/usr/src/castle-game-engine-5.2.0/images/castledds.pas is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 | {
Copyright 2009-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ DDS image file format handling (TDDSImage). }
unit CastleDDS;
interface
uses Classes, CastleImages;
type
EInvalidDDS = class(EInvalidImageFormat);
{ Type of data in DDS image file. This doesn't take into account mipmaps
(they are orthogonal to types here). }
TDDSType = (
dtTexture,
dtCubeMap,
dtVolume);
{ DDS cube map sides.
Note that if you work in right-handed coordinate system (like
OpenGL, see http://opengl.org/registry/specs/ARB/texture_cube_map.txt)
then you should swap the meaning of positive/negative y faces.
That's because cube map sides are named and written in DDS file
in a way natural for DirectX, and DirectX has left-handed coordinate system,
which means that one axis seems reverted when you want OpenGL right-handed
coord system.
See [http://castle-engine.sourceforge.net/x3d_implementation_status.php#section_dds]
for more. }
TDDSCubeMapSide = (
dcsPositiveX,
dcsNegativeX,
dcsPositiveY,
dcsNegativeY,
dcsPositiveZ,
dcsNegativeZ);
TDDSCubeMapSides = set of TDDSCubeMapSide;
{ DDS image file.
Basically, DDS is just a sequence of images
(in the @link(Images) property). The interpretation of the image sequence
depends on other fields: first of all @link(DDSType) and @link(Mipmaps).
The basic usage of this class is to load a DDS file: see LoadFromFile,
LoadFromStream.
Note that you can write (change) many properties of this class.
This allows you to create, or load and edit, DDS files.
You can even later save the DDS image back to the stream (like a file) by
SaveToStream or SaveToFile. Be careful though: you're responsible then
to set all properties to sensible values. For example, the length
(and interpretation) of @link(Images) list is determined by other properties
of this class, so be sure to set them all to something sensible. }
TDDSImage = class
private
FImages: TEncodedImageList;
function GetImages(const Index: Integer): TEncodedImage;
private
FWidth: Cardinal;
FHeight: Cardinal;
FDDSType: TDDSType;
FMipmaps: boolean;
FMipmapsCount: Cardinal;
FCubeMapSides: TDDSCubeMapSides;
FDepth: Cardinal;
FOwnsFirstImage: boolean;
public
{ Some DDS files specify unknown GPU texture compression.
To read them, set this to true and set AutomaticCompressionType. }
class var AutomaticCompression: boolean;
class var AutomaticCompressionType: TGPUCompression;
constructor Create;
destructor Destroy; override;
{ Images sequence stored in this DDS file.
This has always length > 0 when DDS is successfully loaded
(that is, when LoadFromStream method finished without raising any
exception). }
property Images: TEncodedImageList read FImages;
property Width: Cardinal read FWidth write FWidth;
property Height: Cardinal read FHeight write FHeight;
property DDSType: TDDSType read FDDSType write FDDSType;
{ Does this DDS file contain mipmaps.
If @true, then all @link(Images) are guaranteed to have sizes
being power of 2. }
property Mipmaps: boolean read FMipmaps write FMipmaps;
{ Mipmaps count.
Always 1 when @link(Mipmaps) = @false, this is usually comfortable. }
property MipmapsCount: Cardinal read FMipmapsCount write FMipmapsCount;
{ Present cube map sides.
Valid only when image is loaded and is dtCubeMap. }
property CubeMapSides: TDDSCubeMapSides read FCubeMapSides write FCubeMapSides;
{ Depth of volume (3D) texture.
Always 1 when DDSType is not dtVolume, this is usually comfortable. }
property Depth: Cardinal read FDepth write FDepth;
{ Return given side of cube map.
Assumes DDSType = dtCubeMap and CubeMapSides = all.
Level is mipmap level. Pass 0 for base level.
When not @link(Mipmaps), Level must be 0. }
function CubeMapImage(const Side: TDDSCubeMapSide;
const Level: Cardinal = 0): TEncodedImage;
{ Load DDS image from any TStream.
@raises(EInvalidDDS In case of any error in the file data.) }
procedure LoadFromStream(Stream: TStream);
procedure LoadFromFile(const URL: string);
procedure SaveToStream(Stream: TStream);
procedure SaveToFile(const URL: string);
{ Close all loaded image data. Effectively, this releases all data
loaded by LoadFromStream, reverting the object to the state right
after creation. }
procedure Close;
{ When @false, then closing this DDS image will not free Images[0].
Closing happens when you call the @link(Close) method or
destructor of this object. When this is @false, you're responsible
to storing and freeing Images[0] later yourself, or you'll get memory
leaks. }
property OwnsFirstImage: boolean read FOwnsFirstImage write FOwnsFirstImage
default true;
{ Convert 3D images in @link(Images) list into a sequences of 2D images.
Useful utility for 3d (volume) textures.
Normal loading of 3d DDS textures creates single TCastleImage (using Depth
possibly > 1) for each mipmap level. Such TCastleImage with depth
is comfortable if you want to load this 3d texture into OpenGL
(as then the image data is just a continous memory area,
loadable by glTexImage3d). But it's not comfortable if you want
to display it using some 2D GUI. For example, it's not comfortable
for image viewer like glViewImage.
So this method will convert such TCastleImage instances (with Depth > 1)
into a sequence of TCastleImage instances all with Depth = 1.
This isn't difficult, memory contents on 3d TCastleImage may be splitted
into many 2d TCastleImage instances without problems.
Note that it's safe to do this before saving the image.
SaveToFile/SaveToStream methods accept both layouts of images
(because, as said, memory contents actually are the same before
and after splitting).
Note that this may free all Images (possibly even whole Images object),
disregarding OwnsFirstImage (as it would be difficult, since
it may or may not replace it with new images). }
procedure Flatten3d;
{ Decompress texture images (if any) on the @link(Images) list,
replacing them with uncompressed equivalents.
This can be used to decompress textures compressed using
GPU compression algorithms, see @link(TGPUCompression).
See TGPUCompressedImage.Decompress.
Just like @link(Flatten3d):
Note that this may free all Images (possibly even whole Images object),
disregarding OwnsFirstImage (as it would be difficult, since
it may or may not replace it with new images).
@raises(ECannotDecompressTexture If some image cannot be decompressed
for any reason.) }
procedure DecompressTexture;
{ Does this URL look like it contains DDS contents. Guesses looking
at filename extension. }
class function MatchesURL(const URL: string): boolean;
end;
const
AllDDSCubeMapSides = [Low(TDDSCubeMapSide) .. High(TDDSCubeMapSide)];
DDSTypeToString: array [TDDSType] of string =
( 'Texture', 'CubeMap', 'Volume' );
implementation
uses SysUtils, CastleUtils, CastleClassUtils, CastleWarnings, CastleStringUtils,
CastleVectors, CastleDownload, CastleURIUtils;
{ Image.FlipVertical, warn if not possible. }
procedure FlipVerticalWarning(const Image: TGPUCompressedImage);
begin
try
Image.FlipVertical;
except
{ Change ECannotFlipCompressedImage into OnWarning,
image will be inverted but otherwise Ok. }
on E: ECannotFlipCompressedImage do
OnWarning(wtMinor, 'GPUCompressedTexture', E.Message);
end;
end;
{ ----------------------------------------------------------------------------
Constants and types for DDS file handling.
This is based on MS docs on
http://msdn.microsoft.com/en-us/library/bb943991(VS.85).aspx
and gimp-dds/gimp-dds-2.0.7/dds.h,
from gimp-dds plugin source code
from http://nifelheim.dyndns.org/~cocidius/dds/.
