This file is indexed.

/usr/include/thunderbird/MediaDecoder.h is in thunderbird-dev 1:52.8.0-1~deb8u1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#if !defined(MediaDecoder_h_)
#define MediaDecoder_h_

#include "mozilla/Atomics.h"
#include "mozilla/CDMProxy.h"
#include "mozilla/MozPromise.h"
#include "mozilla/ReentrantMonitor.h"
#include "mozilla/StateMirroring.h"
#include "mozilla/StateWatching.h"

#include "mozilla/dom/AudioChannelBinding.h"

#include "necko-config.h"
#include "nsAutoPtr.h"
#include "nsCOMPtr.h"
#include "nsIObserver.h"
#include "nsISupports.h"
#include "nsITimer.h"

#include "AbstractMediaDecoder.h"
#include "DecoderDoctorDiagnostics.h"
#include "MediaDecoderOwner.h"
#include "MediaEventSource.h"
#include "MediaMetadataManager.h"
#include "MediaResource.h"
#include "MediaResourceCallback.h"
#include "MediaStatistics.h"
#include "MediaStreamGraph.h"
#include "TimeUnits.h"
#include "SeekTarget.h"

class nsIStreamListener;
class nsIPrincipal;

namespace mozilla {

namespace dom {
class Promise;
}

class VideoFrameContainer;
class MediaDecoderStateMachine;

enum class MediaEventType : int8_t;

// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
// GetTickCount() and conflicts with MediaDecoder::GetCurrentTime implementation.
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif

class MediaDecoder : public AbstractMediaDecoder
{
public:
  struct SeekResolveValue {
    bool mAtEnd;
  };

  // Used to register with MediaResource to receive notifications which will
  // be forwarded to MediaDecoder.
  class ResourceCallback : public MediaResourceCallback {
    // Throttle calls to MediaDecoder::NotifyDataArrived()
    // to be at most once per 500ms.
    static const uint32_t sDelay = 500;

  public:
    // Start to receive notifications from ResourceCallback.
    void Connect(MediaDecoder* aDecoder);
    // Called upon shutdown to stop receiving notifications.
    void Disconnect();

  private:
    /* MediaResourceCallback functions */
    MediaDecoderOwner* GetMediaOwner() const override;
    void SetInfinite(bool aInfinite) override;
    void NotifyNetworkError() override;
    void NotifyDecodeError() override;
    void NotifyDataArrived() override;
    void NotifyBytesDownloaded() override;
    void NotifyDataEnded(nsresult aStatus) override;
    void NotifyPrincipalChanged() override;
    void NotifySuspendedStatusChanged() override;
    void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset) override;

    static void TimerCallback(nsITimer* aTimer, void* aClosure);

    // The decoder to send notifications. Main-thread only.
    MediaDecoder* mDecoder = nullptr;
    nsCOMPtr<nsITimer> mTimer;
    bool mTimerArmed = false;
  };

  typedef MozPromise<SeekResolveValue, bool /* aIgnored */, /* IsExclusive = */ true> SeekPromise;

  NS_DECL_THREADSAFE_ISUPPORTS

  // Enumeration for the valid play states (see mPlayState)
  enum PlayState {
    PLAY_STATE_START,
    PLAY_STATE_LOADING,
    PLAY_STATE_PAUSED,
    PLAY_STATE_PLAYING,
    PLAY_STATE_ENDED,
    PLAY_STATE_SHUTDOWN
  };

  // Must be called exactly once, on the main thread, during startup.
  static void InitStatics();

  explicit MediaDecoder(MediaDecoderOwner* aOwner);

  // Return a callback object used to register with MediaResource to receive
  // notifications.
  MediaResourceCallback* GetResourceCallback() const;

  // Create a new decoder of the same type as this one.
  // Subclasses must implement this.
  virtual MediaDecoder* Clone(MediaDecoderOwner* aOwner) = 0;
  // Create a new state machine to run this decoder.
  // Subclasses must implement this.
  virtual MediaDecoderStateMachine* CreateStateMachine() = 0;

  // Cleanup internal data structures. Must be called on the main
  // thread by the owning object before that object disposes of this object.
  virtual void Shutdown();

  // Notified by the shutdown manager that XPCOM shutdown has begun.
  // The decoder should notify its owner to drop the reference to the decoder
  // to prevent further calls into the decoder.
  void NotifyXPCOMShutdown();

