/usr/include/thunderbird/nsRegion.h is in thunderbird-dev 1:52.8.0-1~deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsRegion_h__
#define nsRegion_h__
#include <stddef.h> // for size_t
#include <stdint.h> // for uint32_t, uint64_t
#include <sys/types.h> // for int32_t
#include <ostream> // for std::ostream
#include "nsCoord.h" // for nscoord
#include "nsError.h" // for nsresult
#include "nsPoint.h" // for nsIntPoint, nsPoint
#include "nsRect.h" // for mozilla::gfx::IntRect, nsRect
#include "nsMargin.h" // for nsIntMargin
#include "nsRegionFwd.h" // for nsIntRegion
#include "nsStringGlue.h" // for nsCString
#include "xpcom-config.h" // for CPP_THROW_NEW
#include "mozilla/ArrayView.h" // for ArrayView
#include "mozilla/Move.h" // for mozilla::Move
#include "mozilla/gfx/MatrixFwd.h" // for mozilla::gfx::Matrix4x4
#include "pixman.h"
/* For information on the internal representation look at pixman-region.c
*
* This replaces an older homebrew implementation of nsRegion. The
* representation used here may use more rectangles than nsRegion however, the
* representation is canonical. This means that there's no need for an
* Optimize() method because for a paticular region there is only one
* representation. This means that nsIntRegion will have more predictable
* performance characteristics than the old nsRegion and should not become
* degenerate.
*
* The pixman region code originates from X11 which has spread to a variety of
* projects including Qt, Gtk, Wine. It should perform reasonably well.
*/
enum class VisitSide {
TOP,
BOTTOM,
LEFT,
RIGHT
};
class nsRegion
{
public:
typedef nsRect RectType;
typedef nsPoint PointType;
typedef nsMargin MarginType;
nsRegion () { pixman_region32_init(&mImpl); }
MOZ_IMPLICIT nsRegion (const nsRect& aRect) { pixman_region32_init_rect(&mImpl,
aRect.x,
aRect.y,
aRect.width,
aRect.height); }
explicit nsRegion (mozilla::gfx::ArrayView<pixman_box32_t> aRects)
{
pixman_region32_init_rects(&mImpl, aRects.Data(), aRects.Length());
}
nsRegion (const nsRegion& aRegion) { pixman_region32_init(&mImpl); pixman_region32_copy(&mImpl,aRegion.Impl()); }
nsRegion (nsRegion&& aRegion) { mImpl = aRegion.mImpl; pixman_region32_init(&aRegion.mImpl); }
nsRegion& operator = (nsRegion&& aRegion) {
pixman_region32_fini(&mImpl);
mImpl = aRegion.mImpl;
pixman_region32_init(&aRegion.mImpl);
return *this;
}
~nsRegion () { pixman_region32_fini(&mImpl); }
nsRegion& operator = (const nsRect& aRect) { Copy (aRect); return *this; }
nsRegion& operator = (const nsRegion& aRegion) { Copy (aRegion); return *this; }
bool operator==(const nsRegion& aRgn) const
{
return IsEqual(aRgn);
}
bool operator!=(const nsRegion& aRgn) const
{
return !(*this == aRgn);
}
friend std::ostream& operator<<(std::ostream& stream, const nsRegion& m);
void Swap(nsRegion* aOther)
{
pixman_region32_t tmp = mImpl;
mImpl = aOther->mImpl;
aOther->mImpl = tmp;
}
static
