/usr/include/thunderbird/mozilla/EffectSet.h is in thunderbird-dev 1:52.8.0-1~deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_EffectSet_h
#define mozilla_EffectSet_h
#include "mozilla/AnimValuesStyleRule.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/dom/KeyframeEffectReadOnly.h"
#include "nsHashKeys.h" // For nsPtrHashKey
#include "nsTHashtable.h" // For nsTHashtable
class nsPresContext;
namespace mozilla {
namespace dom {
class Element;
} // namespace dom
enum class CSSPseudoElementType : uint8_t;
// A wrapper around a hashset of AnimationEffect objects to handle
// storing the set as a property of an element.
class EffectSet
{
public:
EffectSet()
: mCascadeNeedsUpdate(false)
, mAnimationGeneration(0)
#ifdef DEBUG
, mActiveIterators(0)
, mCalledPropertyDtor(false)
#endif
{
MOZ_COUNT_CTOR(EffectSet);
}
~EffectSet()
{
MOZ_ASSERT(mCalledPropertyDtor,
"must call destructor through element property dtor");
MOZ_ASSERT(mActiveIterators == 0,
"Effect set should not be destroyed while it is being "
"enumerated");
MOZ_COUNT_DTOR(EffectSet);
}
static void PropertyDtor(void* aObject, nsIAtom* aPropertyName,
void* aPropertyValue, void* aData);
// Methods for supporting cycle-collection
void Traverse(nsCycleCollectionTraversalCallback& aCallback);
static EffectSet* GetEffectSet(dom::Element* aElement,
CSSPseudoElementType aPseudoType);
static EffectSet* GetEffectSet(const nsIFrame* aFrame);
static EffectSet* GetOrCreateEffectSet(dom::Element* aElement,
CSSPseudoElementType aPseudoType);
static void DestroyEffectSet(dom::Element* aElement,
CSSPseudoElementType aPseudoType);
void AddEffect(dom::KeyframeEffectReadOnly& aEffect);
void RemoveEffect(dom::KeyframeEffectReadOnly& aEffect);
private:
typedef nsTHashtable<nsRefPtrHashKey<dom::KeyframeEffectReadOnly>>
OwningEffectSet;
public:
// A simple iterator to support iterating over the effects in this object in
// range-based for loops.
//
// This allows us to avoid exposing mEffects directly and saves the
// caller from having to dereference hashtable iterators using
// the rather complicated: iter.Get()->GetKey().
class Iterator
{
public:
explicit Iterator(EffectSet& aEffectSet)
: mEffectSet(aEffectSet)
, mHashIterator(mozilla::Move(aEffectSet.mEffects.Iter()))
, mIsEndIterator(false)
{
#ifdef DEBUG
mEffectSet.mActiveIterators++;
#endif
}
Iterator(Iterator&& aOther)
: mEffectSet(aOther.mEffectSet)
, mHashIterator(mozilla::Move(aOther.mHashIterator))
, mIsEndIterator(aOther.mIsEndIterator)
{
#ifdef DEBUG
mEffectSet.mActiveIterators++;
#endif
}
static Iterator EndIterator(EffectSet& aEffectSet)
{
Iterator result(aEffectSet);
result.mIsEndIterator = true;
return result;
}
~Iterator()
{
#ifdef DEBUG
MOZ_ASSERT(mEffectSet.mActiveIterators > 0);
mEffectSet.mActiveIterators--;
#endif
}
bool operator!=(const Iterator& aOther) const {
if (Done() || aOther.Done()) {
return Done() != aOther.Done();
}
return mHashIterator.Get() != aOther.mHashIterator.Get();
}
Iterator& operator++() {
MOZ_ASSERT(!Done());
mHashIterator.Next();
return *this;
}
dom::KeyframeEffectReadOnly* operator* ()
{
MOZ_ASSERT(!Done());
return mHashIterator.Get()->GetKey();
}
private:
Iterator() = delete;
Iterator(const Iterator&) = delete;
Iterator& operator=(const Iterator&) = delete;
Iterator& operator=(const Iterator&&) = delete;
bool Done() const {
return mIsEndIterator || mHashIterator.Done();
}
EffectSet& mEffectSet;
OwningEffectSet::Iterator mHashIterator;
bool mIsEndIterator;
};
friend class Iterator;
Iterator begin() { return Iterator(*this); }
Iterator end() { return Iterator::EndIterator(*this); }
