/usr/share/games/adanaxisgpl/ruby/AdanaxisSpace.rb is in adanaxisgpl-data 1.2.5.dfsg.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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##############################################################################
#
# File data-adanaxis/ruby/AdanaxisSpace.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } 9YSQ1OpRrVrYfJcJiZXFmw
# $Id: AdanaxisSpace.rb,v 1.40 2007/09/06 19:30:33 southa Exp $
# $Log: AdanaxisSpace.rb,v $
# Revision 1.40 2007/09/06 19:30:33 southa
# Subtitles
#
# Revision 1.39 2007/06/27 13:18:55 southa
# Debian packaging
#
# Revision 1.38 2007/06/27 12:58:12 southa
# Debian packaging
#
# Revision 1.37 2007/06/15 12:45:48 southa
# Prerelease work
#
# Revision 1.36 2007/06/13 14:08:41 southa
# Level 29
#
# Revision 1.35 2007/06/07 13:23:01 southa
# Level 24
#
# Revision 1.34 2007/06/05 12:15:13 southa
# Level 21
#
# Revision 1.33 2007/05/24 16:59:42 southa
# Level 19
#
# Revision 1.32 2007/05/12 14:20:47 southa
# Level 16
#
# Revision 1.31 2007/05/10 14:06:25 southa
# Level 16 and retina spin
#
# Revision 1.30 2007/04/21 09:41:06 southa
# Level work
#
# Revision 1.29 2007/04/18 12:44:36 southa
# Cache purge fix and pre-release tweaks
#
# Revision 1.28 2007/04/18 09:21:54 southa
# Header and level fixes
#
# Revision 1.27 2007/03/24 18:07:23 southa
# Level 3 work
#
# Revision 1.26 2007/03/23 12:27:34 southa
# Added levels and Cistern mesh
#
# Revision 1.25 2007/03/13 21:45:09 southa
# Release process
#
# Revision 1.24 2007/03/09 11:29:12 southa
# Game end actions
#
# Revision 1.23 2007/03/08 18:38:14 southa
# Level progression
#
# Revision 1.22 2007/03/07 16:59:43 southa
# Khazi spawning and level ends
#
# Revision 1.21 2007/03/06 11:34:01 southa
# Space and precache fixes
#
# Revision 1.20 2007/02/08 17:55:12 southa
# Common routines in space generation
#
# Revision 1.19 2006/12/16 10:57:21 southa
# Encrypted files
#
# Revision 1.18 2006/12/14 15:59:23 southa
# Fire and cutscene fixes
#
# Revision 1.17 2006/11/17 20:08:34 southa
# Weapon change and ammo handling
#
# Revision 1.16 2006/11/17 15:47:42 southa
# Ammo remnants
#
# Revision 1.15 2006/11/15 18:25:54 southa
# Khazi rails
#
# Revision 1.14 2006/11/09 23:53:59 southa
# Explosion and texture loading
#
# Revision 1.13 2006/11/03 18:46:31 southa
# Damage effectors
#
# Revision 1.12 2006/11/01 13:04:21 southa
# Initial weapon handling
#
# Revision 1.11 2006/10/18 13:22:08 southa
# World rendering
#
# Revision 1.10 2006/10/06 14:48:17 southa
# Material animation
#
# Revision 1.9 2006/09/07 10:02:36 southa
# Shader interface
#
# Revision 1.8 2006/08/01 17:21:18 southa
# River demo
#
# Revision 1.7 2006/08/01 13:41:12 southa
# Pre-release updates
#
class AdanaxisSpace < MushObject
PRIMARY_NONE=0
PRIMARY_RED=1
PRIMARY_BLUE=2
def initialize(inParams = {})
@m_gameInited = false
@m_spawnList = []
@m_triggeredEvents = []
@m_textureLibrary = AdanaxisTextureLibrary.new
@m_materialLibrary = AdanaxisMaterialLibrary.new(:texture_library => @m_textureLibrary)
@m_meshLibrary = AdanaxisMeshLibrary.new(:texture_library => @m_textureLibrary)
@m_fontLibrary = AdanaxisFontLibrary.new(:texture_library => @m_textureLibrary)
@m_waveLibrary = AdanaxisWaveLibrary.new
@m_weaponLibrary = AdanaxisWeaponLibrary.new
@m_pieceLibrary = AdanaxisPieceLibrary.new
@m_khaziCount = 0;
@m_khaziRedCount = 0;
@m_khaziBlueCount = 0;
@m_isBattle = false;
# If primary is set, the level is complete when all primary targets are destroyed
@m_primary = PRIMARY_NONE;
@m_retinaSpin = 0.0;
@m_jamming = false;
@m_permanentSpin = false;
@m_permanentThrust = false;
@m_speedAugmentation = false;
@m_textFont = MushGLFont.new(:name => (inParams[:font] || 'library-font1'));
@m_precacheIndex = 0
@m_precacheList = nil
end
