This file is indexed.

/usr/include/wx-3.0/wx/region.h is in wx3.0-headers 3.0.2-1+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
/////////////////////////////////////////////////////////////////////////////
// Name:        wx/region.h
// Purpose:     Base header for wxRegion
// Author:      Julian Smart
// Modified by:
// Created:
// Copyright:   (c) Julian Smart
// Licence:     wxWindows Licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_REGION_H_BASE_
#define _WX_REGION_H_BASE_

#include "wx/gdiobj.h"
#include "wx/gdicmn.h"

class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxColour;
class WXDLLIMPEXP_FWD_CORE wxRegion;

// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------

// result of wxRegion::Contains() call
enum wxRegionContain
{
    wxOutRegion = 0,
    wxPartRegion = 1,
    wxInRegion = 2
};

// these constants are used with wxRegion::Combine() in the ports which have
// this method
enum wxRegionOp
{
    // Creates the intersection of the two combined regions.
    wxRGN_AND,

    // Creates a copy of the region
    wxRGN_COPY,

    // Combines the parts of first region that are not in the second one
    wxRGN_DIFF,

    // Creates the union of two combined regions.
    wxRGN_OR,

    // Creates the union of two regions except for any overlapping areas.
    wxRGN_XOR
};

// ----------------------------------------------------------------------------
// wxRegionBase defines wxRegion API
// ----------------------------------------------------------------------------

class WXDLLIMPEXP_CORE wxRegionBase : public wxGDIObject
{
public:
    // ctors
    // -----

    // none are defined here but the following should be available:
#if 0
    wxRegion();
    wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
    wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
    wxRegion(const wxRect& rect);
    wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
    wxRegion(const wxBitmap& bmp);
    wxRegion(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
#endif // 0

    // operators
    // ---------

    bool operator==(const wxRegion& region) const { return IsEqual(region); }
    bool operator!=(const wxRegion& region) const { return !(*this == region); }


    // accessors
    // ---------

    // Is region empty?
    virtual bool IsEmpty() const = 0;
    bool Empty() const { return IsEmpty(); }

    // Is region equal (i.e. covers the same area as another one)?
    bool IsEqual(const wxRegion& region) const;

    // Get the bounding box
    bool GetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const
        { return DoGetBox(x, y, w, h); }
    wxRect GetBox() const
    {
        wxCoord x, y, w, h;
        return DoGetBox(x, y, w, h) ? wxRect(x, y, w, h) : wxRect();
    }

    // Test if the given point or rectangle is inside this region
    wxRegionContain Contains(wxCoord x, wxCoord y) const
        { return DoContainsPoint(x, y); }
    wxRegionContain Contains(const wxPoint& pt) const
        { return DoContainsPoint(pt.x, pt.y); }
    wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
        { return DoContainsRect(wxRect(x, y, w, h)); }
    wxRegionContain Contains(const wxRect& rect) const
        { return DoContainsRect(rect); }


    // operations
    // ----------

    virtual void Clear() = 0;

    // Move the region
    bool Offset(wxCoord x, wxCoord y)
        { return DoOffset(x, y); }
    bool Offset(const wxPoint& pt)
        { return DoOffset(pt.x, pt.y); }

    // Union rectangle or region with this region.
    bool Union(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
        { return DoUnionWithRect(wxRect(x, y, w, h)); }
    bool Union(const wxRect& rect)
        { return DoUnionWithRect(rect); }
    bool Union(const wxRegion& region)
        { return DoUnionWithRegion(region); }

#if wxUSE_IMAGE
    // Use the non-transparent pixels of a wxBitmap for the region to combine
    // with this region.  First version takes transparency from bitmap's mask,
    // second lets the user specify the colour to be treated as transparent
    // along with an optional tolerance value.
    // NOTE: implemented in common/rgncmn.cpp
    bool Union(const wxBitmap& bmp);
    bool Union(const wxBitmap& bmp, const wxColour& transp, int tolerance = 0);
#endif // wxUSE_IMAGE

    // Intersect rectangle or region with this one.
    bool Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
    bool Intersect(const wxRect& rect);
    bool Intersect(const wxRegion& region)
        { return DoIntersect(region); }

    // Subtract rectangle or region from this:
    // Combines the parts of 'this' that are not part of the second region.
    bool Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
    bool Subtract(const wxRect& rect);
    bool Subtract(const wxRegion& region)
        { return DoSubtract(region); }

