/usr/games/lierolibre-extractsounds is in lierolibre 0.5-1+b2.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | #!/bin/bash
#
# This script is licensed under the BSD-2-Clause license:
#
# -----//-----
#
# Copyright (c) 2012, Martin Erik Werner <martinerikwerner@gmail.com>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
#
# -----//-----
#
# This script extracts individual sound files from the LIERO.SND binary blob
# and dumps them as wav files, use the 'packsounds' script to pack them back
# up again.
#
# Credit goes to Tim Verweij for information regarding the SND file format:
# http://lierohell.free.fr/lierohack/docformats/liero-snd.html
usage="Usage: $0 <inputfile.SND> <outputdir>"
if [ $# != 2 ]; then
echo >&2 $usage
exit 1
fi
if [ ! -r "$1" ]; then
echo >&2 "Unable to read file '"$1"', aborting"
exit 1
fi
if [ ! -d "$2" ]; then
echo >&2 "'"$2"' is not a directory, aborting"
exit 1
fi
if [ ! -w "$2" ]; then
echo >&2 "'"$2"' is not writable, aborting"
exit 1
fi
hash sox 2>&- || { echo >&2 "This script requires the "'"SoX"'" audio manipulator, aborting"; exit 1; }
sndfile="$1"
outputdir="$2"
sounds=30
headersize=2
entrysize=16
nameoffset=0
namesize=8
offsetoffset=8
offsetsize=4
sizeoffset=12
sizesize=4
# Input file:
# header
# NAME|offset|size
# NAME|offset|size
# NAME|offset|size
# Raw PCM sound data (signed 8bit, 22050 Hz, mono)...
# For more info, look at
# echo "$(dd if=$sndfile ibs=1 skip=2 | xxd -g 4 | head -30)"
# For each entry
for i in $(seq 0 $(($sounds - 1))); do
name="$(dd if=$sndfile ibs=1 \
skip=$(($i * $entrysize + $(($headersize + $nameoffset)))) \
count=$namesize 2>/dev/null | tr -d ' ')"
offset="$((0x$(dd if=$sndfile ibs=1 \
skip=$(($i * $entrysize + $(($headersize + $offsetoffset)))) \
count=$offsetsize 2>/dev/null | od -A n -t x4 | tr -d ' ')))"
size="$((0x$(dd if=$sndfile ibs=1 \
skip=$(($i * $entrysize + $(($headersize + $sizeoffset)))) \
count=$sizesize 2>/dev/null | od -A n -t x4 | tr -d ' ')))"
dd if=$sndfile ibs=1 skip=$offset count=$size 2>/dev/null | \
sox -t raw -b 8 -e signed-integer -r 22050 -B -c 1 - -t wav "$outputdir"/"$name".wav
done
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