  // Start downloading the media. Decode the downloaded data up to the
  // point of the first frame of data.
  // This is called at most once per decoder, after Init().
  virtual nsresult Load(nsIStreamListener** aListener);

  // Called in |Load| to open mResource.
  nsresult OpenResource(nsIStreamListener** aStreamListener);

  // Called if the media file encounters a network error.
  void NetworkError();

  // Get the current MediaResource being used. Its URI will be returned
  // by currentSrc. Returns what was passed to Load(), if Load() has been called.
  // Note: The MediaResource is refcounted, but it outlives the MediaDecoder,
  // so it's OK to use the reference returned by this function without
  // refcounting, *unless* you need to store and use the reference after the
  // MediaDecoder has been destroyed. You might need to do this if you're
  // wrapping the MediaResource in some kind of byte stream interface to be
  // passed to a platform decoder.
  MediaResource* GetResource() const final override
  {
    return mResource;
  }
  void SetResource(MediaResource* aResource)
  {
    MOZ_ASSERT(NS_IsMainThread());
    mResource = aResource;
  }

  // Return the principal of the current URI being played or downloaded.
  virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal();

  // Return the time position in the video stream being
  // played measured in seconds.
  virtual double GetCurrentTime();

  // Seek to the time position in (seconds) from the start of the video.
  // If aDoFastSeek is true, we'll seek to the sync point/keyframe preceeding
  // the seek target.
  virtual nsresult Seek(double aTime, SeekTarget::Type aSeekType,
                        dom::Promise* aPromise = nullptr);

  // Initialize state machine and schedule it.
  nsresult InitializeStateMachine();

  // Start playback of a video. 'Load' must have previously been
  // called.
  virtual nsresult Play();

  // Notify activity of the decoder owner is changed.
  virtual void NotifyOwnerActivityChanged(bool aIsVisible);

  // Pause video playback.
  virtual void Pause();
  // Adjust the speed of the playback, optionally with pitch correction,
  virtual void SetVolume(double aVolume);

  virtual void SetPlaybackRate(double aPlaybackRate);
  void SetPreservesPitch(bool aPreservesPitch);

  // Directs the decoder to not preroll extra samples until the media is
  // played. This reduces the memory overhead of media elements that may
  // not be played. Note that seeking also doesn't cause us start prerolling.
  void SetMinimizePrerollUntilPlaybackStarts();

  // All MediaStream-related data is protected by mReentrantMonitor.
  // We have at most one DecodedStreamData per MediaDecoder. Its stream
  // is used as the input for each ProcessedMediaStream created by calls to
  // captureStream(UntilEnded). Seeking creates a new source stream, as does
  // replaying after the input as ended. In the latter case, the new source is
  // not connected to streams created by captureStreamUntilEnded.

  // Add an output stream. All decoder output will be sent to the stream.
  // The stream is initially blocked. The decoder is responsible for unblocking
  // it while it is playing back.
  virtual void AddOutputStream(ProcessedMediaStream* aStream, bool aFinishWhenEnded);
  // Remove an output stream added with AddOutputStream.
  virtual void RemoveOutputStream(MediaStream* aStream);

  // Return the duration of the video in seconds.
  virtual double GetDuration();

  // Return true if the stream is infinite (see SetInfinite).
  bool IsInfinite() const;

  // Called by MediaResource when some data has been received.
  // Call on the main thread only.
  virtual void NotifyBytesDownloaded();

  // Called as data arrives on the stream and is read into the cache.  Called
  // on the main thread only.
  void NotifyDataArrived();

  // Return true if we are currently seeking in the media resource.
  // Call on the main thread only.
  bool IsSeeking() const;

  // Return true if the decoder has reached the end of playback.
  bool IsEnded() const;

  // Return true if the MediaDecoderOwner's error attribute is not null.
  // Must be called before Shutdown().
  bool OwnerHasError() const;

  already_AddRefed<GMPCrashHelper> GetCrashHelper() override;

protected:
  // Updates the media duration. This is called while the media is being
  // played, calls before the media has reached loaded metadata are ignored.
  // The duration is assumed to be an estimate, and so a degree of
  // instability is expected; if the incoming duration is not significantly
  // different from the existing duration, the change request is ignored.
  // If the incoming duration is significantly different, the duration is
  // changed, this causes a durationchanged event to fire to the media
  // element.
  void UpdateEstimatedMediaDuration(int64_t aDuration) override;

public:
  // Returns true if this media supports random seeking. False for example with
  // chained ogg files.
  bool IsMediaSeekable();
  // Returns true if seeking is supported on a transport level (e.g. the server
  // supports range requests, we are playing a file, etc.).
  bool IsTransportSeekable();

