/usr/src/castle-game-engine-5.2.0/x3d/opengl/ is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o755.
..
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlebackground.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castleprecalculatedanimation.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerenderer.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerenderer_bumpmapping.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerenderer_glsl.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerenderer_materials.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerenderer_meshrenderer.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerenderer_resource.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerenderer_texture.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerendererinternallights.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerendererinternalshader.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlerendererinternaltextureenv.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlescene.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlesceneinternalblending.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlesceneinternalocclusion.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlesceneinternalshape.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/castlescenemanager.pas
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/Makefile
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/fallback.fs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/fallback.fs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/fallback.vs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/fallback.vs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/screen_effect.vs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/screen_effect.vs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/screen_effect_library.glsl
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/screen_effect_library.glsl.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/shadow_map_common.fs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/shadow_map_common.fs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/ssao.glsl
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/ssao.glsl.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template.fs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template.fs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template.gs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template.gs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template.vs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template.vs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_add_light.glsl
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_add_light.glsl.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_mobile.fs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_mobile.fs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_mobile.vs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_mobile.vs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_mobile_add_light.glsl
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_mobile_add_light.glsl.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_mobile_test.x3dv
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/template_test.x3dv
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/variance_shadow_map_common.fs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/variance_shadow_map_common.fs.inc
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/variance_shadow_map_generate.fs
/usr/src/castle-game-engine-5.2.0/x3d/opengl/glsl/variance_shadow_map_generate.fs.inc