(gimp-dds is GNU GPL >= 2, and our engine is on LGPL >= 2,
but I think it's Ok --- I did't copy code, just constant values
known from DDS spec, and converted to Pascal). }
const
DDSD_CAPS = $00000001;
DDSD_HEIGHT = $00000002;
DDSD_WIDTH = $00000004;
DDSD_PITCH = $00000008;
DDSD_PIXELFORMAT = $00001000;
DDSD_MIPMAPCOUNT = $00020000;
DDSD_LINEARSIZE = $00080000;
DDSD_DEPTH = $00800000;
DDPF_ALPHAPIXELS = $00000001;
DDPF_ALPHA = $00000002;
DDPF_FOURCC = $00000004;
DDPF_PALETTEINDEXED8 = $00000020;
DDPF_RGB = $00000040;
DDPF_LUMINANCE = $00020000;
DDSCAPS_COMPLEX = $00000008;
DDSCAPS_TEXTURE = $00001000;
DDSCAPS_MIPMAP = $00400000;
DDSCAPS2_CUBEMAP = $00000200;
DDSCAPS2_CUBEMAP_POSITIVEX = $00000400;
DDSCAPS2_CUBEMAP_NEGATIVEX = $00000800;
DDSCAPS2_CUBEMAP_POSITIVEY = $00001000;
DDSCAPS2_CUBEMAP_NEGATIVEY = $00002000;
DDSCAPS2_CUBEMAP_POSITIVEZ = $00004000;
DDSCAPS2_CUBEMAP_NEGATIVEZ = $00008000;
DDSCAPS2_VOLUME = $00200000;
{ Special FourCC constants, indicating float textures,
from OGRE OgreDDSCodec.cpp. }
D3DFMT_R16F = 111;
D3DFMT_G16R16F = 112;
D3DFMT_A16B16G16R16F = 113;
D3DFMT_R32F = 114;
D3DFMT_G32R32F = 115;
D3DFMT_A32B32G32R32F = 116;
{ Constants for DxgiFormat, see
https://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx }
DXGI_FORMAT_UNKNOWN = 0;
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1;
DXGI_FORMAT_R32G32B32A32_FLOAT = 2;
DXGI_FORMAT_R32G32B32A32_UINT = 3;
DXGI_FORMAT_R32G32B32A32_SINT = 4;
DXGI_FORMAT_R32G32B32_TYPELESS = 5;
DXGI_FORMAT_R32G32B32_FLOAT = 6;
DXGI_FORMAT_R32G32B32_UINT = 7;
DXGI_FORMAT_R32G32B32_SINT = 8;
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9;
DXGI_FORMAT_R16G16B16A16_FLOAT = 10;
DXGI_FORMAT_R16G16B16A16_UNORM = 11;
DXGI_FORMAT_R16G16B16A16_UINT = 12;
DXGI_FORMAT_R16G16B16A16_SNORM = 13;
DXGI_FORMAT_R16G16B16A16_SINT = 14;
DXGI_FORMAT_R32G32_TYPELESS = 15;
DXGI_FORMAT_R32G32_FLOAT = 16;
DXGI_FORMAT_R32G32_UINT = 17;
DXGI_FORMAT_R32G32_SINT = 18;
DXGI_FORMAT_R32G8X24_TYPELESS = 19;
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20;
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21;
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22;
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23;
DXGI_FORMAT_R10G10B10A2_UNORM = 24;
DXGI_FORMAT_R10G10B10A2_UINT = 25;
DXGI_FORMAT_R11G11B10_FLOAT = 26;
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27;
DXGI_FORMAT_R8G8B8A8_UNORM = 28;
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29;
DXGI_FORMAT_R8G8B8A8_UINT = 30;
DXGI_FORMAT_R8G8B8A8_SNORM = 31;
DXGI_FORMAT_R8G8B8A8_SINT = 32;
DXGI_FORMAT_R16G16_TYPELESS = 33;
DXGI_FORMAT_R16G16_FLOAT = 34;
DXGI_FORMAT_R16G16_UNORM = 35;
DXGI_FORMAT_R16G16_UINT = 36;
DXGI_FORMAT_R16G16_SNORM = 37;
DXGI_FORMAT_R16G16_SINT = 38;
DXGI_FORMAT_R32_TYPELESS = 39;
DXGI_FORMAT_D32_FLOAT = 40;
DXGI_FORMAT_R32_FLOAT = 41;
DXGI_FORMAT_R32_UINT = 42;
DXGI_FORMAT_R32_SINT = 43;
DXGI_FORMAT_R24G8_TYPELESS = 44;
DXGI_FORMAT_D24_UNORM_S8_UINT = 45;
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46;
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47;
DXGI_FORMAT_R8G8_TYPELESS = 48;
DXGI_FORMAT_R8G8_UNORM = 49;
DXGI_FORMAT_R8G8_UINT = 50;
DXGI_FORMAT_R8G8_SNORM = 51;
DXGI_FORMAT_R8G8_SINT = 52;
DXGI_FORMAT_R16_TYPELESS = 53;
DXGI_FORMAT_R16_FLOAT = 54;
DXGI_FORMAT_D16_UNORM = 55;
DXGI_FORMAT_R16_UNORM = 56;
DXGI_FORMAT_R16_UINT = 57;
DXGI_FORMAT_R16_SNORM = 58;
DXGI_FORMAT_R16_SINT = 59;
DXGI_FORMAT_R8_TYPELESS = 60;
DXGI_FORMAT_R8_UNORM = 61;
DXGI_FORMAT_R8_UINT = 62;
DXGI_FORMAT_R8_SNORM = 63;
DXGI_FORMAT_R8_SINT = 64;
DXGI_FORMAT_A8_UNORM = 65;
DXGI_FORMAT_R1_UNORM = 66;
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67;
DXGI_FORMAT_R8G8_B8G8_UNORM = 68;
DXGI_FORMAT_G8R8_G8B8_UNORM = 69;
DXGI_FORMAT_BC1_TYPELESS = 70;
DXGI_FORMAT_BC1_UNORM = 71;
DXGI_FORMAT_BC1_UNORM_SRGB = 72;
DXGI_FORMAT_BC2_TYPELESS = 73;
DXGI_FORMAT_BC2_UNORM = 74;
DXGI_FORMAT_BC2_UNORM_SRGB = 75;
DXGI_FORMAT_BC3_TYPELESS = 76;
DXGI_FORMAT_BC3_UNORM = 77;
DXGI_FORMAT_BC3_UNORM_SRGB = 78;
DXGI_FORMAT_BC4_TYPELESS = 79;
DXGI_FORMAT_BC4_UNORM = 80;
DXGI_FORMAT_BC4_SNORM = 81;
DXGI_FORMAT_BC5_TYPELESS = 82;
DXGI_FORMAT_BC5_UNORM = 83;
DXGI_FORMAT_BC5_SNORM = 84;
DXGI_FORMAT_B5G6R5_UNORM = 85;
DXGI_FORMAT_B5G5R5A1_UNORM = 86;
DXGI_FORMAT_B8G8R8A8_UNORM = 87;
DXGI_FORMAT_B8G8R8X8_UNORM = 88;
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89;
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90;
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91;
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92;
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93;
DXGI_FORMAT_BC6H_TYPELESS = 94;
DXGI_FORMAT_BC6H_UF16 = 95;
DXGI_FORMAT_BC6H_SF16 = 96;
DXGI_FORMAT_BC7_TYPELESS = 97;
DXGI_FORMAT_BC7_UNORM = 98;
DXGI_FORMAT_BC7_UNORM_SRGB = 99;
DXGI_FORMAT_AYUV = 100;
DXGI_FORMAT_Y410 = 101;
DXGI_FORMAT_Y416 = 102;
DXGI_FORMAT_NV12 = 103;
DXGI_FORMAT_P010 = 104;
DXGI_FORMAT_P016 = 105;
DXGI_FORMAT_420_OPAQUE = 106;
DXGI_FORMAT_YUY2 = 107;
DXGI_FORMAT_Y210 = 108;
DXGI_FORMAT_Y216 = 109;
DXGI_FORMAT_NV11 = 110;
DXGI_FORMAT_AI44 = 111;
DXGI_FORMAT_IA44 = 112;
DXGI_FORMAT_P8 = 113;
DXGI_FORMAT_A8P8 = 114;
DXGI_FORMAT_B4G4R4A4_UNORM = 115;
type
TDDSPixelFormat = packed record
Size: LongWord;
Flags: LongWord;
case Integer of
0: ( FourCC: array [0 .. 3] of char;
RGBBitCount: LongWord;
RBitMask: LongWord;
GBitMask: LongWord;
BBitMask: LongWord;
ABitMask: LongWord; );
1: ( { Alternative FourCC view, as LongWord }
FourCCLW: LongWord; )
end;
PDDSPixelFormat = ^TDDSPixelFormat;
{ Corresponds to DDS_HEADER (Direct3D 10),
http://msdn.microsoft.com/en-us/library/bb943982(VS.85).aspx. }
TDDSHeader = packed record
Size: LongWord;
Flags: LongWord;
Height: LongWord;
Width: LongWord;
PitchOrLinearSize: LongWord;
Depth: LongWord;
MipMapCount: LongWord;
Reserved: array [0 .. 10] of LongWord;
PixelFormat: TDDSPixelFormat;
Caps1: LongWord;
Caps2: LongWord;
ReservedCaps: array [0 .. 1] of LongWord;
Reserved2: LongWord;
end;
{ DDS header extension to handle resource arrays,
DXGI pixel formats that don't map to the legacy Microsoft DirectDraw
pixel format structures, and additional metadata.
