/usr/include/Wt/WPainterPath is in libwt-dev 3.3.3+dfsg-4.1.
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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WPAINTERPATH_H_
#define WPAINTERPATH_H_
#include <Wt/WPointF>
#include <Wt/WRectF>
#include <Wt/WTransform>
#include <vector>
namespace Wt {
/*! \class WPainterPath Wt/WPainterPath Wt/WPainterPath
* \brief A path defining a shape.
*
* A painter path represents a (complex) path that may be composed of
* lines, arcs and bezier curve segments, and painted onto a paint device
* using WPainter::drawPath().
*
* The path that is composed in a painter path may consist of multiple
* closed sub-paths. Only the last sub-path can be left open.
*
* To compose a path, this class maintains a current position, which
* is the starting point for the next drawing operation. An operation
* may draw a line (see lineTo()), arc (see arcTo()), or bezier curve
* (see quadTo() and cubicTo()) from the current position to a new
* position. A new sub path may be started by moving the current
* position to a new location (see moveTo()), which automatically
* closes the previous sub path.
*
* When sub paths overlap, the result is undefined (it is dependent on
* the underlying painting device).
*
* Usage example:
* \if cpp
* \code
* Wt::WPainter painter(...);
*
* Wt::WPainterPath path(Wt::WPointF(10, 10));
* path.lineTo(10, 20);
* path.lineTo(30, 20);
* path.closeSubPath();
*
* painter.setPen(Wt::red);
* painter.setBrush(Wt::blue);
* painter.drawPath(path);
* \endcode
* \elseif java
* \code
* WPainter painter = new WPainter();
*
* WPainterPath path = new WPainterPath(new WPointF(10, 10));
* path.lineTo(10, 20);
* path.lineTo(30, 20);
* path.closeSubPath();
*
* painter.setPen(new WPen(WColor.red));
* painter.setBrush(new WBrush(WColor.blue));
* painter.drawPath(path);
* \endcode
* \endif
*
* \sa WPainter::drawPath()
*
* \ingroup painting
*/
class WT_API WPainterPath
{
public:
/*! \brief Default constructor.
*
* Creates an empty path, and sets the current position to (0, 0).
*/
WPainterPath();
/*! \brief Construct a new path, and set the initial position.
*
* Creates an empty path, and sets the current position to
* \p startPoint.
*/
WPainterPath(const WPointF& startPoint);
/*! \brief Copy constructor.
*/
WPainterPath(const WPainterPath& path);
/*! \brief Assignment operator.
*/
WPainterPath& operator= (const WPainterPath& path);
/*! \brief Returns the current position.
*
* Returns the current position, which is the end point of the last
* move or draw operation, and which well be the start point of the
* next draw operation.
*/
WPointF currentPosition() const;
/*! \brief Returns whether the path is empty.
*
* Returns \c true if the path contains no drawing operations. Note that
* move operations are not considered drawing operations.
*/
bool isEmpty() const;
/*! \brief Comparison operator.
*
* Returns \c true if the paths are exactly the same.
*/
bool operator== (const WPainterPath& path) const;
/*! \brief Comparison operator.
*
* Returns \c true if the paths are different.
*/
bool operator!= (const WPainterPath& path) const;
/*! \brief Closes the last sub path.
*
* Draws a line from the current position to the start position of
* the last sub path (which is the end point of the last move
* operation), and sets the current position to (0, 0).
*/
void closeSubPath();
/*! \brief Moves the current position to a new location.
*
* Moves the current position to a new point, implicitly closing the last
* sub path.
*
* \sa closeSubPath(), moveTo(double, double)
*/
void moveTo(const WPointF& point);
/*! \brief Moves the current position to a new location.
*
* Moves the current position to a new point, implicitly closing the last
* sub path.
*
* \sa closeSubPath(), moveTo(const WPointF&)
*/
void moveTo(double x, double y);
/*! \brief Draws a straight line.
*
* Draws a straight line from the current position to \p point,
* which becomes the new current position.
*
* \sa lineTo(double, double)
*/
void lineTo(const WPointF& point);
/*! \brief Draws a straight line.
*
* Draws a straight line from the current position to (\p x,
* \p y), which becomes the new current position.
*
* \sa lineTo(const WPointF&)
*/
void lineTo(double x, double y);
/*! \brief Draws a cubic bezier curve.
*
* Draws a cubic bezier curve from the current position to
* \p endPoint, which becomes the new current position. The
* bezier curve uses the two control points <i>c1</i> and \p c2.
*
* \sa cubicTo(double, double, double, double, double, double)
*/
void cubicTo(const WPointF& c1, const WPointF& c2, const WPointF& endPoint);
/*! \brief Draws a cubic bezier curve.
*
* This is an overloaded method provided for convenience.
*
* \sa cubicTo(const WPointF&, const WPointF&, const WPointF&)
*/
void cubicTo(double c1x, double c1y, double c2x, double c2y,
double endPointx, double endPointy);
/*! \brief Draws an arc.
*
* Draws an arc which is a segment of a circle. The circle is
* defined with center (<i>cx</i>, <i>cy</i>) and \p radius. The
* segment starts at \p startAngle, and spans an angle given by
* \p spanAngle. These angles are expressed in degrees, and are
* measured counter-clockwise starting from the 3 o'clock position.
*
* Implicitly draws a line from the current position to the start of
* the arc, if the current position is different from the start.
