/usr/lib/python2.7/dist-packages/ffc/plot.py is in python-ffc 1.4.0-1.
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# Copyright (C) 2010 Anders Logg
#
# This file is part of FFC.
#
# FFC is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# FFC is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with FFC. If not, see <http://www.gnu.org/licenses/>.
#
# First added: 2010-12-07
# Last changed: 2010-12-15
__all__ = ["plot"]
from numpy import dot, cross, array, sin, cos, pi, sqrt
from numpy.linalg import norm
import sys
from ffc.fiatinterface import create_element
from ffc.log import warning, error, info
# Import Soya3D
try:
import soya
from soya.sphere import Sphere
from soya.label3d import Label3D
from soya.sdlconst import QUIT
_soya_imported = True
except:
_soya_imported = False
# Colors for elements
element_colors = {"Argyris": (0.45, 0.70, 0.80),
"Arnold-Winther": (0.00, 0.00, 1.00),
"Brezzi-Douglas-Marini": (1.00, 1.00, 0.00),
"Crouzeix-Raviart": (1.00, 0.25, 0.25),
"Discontinuous Lagrange": (0.00, 0.25, 0.00),
"Discontinuous Raviart-Thomas": (0.90, 0.90, 0.30),
"Hermite": (0.50, 1.00, 0.50),
"Lagrange": (0.00, 1.00, 0.00),
"Mardal-Tai-Winther": (1.00, 0.10, 0.90),
"Morley": (0.40, 0.40, 0.40),
"Nedelec 1st kind H(curl)": (0.90, 0.30, 0.00),
"Nedelec 2nd kind H(curl)": (0.70, 0.20, 0.00),
"Raviart-Thomas": (0.90, 0.60, 0.00)}
def plot(element, rotate=True):
"Plot finite element."
# Check if Soya3D has been imported
if not _soya_imported:
warning("Unable to plot element, Soya3D not available (install package python-soya).")
return
# Special case: plot dof notation
if element == "notation":
# Create model for notation
notation = create_notation_models()
# Render plot window
render(notation, "Notation", 0, True, rotate)
else:
# Create cell model
cell, is3d = create_cell_model(element)
cellname = element.cell().cellname() # Assuming single cell
# Create dof models
dofs, num_moments = create_dof_models(element)
# Create title
if element.degree() is not None:
title = "%s of degree %d on a %s" % (element.family(), element.degree(), cellname)
else:
title = "%s on a %s" % (element.family(), cellname)
# Render plot window
render([cell] + dofs, title, num_moments, is3d, rotate)
def render(models, title, num_moments, is3d, rotate):
"Render given list of models."
# Note that we view from the positive z-axis, and not from the
# negative y-axis. This should make no difference since the
# element dofs are symmetric anyway and it plays better with
# the default camera settings in Soya.
# Initialize Soya
soya.init(title)
# Create scene
scene = soya.World()
scene.atmosphere = soya.Atmosphere()
if title == "Notation":
scene.atmosphere.bg_color = (0.0, 1.0, 0.0, 1.0)
else:
scene.atmosphere.bg_color = (1.0, 1.0, 1.0, 1.0)
# Not used, need to manually handle rotation
#label = Label3D(scene, text=str(num_moments), size=0.005)
#label.set_xyz(1.0, 1.0, 1.0)
#label.set_color((0.0, 0.0, 0.0, 1.0))
# Define rotation
if is3d:
class RotatingBody(soya.Body):
def advance_time(self, proportion):
self.rotate_y(2.0 * proportion)
else:
class RotatingBody(soya.Body):
def advance_time(self, proportion):
self.rotate_z(2.0 * proportion)
# Select type of display, rotating or not
if rotate:
Body = RotatingBody
else:
Body = soya.Body
# Add all models
for model in models:
body = Body(scene, model)
# Set light
light = soya.Light(scene)
if is3d:
light.set_xyz(1.0, 5.0, 5.0)
else:
light.set_xyz(0.0, 0.0, 1.0)
light.cast_shadow = 1
light.shadow_color = (0.0, 0.0, 0.0, 0.5)
# Set camera
camera = soya.Camera(scene)
camera.ortho = 0
p = camera.position()
if is3d:
if rotate:
camera.set_xyz(-20, 10, 50.0)
camera.fov = 2.1
p.set_xyz(0.0, 0.4, 0.0)
else:
camera.set_xyz(-20, 10, 50.0)
camera.fov = 1.6
p.set_xyz(0.3, 0.42, 0.5)
else:
if rotate:
camera.set_xyz(0, 10, 50.0)
camera.fov = 2.6
p.set_xyz(0.0, 0.0, 0.0)
else:
camera.set_xyz(0, 10, 50.0)
camera.fov = 1.7
p.set_xyz(0.5, 0.4, 0.0)
camera.look_at(p)
soya.set_root_widget(camera)
# Handle exit
class Idler(soya.Idler):
def end_round(self):
for event in self.events:
if event[0] == QUIT:
print "Closing plot, bye bye"
sys.exit(0)
# Main loop
idler = Idler(scene)
idler.idle()
def tangents(n):
"Return normalized tangent vectors for plane defined by given vector."
