/usr/src/castle-game-engine-5.2.0/opengl/castleglimages_video.inc is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | {
Copyright 2001-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Part of CastleGLImages unit: videos rendered in OpenGL. }
{$ifdef read_interface}
type
{ Video as a sequence of OpenGL textures that can be easily played.
Use TGLVideo3D to have a list of normal OpenGL textures,
e.g. for rendering video as texture on free 3D objects.
Use TGLVideo2D to have a list of GUI textures (TGLImage),
e.g. for rendering video as simple 2D control. }
TGLVideo = class
private
FCount: Integer;
FTimeLoop: boolean;
FTimeBackwards: boolean;
FFramesPerSecond: Single;
FWidth, FHeight: Cardinal;
public
{ Constructor that initializes video from TVideo class.
TVideo passed here must be already @link(TVideo.Loaded Loaded).
Note that this class doesn't descend
or keep reference to TVideo instance. The idea is that after
creating TGLVideo instance, you can often free original TVideo
instance (if you care only about playing the movie). This can
conserve memory greatly, as TVideo keeps all frames in the memory,
and so is rather memory-costly.
(Actually, TGLVideo itself may eat a lot of texture memory,
so be careful with large videos anyway.) }
constructor Create(Video: TVideo);
property Count: Integer read FCount;
function IndexFromTime(const Time: Single): Integer;
{ See TVideo.FramesPerSecond. }
property FramesPerSecond: Single read FFramesPerSecond write FFramesPerSecond;
{ See TVideo.TimeLoop. }
property TimeLoop: boolean read FTimeLoop write FTimeLoop;
{ See TVideo.TimeBackwards. }
property TimeBackwards: boolean
read FTimeBackwards write FTimeBackwards;
{ Duration of the movie, in seconds.
This is just the number of frames @link(Count) divided by FramesPerSecond. }
function Duration: Single;
property Width: Cardinal read FWidth;
property Height: Cardinal read FHeight;
end;
{ Video expressed as a series of textures, to play as texture on any 3D object. }
TGLVideo3D = class(TGLVideo)
private
FItems: array of TGLTextureId;
public
constructor Create(Video: TVideo;
const Filter: TTextureFilter;
const Anisotropy: TGLfloat;
const Wrap: TTextureWrap2D;
const GUITexture: boolean);
destructor Destroy; override;
function GLTextureFromTime(const Time: Single): TGLTextureId;
end;
{ Video expressed as a series of TGLImage, to play as 2D GUI control. }
TGLVideo2D = class(TGLVideo)
private
FItems: array of TGLImage;
public
constructor Create(Video: TVideo;
const ScalingPossible: boolean = false);
constructor Create(const URL: string;
const ScalingPossible: boolean = false);
constructor Create(const URL: string;
const ResizeToX: Cardinal = 0;
const ResizeToY: Cardinal = 0;
const Interpolation: TResizeInterpolation = riBilinear);
destructor Destroy; override;
function GLImageFromTime(const Time: Single): TGLImage;
end;
{$endif read_interface}
{$ifdef read_implementation}
{ TGLVideo ------------------------------------------------------------------- }
constructor TGLVideo.Create(Video: TVideo);
begin
inherited Create;
Check(Video.Loaded, 'Video must be loaded before using TGLVideo.Create');
FCount := Video.Count;
FTimeLoop := Video.TimeLoop;
FTimeBackwards := Video.TimeBackwards;
FFramesPerSecond := Video.FramesPerSecond;
FWidth := Video.Width;
FHeight := Video.Height
end;
function TGLVideo.IndexFromTime(const Time: Single): Integer;
begin
Result := TVideo.FrameIndexFromTime(Time, Count, FramesPerSecond,
TimeLoop, TimeBackwards);
end;
function TGLVideo.Duration: Single;
begin
Result := Count / FramesPerSecond;
end;
{ TGLVideo3D ----------------------------------------------------------------- }
constructor TGLVideo3D.Create(Video: TVideo;
const Filter: TTextureFilter; const Anisotropy: TGLfloat;
const Wrap: TTextureWrap2D; const GUITexture: boolean);
var
I: Integer;
begin
inherited Create(Video);
SetLength(FItems, Count);
for I := 0 to High(FItems) do
begin
FItems[I] := LoadGLTexture(Video.Items[I], Filter, Wrap, nil, GUITexture);
TexParameterMaxAnisotropy(GL_TEXTURE_2D, Anisotropy);
end;
end;
destructor TGLVideo3D.Destroy;
var
I: Integer;
begin
for I := 0 to High(FItems) do
glFreeTexture(FItems[0]);
inherited;
end;
function TGLVideo3D.GLTextureFromTime(const Time: Single): TGLTextureId;
begin
Result := FItems[IndexFromTime(Time)];
end;
{ TGLVideo2D ----------------------------------------------------------------- }
constructor TGLVideo2D.Create(Video: TVideo;
const ScalingPossible: boolean = false);
var
I: Integer;
begin
inherited Create(Video);
SetLength(FItems, Count);
for I := 0 to High(FItems) do
FItems[I] := TGLImage.Create(Video.Items[I], ScalingPossible);
end;
constructor TGLVideo2D.Create(const URL: string;
const ScalingPossible: boolean = false);
var
Video: TVideo;
begin
Video := TVideo.Create;
try
Video.LoadFromFile(URL);
Create(Video, ScalingPossible);
finally FreeAndNil(Video) end;
end;
constructor TGLVideo2D.Create(const URL: string;
const ResizeToX: Cardinal;
const ResizeToY: Cardinal;
const Interpolation: TResizeInterpolation);
var
Video: TVideo;
begin
Video := TVideo.Create;
try
Video.LoadFromFile(URL, ResizeToX, ResizeToY, Interpolation);
Create(Video);
finally FreeAndNil(Video) end;
end;
destructor TGLVideo2D.Destroy;
var
I: Integer;
begin
for I := 0 to High(FItems) do
FreeAndNil(FItems[I]);
inherited;
end;
function TGLVideo2D.GLImageFromTime(const Time: Single): TGLImage;
begin
Result := FItems[IndexFromTime(Time)];
end;
{$endif read_implementation}
|