/usr/include/thunderbird/nsRect.h is in thunderbird-dev 1:52.8.0-1~deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 | /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef NSRECT_H
#define NSRECT_H
#include <stdio.h> // for FILE
#include <stdint.h> // for int32_t, int64_t
#include <algorithm> // for min/max
#include "mozilla/Likely.h" // for MOZ_UNLIKELY
#include "mozilla/gfx/Rect.h"
#include "nsCoord.h" // for nscoord, etc
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsPoint.h" // for nsIntPoint, nsPoint
#include "nsMargin.h" // for nsIntMargin, nsMargin
#include "nsSize.h" // for IntSize, nsSize
#include "nscore.h" // for NS_BUILD_REFCNT_LOGGING
typedef mozilla::gfx::IntRect nsIntRect;
struct nsRect :
public mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin> {
typedef mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin> Super;
static void VERIFY_COORD(nscoord aValue) { ::VERIFY_COORD(aValue); }
// Constructors
nsRect() : Super()
{
MOZ_COUNT_CTOR(nsRect);
}
nsRect(const nsRect& aRect) : Super(aRect)
{
MOZ_COUNT_CTOR(nsRect);
}
nsRect(const nsPoint& aOrigin, const nsSize &aSize) : Super(aOrigin, aSize)
{
MOZ_COUNT_CTOR(nsRect);
}
nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) :
Super(aX, aY, aWidth, aHeight)
{
MOZ_COUNT_CTOR(nsRect);
}
#ifdef NS_BUILD_REFCNT_LOGGING
~nsRect() {
MOZ_COUNT_DTOR(nsRect);
}
#endif
// We have saturating versions of all the Union methods. These avoid
// overflowing nscoord values in the 'width' and 'height' fields by
// clamping the width and height values to nscoord_MAX if necessary.
MOZ_MUST_USE nsRect SaturatingUnion(const nsRect& aRect) const
{
if (IsEmpty()) {
return aRect;
} else if (aRect.IsEmpty()) {
return *static_cast<const nsRect*>(this);
} else {
return SaturatingUnionEdges(aRect);
}
}
MOZ_MUST_USE nsRect SaturatingUnionEdges(const nsRect& aRect) const
{
#ifdef NS_COORD_IS_FLOAT
return UnionEdges(aRect);
#else
nsRect result;
result.x = std::min(aRect.x, x);
int64_t w = std::max(int64_t(aRect.x) + aRect.width, int64_t(x) + width) - result.x;
if (MOZ_UNLIKELY(w > nscoord_MAX)) {
// Clamp huge negative x to nscoord_MIN / 2 and try again.
result.x = std::max(result.x, nscoord_MIN / 2);
w = std::max(int64_t(aRect.x) + aRect.width, int64_t(x) + width) - result.x;
if (MOZ_UNLIKELY(w > nscoord_MAX)) {
w = nscoord_MAX;
}
}
result.width = nscoord(w);
result.y = std::min(aRect.y, y);
int64_t h = std::max(int64_t(aRect.y) + aRect.height, int64_t(y) + height) - result.y;
if (MOZ_UNLIKELY(h > nscoord_MAX)) {
// Clamp huge negative y to nscoord_MIN / 2 and try again.
result.y = std::max(result.y, nscoord_MIN / 2);
h = std::max(int64_t(aRect.y) + aRect.height, int64_t(y) + height) - result.y;
if (MOZ_UNLIKELY(h > nscoord_MAX)) {
h = nscoord_MAX;
}
}
result.height = nscoord(h);
return result;
#endif
}
#ifndef NS_COORD_IS_FLOAT
// Make all nsRect Union methods be saturating.
MOZ_MUST_USE nsRect UnionEdges(const nsRect& aRect) const
{
return SaturatingUnionEdges(aRect);
}
void UnionRectEdges(const nsRect& aRect1, const nsRect& aRect2)
{
*this = aRect1.UnionEdges(aRect2);
}
MOZ_MUST_USE nsRect Union(const nsRect& aRect) const
{
return SaturatingUnion(aRect);
}
void UnionRect(const nsRect& aRect1, const nsRect& aRect2)
{
*this = aRect1.Union(aRect2);
}
#endif
void SaturatingUnionRect(const nsRect& aRect1, const nsRect& aRect2)
{
*this = aRect1.SaturatingUnion(aRect2);
}
void SaturatingUnionRectEdges(const nsRect& aRect1, const nsRect& aRect2)
{
*this = aRect1.SaturatingUnionEdges(aRect2);
}
// Return whether this rect's right or bottom edge overflow int32.
bool Overflows() const;
/**
* Return this rect scaled to a different appunits per pixel (APP) ratio.
* In the RoundOut version we make the rect the smallest rect containing the
* unrounded result. In the RoundIn version we make the rect the largest rect
* contained in the unrounded result.
* @param aFromAPP the APP to scale from
* @param aToAPP the APP to scale to
* @note this can turn an empty rectangle into a non-empty rectangle
*/
MOZ_MUST_USE inline nsRect
ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const;
MOZ_MUST_USE inline nsRect
ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const;
MOZ_MUST_USE inline mozilla::gfx::IntRect
ScaleToNearestPixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const;
MOZ_MUST_USE inline mozilla::gfx::IntRect
ToNearestPixels(nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
MOZ_MUST_USE inline mozilla::gfx::IntRect
ScaleToOutsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const;
// Note: this can turn an empty rectangle into a non-empty rectangle
MOZ_MUST_USE inline mozilla::gfx::IntRect
ToOutsidePixels(nscoord aAppUnitsPerPixel) const;
MOZ_MUST_USE inline mozilla::gfx::IntRect
ScaleToInsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const;
MOZ_MUST_USE inline mozilla::gfx::IntRect
ToInsidePixels(nscoord aAppUnitsPerPixel) const;
// This is here only to keep IPDL-generated code happy. DO NOT USE.
