/usr/share/games/adanaxisgpl/ruby/AdanaxisRemnant.rb is in adanaxisgpl-data 1.2.5.dfsg.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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##############################################################################
#
# File data-adanaxis/ruby/AdanaxisRemnant.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } dp11LTIiZ/qOIlaxZiMXaA
# $Id: AdanaxisRemnant.rb,v 1.15 2007/09/06 13:07:06 southa Exp $
# $Log: AdanaxisRemnant.rb,v $
# Revision 1.15 2007/09/06 13:07:06 southa
# Backport X11 changes
#
# Revision 1.14 2007/06/27 13:18:54 southa
# Debian packaging
#
# Revision 1.13 2007/06/27 12:58:12 southa
# Debian packaging
#
# Revision 1.12 2007/04/18 09:21:53 southa
# Header and level fixes
#
# Revision 1.11 2007/03/28 14:45:46 southa
# Level and AI standoff
#
# Revision 1.10 2007/03/24 18:07:22 southa
# Level 3 work
#
# Revision 1.9 2007/03/13 21:45:08 southa
# Release process
#
# Revision 1.8 2007/02/08 17:55:12 southa
# Common routines in space generation
#
# Revision 1.7 2006/11/17 20:08:34 southa
# Weapon change and ammo handling
#
# Revision 1.6 2006/11/17 15:47:42 southa
# Ammo remnants
#
# Revision 1.5 2006/11/17 13:22:06 southa
# Box textures
#
# Revision 1.4 2006/11/10 20:17:11 southa
# Audio work
#
# Revision 1.3 2006/11/02 09:47:32 southa
# Player weapon control
#
# Revision 1.2 2006/10/30 19:36:38 southa
# Item collection
#
# Revision 1.1 2006/10/30 17:03:50 southa
# Remnants creation
#
require 'AdanaxisUtil.rb'
class AdanaxisRemnant < MushObject
def initialize
@m_names = [
:health1,
:shield1,
:health2,
:shield2,
:health3,
:shield3,
:player_base,
:player_light_cannon,
:player_quad_cannon,
:player_flak,
:player_heavy_cannon,
:player_rail,
:player_light_missile,
:player_heavy_missile,
:player_flush,
:player_nuclear
]
@remnantDefaults = {
:lifetime_msec => 60000,
:hit_points => 5.0
}
@m_healthDefaults = @remnantDefaults.merge(
:mesh_name => "healthbox1"
)
@m_shieldDefaults = @remnantDefaults.merge(
:mesh_name => "shieldbox1"
)
@m_ammoDefaults = @remnantDefaults
end
def mCreate(inParams)
itemParams = {}
itemType = inParams[:item_type]
case itemType
when :health1,:health2,:health3
itemParams.merge!(@m_healthDefaults)
when :shield1,:shield3,:shield3
itemParams.merge!(@m_shieldDefaults)
when :player_base
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'basebox1')
when :player_light_cannon
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'lightcannonbox1')
when :player_quad_cannon
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'quadcannonbox1')
when :player_flak
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'flakbox1')
when :player_heavy_cannon
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'heavycannonbox1')
when :player_rail
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'railbox1')
when :player_light_missile
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'lightmissilebox1')
when :player_heavy_missile
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'heavymissilebox1')
when :player_flush
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'flushbox1')
when :player_nuclear
itemParams.merge!(@m_ammoDefaults)
itemParams.merge!(:mesh_name => 'nuclearbox1')
else
raise(RuntimeError, "Unknown remnant type '#{itemType || '(not set)'}'")
end
itemParams.merge!(inParams)
velocityFactor = itemParams[:velocity_factor] || 0.0
itemParams[:post] = MushPost.new(
:position => itemParams[:post].position,
:velocity => itemParams[:post].velocity * velocityFactor,
:angular_velocity => MushTools.cRandomAngularVelocity(0.01)
)