# Figure out which vector to take cross product with
eps = 1e-10
e = array((1.0, 0.0, 0.0))
if norm(cross(n, e)) < eps:
e = array((0.0, 1.0, 0.0))
# Take cross products and normalize
t0 = cross(n, e)
t0 = t0 / norm(t0)
t1 = cross(n, t0)
t1 = t1 / norm(t0)
return t0, t1
def Cylinder(scene, p0, p1, r, color=(0.0, 0.0, 0.0, 1.0)):
"Return model for cylinder from p0 to p1 with radius r."
# Convert to NumPy array
if isinstance(p0, soya.Vertex):
p0 = array((p0.x, p0.y, p0.z))
p1 = array((p1.x, p1.y, p1.z))
else:
p0 = array(p0)
p1 = array(p1)
# Get tangent vectors for plane
n = p0 - p1
n = n / norm(n)
t0, t1 = tangents(n)
# Traverse the circles
num_steps = 10
dtheta = 2.0*pi / float(num_steps)
for i in range(num_steps):
# Compute coordinates for square
dx0 = cos(i*dtheta)*t0 + sin(i*dtheta)*t1
dx1 = cos((i + 1)*dtheta)*t0 + sin((i + 1)*dtheta)*t1
x0 = p0 + r*dx0
x1 = p0 + r*dx1
x2 = p1 + r*dx0
x3 = p1 + r*dx1
# Cover square by two triangles
v0 = soya.Vertex(scene, x0[0], x0[1], x0[2], diffuse=color)
v1 = soya.Vertex(scene, x1[0], x1[1], x1[2], diffuse=color)
v2 = soya.Vertex(scene, x2[0], x2[1], x2[2], diffuse=color)
v3 = soya.Vertex(scene, x3[0], x3[1], x3[2], diffuse=color)
f0 = soya.Face(scene, (v0, v1, v2))
f1 = soya.Face(scene, (v1, v2, v3))
f0.double_sided = 1
f1.double_sided = 1
# Extract model
model = scene.to_model()
return model
def Cone(scene, p0, p1, r, color=(0.0, 0.0, 0.0, 1.0)):
"Return model for cone from p0 to p1 with radius r."