  // Return the time ranges that can be seeked into.
  virtual media::TimeIntervals GetSeekable();

  // Set the end time of the media resource. When playback reaches
  // this point the media pauses. aTime is in seconds.
  virtual void SetFragmentEndTime(double aTime);

  // Invalidate the frame.
  void Invalidate();
  void InvalidateWithFlags(uint32_t aFlags);

  // Suspend any media downloads that are in progress. Called by the
  // media element when it is sent to the bfcache, or when we need
  // to throttle the download. Call on the main thread only. This can
  // be called multiple times, there's an internal "suspend count".
  virtual void Suspend();

  // Resume any media downloads that have been suspended. Called by the
  // media element when it is restored from the bfcache, or when we need
  // to stop throttling the download. Call on the main thread only.
  // The download will only actually resume once as many Resume calls
  // have been made as Suspend calls.
  virtual void Resume();

  // Moves any existing channel loads into or out of background. Background
  // loads don't block the load event. This is called when we stop or restart
  // delaying the load event. This also determines whether any new loads
  // initiated (for example to seek) will be in the background.  This calls
  // SetLoadInBackground() on mResource.
  void SetLoadInBackground(bool aLoadInBackground);

  MediaDecoderStateMachine* GetStateMachine() const;
  void SetStateMachine(MediaDecoderStateMachine* aStateMachine);

  // Constructs the time ranges representing what segments of the media
  // are buffered and playable.
  virtual media::TimeIntervals GetBuffered();

  // Returns the size, in bytes, of the heap memory used by the currently
  // queued decoded video and audio data.
  size_t SizeOfVideoQueue();
  size_t SizeOfAudioQueue();

  // Helper struct for accumulating resource sizes that need to be measured
  // asynchronously. Once all references are dropped the callback will be
  // invoked.
  struct ResourceSizes
  {
    typedef MozPromise<size_t, size_t, true> SizeOfPromise;
    NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ResourceSizes)
    explicit ResourceSizes(MallocSizeOf aMallocSizeOf)
      : mMallocSizeOf(aMallocSizeOf)
      , mByteSize(0)
      , mCallback()
    {
    }

    mozilla::MallocSizeOf mMallocSizeOf;
    mozilla::Atomic<size_t> mByteSize;

    RefPtr<SizeOfPromise> Promise()
    {
      return mCallback.Ensure(__func__);
    }

private:
    ~ResourceSizes()
    {
      mCallback.ResolveIfExists(mByteSize, __func__);
    }

    MozPromiseHolder<SizeOfPromise> mCallback;
  };

  virtual void AddSizeOfResources(ResourceSizes* aSizes);

  VideoFrameContainer* GetVideoFrameContainer() final override
  {
    return mVideoFrameContainer;
  }
  layers::ImageContainer* GetImageContainer() override;

  // Fire timeupdate events if needed according to the time constraints
  // outlined in the specification.
  void FireTimeUpdate();

  // Something has changed that could affect the computed playback rate,
  // so recompute it. The monitor must be held.
  virtual void UpdatePlaybackRate();

  // The actual playback rate computation. The monitor must be held.
  void ComputePlaybackRate();

  // Returns true if we can play the entire media through without stopping
  // to buffer, given the current download and playback rates.
  virtual bool CanPlayThrough();

  void SetAudioChannel(dom::AudioChannel aChannel) { mAudioChannel = aChannel; }
  dom::AudioChannel GetAudioChannel() { return mAudioChannel; }

  // Called from HTMLMediaElement when owner document activity changes
  virtual void SetElementVisibility(bool aIsVisible);

  // Force override the visible state to hidden.
  // Called from HTMLMediaElement when testing of video decode suspend from mochitests.
  void SetForcedHidden(bool aForcedHidden);

  /******
   * The following methods must only be called on the main
   * thread.
   ******/

  // Change to a new play state. This updates the mState variable and
  // notifies any thread blocking on this object's monitor of the
  // change. Call on the main thread only.
  virtual void ChangeState(PlayState aState);