From https://msdn.microsoft.com/en-us/library/windows/desktop/bb943983%28v=vs.85%29.aspx }
TDDSHeaderDxt10 = packed record
DxgiFormat: LongWord;
ResourceDimension: LongWord;
MiscFlag: LongWord;
ArraySize: LongWord;
MiscFlags2: LongWord;
end;
{ TDDSRowReader -------------------------------------------------------------- }
type
TRGBAChannel = 0..3;
TChannelInfo = record
Mask: LongWord;
{ Shift (to the right, by ShiftR) to fit into Byte }
ShiftToByte: Integer;
{ Shift (to the right, by ShiftR) to have the least significant bit at
1st position. }
ShiftToLeast: Integer;
{ How long is the sequence of 1 bits inside the mask. }
MaskOnes: Cardinal;
end;
{ Reads DDS image rows, loading them to temporary memory.
After reading row (by ReadRow) you can uncompress it by
using RGBA (returns value as 8-bit Byte, for Red, Green, Blue, Alpha
according to Channel parameter)
and NextPixel repeatedly.
It's callers responsibility to make sure that you use
RGBA only with channels for which masks are non-zero.
This is not the most efficient reader (it reads rows to temporary memory,
for starters), but it works for all covered uncompressed non-palette
DDS pixel formats. For special pixel formats, we use specialized
optimized readers in ReadOptimized_*. }
TDDSRowReader = class
private
FPixelFormat: PDDSPixelFormat;
FWidth, FRowBytePadding: Cardinal;
Row: Pointer;
Pixel: Pointer;
PixelValue: LongWord;
RowByteSize, PixelByteSize: Cardinal;
Channels: array [TRGBAChannel] of TChannelInfo;
procedure CalculatePixelValue;
public
constructor Create(const PixelFormat: PDDSPixelFormat;
const Width, RowBytePadding: Cardinal);
destructor Destroy; override;
procedure ReadRow(Stream: TStream);
procedure NextPixel;
function RGBA(Channel: TRGBAChannel): Byte;
end;
{ Shift bits to the right if Value is positive.
Shift to the left if negative. }
function ShiftR(const Value: LongWord; const Shift: Integer): LongWord;
begin
if Shift >= 0 then
Result := Value shr Shift else
Result := Value shl (-Shift);
end;
constructor TDDSRowReader.Create(const PixelFormat: PDDSPixelFormat;
const Width, RowBytePadding: Cardinal);
{ Calculate TChannelInfo. }
procedure CalculateChannelInfo(const Mask: LongWord; var Info: TChannelInfo);
const
High1 = LongWord(1) shl 31;
var
LeadingZeros, Ones: Integer;
M: LongWord;
begin
Info.Mask := Mask;
if Mask = 0 then
begin
Info.ShiftToByte := 0;
Info.ShiftToLeast := 0;
Info.MaskOnes := 0;
Exit;
end;
M := Mask;
LeadingZeros := 0;
while M and High1 = 0 do
begin
Inc(LeadingZeros);
M := M shl 1;
end;
Ones := 0;
while M <> 0 do
begin
Inc(Ones);
M := M shl 1;
end;
Info.MaskOnes := Ones;
{ So the mask in binary starts with LeadingZeros of 0,
then some 1. After Ones digits, the mask is zero.
(In other words, we have a sequence of Ones bits inside the Mask
that start and end with digit 1. We could assume here that
this sequence is just full of 1 (nothing produces DDS
files with other values, that would be pretty strange).
But that's not actually necessary, all we need is to know
the position of the most and least significant 1 digit,
and then the trivial equation below will work Ok. }
Info.ShiftToByte := 24 - LeadingZeros;
Info.ShiftToLeast := 32 - LeadingZeros - Ones;
{ Assert that after shifting, all bits above Byte are clear
and the most significant bit of color is in the most significant bit
of byte. }
Assert(ShiftR(Mask, Info.ShiftToByte) and $FFFFFF80 = $80);
end;
begin
inherited Create;
FPixelFormat := PixelFormat;
FWidth := Width;
FRowBytePadding := RowBytePadding;
{ We already checked in TDDSImage.LoadFromStream that RGBitCount divides
by 8 and is not zero. }
PixelByteSize := FPixelFormat^.RGBBitCount div 8;
if PixelByteSize > SizeOf(PixelValue) then
raise EInvalidDDS.CreateFmt('Unsupported DDS pixel format: more than 32 bits per pixel (RGBitCount is %d). Please report with sample image',
[FPixelFormat^.RGBBitCount]);
RowByteSize := PixelByteSize * Width;
Row := GetMem(RowByteSize);
CalculateChannelInfo(FPixelFormat^.RBitMask, Channels[0]);
CalculateChannelInfo(FPixelFormat^.GBitMask, Channels[1]);
CalculateChannelInfo(FPixelFormat^.BBitMask, Channels[2]);
CalculateChannelInfo(FPixelFormat^.ABitMask, Channels[3]);
end;
destructor TDDSRowReader.Destroy;
begin
FreeMem(Row);
inherited;
end;
procedure TDDSRowReader.CalculatePixelValue;
begin
PixelValue := 0;
{ The tricky memory part: move the meaningful bytes of current pixel
(under Pixel^) to appropriate part of PixelValue, such that
PixelValue can be directly and'ed with DDS masks (in ChannelMask[]).
The copied bytes are the least significant part of LongWord value
(DDS masks are specified like that). }
Move(Pixel^, Pointer(PtrUInt(PtrUInt(@PixelValue)
{$ifdef ENDIAN_BIG} + SizeOf(PixelValue) - PixelByteSize {$endif} ))^,
PixelByteSize);
end;
procedure TDDSRowReader.ReadRow(Stream: TStream);
begin
Stream.ReadBuffer(Row^, RowByteSize);
if FRowBytePadding <> 0 then
Stream.Seek(FRowBytePadding, soFromCurrent);
Pixel := Row;
CalculatePixelValue;
end;
procedure TDDSRowReader.NextPixel;
begin
PtrUInt(Pixel) += PixelByteSize;
CalculatePixelValue;
end;
function TDDSRowReader.RGBA(Channel: TRGBAChannel): Byte;
begin
with Channels[Channel] do
begin
Result := ShiftR(PixelValue and Mask, ShiftToByte);
{ What to with bits that are not set by PixelValue?
That is, when the mask is less than 8 bits?
