This file is indexed.

/usr/include/thunderbird/gfxContext.h is in thunderbird-dev 1:52.8.0-1~deb8u1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GFX_CONTEXT_H
#define GFX_CONTEXT_H

#include "gfxTypes.h"

#include "gfxASurface.h"
#include "gfxPoint.h"
#include "gfxRect.h"
#include "gfxMatrix.h"
#include "gfxPattern.h"
#include "nsTArray.h"

#include "mozilla/gfx/2D.h"

typedef struct _cairo cairo_t;
class GlyphBufferAzure;

namespace mozilla {
namespace gfx {
struct RectCornerRadii;
} // namespace gfx
} // namespace mozilla

class ClipExporter;

/**
 * This is the main class for doing actual drawing. It is initialized using
 * a surface and can be drawn on. It manages various state information like
 * a current transformation matrix (CTM), a current path, current color,
 * etc.
 *
 * All drawing happens by creating a path and then stroking or filling it.
 * The functions like Rectangle and Arc do not do any drawing themselves.
 * When a path is drawn (stroked or filled), it is filled/stroked with a
 * pattern set by SetPattern, SetColor or SetSource.
 *
 * Note that the gfxContext takes coordinates in device pixels,
 * as opposed to app units.
 */
class gfxContext final {
    typedef mozilla::gfx::CapStyle CapStyle;
    typedef mozilla::gfx::CompositionOp CompositionOp;
    typedef mozilla::gfx::JoinStyle JoinStyle;
    typedef mozilla::gfx::FillRule FillRule;
    typedef mozilla::gfx::Path Path;
    typedef mozilla::gfx::Pattern Pattern;
    typedef mozilla::gfx::Rect Rect;
    typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
    typedef mozilla::gfx::Size Size;

    NS_INLINE_DECL_REFCOUNTING(gfxContext)

public:
    /**
     * Initialize this context from a DrawTarget.
     * Strips any transform from aTarget.
     * aTarget will be flushed in the gfxContext's destructor.
     * If aTarget is null or invalid, nullptr is returned.  The caller
     * is responsible for handling this scenario as appropriate.
     */
    static already_AddRefed<gfxContext>
        CreateOrNull(mozilla::gfx::DrawTarget* aTarget,
                     const mozilla::gfx::Point& aDeviceOffset = mozilla::gfx::Point());

    /**
     * Create a new gfxContext wrapping aTarget and preserving aTarget's
     * transform. Note that the transform is moved from aTarget to the resulting
     * gfxContext, aTarget will no longer have its transform.
     * If aTarget is null or invalid, nullptr is returned.  The caller
     * is responsible for handling this scenario as appropriate.
     */
    static already_AddRefed<gfxContext>
        CreatePreservingTransformOrNull(mozilla::gfx::DrawTarget* aTarget);

    mozilla::gfx::DrawTarget *GetDrawTarget() { return mDT; }

    /**
     ** State
     **/
    // XXX document exactly what bits are saved
    void Save();
    void Restore();

    /**
     ** Paths & Drawing
     **/

    /**
     * Fill the current path according to the current settings.
     *
     * Does not consume the current path.
     */
    void Fill();
    void Fill(const Pattern& aPattern);

    /**
     * Forgets the current path.
     */
    void NewPath();

    /**
     * Closes the path, i.e. connects the last drawn point to the first one.
     *
     * Filling a path will implicitly close it.
     */
    void ClosePath();

    /**
     * Returns the current path.
     */
    already_AddRefed<Path> GetPath();

    /**
     * Sets the given path as the current path.
     */
    void SetPath(Path* path);

    /**
     * Moves the pen to a new point without drawing a line.
     */
    void MoveTo(const gfxPoint& pt);

    /**
     * Returns the current point in the current path.
     */
    gfxPoint CurrentPoint();

    /**
     * Draws a line from the current point to pt.
     *
     * @see MoveTo
     */
    void LineTo(const gfxPoint& pt);

    // path helpers
    /**
     * Draws a line from start to end.
     */
    void Line(const gfxPoint& start, const gfxPoint& end); // XXX snapToPixels option?

