/usr/include/thunderbird/mozilla/dom/GamepadPoseState.h is in thunderbird-dev 1:52.8.0-1~deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | #ifndef mozilla_dom_gamepad_GamepadPoseState_h_
#define mozilla_dom_gamepad_GamepadPoseState_h_
namespace mozilla{
namespace dom{
enum class GamepadCapabilityFlags : uint16_t {
Cap_None = 0,
/**
* Cap_Position is set if the Gamepad is capable of tracking its position.
*/
Cap_Position = 1 << 1,
/**
* Cap_Orientation is set if the Gamepad is capable of tracking its orientation.
*/
Cap_Orientation = 1 << 2,
/**
* Cap_AngularAcceleration is set if the Gamepad is capable of tracking its
* angular acceleration.
*/
Cap_AngularAcceleration = 1 << 3,
/**
* Cap_LinearAcceleration is set if the Gamepad is capable of tracking its
* linear acceleration.
*/
Cap_LinearAcceleration = 1 << 4,
/**
* Cap_All used for validity checking during IPC serialization
*/
Cap_All = (1 << 5) - 1
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(GamepadCapabilityFlags)
struct GamepadPoseState
{
GamepadCapabilityFlags flags;
float orientation[4];
float position[3];
float angularVelocity[3];
float angularAcceleration[3];
float linearVelocity[3];
float linearAcceleration[3];
GamepadPoseState()
{
Clear();
}
bool operator==(const GamepadPoseState& aPose) const
{
return flags == aPose.flags
&& orientation[0] == aPose.orientation[0]
&& orientation[1] == aPose.orientation[1]
&& orientation[2] == aPose.orientation[2]
&& orientation[3] == aPose.orientation[3]
&& position[0] == aPose.position[0]
&& position[1] == aPose.position[1]
&& position[2] == aPose.position[2]
&& angularVelocity[0] == aPose.angularVelocity[0]
&& angularVelocity[1] == aPose.angularVelocity[1]
&& angularVelocity[2] == aPose.angularVelocity[2]
&& angularAcceleration[0] == aPose.angularAcceleration[0]
&& angularAcceleration[1] == aPose.angularAcceleration[1]
&& angularAcceleration[2] == aPose.angularAcceleration[2]
&& linearVelocity[0] == aPose.linearVelocity[0]
&& linearVelocity[1] == aPose.linearVelocity[1]
&& linearVelocity[2] == aPose.linearVelocity[2]
&& linearAcceleration[0] == aPose.linearAcceleration[0]
&& linearAcceleration[1] == aPose.linearAcceleration[1]
&& linearAcceleration[2] == aPose.linearAcceleration[2];
}
bool operator!=(const GamepadPoseState& aPose) const
{
return !(*this == aPose);
}
void Clear() {
memset(this, 0, sizeof(GamepadPoseState));
}
};
}// namespace dom
}// namespace mozilla
#endif // mozilla_dom_gamepad_GamepadPoseState_h_
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