bool operator==(const nsRect& aRect) const
{
return IsEqualEdges(aRect);
}
MOZ_MUST_USE inline nsRect RemoveResolution(const float aResolution) const;
};
/*
* App Unit/Pixel conversions
*/
inline nsRect
nsRect::ScaleToOtherAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const
{
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
nscoord right = NSToCoordCeil(NSCoordScale(XMost(), aFromAPP, aToAPP));
nscoord bottom = NSToCoordCeil(NSCoordScale(YMost(), aFromAPP, aToAPP));
rect.x = NSToCoordFloor(NSCoordScale(x, aFromAPP, aToAPP));
rect.y = NSToCoordFloor(NSCoordScale(y, aFromAPP, aToAPP));
rect.width = (right - rect.x);
rect.height = (bottom - rect.y);
return rect;
}
inline nsRect
nsRect::ScaleToOtherAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const
{
if (aFromAPP == aToAPP) {
return *this;
}
nsRect rect;
nscoord right = NSToCoordFloor(NSCoordScale(XMost(), aFromAPP, aToAPP));
nscoord bottom = NSToCoordFloor(NSCoordScale(YMost(), aFromAPP, aToAPP));
rect.x = NSToCoordCeil(NSCoordScale(x, aFromAPP, aToAPP));
rect.y = NSToCoordCeil(NSCoordScale(y, aFromAPP, aToAPP));
rect.width = (right - rect.x);
rect.height = (bottom - rect.y);
return rect;
}
// scale the rect but round to preserve centers
inline mozilla::gfx::IntRect
nsRect::ScaleToNearestPixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const
{
mozilla::gfx::IntRect rect;
rect.x = NSToIntRoundUp(NSAppUnitsToDoublePixels(x, aAppUnitsPerPixel) * aXScale);
rect.y = NSToIntRoundUp(NSAppUnitsToDoublePixels(y, aAppUnitsPerPixel) * aYScale);
// Avoid negative widths and heights due to overflow
rect.width = std::max(0, NSToIntRoundUp(NSAppUnitsToDoublePixels(XMost(),
aAppUnitsPerPixel) * aXScale) - rect.x);
rect.height = std::max(0, NSToIntRoundUp(NSAppUnitsToDoublePixels(YMost(),
aAppUnitsPerPixel) * aYScale) - rect.y);
return rect;
}
// scale the rect but round to smallest containing rect
inline mozilla::gfx::IntRect
nsRect::ScaleToOutsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const
{
mozilla::gfx::IntRect rect;
rect.x = NSToIntFloor(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale);
rect.y = NSToIntFloor(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale);
// Avoid negative widths and heights due to overflow
rect.width = std::max(0, NSToIntCeil(NSAppUnitsToFloatPixels(XMost(),
float(aAppUnitsPerPixel)) * aXScale) - rect.x);
rect.height = std::max(0, NSToIntCeil(NSAppUnitsToFloatPixels(YMost(),
float(aAppUnitsPerPixel)) * aYScale) - rect.y);
return rect;
}
// scale the rect but round to largest contained rect
inline mozilla::gfx::IntRect
nsRect::ScaleToInsidePixels(float aXScale, float aYScale,
nscoord aAppUnitsPerPixel) const
{
mozilla::gfx::IntRect rect;
rect.x = NSToIntCeil(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale);
rect.y = NSToIntCeil(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale);
// Avoid negative widths and heights due to overflow
rect.width = std::max(0, NSToIntFloor(NSAppUnitsToFloatPixels(XMost(),
float(aAppUnitsPerPixel)) * aXScale) - rect.x);
rect.height = std::max(0, NSToIntFloor(NSAppUnitsToFloatPixels(YMost(),
float(aAppUnitsPerPixel)) * aYScale) - rect.y);
return rect;
}
inline mozilla::gfx::IntRect
nsRect::ToNearestPixels(nscoord aAppUnitsPerPixel) const
{
return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline mozilla::gfx::IntRect
nsRect::ToOutsidePixels(nscoord aAppUnitsPerPixel) const
{
return ScaleToOutsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline mozilla::gfx::IntRect
nsRect::ToInsidePixels(nscoord aAppUnitsPerPixel) const
{
return ScaleToInsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
}
inline nsRect
nsRect::RemoveResolution(const float aResolution) const
{
MOZ_ASSERT(aResolution > 0.0f);
nsRect rect;
rect.x = NSToCoordRound(NSCoordToFloat(x) / aResolution);
rect.y = NSToCoordRound(NSCoordToFloat(y) / aResolution);
// A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
// rect as well instead of possibly rounding the width or height to zero.
if (width == 1 && height == 1) {
rect.width = rect.height = 1;
} else {
rect.width = NSToCoordCeil(NSCoordToFloat(width) / aResolution);
rect.height = NSToCoordCeil(NSCoordToFloat(height) / aResolution);
}
return rect;
}
const mozilla::gfx::IntRect& GetMaxSizedIntRect();
// app units are integer multiples of pixels, so no rounding needed
template<class units>
nsRect
ToAppUnits(const mozilla::gfx::IntRectTyped<units>& aRect, nscoord aAppUnitsPerPixel)
{
return nsRect(NSIntPixelsToAppUnits(aRect.x, aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.y, aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.width, aAppUnitsPerPixel),
NSIntPixelsToAppUnits(aRect.height, aAppUnitsPerPixel));
}
#ifdef DEBUG
// Diagnostics
extern FILE* operator<<(FILE* out, const nsRect& rect);
#endif // DEBUG
#endif /* NSRECT_H */
|