  // Called from MetadataLoaded(). Creates audio tracks and adds them to its
  // owner's audio track list, and implies to video tracks respectively.
  // Call on the main thread only.
  void ConstructMediaTracks();

  // Removes all audio tracks and video tracks that are previously added into
  // the track list. Call on the main thread only.
  void RemoveMediaTracks();

  // Called when the video has completed playing.
  // Call on the main thread only.
  void PlaybackEnded();

  void OnSeekRejected();
  void OnSeekResolved(SeekResolveValue aVal);

  void SeekingChanged()
  {
    // Stop updating the bytes downloaded for progress notifications when
    // seeking to prevent wild changes to the progress notification.
    MOZ_ASSERT(NS_IsMainThread());
    mIgnoreProgressData = mLogicallySeeking;
  }

  // Seeking has started. Inform the element on the main thread.
  void SeekingStarted();

  void UpdateLogicalPositionInternal();
  void UpdateLogicalPosition()
  {
    MOZ_ASSERT(NS_IsMainThread());
    MOZ_ASSERT(!IsShutdown());
    // Per spec, offical position remains stable during pause and seek.
    if (mPlayState == PLAY_STATE_PAUSED || IsSeeking()) {
      return;
    }
    UpdateLogicalPositionInternal();
  }

  // Find the end of the cached data starting at the current decoder
  // position.
  int64_t GetDownloadPosition();

  // Notifies the element that decoding has failed.
  void DecodeError(const MediaResult& aError);

  // Indicate whether the media is same-origin with the element.
  void UpdateSameOriginStatus(bool aSameOrigin);

  MediaDecoderOwner* GetOwner() const override;

  typedef MozPromise<RefPtr<CDMProxy>, bool /* aIgnored */, /* IsExclusive = */ true> CDMProxyPromise;

  // Resolved when a CDMProxy is available and the capabilities are known or
  // rejected when this decoder is about to shut down.
  RefPtr<CDMProxyPromise> RequestCDMProxy() const;

  void SetCDMProxy(CDMProxy* aProxy);

  void EnsureTelemetryReported();

  static bool IsOggEnabled();
  static bool IsOpusEnabled();
  static bool IsWaveEnabled();
  static bool IsWebMEnabled();

#ifdef MOZ_ANDROID_OMX
  static bool IsAndroidMediaPluginEnabled();
#endif

#ifdef MOZ_WMF
  static bool IsWMFEnabled();
#endif

  // Return statistics. This is used for progress events and other things.
  // This can be called from any thread. It's only a snapshot of the
  // current state, since other threads might be changing the state
  // at any time.
  MediaStatistics GetStatistics();

  // Return the frame decode/paint related statistics.
  FrameStatistics& GetFrameStatistics() { return *mFrameStats; }

  // Increments the parsed and decoded frame counters by the passed in counts.
  // Can be called on any thread.
  virtual void NotifyDecodedFrames(const FrameStatisticsData& aStats) override
  {
    GetFrameStatistics().NotifyDecodedFrames(aStats);
  }

  void UpdateReadyState()
  {
    MOZ_ASSERT(NS_IsMainThread());
    MOZ_ASSERT(!IsShutdown());
    mOwner->UpdateReadyState();
  }

  virtual MediaDecoderOwner::NextFrameStatus NextFrameStatus() { return mNextFrameStatus; }
  virtual MediaDecoderOwner::NextFrameStatus NextFrameBufferedStatus();

  // Returns a string describing the state of the media player internal
  // data. Used for debugging purposes.
  virtual void GetMozDebugReaderData(nsAString& aString) {}

  virtual void DumpDebugInfo();

protected:
  virtual ~MediaDecoder();

  // Called when the first audio and/or video from the media file has been loaded
  // by the state machine. Call on the main thread only.
  virtual void FirstFrameLoaded(nsAutoPtr<MediaInfo> aInfo,
                                MediaDecoderEventVisibility aEventVisibility);

  void SetStateMachineParameters();

  bool IsShutdown() const;

  // Called by the state machine to notify the decoder that the duration
  // has changed.
  void DurationChanged();

  // State-watching manager.
  WatchManager<MediaDecoder> mWatchManager;

  // Used by the ogg decoder to watch mStateMachineIsShutdown.
  virtual void ShutdownBitChanged() {}

  double ExplicitDuration() { return mExplicitDuration.Ref().ref(); }

  void SetExplicitDuration(double aValue)
  {
    MOZ_ASSERT(!IsShutdown());
    mExplicitDuration.Set(Some(aValue));