    // XOR: the union of two combined regions except for any overlapping areas.
    bool Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
    bool Xor(const wxRect& rect);
    bool Xor(const wxRegion& region)
        { return DoXor(region); }


    // Convert the region to a B&W bitmap with the white pixels being inside
    // the region.
    wxBitmap ConvertToBitmap() const;

protected:
    virtual bool DoIsEqual(const wxRegion& region) const = 0;
    virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const = 0;
    virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const = 0;
    virtual wxRegionContain DoContainsRect(const wxRect& rect) const = 0;

    virtual bool DoOffset(wxCoord x, wxCoord y) = 0;

    virtual bool DoUnionWithRect(const wxRect& rect) = 0;
    virtual bool DoUnionWithRegion(const wxRegion& region) = 0;

    virtual bool DoIntersect(const wxRegion& region) = 0;
    virtual bool DoSubtract(const wxRegion& region) = 0;
    virtual bool DoXor(const wxRegion& region) = 0;
};

// some ports implement a generic Combine() function while others only
// implement individual wxRegion operations, factor out the common code for the
// ports with Combine() in this class
#if defined(__WXMSW__) || \
    ( defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON ) || \
    defined(__WXPM__)

#define wxHAS_REGION_COMBINE

class WXDLLIMPEXP_CORE wxRegionWithCombine : public wxRegionBase
{
public:
    // these methods are not part of public API as they're not implemented on
    // all ports
    bool Combine(wxCoord x, wxCoord y, wxCoord w, wxCoord h, wxRegionOp op);
    bool Combine(const wxRect& rect, wxRegionOp op);
    bool Combine(const wxRegion& region, wxRegionOp op)
        { return DoCombine(region, op); }


protected:
    // the real Combine() method, to be defined in the derived class
    virtual bool DoCombine(const wxRegion& region, wxRegionOp op) = 0;

    // implement some wxRegionBase pure virtuals in terms of Combine()
    virtual bool DoUnionWithRect(const wxRect& rect);
    virtual bool DoUnionWithRegion(const wxRegion& region);
    virtual bool DoIntersect(const wxRegion& region);
    virtual bool DoSubtract(const wxRegion& region);
    virtual bool DoXor(const wxRegion& region);
};

#endif // ports with wxRegion::Combine()

#if defined(__WXMSW__)
    #include "wx/msw/region.h"
#elif defined(__WXGTK20__)
    #include "wx/gtk/region.h"
#elif defined(__WXGTK__)
    #include "wx/gtk1/region.h"
#elif defined(__WXMOTIF__) || defined(__WXX11__)
    #include "wx/x11/region.h"
#elif defined(__WXDFB__)
    #include "wx/dfb/region.h"
#elif defined(__WXMAC__)
    #include "wx/osx/region.h"
#elif defined(__WXCOCOA__)
    #include "wx/cocoa/region.h"
#elif defined(__WXPM__)
    #include "wx/os2/region.h"
#endif

// ----------------------------------------------------------------------------
// inline functions implementation
// ----------------------------------------------------------------------------

// NB: these functions couldn't be defined in the class declaration as they use
//     wxRegion and so can be only defined after including the header declaring
//     the real class

inline bool wxRegionBase::Intersect(const wxRect& rect)
{
    return DoIntersect(wxRegion(rect));
}

inline bool wxRegionBase::Subtract(const wxRect& rect)
{
    return DoSubtract(wxRegion(rect));
}

inline bool wxRegionBase::Xor(const wxRect& rect)
{
    return DoXor(wxRegion(rect));
}

// ...and these functions are here because they call the ones above, and its
// not really proper to call an inline function before its defined inline.

inline bool wxRegionBase::Intersect(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
{
    return Intersect(wxRect(x, y, w, h));
}

inline bool wxRegionBase::Subtract(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
{
    return Subtract(wxRect(x, y, w, h));
}

inline bool wxRegionBase::Xor(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
{
    return Xor(wxRect(x, y, w, h));
}

#ifdef wxHAS_REGION_COMBINE

inline bool wxRegionWithCombine::Combine(wxCoord x,
                                         wxCoord y,
                                         wxCoord w,
                                         wxCoord h,
                                         wxRegionOp op)
{
    return DoCombine(wxRegion(x, y, w, h), op);
}

inline bool wxRegionWithCombine::Combine(const wxRect& rect, wxRegionOp op)
{
    return DoCombine(wxRegion(rect), op);
}

#endif // wxHAS_REGION_COMBINE

#endif // _WX_REGION_H_BASE_