It's important that pure white be preserved as pure white,
and pure black as pure black. This is especially important for alpha
channel (otherwise opaque image will suddenly turn into
partially transparent, e.g. if you load image with 2 bits for alpha,
and fill the remaining 6 bits with 0, then alpha = 11 (binary)
will be turned into 11000000 (no longer completely opaque).)
So it seems most sensible to fill the remaining bits with the contents
of least-significant color bit. If this bit is zero, we actually
have to do nothing, but when it's one --- we need to insert 1 bits
into Result.
This is done only when MaskOnes < 8, to optimize. }
if (MaskOnes < 8) and
(ShiftR(PixelValue, ShiftToLeast) and 1 <> 0) then
begin
{ So the least-significant color bit is 1. }
Result := Result or (ShiftR(not Mask, ShiftToByte) and $FF);
end;
end;
end;
{ TDDSImage ------------------------------------------------------------------ }
constructor TDDSImage.Create;
begin
inherited;
FOwnsFirstImage := true;
FImages := TEncodedImageList.Create(false);
end;
destructor TDDSImage.Destroy;
begin
Close;
FreeAndNil(FImages);
inherited;
end;
procedure TDDSImage.Close;
var
I: Integer;
begin
for I := 0 to Images.Count - 1 do
if OwnsFirstImage or (I <> 0) then
FPGObjectList_FreeAndNilItem(Images, I);
Images.Count := 0;
end;
function TDDSImage.GetImages(const Index: Integer): TEncodedImage;
begin
Result := FImages[Index];
end;
function TDDSImage.CubeMapImage(const Side: TDDSCubeMapSide;
const Level: Cardinal): TEncodedImage;
begin
if Mipmaps then
Result := FImages[Cardinal(Ord(Side)) * FMipmapsCount + Level] else
Result := FImages[Ord(Side)];
end;
procedure TDDSImage.LoadFromStream(Stream: TStream);
procedure CheckWarn(const Check: boolean; const Message: string);
begin
if not Check then
OnWarning(wtMajor, 'DDS image', Message);
end;
var
Header: TDDSHeader;
{ Reading header initializes many instance fields:
FWidth, FHeight,
FMipmaps, FMipmapsCount,
FDDSType, FCubeMapSides, FDepth }
procedure ReadHeader;
var
Magic: array [0 .. 3] of char;
begin
Stream.ReadBuffer(Magic, SizeOf(Magic));
Check(Magic = 'DDS ', 'DDS file beginning (magic number) invalid, maybe this is not really a DDS file');
Stream.ReadBuffer(Header, SizeOf(Header));
Assert(SizeOf(Header) = 124); { this is actually constant, as it's part of file format spec... }
Check(Header.Size = SizeOf(Header), 'DDS header size incorrect');
Check(Header.Flags and DDSD_CAPS <> 0, 'Missing DDSD_CAPS');
Check(Header.Flags and DDSD_HEIGHT <> 0, 'Missing DDSD_HEIGHT');
Check(Header.Flags and DDSD_WIDTH <> 0, 'Missing DDSD_WIDTH');
Check(Header.Flags and DDSD_PIXELFORMAT <> 0, 'Missing DDSD_PIXELFORMAT');
FHeight := Header.Height;
FWidth := Header.Width;
{ calculate FMipmaps, FMipmapsCount }
FMipmaps := Header.Caps1 and DDSCAPS_MIPMAP <> 0;
if FMipmaps then
begin
Check(Header.Flags and DDSD_MIPMAPCOUNT <> 0, 'Missing DDSD_MIPMAPCOUNT, but caps indicate that this DDS image has mipmaps');
Check(Header.Caps1 and DDSCAPS_COMPLEX <> 0, 'Missing DDSCAPS_COMPLEX, but caps indicate that this DDS image has mipmaps');
FMipmapsCount := Header.MipMapCount;
Check(MipmapsCount > 0, 'Specified mipmaps, but mipmap count is zero');
{ ATI Compresonator always sets this flag, even though it does not create mipmaps,
and source image has not power-of-two sizes. So turn off FMipmaps flag. }
if FMipmapsCount = 1 then
FMipmaps := false;
end else
FMipmapsCount := 1;
Check(Header.Flags and DDSCAPS_TEXTURE <> 0, 'Missing DDSCAPS_TEXTURE');
{ May be changed later if volume texture }
FDepth := 1;
{ calculate DDSType }
Check( (Header.Caps2 and DDSCAPS2_VOLUME = 0) or
(Header.Caps2 and DDSCAPS2_CUBEMAP = 0),
'DDS capabilities indicate CUBEMAP and VOLUME texture at the same time');
if Header.Caps2 and DDSCAPS2_CUBEMAP <> 0 then
begin
FDDSType := dtCubeMap;
{ calculate FCubeMapSides }
FCubeMapSides := [];
if Header.Caps2 and DDSCAPS2_CUBEMAP_POSITIVEX <> 0 then Include(FCubeMapSides, dcsPositiveX);
if Header.Caps2 and DDSCAPS2_CUBEMAP_NEGATIVEX <> 0 then Include(FCubeMapSides, dcsNegativeX);
if Header.Caps2 and DDSCAPS2_CUBEMAP_POSITIVEY <> 0 then Include(FCubeMapSides, dcsPositiveY);
if Header.Caps2 and DDSCAPS2_CUBEMAP_NEGATIVEY <> 0 then Include(FCubeMapSides, dcsNegativeY);
if Header.Caps2 and DDSCAPS2_CUBEMAP_POSITIVEZ <> 0 then Include(FCubeMapSides, dcsPositiveZ);
if Header.Caps2 and DDSCAPS2_CUBEMAP_NEGATIVEZ <> 0 then Include(FCubeMapSides, dcsNegativeZ);
Check(FCubeMapSides <> [], 'DDS file is a cube map, but all six sides of the cube are missing');
end else
if Header.Caps2 and DDSCAPS2_VOLUME <> 0 then
begin
FDDSType := dtVolume;
{ calculate FDepth }
Check(Header.Flags and DDSD_DEPTH <> 0, 'Missing DDSD_DEPTH, but DDS is a VOLUME texture');
FDepth := Header.Depth;
end else
FDDSType := dtTexture;
if FDDSType <> dtTexture then
{ This invalid situation happens on
http://regedit.gamedev.pl/Download/Rozne/Tekstury%20narzedziowe/NoiseVolume.dds
(from
http://regedit.gamedev.pl/download.php5?x=Rozne%2FTekstury+narzedziowe) }
CheckWarn(Header.Caps1 and DDSCAPS_COMPLEX <> 0, 'Missing DDSCAPS_COMPLEX, but caps indicate that this DDS image has cube map or volume');
Check(Header.PixelFormat.Size = SizeOf(Header.PixelFormat), 'Incorrect size of DDS pixel format record');
end;
var
HeaderDxt10: TDDSHeaderDxt10;
procedure ReadHeaderDxt10;
begin
if (Header.PixelFormat.Flags and DDPF_FOURCC <> 0) and
(Header.PixelFormat.FourCC = 'DX10') then
Stream.ReadBuffer(HeaderDxt10, SizeOf(HeaderDxt10)) else
FillChar(HeaderDxt10, SizeOf(HeaderDxt10), #0);
end;
{ Read actual image data, initializing FImages contents }
procedure ReadImages;
{ Read a single, normal 2D (or 3D) image from DDS file. }
function ReadImage(const Width, Height, Depth, MipmapLevel: Cardinal): TEncodedImage;
type
TUncompressedType = (
utRGB_AlphaPossible,
utGrayscale_AlphaPossible,
utPureAlpha );
procedure ReadUncompressed(const UncompressedType: TUncompressedType);
var
RowBytePadding: Integer;
{ Within ReadUncompressed, Result is always of TCastleImage class }
Res: TCastleImage absolute Result;
{ A couple of optimized routines for image formats that
closely match corresponding Images unit memory format are below.