# Convert to NumPy array
if isinstance(p0, soya.Vertex):
p0 = array((p0.x, p0.y, p0.z))
p1 = array((p1.x, p1.y, p1.z))
else:
p0 = array(p0)
p1 = array(p1)
# Get tangent vectors for plane
n = p0 - p1
n = n / norm(n)
t0, t1 = tangents(n)
# Traverse the circles
num_steps = 10
dtheta = 2.0*pi / float(num_steps)
v2 = soya.Vertex(scene, p1[0], p1[1], p1[2], diffuse=color)
for i in range(num_steps):
# Compute coordinates for bottom of face
dx0 = cos(i*dtheta)*t0 + sin(i*dtheta)*t1
dx1 = cos((i + 1)*dtheta)*t0 + sin((i + 1)*dtheta)*t1
x0 = p0 + r*dx0
x1 = p0 + r*dx1
# Create face
v0 = soya.Vertex(scene, x0[0], x0[1], x0[2], diffuse=color)
v1 = soya.Vertex(scene, x1[0], x1[1], x1[2], diffuse=color)
f = soya.Face(scene, (v0, v1, v2))
f.double_sided = 1
# Extract model
model = scene.to_model()
return model
def Arrow(scene, x, n, center=False):
"Return model for arrow from x in direction n."
# Convert to Numpy arrays
x = array(x)
n = array(n)
# Get tangents
t0, t1 = tangents(n)
# Dimensions for arrow
L = 0.3
l = 0.35*L
r = 0.04*L
R = 0.125*L
# Center arrow
if center:
print "Centering!"
x -= 0.5*(L + l)*n
# Create cylinder and cone
cylinder = Cylinder(scene, x, x + L*n, r)
cone = Cone(scene, x + L*n, x + (L + l)*n, R)
# Extract model
return scene.to_model()
def UnitTetrahedron(color=(0.0, 1.0, 0.0, 0.5)):
"Return model for unit tetrahedron."
info("Plotting unit tetrahedron")
# Create separate scene (since we will extract a model, not render)
scene = soya.World()
# Create vertices
v0 = soya.Vertex(scene, 0.0, 0.0, 0.0, diffuse=color)
v1 = soya.Vertex(scene, 1.0, 0.0, 0.0, diffuse=color)
v2 = soya.Vertex(scene, 0.0, 1.0, 0.0, diffuse=color)
v3 = soya.Vertex(scene, 0.0, 0.0, 1.0, diffuse=color)
# Create edges
e0 = Cylinder(scene, v0, v1, 0.007)
e1 = Cylinder(scene, v0, v2, 0.007)
e2 = Cylinder(scene, v0, v3, 0.007)
e3 = Cylinder(scene, v1, v2, 0.007)
e4 = Cylinder(scene, v1, v3, 0.007)
e5 = Cylinder(scene, v2, v3, 0.007)
# Create faces
f0 = soya.Face(scene, (v1, v2, v3))
f1 = soya.Face(scene, (v0, v2, v3))
f2 = soya.Face(scene, (v0, v1, v3))
f3 = soya.Face(scene, (v0, v1, v2))
# Make faces double sided
f0.double_sided = 1
f1.double_sided = 1
f2.double_sided = 1
f3.double_sided = 1
# Extract model
model = scene.to_model()
return model
def UnitTriangle(color=(0.0, 1.0, 0.0, 0.5)):
"Return model for unit tetrahedron."
info("Plotting unit triangle")
# Create separate scene (since we will extract a model, not render)
scene = soya.World()
# Create vertice
v0 = soya.Vertex(scene, 0.0, 0.0, 0.0, diffuse=color)
v1 = soya.Vertex(scene, 1.0, 0.0, 0.0, diffuse=color)
v2 = soya.Vertex(scene, 0.0, 1.0, 0.0, diffuse=color)
# Create edges
e0 = Cylinder(scene, v0, v1, 0.007)
e1 = Cylinder(scene, v0, v2, 0.007)
e2 = Cylinder(scene, v1, v2, 0.007)
# Create face
f = soya.Face(scene, (v0, v1, v2))
# Make face double sided
f.double_sided = 1
# Extract model
model = scene.to_model()
return model
def PointEvaluation(x):
"Return model for point evaluation at given point."
info("Plotting dof: point evaluation at x = %s" % str(x))
# Make sure point is 3D
x = to3d(x)
# Create separate scene (since we will extract a model, not render)
scene = soya.World()
# Define material (color) for the sphere
material = soya.Material()
material.diffuse = (0.0, 0.0, 0.0, 1.0)
# Create sphere
sphere = Sphere(scene, material=material)
# Scale and moveand move to coordinate
sphere.scale(0.05, 0.05, 0.05)
p = sphere.position()
p.set_xyz(x[0], x[1], x[2])
sphere.move(p)
# Extract model
model = scene.to_model()
return model
def PointDerivative(x):
"Return model for evaluation of derivatives at given point."