    // We Invoke DurationChanged explicitly, rather than using a watcher, so
    // that it takes effect immediately, rather than at the end of the current task.
    DurationChanged();
  }

  /******
   * The following members should be accessed with the decoder lock held.
   ******/

  // The logical playback position of the media resource in units of
  // seconds. This corresponds to the "official position" in HTML5. Note that
  // we need to store this as a double, rather than an int64_t (like
  // mCurrentPosition), so that |v.currentTime = foo; v.currentTime == foo|
  // returns true without being affected by rounding errors.
  double mLogicalPosition;

  // The current playback position of the underlying playback infrastructure.
  // This corresponds to the "current position" in HTML5.
  // We allow omx subclasses to substitute an alternative current position for
  // usage with the audio offload player.
  virtual int64_t CurrentPosition() { return mCurrentPosition; }

  // Official duration of the media resource as observed by script.
  double mDuration;

  /******
   * The following member variables can be accessed from any thread.
   ******/

  // Media data resource.
  RefPtr<MediaResource> mResource;

  // Amount of buffered data ahead of current time required to consider that
  // the next frame is available.
  // An arbitrary value of 250ms is used.
  static const int DEFAULT_NEXT_FRAME_AVAILABLE_BUFFERED = 250000;

private:
  // Called when the metadata from the media file has been loaded by the
  // state machine. Call on the main thread only.
  void MetadataLoaded(nsAutoPtr<MediaInfo> aInfo,
                      nsAutoPtr<MetadataTags> aTags,
                      MediaDecoderEventVisibility aEventVisibility);

  MediaEventSource<void>*
  DataArrivedEvent() override { return &mDataArrivedEvent; }

  MediaEventSource<RefPtr<layers::KnowsCompositor>>*
  CompositorUpdatedEvent() override { return &mCompositorUpdatedEvent; }

  void OnPlaybackEvent(MediaEventType aEvent);
  void OnPlaybackErrorEvent(const MediaResult& aError);

  void OnDecoderDoctorEvent(DecoderDoctorEvent aEvent);

  void OnMediaNotSeekable()
  {
    mMediaSeekable = false;
  }

  void FinishShutdown();

  void ConnectMirrors(MediaDecoderStateMachine* aObject);
  void DisconnectMirrors();

  MediaEventProducer<void> mDataArrivedEvent;
  MediaEventProducer<RefPtr<layers::KnowsCompositor>> mCompositorUpdatedEvent;

  // The state machine object for handling the decoding. It is safe to
  // call methods of this object from other threads. Its internal data
  // is synchronised on a monitor. The lifetime of this object is
  // after mPlayState is LOADING and before mPlayState is SHUTDOWN. It
  // is safe to access it during this period.
  //
  // Explicitly prievate to force access via accessors.
  RefPtr<MediaDecoderStateMachine> mDecoderStateMachine;

  RefPtr<ResourceCallback> mResourceCallback;

  MozPromiseHolder<CDMProxyPromise> mCDMProxyPromiseHolder;
  RefPtr<CDMProxyPromise> mCDMProxyPromise;

protected:
  // The promise resolving/rejection is queued as a "micro-task" which will be
  // handled immediately after the current JS task and before any pending JS
  // tasks.
  // At the time we are going to resolve/reject a promise, the "seeking" event
  // task should already be queued but might yet be processed, so we queue one
  // more task to file the promise resolving/rejection micro-tasks
  // asynchronously to make sure that the micro-tasks are processed after the
  // "seeking" event task.
  void AsyncResolveSeekDOMPromiseIfExists();
  void AsyncRejectSeekDOMPromiseIfExists();
  void DiscardOngoingSeekIfExists();
  virtual void CallSeek(const SeekTarget& aTarget, dom::Promise* aPromise);

  MozPromiseRequestHolder<SeekPromise> mSeekRequest;
  RefPtr<dom::Promise> mSeekDOMPromise;

  // True when seeking or otherwise moving the play position around in
  // such a manner that progress event data is inaccurate. This is set
  // during seek and duration operations to prevent the progress indicator
  // from jumping around. Read/Write on the main thread only.
  bool mIgnoreProgressData;

  // True if the stream is infinite (e.g. a webradio).
  bool mInfiniteStream;

