/usr/include/thunderbird/mozilla/dom/GamepadEventBinding.h is in thunderbird-dev 1:52.8.0-1~deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#ifndef mozilla_dom_GamepadEventBinding_h
#define mozilla_dom_GamepadEventBinding_h
#include "EventBinding.h"
#include "js/RootingAPI.h"
#include "jspubtd.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/Gamepad.h"
#include "mozilla/dom/Nullable.h"
namespace mozilla {
namespace dom {
class Gamepad;
class GamepadEvent;
struct GamepadEventAtoms;
struct GamepadEventInitAtoms;
struct NativePropertyHooks;
class ProtoAndIfaceCache;
} // namespace dom
} // namespace mozilla
namespace mozilla {
namespace dom {
struct GamepadEventInit : public EventInit
{
MOZ_INIT_OUTSIDE_CTOR RefPtr<mozilla::dom::Gamepad> mGamepad;
GamepadEventInit();
explicit inline GamepadEventInit(const FastDictionaryInitializer& )
: EventInit(FastDictionaryInitializer())
{
// Do nothing here; this is used by our "Fast" subclass
}
explicit inline GamepadEventInit(const GamepadEventInit& aOther)
{
*this = aOther;
}
bool
Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);
bool
ToObjectInternal(JSContext* cx, JS::MutableHandle<JS::Value> rval) const;
void
TraceDictionary(JSTracer* trc);
void
operator=(const GamepadEventInit& aOther);
private:
static bool
InitIds(JSContext* cx, GamepadEventInitAtoms* atomsCache);
};
namespace binding_detail {
struct FastGamepadEventInit : public GamepadEventInit
{
inline FastGamepadEventInit()
: GamepadEventInit(FastDictionaryInitializer())
{
// Doesn't matter what int we pass to the parent constructor
}
};
} // namespace binding_detail
namespace GamepadEventBinding {
typedef mozilla::dom::GamepadEvent NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
JSObject*
DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
const JSClass*
GetJSClass();
bool
Wrap(JSContext* aCx, mozilla::dom::GamepadEvent* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
// We declare this as an array so that retrieving a pointer to this
// binding's property hooks only requires compile/link-time resolvable
// address arithmetic. Declaring it as a pointer instead would require
// doing a run-time load to fetch a pointer to this binding's property
// hooks. And then structures which embedded a pointer to this structure
// would require a run-time load for proper initialization, which would
// then induce static constructors. Lots of static constructors.
extern const NativePropertyHooks sNativePropertyHooks[];
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
JS::Handle<JSObject*>
GetProtoObjectHandle(JSContext* aCx);
JSObject*
GetProtoObject(JSContext* aCx);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
JSObject*
GetConstructorObject(JSContext* aCx);
} // namespace GamepadEventBinding
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_GamepadEventBinding_h
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