#ifdef DEBUG
bool IsBeingEnumerated() const { return mActiveIterators != 0; }
#endif
bool IsEmpty() const { return mEffects.IsEmpty(); }
size_t Count() const { return mEffects.Count(); }
RefPtr<AnimValuesStyleRule>& AnimationRule(EffectCompositor::CascadeLevel
aCascadeLevel)
{
return mAnimationRule[aCascadeLevel];
}
const TimeStamp& AnimationRuleRefreshTime(EffectCompositor::CascadeLevel
aCascadeLevel) const
{
return mAnimationRuleRefreshTime[aCascadeLevel];
}
void UpdateAnimationRuleRefreshTime(EffectCompositor::CascadeLevel
aCascadeLevel,
const TimeStamp& aRefreshTime)
{
mAnimationRuleRefreshTime[aCascadeLevel] = aRefreshTime;
}
bool CascadeNeedsUpdate() const { return mCascadeNeedsUpdate; }
void MarkCascadeNeedsUpdate() { mCascadeNeedsUpdate = true; }
void MarkCascadeUpdated() { mCascadeNeedsUpdate = false; }
void UpdateAnimationGeneration(nsPresContext* aPresContext);
uint64_t GetAnimationGeneration() const { return mAnimationGeneration; }
static nsIAtom** GetEffectSetPropertyAtoms();
nsCSSPropertyIDSet& PropertiesWithImportantRules()
{
return mPropertiesWithImportantRules;
}
nsCSSPropertyIDSet& PropertiesForAnimationsLevel()
{
return mPropertiesForAnimationsLevel;
}
private:
static nsIAtom* GetEffectSetPropertyAtom(CSSPseudoElementType aPseudoType);
OwningEffectSet mEffects;
// These style rules contain the style data for currently animating
// values. They only match when styling with animation. When we
// style without animation, we need to not use them so that we can
// detect any new changes; if necessary we restyle immediately
// afterwards with animation.
EnumeratedArray<EffectCompositor::CascadeLevel,
EffectCompositor::CascadeLevel(
EffectCompositor::kCascadeLevelCount),
RefPtr<AnimValuesStyleRule>> mAnimationRule;
// A parallel array to mAnimationRule that records the refresh driver
// timestamp when the rule was last updated. This is used for certain
// animations which are updated only periodically (e.g. transform animations
// running on the compositor that affect the scrollable overflow region).
EnumeratedArray<EffectCompositor::CascadeLevel,
EffectCompositor::CascadeLevel(
EffectCompositor::kCascadeLevelCount),
TimeStamp> mAnimationRuleRefreshTime;
// Dirty flag to represent when the mPropertiesWithImportantRules and
// mPropertiesForAnimationsLevel on effects in this set might need to be
// updated.
//
// Set to true any time the set of effects is changed or when
// one the effects goes in or out of the "in effect" state.
bool mCascadeNeedsUpdate;
// RestyleManager keeps track of the number of animation restyles.
// 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()).
// mAnimationGeneration is the sequence number of the last flush where a
// transition/animation changed. We keep a similar count on the
// corresponding layer so we can check that the layer is up to date with
// the animation manager.
uint64_t mAnimationGeneration;
// Specifies the compositor-animatable properties that are overridden by
// !important rules.
nsCSSPropertyIDSet mPropertiesWithImportantRules;
// Specifies the properties for which the result will be added to the
// animations level of the cascade and hence should be skipped when we are
// composing the animation style for the transitions level of the cascede.
nsCSSPropertyIDSet mPropertiesForAnimationsLevel;
#ifdef DEBUG
// Track how many iterators are referencing this effect set when we are
// destroyed, we can assert that nothing is still pointing to us.
uint64_t mActiveIterators;
bool mCalledPropertyDtor;
#endif
};
} // namespace mozilla
#endif // mozilla_EffectSet_h
|