nsresult InitStatic()
{
return NS_OK;
}
static
void ShutdownStatic() {}
void AndWith(const nsRegion& aOther)
{
And(*this, aOther);
}
void AndWith(const nsRect& aOther)
{
And(*this, aOther);
}
nsRegion& And(const nsRegion& aRgn1, const nsRegion& aRgn2)
{
pixman_region32_intersect(&mImpl, aRgn1.Impl(), aRgn2.Impl());
return *this;
}
nsRegion& And(const nsRect& aRect, const nsRegion& aRegion)
{
return And(aRegion, aRect);
}
nsRegion& And(const nsRegion& aRegion, const nsRect& aRect)
{
pixman_region32_intersect_rect(&mImpl, aRegion.Impl(), aRect.x, aRect.y, aRect.width, aRect.height);
return *this;
}
nsRegion& And(const nsRect& aRect1, const nsRect& aRect2)
{
nsRect TmpRect;
TmpRect.IntersectRect(aRect1, aRect2);
return Copy(TmpRect);
}
nsRegion& OrWith(const nsRegion& aOther)
{
return Or(*this, aOther);
}
nsRegion& OrWith(const nsRect& aOther)
{
return Or(*this, aOther);
}
nsRegion& Or(const nsRegion& aRgn1, const nsRegion& aRgn2)
{
pixman_region32_union(&mImpl, aRgn1.Impl(), aRgn2.Impl());
return *this;
}
nsRegion& Or(const nsRegion& aRegion, const nsRect& aRect)
{
pixman_region32_union_rect(&mImpl, aRegion.Impl(), aRect.x, aRect.y, aRect.width, aRect.height);
return *this;
}
nsRegion& Or(const nsRect& aRect, const nsRegion& aRegion)
{
return Or(aRegion, aRect);
}
nsRegion& Or(const nsRect& aRect1, const nsRect& aRect2)
{
Copy (aRect1);
return Or (*this, aRect2);
}
nsRegion& XorWith(const nsRegion& aOther)
{
return Xor(*this, aOther);
}
nsRegion& XorWith(const nsRect& aOther)
{
return Xor(*this, aOther);
}
nsRegion& Xor(const nsRegion& aRgn1, const nsRegion& aRgn2)
{
// this could be implemented better if pixman had direct
// support for xoring regions.
nsRegion p;
p.Sub(aRgn1, aRgn2);
nsRegion q;
q.Sub(aRgn2, aRgn1);
return Or(p, q);
}
nsRegion& Xor(const nsRegion& aRegion, const nsRect& aRect)
{
return Xor(aRegion, nsRegion(aRect));
}
nsRegion& Xor(const nsRect& aRect, const nsRegion& aRegion)
{
return Xor(nsRegion(aRect), aRegion);
}
nsRegion& Xor(const nsRect& aRect1, const nsRect& aRect2)
{
return Xor(nsRegion(aRect1), nsRegion(aRect2));
}
nsRegion ToAppUnits (nscoord aAppUnitsPerPixel) const;
nsRegion& SubOut(const nsRegion& aOther)
{
return Sub(*this, aOther);
}
nsRegion& SubOut(const nsRect& aOther)
{
return Sub(*this, aOther);
}
nsRegion& Sub(const nsRegion& aRgn1, const nsRegion& aRgn2)
{
pixman_region32_subtract(&mImpl, aRgn1.Impl(), aRgn2.Impl());
return *this;
}
nsRegion& Sub(const nsRegion& aRegion, const nsRect& aRect)
{
return Sub(aRegion, nsRegion(aRect));
}
nsRegion& Sub(const nsRect& aRect, const nsRegion& aRegion)
{
return Sub(nsRegion(aRect), aRegion);
}
nsRegion& Sub(const nsRect& aRect1, const nsRect& aRect2)
{
Copy(aRect1);
return Sub(*this, aRect2);
}
/**
* Returns true iff the given point is inside the region. A region
* created from a rect (x=0, y=0, w=100, h=100) will NOT contain
* the point x=100, y=100.