AdanaxisPieceItem.cCreate(itemParams)
end
def mCollect(inItem, inPiece)
case inItem.mItemType
when :health1
inPiece.mLimitedHealthAdd(0.1) if inPiece.respond_to?(:mLimitedHealthAdd)
MushGame.cSoundPlay("healthcollect0", inPiece.mPost)
when :shield1
inPiece.mLimitedShieldAdd(0.1) if inPiece.respond_to?(:mLimitedShieldAdd)
MushGame.cSoundPlay("shieldcollect0", inPiece.mPost)
when :health2
inPiece.mLimitedHealthAdd(0.2) if inPiece.respond_to?(:mLimitedHealthAdd)
MushGame.cSoundPlay("healthcollect0", inPiece.mPost)
when :shield2
inPiece.mLimitedShieldAdd(0.2) if inPiece.respond_to?(:mLimitedShieldAdd)
MushGame.cSoundPlay("shieldcollect0", inPiece.mPost)
when :health3
inPiece.mUnlimitedHealthAdd(0.5) if inPiece.respond_to?(:mUnlimitedHealthAdd)
MushGame.cSoundPlay("healthcollect0", inPiece.mPost)
when :shield3
inPiece.mUnlimitedShieldAdd(0.5) if inPiece.respond_to?(:mUnlimitedShieldAdd)
MushGame.cSoundPlay("shieldcollect0", inPiece.mPost)
when :player_base
inPiece.mAmmoCollect(:player_base, 100) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load0", inPiece.mPost)
when :player_light_cannon
inPiece.mAmmoCollect(:player_light_cannon, 100) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load1", inPiece.mPost)
when :player_quad_cannon
inPiece.mAmmoCollect(:player_quad_cannon, 100) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load2", inPiece.mPost)
when :player_flak
inPiece.mAmmoCollect(:player_flak, 20) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load3", inPiece.mPost)
when :player_heavy_cannon
inPiece.mAmmoCollect(:player_heavy_cannon, 100) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load4", inPiece.mPost)
when :player_rail
inPiece.mAmmoCollect(:player_rail, 6) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load5", inPiece.mPost)
when :player_light_missile
inPiece.mAmmoCollect(:player_light_missile, 6) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load6", inPiece.mPost)
when :player_heavy_missile
inPiece.mAmmoCollect(:player_heavy_missile, 3) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load7", inPiece.mPost)
when :player_flush
inPiece.mAmmoCollect(:player_flush, 1) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load8", inPiece.mPost)
when :player_nuclear
inPiece.mAmmoCollect(:player_nuclear, 1) if inPiece.respond_to?(:mAmmoCollect)
MushGame.cSoundPlay("load9", inPiece.mPost)
else
raise(RuntimeError, "Collected unknown remnant type '#{inItem.inspect}'")
end
end
def mPseudoRandom(inValue)
return (inValue * inValue * 237) % 75843;
end
def mLowGradeRemnant(inSequenceNum)
retVal = nil
selector = mPseudoRandom(inSequenceNum)
if selector == 0
# No remnant
elsif selector % 32 == 0
retVal = :player_flak
elsif selector % 16 == 0
retVal = :player_quad_cannon
elsif selector % 8 == 0
retVal = :player_light_cannon
elsif selector % 4 == 0
retVal = :shield1
elsif selector % 2 == 0
retVal = :health1
end
retVal
end
def mMediumGradeRemnant(inSequenceNum)
retVal = nil
selector = mPseudoRandom(inSequenceNum)
if selector == 0
retVal = :player_flak
elsif selector % 32 == 0
retVal = :player_rail
elsif selector % 16 == 0
retVal = :player_light_missile
elsif selector % 8 == 0
retVal = :player_heavy_cannon
elsif selector % 4 == 0
retVal = :shield3
elsif selector % 2 == 0
retVal = :player_flak
else
retVal = :health2
end
retVal
end
def mStandardRemnant(inSequenceNum)
retVal = nil
if inSequenceNum == 0
# No remnant
elsif inSequenceNum % 8 == 0
retVal = :shield1
elsif inSequenceNum % 4 == 0
retVal = :health1
end
retVal = @m_names[rand(@m_names.size - 2)]
retVal
end
end
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