
end;
UpdateWorldTransform;
end;
destructor TBone.Destroy;
begin
if NodeUsedAsChild then
Node := nil else
FreeIfUnusedAndNil(Node);
inherited;
end;
procedure TBone.BuildNodes(const BaseUrl: string;
const BonesAnimated: TBonesAnimated);
{ Prepare interpolators that allow to reset bone to initial transformation
after some animations. }
procedure AddResetTranslation;
var
Route: TX3DRoute;
begin
if BonesAnimated.Translation.IndexOf(Self) = -1 then Exit;
ResetTranslation := TPositionInterpolatorNode.Create('BoneReset_translate_' + ToX3DName(Name));
ResetTranslation.FdKey.Items.Add(0);
ResetTranslation.FdKeyValue.Items.Add(Node.FdTranslation.Value);
Node.FdChildren.Add(ResetTranslation);
Route := TX3DRoute.Create;
Route.SetSourceDirectly(ResetTranslation.EventValue_changed);
Route.SetDestinationDirectly(Node.FdTranslation.EventIn);
Node.Routes.Add(Route);
end;
procedure AddResetScale;
var
Route: TX3DRoute;
begin
if BonesAnimated.Scale.IndexOf(Self) = -1 then Exit;
ResetScale := TPositionInterpolatorNode.Create('BoneReset_scale_' + ToX3DName(Name));
ResetScale.FdKey.Items.Add(0);
ResetScale.FdKeyValue.Items.Add(Node.FdScale.Value);
Node.FdChildren.Add(ResetScale);
Route := TX3DRoute.Create;
Route.SetSourceDirectly(ResetScale.EventValue_changed);
Route.SetDestinationDirectly(Node.FdScale.EventIn);
Node.Routes.Add(Route);
end;
procedure AddResetRotation;
var
Route: TX3DRoute;
begin
if BonesAnimated.Rotation.IndexOf(Self) = -1 then Exit;
ResetRotation := TCubicBezier2DOrientationInterpolatorNode.Create('BoneReset_rotate_' + ToX3DName(Name));
ResetRotation.FdKey.Items.Add(0);
ResetRotation.FdKeyValue.Items.Add(Node.FdRotation.Value[3]);
Node.FdChildren.Add(ResetRotation);
Route := TX3DRoute.Create;
Route.SetSourceDirectly(ResetRotation.EventValue_changed);
Route.SetDestinationDirectly(Node.FdRotation.EventIn);
Node.Routes.Add(Route);
end;
begin
Node := TTransformNode.Create('Bone_' + ToX3DName(Name), BaseUrl);
Node.FdTranslation.Value := Vector3Single(XY[0], XY[1], 0);
Node.FdScale.Value := Vector3Single(Scale[0], Scale[1], 1);
Node.FdRotation.Value := Vector4Single(0, 0, 1, DegToRad(Rotation));
if Parent <> nil then
begin
NodeUsedAsChild := true;
Parent.Node.FdChildren.Add(Node);
end;
AddResetTranslation;
AddResetScale;
AddResetRotation;
end;
procedure TBone.UpdateWorldTransform;
var
C, S: Float;
begin
WorldXY := XY;
WorldScale := Scale;
WorldRotation := Rotation;
if Parent <> nil then
begin
WorldXY := Vector2Single(
WorldXY[0] * Parent.WorldMatrix[0][0] + WorldXY[1] * Parent.WorldMatrix[0][1],
WorldXY[0] * Parent.WorldMatrix[1][0] + WorldXY[1] * Parent.WorldMatrix[1][1]);
WorldXY += Parent.WorldXY;
if InheritScale then
WorldScale := WorldScale * Parent.WorldScale;
if InheritRotation then
WorldRotation += Parent.WorldRotation;
end;
SinCos(DegToRad(WorldRotation), S, C);
WorldMatrix[0][0] := C * WorldScale[0];
WorldMatrix[0][1] := -S * WorldScale[1];
WorldMatrix[1][0] := S * WorldScale[0];
WorldMatrix[1][1] := C * WorldScale[1];
{ inverse of 2D rotation matrix is it's transposition. Also, invert scale }
WorldMatrixInverse[0][0] := C / WorldScale[0];
WorldMatrixInverse[1][0] := -S / WorldScale[1];
WorldMatrixInverse[0][1] := S / WorldScale[0];
WorldMatrixInverse[1][1] := C / WorldScale[1];
end;
function TBone.ToWorldSpace(const V: TVector2Single): TVector2Single;
begin
Result := Vector2Single(
V[0] * WorldMatrix[0][0] + V[1] * WorldMatrix[0][1],
V[0] * WorldMatrix[1][0] + V[1] * WorldMatrix[1][1]);
Result += WorldXY;
end;
function TBone.ToLocalSpace(V: TVector2Single): TVector2Single;
begin
V -= WorldXY;
Result := Vector2Single(
V[0] * WorldMatrixInverse[0][0] + V[1] * WorldMatrixInverse[0][1],
V[0] * WorldMatrixInverse[1][0] + V[1] * WorldMatrixInverse[1][1]);
end;
function TBone.ToLocalSpace(const V: TVector3Single): TVector3Single;
var
Result2: TVector2Single absolute Result;
begin
Result := V;
Result2 := ToLocalSpace(Result2);
end;
{ TBoneList ------------------------------------------------------------------ }
function TBoneList.Find(const BoneName: string): TBone;
var
I: Integer;
begin
for I := 0 to Count - 1 do
if Items[I].Name = BoneName then
Exit(Items[I]);
raise ESpineReadError.CreateFmt('Bone name "%s" not found', [BoneName]);
end;
procedure TBoneList.Parse(const Json: TJSONObject; var Root: TBone);
var
I: Integer;
Bone: TBone;
ChildArray: TJSONArray;
begin
ChildArray := Json.Find('bones', jtArray) as TJSONArray;
if ChildArray = nil then
raise ESpineReadError.Create('Spine JSON skeleton: Missing "bones" array');
for I := 0 to ChildArray.Count - 1 do
if ChildArray[I] is TJSONObject then
begin
Bone := TBone.Create;
Add(Bone);
if Root = nil then
begin
{ reading Root bone. It should have no parent. }
Bone.Parse(TJSONObject(ChildArray[I]), Self, false);
Root := Bone;
end else
{ reading child bone. It must have a parent. }
Bone.Parse(TJSONObject(ChildArray[I]), Self, true);
end;
end;
procedure TBoneList.BuildNodes(const BaseUrl: string;
const BonesAnimated: TBonesAnimated);
var
I: Integer;
begin
for I := 0 to Count - 1 do
Items[I].BuildNodes(BaseUrl, BonesAnimated);
end;
{$endif}
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