*/
bool Contains (int aX, int aY) const
{
return pixman_region32_contains_point(Impl(), aX, aY, nullptr);
}
bool Contains (const nsRect& aRect) const
{
pixman_box32_t box = RectToBox(aRect);
return pixman_region32_contains_rectangle(Impl(), &box) == PIXMAN_REGION_IN;
}
bool Contains (const nsRegion& aRgn) const;
bool Intersects (const nsRect& aRect) const;
void MoveBy (int32_t aXOffset, int32_t aYOffset)
{
MoveBy (nsPoint (aXOffset, aYOffset));
}
void MoveBy (nsPoint aPt) { pixman_region32_translate(&mImpl, aPt.x, aPt.y); }
void SetEmpty ()
{
pixman_region32_clear(&mImpl);
}
nsRegion MovedBy(int32_t aXOffset, int32_t aYOffset) const
{
return MovedBy(nsPoint(aXOffset, aYOffset));
}
nsRegion MovedBy(const nsPoint& aPt) const
{
nsRegion copy(*this);
copy.MoveBy(aPt);
return copy;
}
nsRegion Intersect(const nsRegion& aOther) const
{
nsRegion intersection;
intersection.And(*this, aOther);
return intersection;
}
void Inflate(const nsMargin& aMargin);
nsRegion Inflated(const nsMargin& aMargin) const
{
nsRegion copy(*this);
copy.Inflate(aMargin);
return copy;
}
bool IsEmpty () const { return !pixman_region32_not_empty(Impl()); }
bool IsComplex () const { return GetNumRects() > 1; }
bool IsEqual (const nsRegion& aRegion) const
{
return pixman_region32_equal(Impl(), aRegion.Impl());
}
uint32_t GetNumRects () const
{
// Work around pixman bug. Sometimes pixman creates regions with 1 rect
// that's empty.
uint32_t result = pixman_region32_n_rects(Impl());
return (result == 1 && GetBounds().IsEmpty()) ? 0 : result;
}
const nsRect GetBounds () const { return BoxToRect(mImpl.extents); }
uint64_t Area () const;
/**
* Return this region scaled to a different appunits per pixel (APP) ratio.
* This applies nsRect::ScaleToOtherAppUnitsRoundOut/In to each rect of the region.
* @param aFromAPP the APP to scale from
* @param aToAPP the APP to scale to
* @note this can turn an empty region into a non-empty region
*/
MOZ_MUST_USE nsRegion
ScaleToOtherAppUnitsRoundOut (int32_t aFromAPP, int32_t aToAPP) const;
MOZ_MUST_USE nsRegion
ScaleToOtherAppUnitsRoundIn (int32_t aFromAPP, int32_t aToAPP) const;
nsRegion& ScaleRoundOut(float aXScale, float aYScale);
nsRegion& ScaleInverseRoundOut(float aXScale, float aYScale);
nsRegion& Transform (const mozilla::gfx::Matrix4x4 &aTransform);
nsIntRegion ScaleToOutsidePixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
nsIntRegion ScaleToInsidePixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
nsIntRegion ScaleToNearestPixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
nsIntRegion ToOutsidePixels (nscoord aAppUnitsPerPixel) const;
nsIntRegion ToNearestPixels (nscoord aAppUnitsPerPixel) const;
/**
* Gets the largest rectangle contained in the region.
* @param aContainingRect if non-empty, we choose a rectangle that
* maximizes the area intersecting with aContainingRect (and break ties by
* then choosing the largest rectangle overall)
*/
nsRect GetLargestRectangle (const nsRect& aContainingRect = nsRect()) const;
/**
* Make sure the region has at most aMaxRects by adding area to it
* if necessary. The simplified region will be a superset of the
* original region. The simplified region's bounding box will be
* the same as for the current region.
*/
void SimplifyOutward (uint32_t aMaxRects);
/**
* Simplify the region by adding at most aThreshold area between spans of
* rects. The simplified region will be a superset of the original region.
* The simplified region's bounding box will be the same as for the current
* region.
*/
void SimplifyOutwardByArea(uint32_t aThreshold);
/**
* Make sure the region has at most aMaxRects by removing area from
* it if necessary. The simplified region will be a subset of the
* original region.
*/
void SimplifyInward (uint32_t aMaxRects);
/**
* VisitEdges is a weird kind of function that we use for padding
* out surfaces to prevent texture filtering artifacts.