  // Ensures our media stream has been pinned.
  void PinForSeek();

  // Ensures our media stream has been unpinned.
  void UnpinForSeek();

  const char* PlayStateStr();

  void OnMetadataUpdate(TimedMetadata&& aMetadata);

  // This should only ever be accessed from the main thread.
  // It is set in the constructor and cleared in Shutdown when the element goes
  // away. The decoder does not add a reference the element.
  MediaDecoderOwner* mOwner;

  // Counters related to decode and presentation of frames.
  const RefPtr<FrameStatistics> mFrameStats;

  RefPtr<VideoFrameContainer> mVideoFrameContainer;

  // Data needed to estimate playback data rate. The timeline used for
  // this estimate is "decode time" (where the "current time" is the
  // time of the last decoded video frame).
  RefPtr<MediaChannelStatistics> mPlaybackStatistics;

  // True when our media stream has been pinned. We pin the stream
  // while seeking.
  bool mPinnedForSeek;

  // Be assigned from media element during the initialization and pass to
  // AudioStream Class.
  dom::AudioChannel mAudioChannel;

  // True if the decoder has been directed to minimize its preroll before
  // playback starts. After the first time playback starts, we don't attempt
  // to minimize preroll, as we assume the user is likely to keep playing,
  // or play the media again.
  bool mMinimizePreroll;

  // True if audio tracks and video tracks are constructed and added into the
  // track list, false if all tracks are removed from the track list.
  bool mMediaTracksConstructed;

  // True if we've already fired metadataloaded.
  bool mFiredMetadataLoaded;

  // True if the media is seekable (i.e. supports random access).
  bool mMediaSeekable = true;

  // True if the media is only seekable within its buffered ranges
  // like WebMs with no cues.
  bool mMediaSeekableOnlyInBufferedRanges = false;

  // Stores media info, including info of audio tracks and video tracks, should
  // only be accessed from main thread.
  nsAutoPtr<MediaInfo> mInfo;

  // Tracks the visiblity status from HTMLMediaElement
  bool mElementVisible;

  // If true, forces the decoder to be considered hidden.
  bool mForcedHidden;

  // A listener to receive metadata updates from MDSM.
  MediaEventListener mTimedMetadataListener;

  MediaEventListener mMetadataLoadedListener;
  MediaEventListener mFirstFrameLoadedListener;

  MediaEventListener mOnPlaybackEvent;
  MediaEventListener mOnPlaybackErrorEvent;
  MediaEventListener mOnDecoderDoctorEvent;
  MediaEventListener mOnMediaNotSeekable;

protected:
  // Whether the state machine is shut down.
  Mirror<bool> mStateMachineIsShutdown;

  // Buffered range, mirrored from the reader.
  Mirror<media::TimeIntervals> mBuffered;

  // NextFrameStatus, mirrored from the state machine.
  Mirror<MediaDecoderOwner::NextFrameStatus> mNextFrameStatus;

  // NB: Don't use mCurrentPosition directly, but rather CurrentPosition().
  Mirror<int64_t> mCurrentPosition;

  // Duration of the media resource according to the state machine.
  Mirror<media::NullableTimeUnit> mStateMachineDuration;

  // Current playback position in the stream. This is (approximately)
  // where we're up to playing back the stream. This is not adjusted
  // during decoder seek operations, but it's updated at the end when we
  // start playing back again.
  Mirror<int64_t> mPlaybackPosition;

  // Used to distinguish whether the audio is producing sound.
  Mirror<bool> mIsAudioDataAudible;

  // Volume of playback.  0.0 = muted. 1.0 = full volume.
  Canonical<double> mVolume;

  // PlaybackRate and pitch preservation status we should start at.
  double mPlaybackRate = 1;

  Canonical<bool> mPreservesPitch;

  // Media duration according to the demuxer's current estimate.
  // Note that it's quite bizarre for this to live on the main thread - it would
  // make much more sense for this to be owned by the demuxer's task queue. But
  // currently this is only every changed in NotifyDataArrived, which runs on
  // the main thread. That will need to be cleaned up at some point.
  Canonical<media::NullableTimeUnit> mEstimatedDuration;

  // Media duration set explicitly by JS. At present, this is only ever present
  // for MSE.
  Canonical<Maybe<double>> mExplicitDuration;