info("Plotting dof: point derivative at x = %s" % str(x))
# Make sure point is 3D
x = to3d(x)
# Create separate scene (since we will extract a model, not render)
scene = soya.World()
# Define material (color) for the sphere
material = soya.Material()
material.diffuse = (0.0, 0.0, 0.0, 0.2)
# Create sphere
sphere = Sphere(scene, material=material)
# Scale and moveand move to coordinate
sphere.scale(0.1, 0.1, 0.1)
p = sphere.position()
p.set_xyz(x[0], x[1], x[2])
sphere.move(p)
# Extract model
model = scene.to_model()
return model
def PointSecondDerivative(x):
"Return model for evaluation of second derivatives at given point."
info("Plotting dof: point derivative at x = %s" % str(x))
# Make sure point is 3D
x = to3d(x)
# Create separate scene (since we will extract a model, not render)
scene = soya.World()
# Define material (color) for the sphere
material = soya.Material()
material.diffuse = (0.0, 0.0, 0.0, 0.05)
# Create sphere
sphere = Sphere(scene, material=material)
# Scale and moveand move to coordinate
sphere.scale(0.15, 0.15, 0.15)
p = sphere.position()
p.set_xyz(x[0], x[1], x[2])
sphere.move(p)
# Extract model
model = scene.to_model()
return model
def DirectionalEvaluation(x, n, flip=False, center=False):
"Return model for directional evaluation at given point in given direction."
info("Plotting dof: directional evaluation at x = %s in direction n = %s" % (str(x), str(n)))
# Make sure points are 3D
x = to3d(x)
n = to3d(n)
# Create separate scene (since we will extract a model, not render)
scene = soya.World()
# Normalize
n = array(n)
n = 0.75 * n / norm(n)
# Flip normal if necessary
if flip and not pointing_outwards(x, n):
info("Flipping direction of arrow so it points outward.")
n = -n
# Create arrow
arrow = Arrow(scene, x, n, center)
# Extract model
model = scene.to_model()
return model
def DirectionalDerivative(x, n):
"Return model for directional derivative at given point in given direction."
info("Plotting dof: directional derivative at x = %s in direction n = %s" % (str(x), str(n)))
# Make sure points are 3D
x = to3d(x)
n = to3d(n)
# Create separate scene (since we will extract a model, not render)
scene = soya.World()
# Normalize
n = array(n)
n = 0.75 * n / norm(n)
# Create line
line = Cylinder(scene, x - 0.07*n, x + 0.07*n, 0.005)
# Extract model
model = scene.to_model()
return model
def IntegralMoment(cellname, num_moments, x=None):
"Return model for integral moment for given element."
info("Plotting dof: integral moment")
# Set position
if x is None and cellname == "triangle":
a = 1.0 / (2 + sqrt(2)) # this was a fun exercise
x = (a, a, 0.0)
elif x is None:
a = 1.0 / (3 + sqrt(3)) # so was this
x = (a, a, a)
# Make sure point is 3D
x = to3d(x)
# Fancy scaling of radius and color
r = 1.0 / (num_moments + 5)
if num_moments % 2 == 0:
c = 1.0
else:
c = 0.0
# Create separate scene (since we will extract a model, not render)
scene = soya.World()
# Define material (color) for the sphere
material = soya.Material()
material.diffuse = (c, c, c, 0.7)
# Create sphere
sphere = Sphere(scene, material=material)
# Scale and moveand move to coordinate
sphere.scale(r, r, r)
p = sphere.position()
p.set_xyz(x[0], x[1], x[2])
sphere.move(p)
# Extract model
model = scene.to_model()
return model
def create_cell_model(element):
"Create Soya3D model for cell."