    /**
     * Draws the rectangle given by rect.
     * @param snapToPixels ?
     */
    void Rectangle(const gfxRect& rect, bool snapToPixels = false);
    void SnappedRectangle(const gfxRect& rect) { return Rectangle(rect, true); }

    /**
     ** Transformation Matrix manipulation
     **/

    /**
     * Post-multiplies 'other' onto the current CTM, i.e. this
     * matrix's transformation will take place before the previously set
     * transformations.
     */
    void Multiply(const gfxMatrix& other);

    /**
     * Replaces the current transformation matrix with matrix.
     */
    void SetMatrix(const gfxMatrix& matrix);

    /**
     * Returns the current transformation matrix.
     */
    gfxMatrix CurrentMatrix() const;

    /**
     * Converts a point from device to user coordinates using the inverse
     * transformation matrix.
     */
    gfxPoint DeviceToUser(const gfxPoint& point) const;

    /**
     * Converts a size from device to user coordinates. This does not apply
     * translation components of the matrix.
     */
    Size DeviceToUser(const Size& size) const;

    /**
     * Converts a rectangle from device to user coordinates; this has the
     * same effect as using DeviceToUser on both the rectangle's point and
     * size.
     */
    gfxRect DeviceToUser(const gfxRect& rect) const;

    /**
     * Converts a point from user to device coordinates using the transformation
     * matrix.
     */
    gfxPoint UserToDevice(const gfxPoint& point) const;

    /**
     * Converts a size from user to device coordinates. This does not apply
     * translation components of the matrix.
     */
    Size UserToDevice(const Size& size) const;

    /**
     * Converts a rectangle from user to device coordinates.  The
     * resulting rectangle is the minimum device-space rectangle that
     * encloses the user-space rectangle given.
     */
    gfxRect UserToDevice(const gfxRect& rect) const;

    /**
     * Takes the given rect and tries to align it to device pixels.  If
     * this succeeds, the method will return true, and the rect will
     * be in device coordinates (already transformed by the CTM).  If it
     * fails, the method will return false, and the rect will not be
     * changed.
     *
     * If ignoreScale is true, then snapping will take place even if
     * the CTM has a scale applied.  Snapping never takes place if
     * there is a rotation in the CTM.
     */
    bool UserToDevicePixelSnapped(gfxRect& rect, bool ignoreScale = false) const;

    /**
     * Takes the given point and tries to align it to device pixels.  If
     * this succeeds, the method will return true, and the point will
     * be in device coordinates (already transformed by the CTM).  If it
     * fails, the method will return false, and the point will not be
     * changed.
     *
     * If ignoreScale is true, then snapping will take place even if
     * the CTM has a scale applied.  Snapping never takes place if
     * there is a rotation in the CTM.
     */
    bool UserToDevicePixelSnapped(gfxPoint& pt, bool ignoreScale = false) const;

    /**
     ** Painting sources
     **/

    /**
     * Set a solid color to use for drawing.  This color is in the device color space
     * and is not transformed.
     */
    void SetDeviceColor(const mozilla::gfx::Color& aColor);

    /**
     * Gets the current color.  It's returned in the device color space.
     * returns false if there is something other than a color
     *         set as the current source (pattern, surface, etc)
     */
    bool GetDeviceColor(mozilla::gfx::Color& aColorOut);

    /**
     * Set a solid color in the sRGB color space to use for drawing.
     * If CMS is not enabled, the color is treated as a device-space color
     * and this call is identical to SetDeviceColor().
     */
    void SetColor(const mozilla::gfx::Color& aColor);

    /**
     * Uses a surface for drawing. This is a shorthand for creating a
     * pattern and setting it.
     *
     * @param offset from the source surface, to use only part of it.
     *        May need to make it negative.
     */
    void SetSource(gfxASurface *surface, const gfxPoint& offset = gfxPoint(0.0, 0.0));

    /**
     * Uses a pattern for drawing.
     */
    void SetPattern(gfxPattern *pattern);

    /**
     * Set the color that text drawn on top of transparent pixels should be
     * anti-aliased into.
     */
    void SetFontSmoothingBackgroundColor(const mozilla::gfx::Color& aColor);
    mozilla::gfx::Color GetFontSmoothingBackgroundColor();

    /**
     * Get the source pattern (solid color, normal pattern, surface, etc)
     */
    already_AddRefed<gfxPattern> GetPattern();

    /**
     ** Painting
     **/
    /**
     * Paints the current source surface/pattern everywhere in the current
     * clip region.
     */
    void Paint(gfxFloat alpha = 1.0);