  // Set to one of the valid play states.
  // This can only be changed on the main thread while holding the decoder
  // monitor. Thus, it can be safely read while holding the decoder monitor
  // OR on the main thread.
  Canonical<PlayState> mPlayState;

  // This can only be changed on the main thread while holding the decoder
  // monitor. Thus, it can be safely read while holding the decoder monitor
  // OR on the main thread.
  Canonical<PlayState> mNextState;

  // True if the decoder is seeking.
  Canonical<bool> mLogicallySeeking;

  // True if the media is same-origin with the element. Data can only be
  // passed to MediaStreams when this is true.
  Canonical<bool> mSameOriginMedia;

  // An identifier for the principal of the media. Used to track when
  // main-thread induced principal changes get reflected on MSG thread.
  Canonical<PrincipalHandle> mMediaPrincipalHandle;

  // Estimate of the current playback rate (bytes/second).
  Canonical<double> mPlaybackBytesPerSecond;

  // True if mPlaybackBytesPerSecond is a reliable estimate.
  Canonical<bool> mPlaybackRateReliable;

  // Current decoding position in the stream. This is where the decoder
  // is up to consuming the stream. This is not adjusted during decoder
  // seek operations, but it's updated at the end when we start playing
  // back again.
  Canonical<int64_t> mDecoderPosition;

  // True if the decoder is visible.
  Canonical<bool> mIsVisible;

public:
  AbstractCanonical<media::NullableTimeUnit>* CanonicalDurationOrNull() override;
  AbstractCanonical<double>* CanonicalVolume() {
    return &mVolume;
  }
  AbstractCanonical<bool>* CanonicalPreservesPitch() {
    return &mPreservesPitch;
  }
  AbstractCanonical<media::NullableTimeUnit>* CanonicalEstimatedDuration() {
    return &mEstimatedDuration;
  }
  AbstractCanonical<Maybe<double>>* CanonicalExplicitDuration() {
    return &mExplicitDuration;
  }
  AbstractCanonical<PlayState>* CanonicalPlayState() {
    return &mPlayState;
  }
  AbstractCanonical<PlayState>* CanonicalNextPlayState() {
    return &mNextState;
  }
  AbstractCanonical<bool>* CanonicalLogicallySeeking() {
    return &mLogicallySeeking;
  }
  AbstractCanonical<bool>* CanonicalSameOriginMedia() {
    return &mSameOriginMedia;
  }
  AbstractCanonical<PrincipalHandle>* CanonicalMediaPrincipalHandle() {
    return &mMediaPrincipalHandle;
  }
  AbstractCanonical<double>* CanonicalPlaybackBytesPerSecond() {
    return &mPlaybackBytesPerSecond;
  }
  AbstractCanonical<bool>* CanonicalPlaybackRateReliable() {
    return &mPlaybackRateReliable;
  }
  AbstractCanonical<int64_t>* CanonicalDecoderPosition() {
    return &mDecoderPosition;
  }
  AbstractCanonical<bool>* CanonicalIsVisible() {
    return &mIsVisible;
  }

private:
  // Notify owner when the audible state changed
  void NotifyAudibleStateChanged();

  /* Functions called by ResourceCallback */

  // A media stream is assumed to be infinite if the metadata doesn't
  // contain the duration, and range requests are not supported, and
  // no headers give a hint of a possible duration (Content-Length,
  // Content-Duration, and variants), and we cannot seek in the media
  // stream to determine the duration.
  //
  // When the media stream ends, we can know the duration, thus the stream is
  // no longer considered to be infinite.
  void SetInfinite(bool aInfinite);

  // Called by MediaResource when the principal of the resource has
  // changed. Called on main thread only.
  void NotifyPrincipalChanged();

  // Called by MediaResource when the "cache suspended" status changes.
  // If MediaResource::IsSuspendedByCache returns true, then the decoder
  // should stop buffering or otherwise waiting for download progress and
  // start consuming data, if possible, because the cache is full.
  void NotifySuspendedStatusChanged();

  // Called by the MediaResource to keep track of the number of bytes read
  // from the resource. Called on the main by an event runner dispatched
  // by the MediaResource read functions.
  void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset);

  // Called by nsChannelToPipeListener or MediaResource when the
  // download has ended. Called on the main thread only. aStatus is
  // the result from OnStopRequest.
  void NotifyDownloadEnded(nsresult aStatus);

  bool mTelemetryReported;
};

} // namespace mozilla

#endif