*
* \sa arcMoveTo()
*/
void arcTo(double cx, double cy, double radius,
double startAngle, double spanAngle);
/*! \brief Moves to a point on an arc.
*
* Moves to a point on a circle. The circle is defined with center
* (<i>cx</i>, <i>cy</i>) and \p radius, and the point is at
* \p angle degrees measured counter-clockwise starting from the
* 3 o'clock position.
*
* \sa arcTo()
*/
void arcMoveTo(double cx, double cy, double radius, double angle);
/*! \brief Move to a point on an arc.
*
* Moves to a point on an ellipse. The ellipse fits in the
* rectangle defined by top left position (\p x,
* <i>y</i>), and size <i>width</i> x \p height, and the point is at
* \p angle degrees measured counter-clockwise starting from the
* 3 o'clock position.
*
* \sa arcTo()
*/
void arcMoveTo(double x, double y, double width, double height, double angle);
/*! \brief Draws a quadratic bezier curve
*
* Draws a quadratic bezier curve from the current position to
* \p endPoint, which becomes the new current position. The
* bezier curve uses the single control point \p c.
*
* \sa quadTo(double, double, double, double)
*/
void quadTo(const WPointF& c, const WPointF& endPoint);
/*! \brief Draws a quadratic bezier curve.
*
* This is an overloaded method provided for convenience.
*
* \sa quadTo(const WPointF&, const WPointF&)
*/
void quadTo(double cx, double cy, double endPointx, double endPointy);
/*! \brief Draws an ellipse.
*
* This method closes the current sub path, and adds an ellipse that is
* bounded by the rectangle \p boundingRectangle.
*
* \p Note: some renderers only support circles (width == height)
*
* \sa addEllipse(double, double, double, double), arcTo()
*/
void addEllipse(const WRectF& boundingRectangle);
/*! \brief Draws an ellipse.
*
* This method closes the current sub path, and adds an ellipse that is
* bounded by the rectangle defined by top left position (\p x,
* <i>y</i>), and size <i>width</i> x \p height.
*
* \note Some renderers only support circles (width == height)
*
* \sa addEllipse(const WRectF&), arcTo()
*/
void addEllipse(double x, double y, double width, double height);
/*! \brief Draws a rectangle.
*
* This method closes the current sub path, and adds a rectangle
* that is defined by \p rectangle.
*
* \sa addRect(double, double, double, double)
*/
void addRect(const WRectF& rectangle);
/*! \brief Draws a rectangle.
*
* This method closes the current sub path, and adds a rectangle
* that is defined by top left position (<i>x</i>, \p y), and
* size <i>width</i> x \p height.
*
* \sa addRect(const WRectF&)
*/
void addRect(double x, double y, double width, double height);
/*! \brief Adds a polygon.
*
* If the first point is different from the current position, the last
* sub path is first closed, otherwise the last sub path is extended
* with the polygon.
*
* \sa moveTo(), lineTo()
*/
void addPolygon(const std::vector<WPointF>& points);
/*! \brief Adds a path.
*
* Adds an entire \p path to the current path. If the path's
* begin position is different from the current position, the last
* sub path is first closed, otherwise the last sub path is extended
* with the path's first sub path.
*
* \sa connectPath(const WPainterPath&)
*/
void addPath(const WPainterPath& path);
/*! \brief Adds a path, connecting.
*
* Adds an entire \p path to the current path. If the path's
* begin position is different from the current position, the last
* sub path is first closed, otherwise the last sub path is extended
* with the path's first sub path.
*
* \sa connectPath(const WPainterPath&)
*/
void connectPath(const WPainterPath& path);
/*! \brief A segment.
*/
class Segment {
public:
enum Type {
MoveTo, LineTo,
CubicC1, CubicC2, CubicEnd,
QuadC, QuadEnd,
ArcC, ArcR, ArcAngleSweep
};
double x() const { return x_; }
double y() const { return y_; }
Type type() const { return type_; }
bool operator== (const Segment& other) const;
bool operator!= (const Segment& other) const;
private:
Segment(double x, double y, Type type);
double x_, y_;
Type type_;
friend class WPainterPath;
};
const std::vector<Segment>& segments() const { return segments_; }
/* Returns the start position before drawing segment i */
WPointF positionAtSegment(int i) const;
bool asRect(WRectF& result) const;
/*! \brief Returns the bounding box of the control points.
*
* Returns the bounding box of all control points. This is guaranteed to
* be a superset of the actual bounding box.
*
* The \p transform is applied to the path first.
*/
WRectF controlPointRect(const WTransform& transform = WTransform::Identity)
const;
private:
bool isRect_;
std::vector<Segment> segments_;
WPointF getSubPathStart() const;
WPointF beginPosition() const;
static WPointF getArcPosition(double cx, double cy, double rx, double ry,
double angle);
/* Draws an arc (<b>deprecated</b>).
*
* Draws an arc which is a segment of an ellipse, which fits in the
* rectangle defined by top left position (\p x,
* <i>y</i>), and size <i>width</i> x \p height. The segment starts at
* \p startAngle, and spans an angle given by
* \p spanAngle. These angles are expressed in degrees, and are
* measured counter-clockwise starting from the 3 o'clock position.
*
* \sa arcMoveTo(double cx, double cy, double radius, double startAngle, double sweepLength)
*/
void arcTo(double x, double y, double width, double height,
double startAngle, double sweepLength);
friend class WSvgImage;
};
}
#endif // WPAINTERPATH_H_
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