    /**
     ** Painting with a Mask
     **/
    /**
     * Like Paint, except that it only draws the source where pattern is
     * non-transparent.
     */
    void Mask(mozilla::gfx::SourceSurface *aSurface, mozilla::gfx::Float aAlpha, const mozilla::gfx::Matrix& aTransform);
    void Mask(mozilla::gfx::SourceSurface *aSurface, const mozilla::gfx::Matrix& aTransform) { Mask(aSurface, 1.0f, aTransform); }
    void Mask(mozilla::gfx::SourceSurface *surface, float alpha = 1.0f, const mozilla::gfx::Point& offset = mozilla::gfx::Point());

    /**
     ** Line Properties
     **/

    void SetDash(gfxFloat *dashes, int ndash, gfxFloat offset);
    // Return true if dashing is set, false if it's not enabled or the
    // context is in an error state.  |offset| can be nullptr to mean
    // "don't care".
    bool CurrentDash(FallibleTArray<gfxFloat>& dashes, gfxFloat* offset) const;
    // Returns 0.0 if dashing isn't enabled.
    gfxFloat CurrentDashOffset() const;

    /**
     * Sets the line width that's used for line drawing.
     */
    void SetLineWidth(gfxFloat width);

    /**
     * Returns the currently set line width.
     *
     * @see SetLineWidth
     */
    gfxFloat CurrentLineWidth() const;

    /**
     * Sets the line caps, i.e. how line endings are drawn.
     */
    void SetLineCap(CapStyle cap);
    CapStyle CurrentLineCap() const;

    /**
     * Sets the line join, i.e. how the connection between two lines is
     * drawn.
     */
    void SetLineJoin(JoinStyle join);
    JoinStyle CurrentLineJoin() const;

    void SetMiterLimit(gfxFloat limit);
    gfxFloat CurrentMiterLimit() const;

    /**
     * Sets the operator used for all further drawing. The operator affects
     * how drawing something will modify the destination. For example, the
     * OVER operator will do alpha blending of source and destination, while
     * SOURCE will replace the destination with the source.
     */
    void SetOp(CompositionOp op);
    CompositionOp CurrentOp() const;

    void SetAntialiasMode(mozilla::gfx::AntialiasMode mode);
    mozilla::gfx::AntialiasMode CurrentAntialiasMode() const;

    /**
     ** Clipping
     **/

    /**
     * Clips all further drawing to the current path.
     * This does not consume the current path.
     */
    void Clip();

    /**
     * Helper functions that will create a rect path and call Clip().
     * Any current path will be destroyed by these functions!
     */
    void Clip(const Rect& rect);
    void Clip(const gfxRect& rect); // will clip to a rect
    void Clip(Path* aPath);

    void PopClip();

    /**
     * This will return the current bounds of the clip region in user
     * space.
     */
    gfxRect GetClipExtents();

    /**
     * Whether the current clip is not a simple rectangle.
     */
    bool HasComplexClip() const;

    /**
     * Returns true if the given rectangle is fully contained in the current clip.
     * This is conservative; it may return false even when the given rectangle is
     * fully contained by the current clip.
     */
    bool ClipContainsRect(const gfxRect& aRect);

     /**
      * Exports the current clip using the provided exporter.
      */
    bool ExportClip(ClipExporter& aExporter);

    /**
     * Groups
     */
    void PushGroupForBlendBack(gfxContentType content, mozilla::gfx::Float aOpacity = 1.0f,
                               mozilla::gfx::SourceSurface* aMask = nullptr,
                               const mozilla::gfx::Matrix& aMaskTransform = mozilla::gfx::Matrix());

    /**
     * Like PushGroupForBlendBack, but if the current surface is gfxContentType::COLOR and
     * content is gfxContentType::COLOR_ALPHA, makes the pushed surface gfxContentType::COLOR
     * instead and copies the contents of the current surface to the pushed
     * surface. This is good for pushing opacity groups, since blending the
     * group back to the current surface with some alpha applied will give
     * the correct results and using an opaque pushed surface gives better
     * quality and performance.
     */
    void PushGroupAndCopyBackground(gfxContentType content = gfxContentType::COLOR,
                                    mozilla::gfx::Float aOpacity = 1.0f,
                                    mozilla::gfx::SourceSurface* aMask = nullptr,
                                    const mozilla::gfx::Matrix& aMaskTransform = mozilla::gfx::Matrix());
    void PopGroupAndBlend();

    mozilla::gfx::Point GetDeviceOffset() const;

