/usr/include/Wt/WVirtualImage is in libwt-dev 3.3.3+dfsg-4.1.
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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WVIRTUALIMAGE_H_
#define WVIRTUALIMAGE_H_
#include <limits>
#include <Wt/WCompositeWidget>
#include <Wt/WJavaScriptSlot>
namespace Wt {
class WImage;
class WMouseEvent;
/*! \class WVirtualImage Wt/WVirtualImage Wt/WVirtualImage
* \brief An abstract widget that shows a viewport to a virtually large image.
*
* %WVirtualImage is an abstract class which renders a large image in
* small pieces. The large image is broken down, and rendered as a
* grid of smaller square images parts.
*
* The %WVirtualImage may provide interactive navigation using the
* mouse, by reacting to dragging of the mouse on the image.
*
* The %WVirtualImage renders pieces in and bordering the current
* viewport. In this way, provided the individual pieces load
* sufficiently fast, the user has effectively the impression of
* scrolling through a single large image, without glitches. Whenever
* the image is navigated, if necessary, new images are rendered to
* maintain the border. Images that are too far from the current
* viewport are pruned away, so that browser memory remains bounded.
*
* To use this class, you must reimplement one of two virtual methods
* to specify the contents of each grid piece. Either you provide a
* suitable WImage for every grid piece, or you provide a WResource
* which renders the contents for a WImage for every grid piece.
*
* The total image dimensions are (0, 0) to (imageWidth, imageHeight)
* for a finite image, and become unbounded (including negative numbers)
* for each dimension which is Infinite.
*
* <h3>CSS</h3>
*
* Styling through CSS is not applicable.
*/
class WT_API WVirtualImage : public WCompositeWidget
{
public:
/*! \brief Special value for imageWidth or imageHeight
*/
static const ::int64_t Infinite;
/*! \brief Creates a viewport for a virtual image.
*
* You must specify the size of the viewport, and the size of the
* virtual image. The latter dimensions may be the special value
* Infinite, indicating that in one or more dimensions, the image
* size is infinite (in practice limited by the maximum integer value).
*
* In addition, you must specify the size of each square grid
* item. The default is 256 by 256.
*/
WVirtualImage(int viewPortWidth, int viewPortHeight,
::int64_t imageWidth, ::int64_t imageHeight,
int gridImageSize = 256, WContainerWidget *parent = 0);
/*! \brief Destructor.
*/
~WVirtualImage();
/*! \brief Regenerates and redraws the image pieces.
*
* This method invalidates all current grid images, and recreates
* them.
*/
void redrawAll();
/*! \brief Enables mouse dragging to scroll around the image.
*
* The cursor is changed to a 'move' symbol to indicate the interactivity.
*/
void enableDragging();
/*! \brief Scrolls the viewport of the image over a distance.
*
* \sa scrollTo()
*/
void scroll(::int64_t dx, ::int64_t dy);
/*! \brief Scrolls the viewport of the image to a specific coordinate.
*
* Scroll the viewport so that its top left coordinate becomes (x, y).
*
* \sa scroll()
*/
void scrollTo(::int64_t x, ::int64_t y);
/*! \brief Returns the virtual image width.
*
* \sa imageHeight(), resizeImage()
*/
::int64_t imageWidth() const { return imageWidth_; }
/*! \brief Returns the virtual image height.
*
* \sa imageWidth(), resizeImage()
*/
::int64_t imageHeight() const { return imageHeight_; }
/*! \brief Resizes the virtual image.
*
* This sets a new virtual size for the image. The viewport size sets the
* visible portion of the image.
*
* \sa imageWidth(), imageHeight()
*/
void resizeImage(::int64_t w, ::int64_t h);
/*! \brief Returns the viewport width.
*
* \sa viewPortHeight()
*/
int viewPortWidth() const { return viewPortWidth_; }
/*! \brief Returns the viewport height.
*
* \sa viewPortWidth()
*/
int viewPortHeight() const { return viewPortHeight_; }
/*! \brief Returns the size of a single piece.
*
* This is the size of a side of the square pieces that is used to render
* the visible part of the image.
*/
int gridImageSize() const { return gridImageSize_; }
/*! \brief Returns the current top left X coordinate.
*
* \sa currentTopLeftY()
*/
::int64_t currentTopLeftX() const { return currentX_; }
/*! \brief Returns the current top left Y coordinate.
*
* \sa currentTopLeftX()
*/
::int64_t currentTopLeftY() const { return currentY_; }
/*! \brief Returns the current bottom right X coordinate.
*
* \sa currentBottomRightY()
*/
::int64_t currentBottomRightX() const { return currentX_ + viewPortWidth_; }
/*! \brief Returns the current bottom right Y coordinate.
*
* \sa currentBottomRightX()
*/
::int64_t currentBottomRightY() const { return currentY_ + viewPortHeight_; }
/*! \brief %Signal emitted whenever the viewport changes.
*
* The viewport can be changed by the user dragging the image or through
* the API methods scrollTo() and scroll().
*/
Signal< ::int64_t, ::int64_t >& viewPortChanged() { return viewPortChanged_; }
protected:
/*! \brief Creates a grid image for the given rectangle.
*
* Create the image which spans image coordinates with left upper
* corner (x, y) and given width and height.
*
* Width and height will not necesarilly equal gridImageSize(), if the
* the image is not infinite sized.
*
* The default implementation calls render() and creates an image
* for the resource returned.
*
* You should override this method if you wish to serve for example
* static image content.
*
* \sa render()
*/
virtual WImage *createImage(::int64_t x, ::int64_t y, int width, int height);
/*! \brief %Render a grid image for the given rectangle.
*
* Returns a resource that streams an image which renders the
* rectangle which spans image coordinates with left upper corner
* (x, y) and given width and height.
*
* Width and height will not necesarilly equal to gridImageSize(), if the
* the image is not infinite sized.
*
* The default implementation throws an Exception. You must
* reimplement this method unless you reimplement createImage().
*
* \sa createImage()
*/
virtual WResource *render(::int64_t x, ::int64_t y, int width, int height);
using WCompositeWidget::render;
private:
Signal<int64_t, int64_t> viewPortChanged_;
WContainerWidget *impl_;
WContainerWidget *contents_;
struct Rect {
::int64_t x1, y1, x2, y2;
Rect(::int64_t x1_, ::int64_t y1_, ::int64_t x2_, ::int64_t y2_)
: x1(x1_), y1(y1_), x2(x2_), y2(y2_) { }
};
typedef std::map< ::int64_t, WImage * > GridMap;
GridMap grid_;
int gridImageSize_;
int viewPortWidth_;
int viewPortHeight_;
::int64_t imageWidth_;
::int64_t imageHeight_;
::int64_t currentX_;
::int64_t currentY_;
void mouseUp(const WMouseEvent& e);
Rect neighbourhood(::int64_t x, ::int64_t y, int marginX, int marginY);
::int64_t gridKey(::int64_t i, ::int64_t j);
struct Coordinate {
::int64_t i;
::int64_t j;
};
void decodeKey(::int64_t key, Coordinate& coordinate);
void generateGridItems(::int64_t newX, ::int64_t newY);
void cleanGrid();
bool visible(::int64_t i, ::int64_t j) const;
void internalScrollTo(::int64_t x, ::int64_t y, bool moveViewPort);
};
}
#endif // WVIRTUALIMAGE_H_
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