/usr/include/Wt/WServerGLWidget is in libwt-dev 3.3.3+dfsg-4.1.
This file is owned by root:root, with mode 0o644.
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/*
* Copyright (C) 2013 Emweb bvba, Leuven, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WSERVERGLWIDGET
#define WSERVERGLWIDGET
#include <Wt/WAbstractGLImplementation>
namespace Wt {
class WMemoryResource;
class WRasterImage;
class WServerGLWidgetImpl;
class WServerGLWidget : public WAbstractGLImplementation {
public:
WServerGLWidget(WGLWidget *glInterface);
~WServerGLWidget();
void debugger();
void activeTexture(WGLWidget::GLenum texture);
void attachShader(WGLWidget::Program program, WGLWidget::Shader shader);
void bindAttribLocation(WGLWidget::Program program, unsigned index, const std::string &name);
void bindBuffer(WGLWidget::GLenum target, WGLWidget::Buffer buffer);
void bindFramebuffer(WGLWidget::GLenum target, WGLWidget::Framebuffer buffer);
void bindRenderbuffer(WGLWidget::GLenum target, WGLWidget::Renderbuffer buffer);
void bindTexture(WGLWidget::GLenum target, WGLWidget::Texture texture);
void blendColor(double red, double green, double blue, double alpha);
void blendEquation(WGLWidget::GLenum mode);
void blendEquationSeparate(WGLWidget::GLenum modeRGB,
WGLWidget::GLenum modeAlpha);
void blendFunc(WGLWidget::GLenum sfactor, WGLWidget::GLenum dfactor);
void blendFuncSeparate(WGLWidget::GLenum srcRGB,
WGLWidget::GLenum dstRGB,
WGLWidget::GLenum srcAlpha,
WGLWidget::GLenum dstAlpha);
void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
unsigned bufferResourceOffset,
unsigned bufferResourceSize,
WGLWidget::GLenum usage);
void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
WGLWidget::GLenum usage);
void bufferSubData(Wt::WGLWidget::GLenum target, unsigned offset,
WGLWidget::ArrayBuffer res);
void bufferSubData(Wt::WGLWidget::GLenum target, unsigned offset,
WGLWidget::ArrayBuffer res, unsigned bufferResourceOffset,
unsigned bufferResourceSize);
void bufferData(WGLWidget::GLenum target, int size, WGLWidget::GLenum usage);
void bufferDatafv(WGLWidget::GLenum target, const FloatBuffer &buffer, WGLWidget::GLenum usage, bool binary);
#ifdef WT_TARGET_JAVA
void bufferDatafv(WGLWidget::GLenum target, const FloatNotByteBuffer &buffer, WGLWidget::GLenum usage);
#endif
void bufferDataiv(WGLWidget::GLenum target, IntBuffer &buffer, WGLWidget::GLenum usage,
WGLWidget::GLenum type);
void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset,
const FloatBuffer &buffer, bool binary);
#ifdef WT_TARGET_JAVA
void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset,
const FloatNotByteBuffer &buffer);
#endif
void bufferSubDataiv(WGLWidget::GLenum target,
unsigned offset, IntBuffer &buffer,
WGLWidget::GLenum type);
void clear(WFlags<WGLWidget::GLenum> mask);
void clearColor(double r, double g, double b, double a);
void clearDepth(double depth);
void clearStencil(int s);
void colorMask(bool red, bool green, bool blue, bool alpha);
void compileShader(WGLWidget::Shader shader);
void copyTexImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalFormat,
int x, int y,
unsigned width, unsigned height,
int border);
void copyTexSubImage2D(WGLWidget::GLenum target, int level,
int xoffset, int yoffset,
int x, int y,
unsigned width, unsigned height);
WGLWidget::Buffer createBuffer();
WGLWidget::ArrayBuffer createAndLoadArrayBuffer(const std::string &url);
WGLWidget::Framebuffer createFramebuffer();
WGLWidget::Program createProgram();
WGLWidget::Renderbuffer createRenderbuffer();
WGLWidget::Shader createShader(WGLWidget::GLenum shader);
WGLWidget::Texture createTexture();
WGLWidget::Texture createTextureAndLoad(const std::string &url);
WPaintDevice* createPaintDevice(const WLength& width,
const WLength& height);
void cullFace(WGLWidget::GLenum mode);
void deleteBuffer(WGLWidget::Buffer buffer);
void deleteFramebuffer(WGLWidget::Framebuffer buffer);
void deleteProgram(WGLWidget::Program program);
void deleteRenderbuffer(WGLWidget::Renderbuffer buffer);
void deleteShader(WGLWidget::Shader shader);
void deleteTexture(WGLWidget::Texture texture);
void depthFunc(WGLWidget::GLenum func);
void depthMask(bool flag);
void depthRange(double zNear, double zFar);
void detachShader(WGLWidget::Program program, WGLWidget::Shader shader);
void disable(WGLWidget::GLenum cap);
void disableVertexAttribArray(WGLWidget::AttribLocation index);
void drawArrays(WGLWidget::GLenum mode, int first, unsigned count);
void drawElements(WGLWidget::GLenum mode, unsigned count,
WGLWidget::GLenum type, unsigned offset);
void enable(WGLWidget::GLenum cap);
void enableVertexAttribArray(WGLWidget::AttribLocation index);
void finish();
void flush();
void framebufferRenderbuffer(WGLWidget::GLenum target,
WGLWidget::GLenum attachment,
WGLWidget::GLenum renderbuffertarget,
WGLWidget::Renderbuffer renderbuffer);
void framebufferTexture2D(WGLWidget::GLenum target,
WGLWidget::GLenum attachment,
WGLWidget::GLenum textarget,
WGLWidget::Texture texture, int level);
void frontFace(WGLWidget::GLenum mode);
void generateMipmap(WGLWidget::GLenum target);
WGLWidget::AttribLocation getAttribLocation(WGLWidget::Program program, const std::string &attrib);
WGLWidget::UniformLocation getUniformLocation(WGLWidget::Program program, const std::string location);
