/usr/include/thunderbird/nsTPriorityQueue.h is in thunderbird-dev 1:52.8.0-1~deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef NS_TPRIORITY_QUEUE_H_
#define NS_TPRIORITY_QUEUE_H_
#include "nsTArray.h"
#include "nsDebug.h"
/**
* A templatized priority queue data structure that uses an nsTArray to serve as
* a binary heap. The default comparator causes this to act like a min-heap.
* Only the LessThan method of the comparator is used.
*/
template<class T, class Compare = nsDefaultComparator<T, T>>
class nsTPriorityQueue
{
public:
typedef typename nsTArray<T>::size_type size_type;
/**
* Default constructor also creates a comparator object using the default
* constructor for type Compare.
*/
nsTPriorityQueue() : mCompare(Compare()) {}
/**
* Constructor to allow a specific instance of a comparator object to be
* used.
*/
explicit nsTPriorityQueue(const Compare& aComp) : mCompare(aComp) {}
/**
* Copy constructor
*/
nsTPriorityQueue(const nsTPriorityQueue& aOther)
: mElements(aOther.mElements)
, mCompare(aOther.mCompare)
{
}
/**
* @return True if the queue is empty or false otherwise.
*/
bool IsEmpty() const { return mElements.IsEmpty(); }
/**
* @return The number of elements in the queue.
*/
size_type Length() const { return mElements.Length(); }
/**
* @return The topmost element in the queue without changing the queue. This
* is the element 'a' such that there is no other element 'b' in the queue for
* which Compare(b, a) returns true. (Since this container does not check
* for duplicate entries there may exist 'b' for which Compare(a, b) returns
* false.)
*/
const T& Top() const
{
MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue");
return mElements[0];
}
/**
* Adds an element to the queue
* @param aElement The element to add
* @return true on success, false on out of memory.
*/
bool Push(const T& aElement)
{
T* elem = mElements.AppendElement(aElement);
if (!elem) {
return false; // Out of memory
}
// Sift up
size_type i = mElements.Length() - 1;
while (i) {
size_type parent = (size_type)((i - 1) / 2);
if (mCompare.LessThan(mElements[parent], mElements[i])) {
break;
}
Swap(i, parent);
i = parent;
}
return true;
}
/**
* Removes and returns the top-most element from the queue.
* @return The topmost element, that is, the element 'a' such that there is no
* other element 'b' in the queue for which Compare(b, a) returns true.
* @see Top()
*/
T Pop()
{
MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue");
T pop = mElements[0];
// Move last to front
mElements[0] = mElements[mElements.Length() - 1];
mElements.TruncateLength(mElements.Length() - 1);
// Sift down
size_type i = 0;
while (2 * i + 1 < mElements.Length()) {
size_type swap = i;
size_type l_child = 2 * i + 1;
if (mCompare.LessThan(mElements[l_child], mElements[i])) {
swap = l_child;
}
size_type r_child = l_child + 1;
if (r_child < mElements.Length() &&
mCompare.LessThan(mElements[r_child], mElements[swap])) {
swap = r_child;
}
if (swap == i) {
break;
}
Swap(i, swap);
i = swap;
}
return pop;
}
/**
* Removes all elements from the queue.
*/
void Clear() { mElements.Clear(); }
/**
* Provides readonly access to the queue elements as an array. Generally this
* should be avoided but may be needed in some situations such as when the
* elements contained in the queue need to be enumerated for cycle-collection.
* @return A pointer to the first element of the array. If the array is
* empty, then this pointer must not be dereferenced.
*/
const T* Elements() const { return mElements.Elements(); }
protected:
/**
* Swaps the elements at the specified indices.
*/
void Swap(size_type aIndexA, size_type aIndexB)
{
T temp = mElements[aIndexA];
mElements[aIndexA] = mElements[aIndexB];
mElements[aIndexB] = temp;
}
nsTArray<T> mElements;
Compare mCompare; // Comparator object
};
#endif // NS_TPRIORITY_QUEUE_H_
|