# Get color
family = element.family()
if not family in element_colors:
warning("Don't know a good color for elements of type '%s', using default color." % family)
family = "Lagrange"
color = element_colors[family]
color = (color[0], color[1], color[2], 0.7)
# Create model based on cell type
cellname = element.cell().cellname()
if cellname == "triangle":
return UnitTriangle(color), False
elif cellname == "tetrahedron":
return UnitTetrahedron(color), True
error("Unable to plot element, unhandled cell type: %s" % str(cellname))
def create_dof_models(element):
"Create Soya3D models for dofs."
# Flags for whether to flip and center arrows
directional = {"PointScaledNormalEval": (True, False),
"PointEdgeTangent": (False, True),
"PointFaceTangent": (False, True)}
# Elements not supported fully by FIAT
unsupported = {"Argyris": argyris_dofs,
"Arnold-Winther": arnold_winther_dofs,
"Hermite": hermite_dofs,
"Mardal-Tai-Winther": mardal_tai_winther_dofs,
"Morley": morley_dofs}
# Check if element is supported
family = element.family()
if not family in unsupported:
# Create FIAT element and get dofs
fiat_element = create_element(element)
dofs = [(dof.get_type_tag(), dof.get_point_dict()) for dof in fiat_element.dual_basis()]
else:
# Bybass FIAT and set the dofs ourselves
dofs = unsupported[family](element)
# Iterate over dofs and add models
models = []
num_moments = 0
for (dof_type, L) in dofs:
# Check type of dof
if dof_type == "PointEval":
# Point evaluation, just get point
points = L.keys()
if not len(points) == 1:
error("Strange dof, single point expected.")
x = points[0]
# Generate model
models.append(PointEvaluation(x))
elif dof_type == "PointDeriv":
# Evaluation of derivatives at point
points = L.keys()
if not len(points) == 1:
error("Strange dof, single point expected.")
x = points[0]
# Generate model
models.append(PointDerivative(x))
elif dof_type == "PointSecondDeriv":
# Evaluation of derivatives at point
points = L.keys()
if not len(points) == 1:
error("Strange dof, single point expected.")
x = points[0]
# Generate model
models.append(PointSecondDerivative(x))
elif dof_type in directional:
# Normal evaluation, get point and normal
points = L.keys()
if not len(points) == 1:
error("Strange dof, single point expected.")
x = points[0]
n = [xx[0] for xx in L[x]]
# Generate model
flip, center = directional[dof_type]
models.append(DirectionalEvaluation(x, n, flip, center))
elif dof_type == "PointNormalDeriv":
# Evaluation of derivatives at point
points = L.keys()
if not len(points) == 1:
error("Strange dof, single point expected.")
x = points[0]
n = [xx[0] for xx in L[x]]
# Generate model
models.append(DirectionalDerivative(x, n))
elif dof_type in ("FrobeniusIntegralMoment", "IntegralMoment", "ComponentPointEval"):
# Generate model
models.append(IntegralMoment(element.cell().cellname(), num_moments))
# Count the number of integral moments
num_moments += 1
else:
error("Unable to plot dof, unhandled dof type: %s" % str(dof_type))
return models, num_moments
def create_notation_models():
"Create Soya 3D models for notation."
models = []
y = 1.3
dy = -0.325
# Create model for evaluation
models.append(PointEvaluation([0, y]))
y += dy
# Create model for derivative evaluation
models.append(PointDerivative([0, y]))
models.append(PointDerivative([0, y]))
models.append(PointDerivative([0, y]))
y += dy
# Create model for second derivative evaluation
models.append(PointSecondDerivative([0, y]))
models.append(PointSecondDerivative([0, y]))
models.append(PointSecondDerivative([0, y]))
y += dy
# Create model for directional evaluation
models.append(DirectionalEvaluation([0, y], [1, 1], False, True))
y += dy
# Create model for directional evaluation
models.append(DirectionalDerivative([0, y], [1, 1]))
y += dy
# Create model for integral moments
models.append(IntegralMoment("tetrahedron", 0, [0, y]))
models.append(IntegralMoment("tetrahedron", 1, [0, y]))
models.append(IntegralMoment("tetrahedron", 2, [0, y]))
return models
def pointing_outwards(x, n):
"Check if n is pointing inwards, used for flipping dofs."
