/usr/src/castle-game-engine-5.2.0/x3d/x3d_picking.inc is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2008-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
IAbstractPickableObject = interface(IX3DNode)
['{700E1CE8-97BD-44D2-A60F-D8639F4E72EC}']
property FdObjectType: TMFString { read GetFdobjectType }; { }
property FdPickable: TSFBool { read GetFdpickable }; { }
end;
TAbstractPickSensorNode = class(TAbstractSensorNode)
public
procedure CreateNode; override;
private FFdObjectType: TMFString;
public property FdObjectType: TMFString read FFdObjectType;
private FFdPickingGeometry: TSFNode;
public property FdPickingGeometry: TSFNode read FFdPickingGeometry;
private FFdPickTarget: TMFNode;
public property FdPickTarget: TMFNode read FFdPickTarget;
{ Event out } { }
private FEventPickedGeometry: TMFNodeEvent;
public property EventPickedGeometry: TMFNodeEvent read FEventPickedGeometry;
private FFdIntersectionType: TSFString;
public property FdIntersectionType: TSFString read FFdIntersectionType;
private FFdSortOrder: TSFString;
public property FdSortOrder: TSFString read FFdSortOrder;
end;
TLinePickSensorNode = class(TAbstractPickSensorNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event out } { }
private FEventPickedNormal: TMFVec3fEvent;
public property EventPickedNormal: TMFVec3fEvent read FEventPickedNormal;
{ Event out } { }
private FEventPickedPoint: TMFVec3fEvent;
public property EventPickedPoint: TMFVec3fEvent read FEventPickedPoint;
{ Event out } { }
private FEventPickedTextureCoordinate: TMFVec3fEvent;
public property EventPickedTextureCoordinate: TMFVec3fEvent read FEventPickedTextureCoordinate;
end;
TPickableGroupNode = class(TAbstractX3DGroupingNode, IAbstractPickableObject)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdObjectType: TMFString;
public property FdObjectType: TMFString read FFdObjectType;
private FFdPickable: TSFBool;
public property FdPickable: TSFBool read FFdPickable;
end;
TPointPickSensorNode = class(TAbstractPickSensorNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event out } { }
private FEventPickedPoint: TMFVec3fEvent;
public property EventPickedPoint: TMFVec3fEvent read FEventPickedPoint;
end;
TPrimitivePickSensorNode = class(TAbstractPickSensorNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
end;
TVolumePickSensorNode = class(TAbstractPickSensorNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
end;
{$endif read_interface}
{$ifdef read_implementation}
procedure TAbstractPickSensorNode.CreateNode;
begin
inherited;
FFdObjectType := TMFString.Create(Self, 'objectType', ['ALL']);
Fields.Add(FFdObjectType);
{ X3D specification comment: ["ALL","NONE","TERRAIN",...] }
FFdPickingGeometry := TSFNode.Create(Self, 'pickingGeometry', [TAbstractX3DGeometryNode]);
Fields.Add(FFdPickingGeometry);
{ X3D specification (edition 2) specifies X3DInlineNode as 3rd value on
the list of allowed classes for "pickTarget". But there is no X3DInlineNode
in the specification... So I just added TInlineNode there (it's the only
Inline node for X3D anyway. }
FFdPickTarget := TMFNode.Create(Self, 'pickTarget', [TAbstractX3DGroupingNode, TAbstractShapeNode, TInlineNode]);
Fields.Add(FFdPickTarget);
FEventPickedGeometry := TMFNodeEvent.Create(Self, 'pickedGeometry', false);
Events.Add(FEventPickedGeometry);
FFdIntersectionType := TSFString.Create(Self, 'intersectionType', 'BOUNDS');
FFdIntersectionType.Exposed := false;
Fields.Add(FFdIntersectionType);
{ X3D specification comment: ["GEOMETRY"|"BOUNDS"] }
FFdSortOrder := TSFString.Create(Self, 'sortOrder', 'CLOSEST');
FFdSortOrder.Exposed := false;
Fields.Add(FFdSortOrder);
{ X3D specification comment: ["ANY"|"CLOSEST"|"ALL"|"ALL_SORTED"] }
DefaultContainerField := 'children';
end;
procedure TLinePickSensorNode.CreateNode;
begin
inherited;
FEventPickedNormal := TMFVec3fEvent.Create(Self, 'pickedNormal', false);
Events.Add(FEventPickedNormal);
FEventPickedPoint := TMFVec3fEvent.Create(Self, 'pickedPoint', false);
Events.Add(FEventPickedPoint);
FEventPickedTextureCoordinate := TMFVec3fEvent.Create(Self, 'pickedTextureCoordinate', false);
Events.Add(FEventPickedTextureCoordinate);
DefaultContainerField := 'children';
end;
class function TLinePickSensorNode.ClassNodeTypeName: string;
begin
Result := 'LinePickSensor';
end;
class function TLinePickSensorNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TPickableGroupNode.CreateNode;
begin
inherited;
FFdObjectType := TMFString.Create(Self, 'objectType', ['ALL']);
Fields.Add(FFdObjectType);
{ X3D specification comment: ["ALL","NONE","TERRAIN",...] }
FFdPickable := TSFBool.Create(Self, 'pickable', true);
Fields.Add(FFdPickable);
DefaultContainerField := 'children';
end;
class function TPickableGroupNode.ClassNodeTypeName: string;
begin
Result := 'PickableGroup';
end;
class function TPickableGroupNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TPointPickSensorNode.CreateNode;
begin
inherited;
FEventPickedPoint := TMFVec3fEvent.Create(Self, 'pickedPoint', false);
Events.Add(FEventPickedPoint);
DefaultContainerField := 'children';
end;
class function TPointPickSensorNode.ClassNodeTypeName: string;
begin
Result := 'PointPickSensor';
end;
class function TPointPickSensorNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TPrimitivePickSensorNode.CreateNode;
begin
inherited;
DefaultContainerField := 'children';
end;
class function TPrimitivePickSensorNode.ClassNodeTypeName: string;
begin
Result := 'PrimitivePickSensor';
end;
class function TPrimitivePickSensorNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TVolumePickSensorNode.CreateNode;
begin
inherited;
DefaultContainerField := 'children';
end;
class function TVolumePickSensorNode.ClassNodeTypeName: string;
begin
Result := 'VolumePickSensor';
end;
class function TVolumePickSensorNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure RegisterPickingNodes;
begin
NodesManager.RegisterNodeClasses([
TLinePickSensorNode,
TPickableGroupNode,
TPointPickSensorNode,
TPrimitivePickSensorNode,
TVolumePickSensorNode
]);
end;
{$endif read_implementation}
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