mush_reader :m_textureLibrary, :m_materialLibrary, :m_meshLibrary,
:m_weaponLibrary, :m_fontLibrary, :m_pieceLibrary
mush_accessor :m_khaziCount, :m_khaziRedCount, :m_khaziBlueCount, :m_isBattle,
:m_primary, :m_retinaSpin, :m_jamming, :m_permanentSpin, :m_permanentThrust,
:m_speedAugmentation
def mLoadStandard(game)
@m_fontLibrary.mCreate
@m_textureLibrary.mCreate
@m_materialLibrary.mCreate
@m_meshLibrary.mCreate
AdanaxisShaderLibrary.cCreate
@m_waveLibrary.mCreate
@m_weaponLibrary.mCreate
dialogueFile = game.mSpacePath+"/dialogues.xml"
if File.file?(dialogueFile)
MushGame.cGameDialoguesLoad(dialogueFile)
end
end
def mMusicAdd(inID, inName)
MushGame.cSoundStreamDefine(inID, MushConfig.cGlobalWavesPath+'/'+inName)
end
def mPrecacheListAdd(inNames)
@m_precacheList = [] unless @m_precacheList
if inNames === String
@m_precacheList.unshift inNames
else
inNames.flatten.each do |name|
@m_precacheList.unshift name
end
end
end
def mPrecacheListBuild
@m_precacheList = []
@m_textureLibrary.mExploNames.each do |exploSet|
exploSet.each do |texName|
@m_precacheList << texName
end
end
@m_textureLibrary.mCosmos1Names.each do |texName|
@m_precacheList << texName
end
10.times { |i| @m_precacheList << "ember#{i}-tex" }
10.times { |i| @m_precacheList << "star#{i}-tex" }
10.times { |i| @m_precacheList << "flare#{i}-tex" }
(1..3).each { |i| @m_precacheList << "ball#{i}-tex" }
(1..1).each { |i| @m_precacheList << "projectile#{i}-tex" }
end
def mPrecache
unless @m_precacheList
mPrecacheListBuild
@m_precacheList.unshift(nil, nil, nil) # Skip a few frames to show the loading screen
else
startTime = Time.now.to_f
while @m_precacheIndex < @m_precacheList.size do
i = @m_precacheIndex
@m_precacheIndex += 1 # Always increment in case of throw
break unless @m_precacheList[i] # If nil, skip this frame
MushGLTexture.cPrecache(@m_precacheList[i])
break if Time.now.to_f > startTime + 0.1 # Yield to draw a frame every 100ms
end
end
return (100*@m_precacheIndex) / @m_precacheList.size
end
def mSpawn
eventFound = false
@m_triggeredEvents.reject! do |entry|
deleteThis = false
if !eventFound && entry.mKhaziTest == :zero_red
send entry.mEvent
eventFound = true
deleteThis = true
end
deleteThis
end
end
def mSpawnAdd(inSpawner)
@m_triggeredEvents << AdanaxisTriggeredEvent.new(
:khazi_test => :zero_red,
:event => inSpawner
)
end
def mStandardCosmos(inSeed)
srand(inSeed)
1000.times do
pos = MushTools.cRandomUnitVector * (7 + 20 * rand)
world = AdanaxisWorld.new(
:mesh_name => mMeshLibrary.mRandomCosmosName,
:post => MushPost.new(
:position => pos
)
)
end
end
def mGameInit
MushGame.cNamedDialoguesAdd('^start')
if MushGame.cShowSubtitles
MushGame.cNamedDialoguesAdd('^sub-start')
end
end
def mGameState
retVal = MushGame::GAMERESULT_NONE
if mIsBattle
if mKhaziBlueCount == 0
retVal = MushGame::GAMERESULT_LOST
elsif mKhaziRedCount == 0
unless mSpawn
retVal = MushGame::GAMERESULT_WON
end
end
else
if mKhaziRedCount == 0
unless mSpawn
retVal = MushGame::GAMERESULT_WON
end
end
end
retVal
end
def mHandlePrecacheEnd
mGameInit unless @m_gameInited
@m_gameInited = true
end
def mInitialPiecesCreate
end
def mIsMenuBackdrop
false
end
def mCutSceneRender
end
def mEpilogueRender
end
def mTimeoutSpawnAdd(inSpawner, inTime)
@m_triggeredEvents << AdanaxisTriggeredEvent.new(
:game_msec => inTime,
:khazi_test => :zero_red,
:event => inSpawner
)
end
def mTimeOnlySpawnAdd(inSpawner, inTime)
@m_triggeredEvents << AdanaxisTriggeredEvent.new(
:game_msec => inTime,
:khazi_test => :none,
:event => inSpawner
)
end
def mGameModeTick
gameMsec = MushGame.cGameMsec
@m_triggeredEvents.reject! do |entry|
deleteThis = false
if entry.mGameMsec && entry.mGameMsec < gameMsec
send entry.mEvent
deleteThis = true
end
deleteThis
end
end
def mJammersEliminated
end
end
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