Optimized routines already know the Result memory format (image class)
and file format (Header.PixelFormat), they don't have to check them.
Names for optimized routines follow the naming of DDS ms docs.
This means that they are actually inverted in memory,
since DDS bit masks should be treated as little-endian.
For example for RGB image, RBitMask = $ff0000 means that red is
the 3rd (not 1st) byte...)
That's why DDS format RGB8 must be inverted when writing to TRGBImage.
The format matching exactly TRGBImage is actually named BGR8 in DDS.
The optimized routines are much faster as they don't use TDDSRowReader,
so they don't need a temporary row (they load directly into output
image memory), they don't need any mask/shift operations for each channel
of each pixel (as the pixel format already matches what is needed,
eventual swaps BGR<->RGB are fast).
Tests shown that optimized versions are 4-7 times faster than
if TDDSRowReader would be used to read the same images.
}
procedure ReadOptimized_G8;
var
Y, Z: Integer;
begin
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Stream.ReadBuffer(Res.RowPtr(Y, Z)^, Res.PixelSize * Width);
if RowBytePadding <> 0 then
Stream.Seek(RowBytePadding, soFromCurrent);
end;
end;
procedure ReadOptimized_AG8;
var
Y, Z: Integer;
begin
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Stream.ReadBuffer(Res.RowPtr(Y, Z)^, Res.PixelSize * Width);
if RowBytePadding <> 0 then
Stream.Seek(RowBytePadding, soFromCurrent);
end;
end;
procedure ReadOptimized_RGB8;
var
X, Y, Z: Integer;
Row: PVector3Byte;
begin
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Row := Res.RowPtr(Y, Z);
Stream.ReadBuffer(Row^, Res.PixelSize * Width);
{ Now invert red and blue. (Since all masks are little-endian,
RBitMask = $FF0000 means that red is the 3rd (not 1st) byte...) }
for X := 0 to Width - 1 do
begin
SwapValues(Row^[2], Row^[0]);
Inc(Row);
end;
if RowBytePadding <> 0 then
Stream.Seek(RowBytePadding, soFromCurrent);
end;
end;
procedure ReadOptimized_BGR8;
var
Y, Z: Integer;
begin
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Stream.ReadBuffer(Res.RowPtr(Y, Z)^, Res.PixelSize * Width);
if RowBytePadding <> 0 then
Stream.Seek(RowBytePadding, soFromCurrent);
end;
end;
procedure ReadOptimized_ARGB8;
var
X, Y, Z: Integer;
Row: PVector4Byte;
begin
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Row := Res.RowPtr(Y, Z);
Stream.ReadBuffer(Row^, Res.PixelSize * Width);
{ Now invert ARGB to ABGR. So swap red<->blue, alpha and green are Ok. }
for X := 0 to Width - 1 do
begin
SwapValues(Row^[2], Row^[0]);
Inc(Row);
end;
if RowBytePadding <> 0 then
Stream.Seek(RowBytePadding, soFromCurrent);
end;
end;
procedure ReadOptimized_ABGR8;
var
Y, Z: Integer;
begin
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Stream.ReadBuffer(Res.RowPtr(Y, Z)^, Res.PixelSize * Width);
if RowBytePadding <> 0 then
Stream.Seek(RowBytePadding, soFromCurrent);
end;
end;
procedure ReadToGrayscale;
var
Reader: TDDSRowReader;
X, Y, Z: Integer;
G: PByte;
begin
Reader := TDDSRowReader.Create(@Header.PixelFormat, Width, RowBytePadding);
try
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Reader.ReadRow(Stream);
G := Res.RowPtr(Y, Z);
for X := 0 to Width - 1 do
begin
G^ := Reader.RGBA(0);
Reader.NextPixel;
Inc(G);
end;
end;
finally FreeAndNil(Reader) end;
end;
procedure ReadToGrayscaleAlpha;
var
Reader: TDDSRowReader;
X, Y, Z: Integer;
GA: PVector2Byte;
begin
Reader := TDDSRowReader.Create(@Header.PixelFormat, Width, RowBytePadding);
try
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Reader.ReadRow(Stream);
GA := Res.RowPtr(Y, Z);
for X := 0 to Width - 1 do
begin
GA^[0] := Reader.RGBA(0);
GA^[1] := Reader.RGBA(3);
Reader.NextPixel;
Inc(GA);
end;
end;
finally FreeAndNil(Reader) end;
end;
procedure ReadToRGB;
var
Reader: TDDSRowReader;
X, Y, Z: Integer;
RGB: PVector3Byte;
begin
Reader := TDDSRowReader.Create(@Header.PixelFormat, Width, RowBytePadding);
try
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Reader.ReadRow(Stream);
RGB := Res.RowPtr(Y, Z);
for X := 0 to Width - 1 do
begin
RGB^[0] := Reader.RGBA(0);
RGB^[1] := Reader.RGBA(1);
RGB^[2] := Reader.RGBA(2);
Reader.NextPixel;
Inc(RGB);
end;
end;
finally FreeAndNil(Reader) end;
end;
procedure ReadToRGBAlpha;
var
Reader: TDDSRowReader;
X, Y, Z: Integer;
RGBA: PVector4Byte;
begin
Reader := TDDSRowReader.Create(@Header.PixelFormat, Width, RowBytePadding);
try
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Reader.ReadRow(Stream);
RGBA := Res.RowPtr(Y, Z);
for X := 0 to Width - 1 do
begin
RGBA^[0] := Reader.RGBA(0);
RGBA^[1] := Reader.RGBA(1);
RGBA^[2] := Reader.RGBA(2);
RGBA^[3] := Reader.RGBA(3);
Reader.NextPixel;
Inc(RGBA);
end;
end;
finally FreeAndNil(Reader) end;
end;
{ Read alpha-only images (may be produced by GIMP-DDS) }
procedure ReadToGrayscaleAlphaPure;
var
Reader: TDDSRowReader;
X, Y, Z: Integer;
GA: PVector2Byte;
begin
Reader := TDDSRowReader.Create(@Header.PixelFormat, Width, RowBytePadding);
try
for Z := 0 to Depth - 1 do
for Y := Height - 1 downto 0 do
begin
Reader.ReadRow(Stream);
GA := Res.RowPtr(Y, Z);
for X := 0 to Width - 1 do
begin
GA^[0] := 255;
GA^[1] := Reader.RGBA(3);
Reader.NextPixel;
Inc(GA);
end;
end;
finally FreeAndNil(Reader) end;
end;
begin { ReadUncompressed }
Check(Header.PixelFormat.RGBBitCount mod 8 = 0, 'Invalid DDS pixel format: only RGBBitCount being multiple of 8 is supported. Please report with sample image');
Check(Header.PixelFormat.RGBBitCount > 0, 'Invalid DDS pixel format: RGBBitCount must be non-zero');
{ Header.PitchOrLinearSize for uncompressed texture may indicate
row length (pitch) in bytes. This is useful to indicate padding of lines.