* It calls the visitFn callback for each of the exterior edges of
* the regions. The top and bottom edges will be expanded 1 pixel
* to the left and right if there's an outside corner. The order
* the edges are visited is not guaranteed.
*
* visitFn has a side parameter that can be TOP,BOTTOM,LEFT,RIGHT
* and specifies which kind of edge is being visited. x1, y1, x2, y2
* are the coordinates of the line. (x1 == x2) || (y1 == y2)
*/
typedef void (*visitFn)(void *closure, VisitSide side, int x1, int y1, int x2, int y2);
void VisitEdges(visitFn, void *closure);
nsCString ToString() const;
class RectIterator
{
int mCurrent; // Index of the current entry
int mLimit; // Index one past the final entry.
mutable nsRect mTmp; // The most recently gotten rectangle.
pixman_box32_t *mBoxes;
public:
explicit RectIterator(const nsRegion& aRegion)
{
mCurrent = 0;
mBoxes = pixman_region32_rectangles(aRegion.Impl(), &mLimit);
// Work around pixman bug. Sometimes pixman creates regions with 1 rect
// that's empty.
if (mLimit == 1 && nsRegion::BoxToRect(mBoxes[0]).IsEmpty()) {
mLimit = 0;
}
}
bool Done() const { return mCurrent == mLimit; }
const nsRect& Get() const
{
MOZ_ASSERT(!Done());
mTmp = nsRegion::BoxToRect(mBoxes[mCurrent]);
NS_ASSERTION(!mTmp.IsEmpty(), "Shouldn't return empty rect");
return mTmp;
}
void Next()
{
MOZ_ASSERT(!Done());
mCurrent++;
}
};
RectIterator RectIter() const { return RectIterator(*this); }
private:
pixman_region32_t mImpl;
#ifndef MOZ_TREE_PIXMAN
// For compatibility with pixman versions older than 0.25.2.
static inline void
pixman_region32_clear(pixman_region32_t *region)
{
pixman_region32_fini(region);
pixman_region32_init(region);
}
#endif
nsIntRegion ToPixels(nscoord aAppUnitsPerPixel, bool aOutsidePixels) const;
nsRegion& Copy (const nsRegion& aRegion)
{
pixman_region32_copy(&mImpl, aRegion.Impl());
return *this;
}
nsRegion& Copy (const nsRect& aRect)
{
// pixman needs to distinguish between an empty region and a region
// with one rect so that it can return a different number of rectangles.
// Empty rect: data = empty_box
// 1 rect: data = null
// >1 rect: data = rects
if (aRect.IsEmpty()) {
pixman_region32_clear(&mImpl);
} else {
pixman_box32_t box = RectToBox(aRect);
pixman_region32_reset(&mImpl, &box);
}
return *this;
}
static inline pixman_box32_t RectToBox(const nsRect &aRect)
{
pixman_box32_t box = { aRect.x, aRect.y, aRect.XMost(), aRect.YMost() };
return box;
}
static inline pixman_box32_t RectToBox(const mozilla::gfx::IntRect &aRect)
{
pixman_box32_t box = { aRect.x, aRect.y, aRect.XMost(), aRect.YMost() };
return box;
}
static inline nsRect BoxToRect(const pixman_box32_t &aBox)
{
return nsRect(aBox.x1, aBox.y1,
aBox.x2 - aBox.x1,
aBox.y2 - aBox.y1);
}
pixman_region32_t* Impl() const
{
return const_cast<pixman_region32_t*>(&mImpl);
}
};
namespace mozilla {
namespace gfx {
/**
* BaseIntRegions use int32_t coordinates.