void hint(WGLWidget::GLenum target, WGLWidget::GLenum mode);
void lineWidth(double width);
void linkProgram(WGLWidget::Program program);
void pixelStorei(WGLWidget::GLenum pname, int param);
void polygonOffset(double factor, double units);
void renderbufferStorage(WGLWidget::GLenum target, WGLWidget::GLenum internalformat,
unsigned width, unsigned height);
void sampleCoverage(double value, bool invert);
void scissor(int x, int y, unsigned width, unsigned height);
void shaderSource(WGLWidget::Shader shader, const std::string &src);
void stencilFunc(WGLWidget::GLenum func, int ref, unsigned mask);
void stencilFuncSeparate(WGLWidget::GLenum face,
WGLWidget::GLenum func, int ref,
unsigned mask);
void stencilMask(unsigned mask);
void stencilMaskSeparate(WGLWidget::GLenum face, unsigned mask);
void stencilOp(WGLWidget::GLenum fail, WGLWidget::GLenum zfail,
WGLWidget::GLenum zpass);
void stencilOpSeparate(WGLWidget::GLenum face, WGLWidget::GLenum fail,
WGLWidget::GLenum zfail, WGLWidget::GLenum zpass);
void texImage2D(WGLWidget::GLenum target, int level, WGLWidget::GLenum internalformat,
unsigned width, unsigned height, int border, WGLWidget::GLenum format);
void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WImage *image);
void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WVideo *video);
void texImage2D(WGLWidget::GLenum target, int level, WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type, std::string imgFilename);
void texImage2D(WGLWidget::GLenum target, int level, WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WPaintDevice *paintdevice);
void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WGLWidget::Texture texture);
void texParameteri(WGLWidget::GLenum target,
WGLWidget::GLenum pname,
WGLWidget::GLenum param);
void uniform1f(const WGLWidget::UniformLocation &location, double x);
void uniform1fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value);
void uniform1i(const WGLWidget::UniformLocation &location, int x);
void uniform1iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value);
void uniform2f(const WGLWidget::UniformLocation &location, double x, double y);
void uniform2fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value);
void uniform2i(const WGLWidget::UniformLocation &location, int x, int y);
void uniform2iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value);
void uniform3f(const WGLWidget::UniformLocation &location,
double x, double y, double z);
void uniform3fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value);
void uniform3i(const WGLWidget::UniformLocation &location, int x, int y, int z);
void uniform3iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value);
void uniform4f(const WGLWidget::UniformLocation &location,
double x, double y, double z, double w);
void uniform4fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value);
void uniform4i(const WGLWidget::UniformLocation &location, int x, int y,
int z, int w);
void uniform4iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value);
void uniformMatrix2fv(const WGLWidget::UniformLocation &location,
bool transpose,
const WT_ARRAY double *value);
void uniformMatrix2(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 2, 2> &m);
void uniformMatrix3fv(const WGLWidget::UniformLocation &location,
bool transpose,
const WT_ARRAY double *value);
void uniformMatrix3(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 3, 3> &m);
void uniformMatrix4fv(const WGLWidget::UniformLocation &location,
bool transpose,
const WT_ARRAY double *value);
void uniformMatrix4(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 4, 4> &m);
void uniformMatrix4(const WGLWidget::UniformLocation &location,
const WGLWidget::JavaScriptMatrix4x4 &m);
void useProgram(WGLWidget::Program program);
void validateProgram(WGLWidget::Program program);
void vertexAttrib1f(WGLWidget::AttribLocation location, double x);
void vertexAttrib2f(WGLWidget::AttribLocation location, double x, double y);
void vertexAttrib3f(WGLWidget::AttribLocation location, double x, double y,
double z);
void vertexAttrib4f(WGLWidget::AttribLocation location,
double x, double y, double z, double w);
void vertexAttribPointer(WGLWidget::AttribLocation location, int size,
WGLWidget::GLenum type, bool normalized,
unsigned stride, unsigned offset);
void viewport(int x, int y, unsigned width, unsigned height);
void clearBinaryResources();
WGLWidget::JavaScriptMatrix4x4 createJavaScriptMatrix4();
void setJavaScriptMatrix4(WGLWidget::JavaScriptMatrix4x4 &jsm,
const WGenericMatrix<double, 4, 4> &m);
void setClientSideLookAtHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
double centerX, double centerY, double centerZ,
double uX, double uY, double uZ,
double pitchRate, double yawRate);
void setClientSideWalkHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
double frontStep, double rotStep);
void injectJS(const std::string& jsString) {}
std::string glObjJsRef(const std::string& jsRef);
void render(const std::string& jsRef, WFlags<RenderFlag> flags);
private:
WServerGLWidgetImpl *impl_;
WRasterImage *raster_;
WMemoryResource *memres_;
std::stringstream js_;
unsigned int jsMatrices_;
#ifdef WT_WGLWIDGET_DEBUG
static bool debugging_;
#endif
};
}
#endif
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