I understand that otherwise I should assume lines are not padded? }
if (Header.Flags and DDSD_PITCH <> 0) and
(Header.PitchOrLinearSize <> 0) and
(MipmapLevel = 0) then
RowBytePadding := Max(Header.PitchOrLinearSize -
(Header.PixelFormat.RGBBitCount div 8) * Width, 0) else
RowBytePadding := 0;
case UncompressedType of
utRGB_AlphaPossible:
if Header.PixelFormat.Flags and DDPF_ALPHAPIXELS = 0 then
begin
Result := TRGBImage.Create(Width, Height, Depth);
if (Header.PixelFormat.RBitMask = $ff0000) and
(Header.PixelFormat.GBitMask = $00ff00) and
(Header.PixelFormat.BBitMask = $0000ff) then
ReadOptimized_RGB8 else
if (Header.PixelFormat.RBitMask = $0000ff) and
(Header.PixelFormat.GBitMask = $00ff00) and
(Header.PixelFormat.BBitMask = $ff0000) then
ReadOptimized_BGR8 else
ReadToRGB;
end else
begin
Check(Header.PixelFormat.ABitMask <> 0, 'Invalid DDS pixel format: alpha channel flag specified (DDPF_ALPHAPIXELS), but alpha mask is zero');
Result := TRGBAlphaImage.Create(Width, Height, Depth);
if (Header.PixelFormat.RGBBitCount = 32) and
(Header.PixelFormat.ABitMask = $ff000000) and
(Header.PixelFormat.RBitMask = $00ff0000) and
(Header.PixelFormat.GBitMask = $0000ff00) and
(Header.PixelFormat.BBitMask = $000000ff) then
ReadOptimized_ARGB8 else
if (Header.PixelFormat.RGBBitCount = 32) and
(Header.PixelFormat.ABitMask = $ff000000) and
(Header.PixelFormat.RBitMask = $000000ff) and
(Header.PixelFormat.GBitMask = $0000ff00) and
(Header.PixelFormat.BBitMask = $00ff0000) then
ReadOptimized_ABGR8 else
ReadToRGBAlpha;
end;
utGrayscale_AlphaPossible:
if Header.PixelFormat.Flags and DDPF_ALPHAPIXELS = 0 then
begin
Result := TGrayscaleImage.Create(Width, Height, Depth);
if (Header.PixelFormat.RGBBitCount = 8) and
(Header.PixelFormat.RBitMask = $ff) then
ReadOptimized_G8 else
ReadToGrayscale;
end else
begin
Check(Header.PixelFormat.ABitMask <> 0, 'Invalid DDS pixel format: alpha channel flag specified (DDPF_ALPHAPIXELS), but alpha mask is zero');
Result := TGrayscaleAlphaImage.Create(Width, Height, Depth);
if (Header.PixelFormat.RGBBitCount = 16) and
(Header.PixelFormat.ABitMask = $ff00) and
(Header.PixelFormat.RBitMask = $00ff) then
ReadOptimized_AG8 else
ReadToGrayscaleAlpha;
end;
utPureAlpha:
begin
Check(Header.PixelFormat.ABitMask <> 0, 'Invalid DDS pixel format: pure alpha expected, but alpha mask is zero');
Result := TGrayscaleAlphaImage.Create(Width, Height, Depth);
ReadToGrayscaleAlphaPure;
end;
else raise EInternalError.Create('UncompressedType?');
end;
end { ReadUncompressed };
procedure ReadCompressed(Compression: TGPUCompression);
var
{ Within ReadUncompressed, Result is always of TGPUCompressedImage class }
Res: TGPUCompressedImage absolute Result;
begin
Result := TGPUCompressedImage.Create(Width, Height, Depth,
Compression);
try
{ check Header.PitchOrLinearSize vs Result.Size }
if (Header.Flags and DDSD_LINEARSIZE <> 0) and
{ It seems there are textures with DDSD_LINEARSIZE set but
PitchOrLinearSize 0, and we should ignore
PitchOrLinearSize then (e.g. ~/images/dds_tests/greek_imperial_swordsman.tga.dds
on chantal). Same for PitchOrLinearSize = -1
(e.g. UberPack-1/Torque3D/levels/lonerock_island/
inside UberPack-1 on opengameart.org). }
(Header.PitchOrLinearSize <> 0) and
(Header.PitchOrLinearSize <> High(LongWord)) and
{ check this only on base level }
(MipmapLevel = 0) and
(Header.PitchOrLinearSize <> Result.Size) and
( (Compression in [tcDxt1_RGB, tcDxt1_RGBA, tcDxt3, tcDxt5]) or
{ it seems that pvrtc includes mipmaps sizes too? }
((Compression in [
tcPvrtc1_2bpp_RGB,
tcPvrtc1_4bpp_RGB,
tcPvrtc1_2bpp_RGBA,
tcPvrtc1_4bpp_RGBA,
tcPvrtc2_4bpp,
tcPvrtc2_2bpp]) and not FMipmaps)
) then
OnWarning(wtMinor, 'DDS', Format('Incorrect size for GPU compressed texture (DDS says %d, calculated should be %d, compression is %s)',
[Header.PitchOrLinearSize, Result.Size,
GPUCompressionInfo[Compression].Name]));
Stream.ReadBuffer(Res.RawPixels^, Res.Size);
FlipVerticalWarning(Res);
{ on unhandled error, make sure to free result }
except FreeAndNil(Result); raise; end;
end;
begin
{ There are five mutually exclusive types of DDS pixel format:
- uncompressed non-palette (DDPF_RGB, optional DDPF_ALPHAPIXELS) or
- uncompressed palette (DDPF_PALETTEINDEXED8) or
- compressed (DDPF_FOURCC) or
- uncompressed grayscale (DDPF_LUMINANCE, optional DDPF_ALPHAPIXELS,
GIMP-DDS can write such images).
- neighter of the above: only DDPF_ALPHAPIXELS (pure alpha,
GIMP-DDS can write such images; actually, GIMP-DDS omits even
DDPF_ALPHAPIXELS).
}
Result := nil;
try
if Header.PixelFormat.Flags and DDPF_RGB <> 0 then
begin
Check(Header.PixelFormat.Flags and DDPF_FOURCC = 0, 'Invalid DDS pixel format: both uncompressed (DDPF_RGB) and compressed (DDPF_FOURCC) flags specified');
Check(Header.PixelFormat.Flags and DDPF_PALETTEINDEXED8 = 0, 'Invalid DDS pixel format: both non-palette (DDPF_RGB) and palette (DDPF_PALETTEINDEXED8) flags specified');
ReadUncompressed(utRGB_AlphaPossible);
end else
if Header.PixelFormat.Flags and DDPF_PALETTEINDEXED8 <> 0 then
begin
Assert(Header.PixelFormat.Flags and DDPF_RGB = 0);
Check(Header.PixelFormat.Flags and DDPF_FOURCC = 0, 'Invalid DDS pixel format: both uncompressed (palette, DDPF_PALETTEINDEXED8) and compressed (DDPF_FOURCC) flags specified');
raise EInvalidDDS.Create('TODO: Unsupported pixel format for DDS: palette images not supported now, please report with sample image');
end else
if Header.PixelFormat.Flags and DDPF_FOURCC <> 0 then
begin
Assert(Header.PixelFormat.Flags and DDPF_RGB = 0);
Assert(Header.PixelFormat.Flags and DDPF_PALETTEINDEXED8 = 0);
if Header.PixelFormat.FourCC = 'DXT1' then
{ There's no way to recognize from DDS file header whether it uses
or not some transparent pixels. (DDPF_ALPHAPIXELS is never
specified for compressed formats.)