#ifdef MOZ_DUMP_PAINTING
    /**
     * Debug functions to encode the current surface as a PNG and export it.
     */

    /**
     * Writes a binary PNG file.
     */
    void WriteAsPNG(const char* aFile);

    /**
     * Write as a PNG encoded Data URL to stdout.
     */
    void DumpAsDataURI();

    /**
     * Copy a PNG encoded Data URL to the clipboard.
     */
    void CopyAsDataURI();
#endif

    static mozilla::gfx::UserDataKey sDontUseAsSourceKey;

private:

    /**
     * Initialize this context from a DrawTarget.
     * Strips any transform from aTarget.
     * aTarget will be flushed in the gfxContext's destructor.  Use the static
     * ContextForDrawTargetNoTransform() when you want this behavior, as that
     * version deals with null DrawTarget better.
     */
    explicit gfxContext(mozilla::gfx::DrawTarget *aTarget,
                        const mozilla::gfx::Point& aDeviceOffset = mozilla::gfx::Point());
    ~gfxContext();

  friend class PatternFromState;
  friend class GlyphBufferAzure;

  typedef mozilla::gfx::Matrix Matrix;
  typedef mozilla::gfx::DrawTarget DrawTarget;
  typedef mozilla::gfx::Color Color;
  typedef mozilla::gfx::StrokeOptions StrokeOptions;
  typedef mozilla::gfx::Float Float;
  typedef mozilla::gfx::PathBuilder PathBuilder;
  typedef mozilla::gfx::SourceSurface SourceSurface;

  struct AzureState {
    AzureState()
      : op(mozilla::gfx::CompositionOp::OP_OVER)
      , color(0, 0, 0, 1.0f)
      , aaMode(mozilla::gfx::AntialiasMode::SUBPIXEL)
      , patternTransformChanged(false)
      , mBlendOpacity(0.0f)
    {}

    mozilla::gfx::CompositionOp op;
    Color color;
    RefPtr<gfxPattern> pattern;
    RefPtr<gfxASurface> sourceSurfCairo;
    RefPtr<SourceSurface> sourceSurface;
    mozilla::gfx::Point sourceSurfaceDeviceOffset;
    Matrix surfTransform;
    Matrix transform;
    struct PushedClip {
      RefPtr<Path> path;
      Rect rect;
      Matrix transform;
    };
    nsTArray<PushedClip> pushedClips;
    nsTArray<Float> dashPattern;
    StrokeOptions strokeOptions;
    RefPtr<DrawTarget> drawTarget;
    mozilla::gfx::AntialiasMode aaMode;
    bool patternTransformChanged;
    Matrix patternTransform;
    Color fontSmoothingBackgroundColor;
    // This is used solely for using minimal intermediate surface size.
    mozilla::gfx::Point deviceOffset;
    // Support groups
    mozilla::gfx::Float mBlendOpacity;
    RefPtr<SourceSurface> mBlendMask;
    Matrix mBlendMaskTransform;
#ifdef DEBUG
    bool mWasPushedForBlendBack;
#endif
  };

  // This ensures mPath contains a valid path (in user space!)
  void EnsurePath();
  // This ensures mPathBuilder contains a valid PathBuilder (in user space!)
  void EnsurePathBuilder();
  void FillAzure(const Pattern& aPattern, mozilla::gfx::Float aOpacity);
  void PushClipsToDT(mozilla::gfx::DrawTarget *aDT);
  CompositionOp GetOp();
  void ChangeTransform(const mozilla::gfx::Matrix &aNewMatrix, bool aUpdatePatternTransform = true);
  Rect GetAzureDeviceSpaceClipBounds();
  Matrix GetDeviceTransform() const;
  Matrix GetDTTransform() const;
  void PushNewDT(gfxContentType content);

  bool mPathIsRect;
  bool mTransformChanged;
  Matrix mPathTransform;
  Rect mRect;
  RefPtr<PathBuilder> mPathBuilder;
  RefPtr<Path> mPath;
  Matrix mTransform;
  nsTArray<AzureState> mStateStack;

  AzureState &CurrentState() { return mStateStack[mStateStack.Length() - 1]; }
  const AzureState &CurrentState() const { return mStateStack[mStateStack.Length() - 1]; }