*/
template <typename Derived, typename Rect, typename Point, typename Margin>
class BaseIntRegion
{
friend class ::nsRegion;
// Give access to all specializations of IntRegionTyped, not just ones that
// derive from this specialization of BaseIntRegion.
template <typename units>
friend class IntRegionTyped;
public:
typedef Rect RectType;
typedef Point PointType;
typedef Margin MarginType;
BaseIntRegion () {}
MOZ_IMPLICIT BaseIntRegion (const Rect& aRect) : mImpl (ToRect(aRect)) {}
explicit BaseIntRegion (mozilla::gfx::ArrayView<pixman_box32_t> aRects) : mImpl (aRects) {}
BaseIntRegion (const BaseIntRegion& aRegion) : mImpl (aRegion.mImpl) {}
BaseIntRegion (BaseIntRegion&& aRegion) : mImpl (mozilla::Move(aRegion.mImpl)) {}
Derived& operator = (const Rect& aRect) { mImpl = ToRect (aRect); return This(); }
Derived& operator = (const Derived& aRegion) { mImpl = aRegion.mImpl; return This(); }
Derived& operator = (Derived&& aRegion) { mImpl = mozilla::Move(aRegion.mImpl); return This(); }
bool operator==(const Derived& aRgn) const
{
return IsEqual(aRgn);
}
bool operator!=(const Derived& aRgn) const
{
return !(*this == aRgn);
}
friend std::ostream& operator<<(std::ostream& stream, const Derived& m) {
return stream << m.mImpl;
}
void Swap(Derived* aOther)
{
mImpl.Swap(&aOther->mImpl);
}
void AndWith(const Derived& aOther)
{
And(This(), aOther);
}
void AndWith(const Rect& aOther)
{
And(This(), aOther);
}
Derived& And (const Derived& aRgn1, const Derived& aRgn2)
{
mImpl.And (aRgn1.mImpl, aRgn2.mImpl);
return This();
}
Derived& And (const Derived& aRegion, const Rect& aRect)
{
mImpl.And (aRegion.mImpl, ToRect (aRect));
return This();
}
Derived& And (const Rect& aRect, const Derived& aRegion)
{
return And (aRegion, aRect);
}
Derived& And (const Rect& aRect1, const Rect& aRect2)
{
Rect TmpRect;
TmpRect.IntersectRect (aRect1, aRect2);
mImpl = ToRect (TmpRect);
return This();
}
Derived& OrWith(const Derived& aOther)
{
return Or(This(), aOther);
}
Derived& OrWith(const Rect& aOther)
{
return Or(This(), aOther);
}
Derived& Or (const Derived& aRgn1, const Derived& aRgn2)
{
mImpl.Or (aRgn1.mImpl, aRgn2.mImpl);
return This();
}
Derived& Or (const Derived& aRegion, const Rect& aRect)
{
mImpl.Or (aRegion.mImpl, ToRect (aRect));
return This();
}
Derived& Or (const Rect& aRect, const Derived& aRegion)
{
return Or (aRegion, aRect);
}
Derived& Or (const Rect& aRect1, const Rect& aRect2)
{
mImpl = ToRect (aRect1);
return Or (This(), aRect2);
}
Derived& XorWith(const Derived& aOther)
{
return Xor(This(), aOther);
}
Derived& XorWith(const Rect& aOther)
{
return Xor(This(), aOther);
}
Derived& Xor (const Derived& aRgn1, const Derived& aRgn2)
{
mImpl.Xor (aRgn1.mImpl, aRgn2.mImpl);
return This();
}
Derived& Xor (const Derived& aRegion, const Rect& aRect)
{
mImpl.Xor (aRegion.mImpl, ToRect (aRect));
return This();
}
Derived& Xor (const Rect& aRect, const Derived& aRegion)
{
return Xor (aRegion, aRect);
}
Derived& Xor (const Rect& aRect1, const Rect& aRect2)
{
mImpl = ToRect (aRect1);
return Xor (This(), aRect2);
}
Derived& SubOut(const Derived& aOther)
{
return Sub(This(), aOther);
}
Derived& SubOut(const Rect& aOther)
{
return Sub(This(), aOther);
}
Derived& Sub (const Derived& aRgn1, const Derived& aRgn2)
{
mImpl.Sub (aRgn1.mImpl, aRgn2.mImpl);
return This();
}
Derived& Sub (const Derived& aRegion, const Rect& aRect)
{
mImpl.Sub (aRegion.mImpl, ToRect (aRect));
return This();
}
Derived& Sub (const Rect& aRect, const Derived& aRegion)
{
return Sub (Derived (aRect), aRegion);
}
Derived& Sub (const Rect& aRect1, const Rect& aRect2)
{
mImpl = ToRect (aRect1);
return Sub (This(), aRect2);
}
/**
* Returns true iff the given point is inside the region. A region
* created from a rect (x=0, y=0, w=100, h=100) will NOT contain
* the point x=100, y=100.
