/usr/src/castle-game-engine-5.2.0/library/castleengine.lpi is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | <?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="9"/>
<PathDelim Value="\"/>
<General>
<Flags>
<MainUnitHasCreateFormStatements Value="False"/>
<MainUnitHasTitleStatement Value="False"/>
</Flags>
<SessionStorage Value="InIDEConfig"/>
<MainUnit Value="0"/>
<Title Value="castleengine"/>
<UseAppBundle Value="False"/>
<ResourceType Value="res"/>
</General>
<i18n>
<EnableI18N LFM="False"/>
</i18n>
<VersionInfo>
<StringTable ProductVersion=""/>
</VersionInfo>
<BuildModes Count="1">
<Item1 Name="Default" Default="True"/>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
<IncludeFileFilter Value="*.(pas|pp|inc|lfm|lpr|lrs|lpi|lpk|sh|xml)"/>
<ExcludeFileFilter Value="*.(bak|ppu|o|so);*~;backup"/>
</PublishOptions>
<RunParams>
<local>
<FormatVersion Value="1"/>
</local>
</RunParams>
<RequiredPackages Count="1">
<Item1>
<PackageName Value="castle_base"/>
</Item1>
</RequiredPackages>
<Units Count="3">
<Unit0>
<Filename Value="castleengine.lpr"/>
<IsPartOfProject Value="True"/>
<UnitName Value="castleengine"/>
</Unit0>
<Unit1>
<Filename Value="..\window\castlewindow.pas"/>
<IsPartOfProject Value="True"/>
<UnitName Value="CastleWindow"/>
</Unit1>
<Unit2>
<Filename Value="..\window\castlewindowtouch.pas"/>
<IsPartOfProject Value="True"/>
<UnitName Value="CastleWindowTouch"/>
</Unit2>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<PathDelim Value="\"/>
<Target>
<Filename Value="castleengine"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir);..\base"/>
<OtherUnitFiles Value="..\window"/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<CodeGeneration>
<RelocatableUnit Value="True"/>
<Optimizations>
<OptimizationLevel Value="2"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Debugging>
<GenerateDebugInfo Value="False"/>
<StripSymbols Value="True"/>
</Debugging>
<Options>
<ExecutableType Value="Library"/>
</Options>
</Linking>
<Other>
<Verbosity>
<ShowHints Value="False"/>
</Verbosity>
<CompilerMessages>
<MsgFileName Value=""/>
</CompilerMessages>
<ConfigFile>
<CustomConfigFile Value="True"/>
<ConfigFilePath Value="..\..\castle-fpc.cfg"/>
</ConfigFile>
<CustomOptions Value="-dCASTLE_WINDOW_LIBRARY"/>
<CompilerPath Value="$(CompPath)"/>
</Other>
</CompilerOptions>
<Debugging>
<Exceptions Count="3">
<Item1>
<Name Value="EAbort"/>
</Item1>
<Item2>
<Name Value="ECodetoolError"/>
</Item2>
<Item3>
<Name Value="EFOpenError"/>
</Item3>
</Exceptions>
</Debugging>
</CONFIG>
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