  RefPtr<DrawTarget> mDT;
};

/**
 * Sentry helper class for functions with multiple return points that need to
 * call Save() on a gfxContext and have Restore() called automatically on the
 * gfxContext before they return.
 */
class gfxContextAutoSaveRestore
{
public:
  gfxContextAutoSaveRestore() : mContext(nullptr) {}

  explicit gfxContextAutoSaveRestore(gfxContext *aContext) : mContext(aContext) {
    mContext->Save();
  }

  ~gfxContextAutoSaveRestore() {
    Restore();
  }

  void SetContext(gfxContext *aContext) {
    NS_ASSERTION(!mContext, "Not going to call Restore() on some context!!!");
    mContext = aContext;
    mContext->Save();
  }

  void EnsureSaved(gfxContext *aContext) {
    MOZ_ASSERT(!mContext || mContext == aContext, "wrong context");
    if (!mContext) {
        mContext = aContext;
        mContext->Save();
    }
  }

  void Restore() {
    if (mContext) {
      mContext->Restore();
      mContext = nullptr;
    }
  }

private:
  gfxContext *mContext;
};

/**
 * Sentry helper class for functions with multiple return points that need to
 * back up the current matrix of a context and have it automatically restored
 * before they return.
 */
class gfxContextMatrixAutoSaveRestore
{
public:
    gfxContextMatrixAutoSaveRestore() :
      mContext(nullptr)
    {
    }

    explicit gfxContextMatrixAutoSaveRestore(gfxContext *aContext) :
      mContext(aContext), mMatrix(aContext->CurrentMatrix())
    {
    }

    ~gfxContextMatrixAutoSaveRestore()
    {
      if (mContext) {
        mContext->SetMatrix(mMatrix);
      }
    }

    void SetContext(gfxContext *aContext)
    {
      NS_ASSERTION(!mContext,
                   "Not going to restore the matrix on some context!");
      mContext = aContext;
      mMatrix = aContext->CurrentMatrix();
    }

    void Restore()
    {
      if (mContext) {
        mContext->SetMatrix(mMatrix);
        mContext = nullptr;
      }
    }

    const gfxMatrix& Matrix()
    {
      MOZ_ASSERT(mContext, "mMatrix doesn't contain a useful matrix");
      return mMatrix;
    }

    bool HasMatrix() const { return !!mContext; }

private:
    gfxContext *mContext;
    gfxMatrix   mMatrix;
};


class DrawTargetAutoDisableSubpixelAntialiasing {
public:
    typedef mozilla::gfx::DrawTarget DrawTarget;

    DrawTargetAutoDisableSubpixelAntialiasing(DrawTarget *aDT, bool aDisable)
    {
        if (aDisable) {
            mDT = aDT;
            mSubpixelAntialiasingEnabled = mDT->GetPermitSubpixelAA();
            mDT->SetPermitSubpixelAA(false);
        }
    }
    ~DrawTargetAutoDisableSubpixelAntialiasing()
    {
        if (mDT) {
            mDT->SetPermitSubpixelAA(mSubpixelAntialiasingEnabled);
        }
    }

private:
    RefPtr<DrawTarget> mDT;
    bool mSubpixelAntialiasingEnabled;
};

/* This class lives on the stack and allows gfxContext users to easily, and
 * performantly get a gfx::Pattern to use for drawing in their current context.
 */
class PatternFromState
{
public:
  explicit PatternFromState(gfxContext *aContext) : mContext(aContext), mPattern(nullptr) {}
  ~PatternFromState() { if (mPattern) { mPattern->~Pattern(); } }

  operator mozilla::gfx::Pattern&();

private:
  union {
    mozilla::AlignedStorage2<mozilla::gfx::ColorPattern> mColorPattern;
    mozilla::AlignedStorage2<mozilla::gfx::SurfacePattern> mSurfacePattern;
  };

  gfxContext *mContext;
  mozilla::gfx::Pattern *mPattern;
};

/* This interface should be implemented to handle exporting the clip from a context.
 */
class ClipExporter : public mozilla::gfx::PathSink {
public:
  virtual void BeginClip(const mozilla::gfx::Matrix& aMatrix) = 0;
  virtual void EndClip() = 0;
};

#endif /* GFX_CONTEXT_H */