Theoreticall, every DXT1 image may have some transparent pixels,
so use tcDxt1_RGBA. }
ReadCompressed(tcDxt1_RGBA) else
if Header.PixelFormat.FourCC = 'DXT3' then
ReadCompressed(tcDxt3) else
if Header.PixelFormat.FourCC = 'DXT5' then
ReadCompressed(tcDxt5) else
if Header.PixelFormat.FourCC = 'ATC ' then
ReadCompressed(tcATITC_RGB) else
if Header.PixelFormat.FourCC = 'ATCA' then
ReadCompressed(tcATITC_RGBA_ExplicitAlpha) else
if Header.PixelFormat.FourCC = 'ATCI' then
ReadCompressed(tcATITC_RGBA_InterpolatedAlpha) else
if Header.PixelFormat.FourCC = 'PTC2' then
begin
{ No way to detect tcPvrtc1_2bpp_RGB? }
ReadCompressed(tcPvrtc1_2bpp_RGBA);
end else
if Header.PixelFormat.FourCC = 'PTC4' then
begin
{ No way to detect tcPvrtc1_4bpp_RGB? }
ReadCompressed(tcPvrtc1_4bpp_RGBA);
end else
if Header.PixelFormat.FourCC = 'DX10' then
begin
{ Right now, this is only used by PvrTexTool when you compress
to PVRTC2_* formats. Unfortunately HeaderDxt10.DxgiFormat is useless
in this case, it's still zero. }
if AutomaticCompression then
ReadCompressed(AutomaticCompressionType) else
raise EInvalidDDS.CreateFmt('Unknown texture format in DDS: FourCC is DX10 and DxgiFormat is %d. Assign TDDSImage.AutomaticCompression and TDDSImage.AutomaticCompressionType in the engine to override this.',
[HeaderDxt10.DxgiFormat]);
end else
if (Header.PixelFormat.FourCCLW = D3DFMT_R16F) or
(Header.PixelFormat.FourCCLW = D3DFMT_G16R16F) or
(Header.PixelFormat.FourCCLW = D3DFMT_A16B16G16R16F) or
(Header.PixelFormat.FourCCLW = D3DFMT_R32F) or
(Header.PixelFormat.FourCCLW = D3DFMT_G32R32F) or
(Header.PixelFormat.FourCCLW = D3DFMT_A32B32G32R32F) then
raise EInvalidDDS.Create('Unsupported texture compression for DDS: FourCC indicates float texture, not supported yet') else
raise EInvalidDDS.CreateFmt('Unsupported texture compression for DDS: FourCC is "%s%s%s%s"',
[ SReadableForm(Header.PixelFormat.FourCC[0]),
SReadableForm(Header.PixelFormat.FourCC[1]),
SReadableForm(Header.PixelFormat.FourCC[2]),
SReadableForm(Header.PixelFormat.FourCC[3]) ]);
end else
if Header.PixelFormat.Flags and DDPF_LUMINANCE <> 0 then
begin
{ Uncompressed grayscale image (possibly with alpha). }
Check(Header.PixelFormat.RBitMask <> 0,
'Invalid DDS pixel format: luminance image (DDPF_LUMINANCE flag) specified, but Red mask is zero');
Check(
( (Header.PixelFormat.RBitMask = Header.PixelFormat.GBitMask) and
(Header.PixelFormat.RBitMask = Header.PixelFormat.BBitMask) ) or
( (Header.PixelFormat.GBitMask = 0) and
(Header.PixelFormat.BBitMask = 0) ),
'Invalid DDS pixel format: luminance image (DDPF_LUMINANCE flag) specified, so Red = Green = Blue masks should be equal or Green = Blue = should be zero, but they are not');
ReadUncompressed(utGrayscale_AlphaPossible);
end else
begin
{ GIMP-DDS plugin doesn't set DDPF_ALPHAPIXELS, but this is wrong IMO,
so I warn about it. }
CheckWarn(Header.PixelFormat.Flags and DDPF_ALPHAPIXELS <> 0, 'Invalid DDS pixel format: no flag specified, even not DDPF_ALPHAPIXELS. We will assume this is alpha-only image, as GIMP-DDS plugin can write such files');
Check(
(Header.PixelFormat.RBitMask = 0) and
(Header.PixelFormat.GBitMask = 0) and
(Header.PixelFormat.BBitMask = 0),
'Invalid DDS pixel format: pure alpha image (only DDPF_ALPHAPIXELS flag) specified, but Red / Green / Blue makss are not zero');
ReadUncompressed(utPureAlpha);
end;
except FreeAndNil(Result); raise end;
end { ReadImage };
procedure AllocateImages(const Count: Cardinal);
var
I: Integer;
begin
Images.Count := Count;
{ zero memory, to allow easy deallocation in case an exception will
be raised during image reading. Although FGL generics zero the new
memory anyway, so it can be removed later (if this zeroing behavior
is guaranteed forever). }
for I := 0 to Integer(Count) - 1 do
Images[I] := nil;
end;
var
W, H, D: Cardinal;
I: Integer;
Side: TDDSCubeMapSide;
begin
{ Check that Width/Height are power of two, this is needed to make
sure images reading code is sensible (otherwise, there's no way
to tell what are the sizes of following images). }
if FMipmaps then
begin
if (not IsPowerOf2(Width)) or
(not IsPowerOf2(Height)) then
raise EInvalidDDS.CreateFmt('DDS image has mipmaps, but width or height are not a power of 2: %d x %d', [Width, Height]);
end;
case DDSType of
dtTexture:
begin
if Mipmaps then
begin
AllocateImages(FMipmapsCount);
W := Width;
H := Height;
for I := 0 to FMipmapsCount - 1 do
begin
FImages[I] := ReadImage(W, H, 1, I);
W := Max(1, W div 2);
H := Max(1, H div 2);
end;
end else
begin
AllocateImages(1);
FImages[0] := ReadImage(Width, Height, 1, 0);
end;
end;
dtCubeMap:
begin
for Side := Low(Side) to High(Side) do
if Side in FCubeMapSides then
begin
if Mipmaps then
begin
W := Width;
H := Height;
for I := 0 to FMipmapsCount - 1 do
begin
Images.Add(ReadImage(W, H, 1, I));
W := Max(1, W div 2);
H := Max(1, H div 2);
end;
end else
begin
Images.Add(ReadImage(Width, Height, 1, 0));
end;
end;
end;
dtVolume:
begin
if Mipmaps then
begin
W := Width;
H := Height;
D := Depth;
for I := 0 to FMipmapsCount - 1 do
begin
Images.Add(ReadImage(W, H, D, I));
W := Max(1, W div 2);
H := Max(1, H div 2);
D := Max(1, D div 2);
end;
end else
begin
Images.Add(ReadImage(Width, Height, Depth, 0));
end;
end;
else raise EInternalError.Create('DDSType?');
end;
end { ReadImages };
begin
try
Close;
ReadHeader;
ReadHeaderDxt10;
ReadImages;
except
{ EReadError is raised by Stream.ReadBuffer when it can't read
specified number of bytes }
on E: EReadError do raise EInvalidDDS.Create('Read error: ' + E.Message);
on E: ECheckFailed do raise EInvalidDDS.Create('Wrong DDS file: ' + E.Message);
end;
end;
procedure TDDSImage.LoadFromFile(const URL: string);
var
S: TStream;
begin
S := Download(URL, [soForceMemoryStream]);
try
LoadFromStream(S);
finally FreeAndNil(S) end;
end;
procedure TDDSImage.SaveToStream(Stream: TStream);
procedure WriteHeader;
const
Magic: array [0 .. 3] of char = 'DDS ';
var
Header: TDDSHeader;
begin
Stream.WriteBuffer(Magic, SizeOf(Magic));
{ initially fill Header with zeros, to avoid writing memory garbage
(which would be potential security risk) to file. }
FillChar(Header, SizeOf(Header), 0);
Header.Size := SizeOf(Header);
Header.Flags := DDSD_CAPS or DDSD_HEIGHT or DDSD_WIDTH or DDSD_PIXELFORMAT
or DDSCAPS_TEXTURE;
Header.Height := Height;
Header.Width := Width;