eps = 1e-10
x = array(x) + 0.1*array(n)
return x[0] < -eps or x[1] < -eps or x[2] < -eps or x[2] > 1.0 - x[0] - x[1] + eps
def to3d(x):
"Make sure point is 3D."
if len(x) == 2:
x = (x[0], x[1], 0.0)
return x
def arnold_winther_dofs(element):
"Special fix for Arnold-Winther elements until Rob fixes in FIAT."
if not element.cell().cellname() == "triangle":
error("Unable to plot element, only know how to plot Mardal-Tai-Winther on triangles.")
return [("PointEval", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointEval", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointEval", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointEval", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointEval", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointEval", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointEval", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointEval", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointEval", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointScaledNormalEval", {(1.0/5, 0.0): [ (0.0, (0,)), (-1.0, (1,))]}),
("PointScaledNormalEval", {(2.0/5, 0.0): [ (0.0, (0,)), (-1.0, (1,))]}),
("PointScaledNormalEval", {(3.0/5, 0.0): [ (0.0, (0,)), (-1.0, (1,))]}),
("PointScaledNormalEval", {(4.0/5, 0.0): [ (0.0, (0,)), (-1.0, (1,))]}),
("PointScaledNormalEval", {(4.0/5, 1.0/5.0): [ (1.0, (0,)), (1.0, (1,))]}),
("PointScaledNormalEval", {(3.0/5, 2.0/5.0): [ (1.0, (0,)), (1.0, (1,))]}),
("PointScaledNormalEval", {(2.0/5, 3.0/5.0): [ (1.0, (0,)), (1.0, (1,))]}),
("PointScaledNormalEval", {(1.0/5, 4.0/5.0): [ (1.0, (0,)), (1.0, (1,))]}),
("PointScaledNormalEval", {(0.0, 1.0/5.0): [ (-1.0, (0,)), (0.0, (1,))]}),
("PointScaledNormalEval", {(0.0, 2.0/5.0): [ (-1.0, (0,)), (0.0, (1,))]}),
("PointScaledNormalEval", {(0.0, 3.0/5.0): [ (-1.0, (0,)), (0.0, (1,))]}),
("PointScaledNormalEval", {(0.0, 4.0/5.0): [ (-1.0, (0,)), (0.0, (1,))]}),
("IntegralMoment", None),
("IntegralMoment", None),
("IntegralMoment", None)]
def argyris_dofs(element):
"Special fix for Hermite elements until Rob fixes in FIAT."
if not element.degree() == 5:
error("Unable to plot element, only know how to plot quintic Argyris elements.")
if not element.cell().cellname() == "triangle":
error("Unable to plot element, only know how to plot Argyris on triangles.")
return [("PointEval", {(0.0, 0.0): [ (1.0, ()) ]}),
("PointEval", {(1.0, 0.0): [ (1.0, ()) ]}),
("PointEval", {(0.0, 1.0): [ (1.0, ()) ]}),
("PointDeriv", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointSecondDeriv", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointSecondDeriv", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointSecondDeriv", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointSecondDeriv", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointSecondDeriv", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointSecondDeriv", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointSecondDeriv", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointSecondDeriv", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointSecondDeriv", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointNormalDeriv", {(0.5, 0.0): [ (0.0, (0,)), (-1.0, (1,))]}),
("PointNormalDeriv", {(0.5, 0.5): [ (1.0, (0,)), ( 1.0, (1,))]}),
("PointNormalDeriv", {(0.0, 0.5): [(-1.0, (0,)), ( 0.0, (1,))]})]
def hermite_dofs(element):
"Special fix for Hermite elements until Rob fixes in FIAT."