*/
bool Contains (int aX, int aY) const
{
return mImpl.Contains(aX, aY);
}
bool Contains (const Rect& aRect) const
{
return mImpl.Contains (ToRect (aRect));
}
bool Contains (const Derived& aRgn) const
{
return mImpl.Contains (aRgn.mImpl);
}
bool Intersects (const Rect& aRect) const
{
return mImpl.Intersects (ToRect (aRect));
}
void MoveBy (int32_t aXOffset, int32_t aYOffset)
{
MoveBy (Point (aXOffset, aYOffset));
}
void MoveBy (Point aPt)
{
mImpl.MoveBy (aPt.x, aPt.y);
}
Derived MovedBy(int32_t aXOffset, int32_t aYOffset) const
{
return MovedBy(Point(aXOffset, aYOffset));
}
Derived MovedBy(const Point& aPt) const
{
Derived copy(This());
copy.MoveBy(aPt);
return copy;
}
Derived Intersect(const Derived& aOther) const
{
Derived intersection;
intersection.And(This(), aOther);
return intersection;
}
void Inflate(const Margin& aMargin)
{
mImpl.Inflate(nsMargin(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left));
}
Derived Inflated(const Margin& aMargin) const
{
Derived copy(This());
copy.Inflate(aMargin);
return copy;
}
void SetEmpty ()
{
mImpl.SetEmpty ();
}
bool IsEmpty () const { return mImpl.IsEmpty (); }
bool IsComplex () const { return mImpl.IsComplex (); }
bool IsEqual (const Derived& aRegion) const
{
return mImpl.IsEqual (aRegion.mImpl);
}
uint32_t GetNumRects () const { return mImpl.GetNumRects (); }
Rect GetBounds () const { return FromRect (mImpl.GetBounds ()); }
uint64_t Area () const { return mImpl.Area(); }
nsRegion ToAppUnits (nscoord aAppUnitsPerPixel) const
{
nsRegion result;
for (auto iter = RectIter(); !iter.Done(); iter.Next()) {
nsRect appRect = ::ToAppUnits(iter.Get(), aAppUnitsPerPixel);
result.Or(result, appRect);
}
return result;
}
Rect GetLargestRectangle (const Rect& aContainingRect = Rect()) const
{
return FromRect (mImpl.GetLargestRectangle( ToRect(aContainingRect) ));
}
Derived& ScaleRoundOut (float aXScale, float aYScale)
{
mImpl.ScaleRoundOut(aXScale, aYScale);
return This();
}
Derived& ScaleInverseRoundOut (float aXScale, float aYScale)
{
mImpl.ScaleInverseRoundOut(aXScale, aYScale);
return This();
}
// Prefer using TransformBy(matrix, region) from UnitTransforms.h,
// as applying the transform should typically change the unit system.
// TODO(botond): Move this to IntRegionTyped and disable it for
// unit != UnknownUnits.
Derived& Transform (const mozilla::gfx::Matrix4x4 &aTransform)
{
mImpl.Transform(aTransform);
return This();
}
/**
* Make sure the region has at most aMaxRects by adding area to it
* if necessary. The simplified region will be a superset of the
* original region. The simplified region's bounding box will be
* the same as for the current region.
