/usr/include/thunderbird/BasicImplData.h is in thunderbird-dev 1:52.8.0-1~deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | /* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_BASICIMPLDATA_H
#define GFX_BASICIMPLDATA_H
#include "Layers.h" // for Layer (ptr only), etc
#include "gfxContext.h" // for gfxContext, etc
#include "nsDebug.h" // for NS_ASSERTION
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "mozilla/gfx/Types.h"
namespace mozilla {
namespace layers {
class ReadbackProcessor;
/**
* This is the ImplData for all Basic layers. It also exposes methods
* private to the Basic implementation that are common to all Basic layer types.
* In particular, there is an internal Paint() method that we can use
* to paint the contents of non-PaintedLayers.
*
* The class hierarchy for Basic layers is like this:
* BasicImplData
* Layer | | |
* | | | |
* +-> ContainerLayer | | |
* | | | | |
* | +-> BasicContainerLayer <--+ | |
* | | |
* +-> PaintedLayer | |
* | | | |
* | +-> BasicPaintedLayer <---------+ |
* | |
* +-> ImageLayer |
* | |
* +-> BasicImageLayer <--------------+
*/
class BasicImplData {
public:
BasicImplData() : mHidden(false),
mClipToVisibleRegion(false),
mDrawAtomically(false),
mOperator(gfx::CompositionOp::OP_OVER)
{
MOZ_COUNT_CTOR(BasicImplData);
}
virtual ~BasicImplData()
{
MOZ_COUNT_DTOR(BasicImplData);
}
/**
* Layers that paint themselves, such as ImageLayers, should paint
* in response to this method call. aContext will already have been
* set up to account for all the properties of the layer (transform,
* opacity, etc).
*/
virtual void Paint(gfx::DrawTarget* aDT,
const gfx::Point& aDeviceOffset,
Layer* aMaskLayer) {}
/**
* Like Paint() but called for PaintedLayers with the additional parameters
* they need.
* If mClipToVisibleRegion is set, then the layer must clip to its
* effective visible region (snapped or unsnapped, it doesn't matter).
*/
virtual void PaintThebes(gfxContext* aContext,
Layer* aMasklayer,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData) {}
virtual void Validate(LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData,
ReadbackProcessor* aReadback) {}
/**
* Layers will get this call when their layer manager is destroyed, this
* indicates they should clear resources they don't really need after their
* LayerManager ceases to exist.
*/
virtual void ClearCachedResources() {}
/**
* This variable is set by MarkLayersHidden() before painting. It indicates
* that the layer should not be composited during this transaction.
*/
void SetHidden(bool aCovered) { mHidden = aCovered; }
bool IsHidden() const { return false; }
/**
* This variable is set by MarkLayersHidden() before painting. This is
* the operator to be used when compositing the layer in this transaction. It must
* be OVER or SOURCE.
*/
void SetOperator(gfx::CompositionOp aOperator)
{
NS_ASSERTION(aOperator == gfx::CompositionOp::OP_OVER ||
aOperator == gfx::CompositionOp::OP_SOURCE,
"Bad composition operator");
mOperator = aOperator;
}
gfx::CompositionOp GetOperator() const { return mOperator; }
/**
* Return a surface for this layer. Will use an existing surface, if
* possible, or may create a temporary surface. Implement this
* method for any layers that might be used as a mask. Should only
* return false if a surface cannot be created. If true is
* returned, only one of |aSurface| or |aDescriptor| is valid.
*/
virtual already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() { return nullptr; }
bool GetClipToVisibleRegion() { return mClipToVisibleRegion; }
void SetClipToVisibleRegion(bool aClip) { mClipToVisibleRegion = aClip; }
void SetDrawAtomically(bool aDrawAtomically) { mDrawAtomically = aDrawAtomically; }
protected:
bool mHidden;
bool mClipToVisibleRegion;
bool mDrawAtomically;
gfx::CompositionOp mOperator;
};
} // namespace layers
} // namespace mozilla
#endif
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