dofs_2d = [("PointEval", {(0.0, 0.0): [ (1.0, ()) ]}),
("PointEval", {(1.0, 0.0): [ (1.0, ()) ]}),
("PointEval", {(0.0, 1.0): [ (1.0, ()) ]}),
("PointDeriv", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointDeriv", {(0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof twice
("PointEval", {(1.0/3, 1.0/3): [ (1.0, ()) ]})]
dofs_3d = [("PointEval", {(0.0, 0.0, 0.0): [ (1.0, ()) ]}),
("PointEval", {(1.0, 0.0, 0.0): [ (1.0, ()) ]}),
("PointEval", {(0.0, 1.0, 0.0): [ (1.0, ()) ]}),
("PointEval", {(0.0, 0.0, 1.0): [ (1.0, ()) ]}),
("PointDeriv", {(0.0, 0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(0.0, 0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(0.0, 0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(1.0, 0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(1.0, 0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(1.0, 0.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(0.0, 1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(0.0, 1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(0.0, 1.0, 0.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(0.0, 0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(0.0, 0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointDeriv", {(0.0, 0.0, 1.0): [ (1.0, ()) ]}), # hack, same dof three times
("PointEval", {(1.0/3, 1.0/3, 1.0/3): [ (1.0, ()) ]}),
("PointEval", {(0.0, 1.0/3, 1.0/3): [ (1.0, ()) ]}),
("PointEval", {(1.0/3, 0.0, 1.0/3): [ (1.0, ()) ]}),
("PointEval", {(1.0/3, 1.0/3, 0.0): [ (1.0, ()) ]})]
if element.cell().cellname() == "triangle":
return dofs_2d
else:
return dofs_3d
def mardal_tai_winther_dofs(element):
"Special fix for Mardal-Tai-Winther elements until Rob fixes in FIAT."
if not element.cell().cellname() == "triangle":
error("Unable to plot element, only know how to plot Mardal-Tai-Winther on triangles.")
return [("PointScaledNormalEval", {(1.0/3, 0.0): [ (0.0, (0,)), (-1.0, (1,))]}),
("PointScaledNormalEval", {(2.0/3, 0.0): [ (0.0, (0,)), (-1.0, (1,))]}),
("PointScaledNormalEval", {(2.0/3, 1.0/3.0): [ (1.0, (0,)), (1.0, (1,))]}),
("PointScaledNormalEval", {(1.0/3, 2.0/3.0): [ (1.0, (0,)), (1.0, (1,))]}),
("PointScaledNormalEval", {(0.0, 1.0/3.0): [ (-1.0, (0,)), (0.0, (1,))]}),
("PointScaledNormalEval", {(0.0, 2.0/3.0): [ (-1.0, (0,)), (0.0, (1,))]}),
("PointEdgeTangent", {(0.5, 0.0): [ (-1.0, (0,)), (0.0, (1,))]}),
("PointEdgeTangent", {(0.5, 0.5): [ (-1.0, (0,)), (1.0, (1,))]}),
("PointEdgeTangent", {(0.0, 0.5): [ (0.0, (0,)), (-1.0, (1,))]})]
def morley_dofs(element):
"Special fix for Morley elements until Rob fixes in FIAT."
if not element.cell().cellname() == "triangle":
error("Unable to plot element, only know how to plot Morley on triangles.")
return [("PointEval", {(0.0, 0.0): [ (1.0, ()) ]}),
("PointEval", {(1.0, 0.0): [ (1.0, ()) ]}),
("PointEval", {(0.0, 1.0): [ (1.0, ()) ]}),
("PointNormalDeriv", {(0.5, 0.0): [ (0.0, (0,)), (-1.0, (1,))]}),
("PointNormalDeriv", {(0.5, 0.5): [ (1.0, (0,)), ( 1.0, (1,))]}),
("PointNormalDeriv", {(0.0, 0.5): [(-1.0, (0,)), ( 0.0, (1,))]})]
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