*/
void SimplifyOutward (uint32_t aMaxRects)
{
mImpl.SimplifyOutward (aMaxRects);
}
void SimplifyOutwardByArea (uint32_t aThreshold)
{
mImpl.SimplifyOutwardByArea (aThreshold);
}
/**
* Make sure the region has at most aMaxRects by removing area from
* it if necessary. The simplified region will be a subset of the
* original region.
*/
void SimplifyInward (uint32_t aMaxRects)
{
mImpl.SimplifyInward (aMaxRects);
}
typedef void (*visitFn)(void *closure, VisitSide side, int x1, int y1, int x2, int y2);
void VisitEdges (visitFn visit, void *closure)
{
mImpl.VisitEdges (visit, closure);
}
nsCString ToString() const { return mImpl.ToString(); }
class RectIterator
{
nsRegion::RectIterator mImpl; // The underlying iterator.
mutable Rect mTmp; // The most recently gotten rectangle.
public:
explicit RectIterator(const BaseIntRegion& aRegion)
: mImpl(aRegion.mImpl)
{}
bool Done() const { return mImpl.Done(); }
const Rect& Get() const
{
mTmp = FromRect(mImpl.Get());
return mTmp;
}
void Next() { mImpl.Next(); }
};
RectIterator RectIter() const { return RectIterator(*this); }
protected:
// Expose enough to derived classes from them to define conversions
// between different types of BaseIntRegions.
explicit BaseIntRegion(const nsRegion& aImpl) : mImpl(aImpl) {}
const nsRegion& Impl() const { return mImpl; }
private:
nsRegion mImpl;
static nsRect ToRect(const Rect& aRect)
{
return nsRect (aRect.x, aRect.y, aRect.width, aRect.height);
}
static Rect FromRect(const nsRect& aRect)
{
return Rect (aRect.x, aRect.y, aRect.width, aRect.height);
}
Derived& This()
{
return *static_cast<Derived*>(this);
}
const Derived& This() const
{
return *static_cast<const Derived*>(this);
}
};
template <class units>
class IntRegionTyped :
public BaseIntRegion<IntRegionTyped<units>, IntRectTyped<units>, IntPointTyped<units>, IntMarginTyped<units>>
{
typedef BaseIntRegion<IntRegionTyped<units>, IntRectTyped<units>, IntPointTyped<units>, IntMarginTyped<units>> Super;
// Make other specializations of IntRegionTyped friends.
template <typename OtherUnits>
friend class IntRegionTyped;
static_assert(IsPixel<units>::value, "'units' must be a coordinate system tag");
public:
typedef IntRectTyped<units> RectType;
typedef IntPointTyped<units> PointType;
typedef IntMarginTyped<units> MarginType;
// Forward constructors.
IntRegionTyped() {}
MOZ_IMPLICIT IntRegionTyped(const IntRectTyped<units>& aRect) : Super(aRect) {}
IntRegionTyped(const IntRegionTyped& aRegion) : Super(aRegion) {}
explicit IntRegionTyped(mozilla::gfx::ArrayView<pixman_box32_t> aRects) : Super(aRects) {}
IntRegionTyped(IntRegionTyped&& aRegion) : Super(mozilla::Move(aRegion)) {}
// Assignment operators need to be forwarded as well, otherwise the compiler
// will declare deleted ones.
IntRegionTyped& operator=(const IntRegionTyped& aRegion)
{
return Super::operator=(aRegion);
}
IntRegionTyped& operator=(IntRegionTyped&& aRegion)
{
return Super::operator=(mozilla::Move(aRegion));
}
static IntRegionTyped FromUnknownRegion(const IntRegion& aRegion)
{
return IntRegionTyped(aRegion.Impl());
}
IntRegion ToUnknownRegion() const
{
// Need |this->| because Impl() is defined in a dependent base class.
return IntRegion(this->Impl());
}
private:
// This is deliberately private, so calling code uses FromUnknownRegion().
explicit IntRegionTyped(const nsRegion& aRegion) : Super(aRegion) {}
};
} // namespace gfx
} // namespace mozilla
typedef mozilla::gfx::IntRegion nsIntRegion;
#endif
|