Header.Caps1 := 0; { for starters }
if Mipmaps then
begin
Header.Caps1 := Header.Caps1 or DDSCAPS_COMPLEX or DDSCAPS_MIPMAP;
Header.Flags := Header.Flags or DDSD_MIPMAPCOUNT;
Header.MipMapCount := MipmapsCount;
end;
case DDSType of
dtTexture: ;
dtCubeMap:
begin
Header.Caps1 := Header.Caps1 or DDSCAPS_COMPLEX;
Header.Caps2 := Header.Caps2 or DDSCAPS2_CUBEMAP;
if dcsPositiveX in CubeMapSides then Header.Caps2 := Header.Caps2 or DDSCAPS2_CUBEMAP_POSITIVEX;
if dcsNegativeX in CubeMapSides then Header.Caps2 := Header.Caps2 or DDSCAPS2_CUBEMAP_NEGATIVEX;
if dcsPositiveY in CubeMapSides then Header.Caps2 := Header.Caps2 or DDSCAPS2_CUBEMAP_POSITIVEY;
if dcsNegativeY in CubeMapSides then Header.Caps2 := Header.Caps2 or DDSCAPS2_CUBEMAP_NEGATIVEY;
if dcsPositiveZ in CubeMapSides then Header.Caps2 := Header.Caps2 or DDSCAPS2_CUBEMAP_POSITIVEZ;
if dcsNegativeZ in CubeMapSides then Header.Caps2 := Header.Caps2 or DDSCAPS2_CUBEMAP_NEGATIVEZ;
end;
dtVolume:
begin
Header.Caps1 := Header.Caps1 or DDSCAPS_COMPLEX;
Header.Caps2 := Header.Caps2 or DDSCAPS2_VOLUME;
Header.Flags := Header.Flags or DDSD_DEPTH;
Header.Depth := Depth;
end;
else raise EInternalError.Create('DDSType');
end;
if Images[0] is TCastleImage then
begin
{ For uncompressed image, PitchOrLinearSize is row length }
Header.PitchOrLinearSize := Width * TCastleImage(Images[0]).PixelSize;
Header.Flags := Header.Flags or DDSD_PITCH;
end else
if Images[0] is TGPUCompressedImage then
begin
{ For compressed image, PitchOrLinearSize is image length }
Header.PitchOrLinearSize := TGPUCompressedImage(Images[0]).Size;
Header.Flags := Header.Flags or DDSD_LINEARSIZE;
end else
raise Exception.CreateFmt('Cannot save image class %s to DDS file', [Images[0].ClassName]);
Header.PixelFormat.Size := SizeOf(Header.PixelFormat);
Header.PixelFormat.Flags := 0; { for starters }
if Images[0] is TGrayscaleImage then
begin
Header.PixelFormat.Flags := DDPF_LUMINANCE;
Header.PixelFormat.RGBBitCount := 8;
Header.PixelFormat.RBitMask := $ff;
Header.PixelFormat.GBitMask := $ff;
Header.PixelFormat.BBitMask := $ff;
Header.PixelFormat.ABitMask := 0;
end else
if Images[0] is TGrayscaleAlphaImage then
begin
Header.PixelFormat.Flags := DDPF_LUMINANCE or DDPF_ALPHAPIXELS;
Header.PixelFormat.RGBBitCount := 16;
Header.PixelFormat.RBitMask := $00ff;
Header.PixelFormat.GBitMask := $00ff;
Header.PixelFormat.BBitMask := $00ff;
Header.PixelFormat.ABitMask := $ff00;
end else
if Images[0] is TRGBImage then
begin
Header.PixelFormat.Flags := DDPF_RGB;
Header.PixelFormat.RGBBitCount := 24;
Header.PixelFormat.RBitMask := $000000ff;
Header.PixelFormat.GBitMask := $0000ff00;
Header.PixelFormat.BBitMask := $00ff0000;
Header.PixelFormat.ABitMask := 0;
end else
if Images[0] is TRGBAlphaImage then
begin
Header.PixelFormat.Flags := DDPF_RGB or DDPF_ALPHAPIXELS;
Header.PixelFormat.RGBBitCount := 32;
Header.PixelFormat.RBitMask := $000000ff;
Header.PixelFormat.GBitMask := $0000ff00;
Header.PixelFormat.BBitMask := $00ff0000;
Header.PixelFormat.ABitMask := $ff000000;
end else
if Images[0] is TGPUCompressedImage then
begin
Header.PixelFormat.Flags := DDPF_FOURCC;
case TGPUCompressedImage(Images[0]).Compression of
tcDxt1_RGB,
tcDxt1_RGBA : Header.PixelFormat.FourCC := 'DXT1';
tcDxt3: Header.PixelFormat.FourCC := 'DXT3';
tcDxt5: Header.PixelFormat.FourCC := 'DXT5';
tcPvrtc1_2bpp_RGB,
tcPvrtc1_2bpp_RGBA: Header.PixelFormat.FourCC := 'PTC2';
tcPvrtc1_4bpp_RGB,
tcPvrtc1_4bpp_RGBA: Header.PixelFormat.FourCC := 'PTC4';
tcATITC_RGB : Header.PixelFormat.FourCC := 'ATC ';
tcATITC_RGBA_ExplicitAlpha : Header.PixelFormat.FourCC := 'ATCA';
tcATITC_RGBA_InterpolatedAlpha: Header.PixelFormat.FourCC := 'ATCI';
else raise EImageSaveError.CreateFmt('When saving DDS: Cannot save to DDS with compression %s',
[GPUCompressionInfo[TGPUCompressedImage(Images[0]).Compression].Name]);
end;
end else
raise Exception.CreateFmt('Unable to save image class %s to DDS image',
[Images[0].ClassName]);
Stream.WriteBuffer(Header, SizeOf(Header));
end;
procedure WriteImages;
procedure WriteUncompressedImage(Image: TCastleImage);
var
Z, Y: Integer;
begin
for Z := 0 to Image.Depth - 1 do
{ We have to invert rows order when saving to DDS }
for Y := Image.Height - 1 downto 0 do
Stream.WriteBuffer(Image.RowPtr(Y, Z)^, Image.Width * Image.PixelSize);
end;
procedure WriteCompressedImage(Image: TGPUCompressedImage);
var
Temp: TGPUCompressedImage;
begin
Temp := Image.MakeCopy;
try
{ invert rows when saving to DDS }
FlipVerticalWarning(Temp);
Stream.WriteBuffer(Temp.RawPixels^, Temp.Size);
finally FreeAndNil(Temp) end;
end;
var
I: Integer;
begin
for I := 0 to Images.Count - 1 do
if Images[I] is TCastleImage then
WriteUncompressedImage(TCastleImage(Images[I])) else
begin
Assert(Images[I] is TGPUCompressedImage);
WriteCompressedImage(TGPUCompressedImage(Images[I]));
end;
end;
begin
Assert(Images.Count > 0, 'Images count must be > 0 when saving DDS image');
WriteHeader;
WriteImages;
end;
procedure TDDSImage.SaveToFile(const URL: string);
var
S: TStream;
begin
S := URLSaveStream(URL);
try
SaveToStream(S);
finally FreeAndNil(S) end;
end;
class function TDDSImage.MatchesURL(const URL: string): boolean;
begin
Result := URIMimeType(URL) = 'image/x-dds';
end;
procedure TDDSImage.Flatten3d;
var
NewImages: TEncodedImageList;
OldImage, NewImage: TCastleImage;
I, J: Integer;
begin
if (DDSType = dtVolume) and (Depth > 1) then
begin
NewImages := TEncodedImageList.Create(false);
for I := 0 to Images.Count - 1 do
begin
if not (Images[I] is TCastleImage) then
raise Exception.CreateFmt('Cannot do Flatten3d on this image class: %s',
[Images[I].ClassName]);
OldImage := TCastleImage(Images[I]);
for J := 0 to OldImage.Depth - 1 do
begin
NewImage := TCastleImageClass(OldImage.ClassType).Create(
OldImage.Width, OldImage.Height, 1);
Move(OldImage.PixelPtr(0, 0, J)^, NewImage.RawPixels^,
OldImage.Width * OldImage.Height * OldImage.PixelSize);
NewImages.Add(NewImage);
end;
end;
Close;
FreeAndNil(FImages);
FImages := NewImages;
end;
end;
procedure TDDSImage.DecompressTexture;
var
OldImage: TGPUCompressedImage;
I: Integer;
begin
for I := 0 to Images.Count - 1 do
if Images[I] is TGPUCompressedImage then
begin
OldImage := TGPUCompressedImage(Images[I]);
Images[I] := OldImage.Decompress;
FreeAndNil(OldImage);
end;
end;
end.
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