/usr/include/Wt/WFormModel is in libwt-dev 3.3.3+dfsg-4.1.
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/*
* Copyright (C) 2011 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WT_WFORM_MODEL_H_
#define WT_WFORM_MODEL_H_
#include <boost/any.hpp>
#include <Wt/WObject>
#include <Wt/WValidator>
namespace Wt {
/*! \class WFormModel Wt/WFormModel
* \brief A basic model class for forms.
*
* This implements field data and validation handling for (simple)
* form-based views. It provides a standard way for views to perform
* field validation, and react to validation results.
*
* All fields are uniquely identified using a string literal (which is
* the Field type). For each field, its value, the visibility, whether the
* field is read-only, and its current validation status is managed by the
* model. In addition, you will typically specialize the class to customize
* the validation and application logic.
*
* \if cpp
* \warning The Field type is 'const char *, and instead of string
* comparisons to identify fields, pointer comparisons are used.
* Thus you really should use the same field constant throughout
* your code to refer to a given field, and you cannot use C++11
* constexpr for the field constant since that does not have a unique
* value (since it has no storage).
* \endif
*
* Although it can be setup to use WValidator objects for individual
* fields, also other validation where more entered information needs
* to be considered simultaneously can be implemented.
*
* A model is typically used by a View which renders the fields configured
* in the model, updates the model values, invokes and reflects the validation
* status.
*
* Example (a bit contrived since you will usually not use the model directly):
* \if cpp
* \code
* Wt::WFormModel::Field NameField = "name";
* Wt::WFormModel::Field TelField = "telephone";
*
* Wt::WFormModel *model = new Wt::WFormModel();
* model->addField(NameField, "Enter your name");
* model->addField(TelField, "Phone number");
*
* model->setValue(NameField, Wt::WString::fromUTF8("John Doe"));
*
* if (model->validate()) {
* ...
* } else {
* const Wt::WValidator::Result& rname = model->validation(NameField);
* if (rname.state() != Wt::WValidator::Valid) {
* std::cerr <<< "Invalid name: " << rname.message();
* }
* ...
* }
* \endcode
* \elseif java
* \code
* String NameField = "name";
* String TelField = "telephone";
*
* WFormModel model = new WFormModel();
* model.addField(NameField, "Enter your name");
* model.addField(TelField, "Phone number");
*
* model.setValue(NameField, "John Doe");
*
* if (model.validate()) {
* ...
* } else {
* WValidator.Result rname = model.getValidation(NameField);
* if (rname.getState() != WValidator.State.Valid) {
* System.err.println("Invalid name: " + rname.getMessage());
* }
* ...
* }
* \endcode
* \endif
*/
class WT_API WFormModel : public WObject
{
public:
/*! \brief A type to identify a field.
*
* Fields are identified by a string literal constant.
*
* \if cpp
* \warning Instead of string comparisons to identify fields, pointer
* comparisons are used.
* Thus you really should use the same field constant throughout
* your code to refer to a given field, and you cannot use C++11
* constexpr for the field constant since that does not have a unique
* value (since it has no storage).
* \endif
*/
typedef const char *Field;
/*! \brief Constructor.
*
* Creates a new form model.
*/
WFormModel(WObject *parent = 0);
/*! \brief Adds a field.
*
* The \p field is added to the model, with an optional short
* informational message that can be used by views to provide a hint
* on the value that needs to be entered. The message is set as the
* validation message as long as the field has not yet been
* validated.
*
* If the \p field was already in the model, its data is reset.
*/
void addField(Field field, const WString& info = WString::Empty);
/*! \brief Removes a field.
*
* The \p field is removed from the model.
*/
void removeField(Field field);
/*! \brief Returns the fields.
*
* This returns the fields currently configured in the model (added with
* addField() or for which a value or property has been set).
*/
std::vector<Field> fields() const;
/*! \brief Resets the model.
*
* The default implementation clears the value of all fields, and resets
* the validation state to not validated.
*/
virtual void reset();
/*! \brief Validates the current input.
*
* The default implementation calls validateField() for each field and
* returns \c true if all fields validated.
*
* \sa validateField()
*/
virtual bool validate();
/*! \brief Returns the current overall validation state.
*
* This checks the validation() of all fields, and returns \c true if all
* all fields have been validated and are valid.
*
* \sa validate()
*/
bool valid() const;
/*! \brief Sets whether a field is visible.
*
* Fields are visible by default. An invisible field will be ignored during
* validation (i.e. will be considered as valid).
*
* \sa isVisible()
*/
void setVisible(Field field, bool visible);
/*! \brief Returns whether a field is visible.
*
* In some cases not all fields of the model need to be shown. This
* may depend on values input for certain fields, and thus change
* dynamically. You may specialize this method to indicate that a certain
* field should be invisible.
*
* The default implementation returns the value set by setVisible().
*/
virtual bool isVisible(Field field) const;
/*! \brief Sets whether a field is read-only.
*
* Fields are read-write by default.
*
* \sa isReadOnly()
*/
void setReadOnly(Field field, bool readOnly);
/*! \brief Returns whether a field is read only.
*
* The default implementation returns the value set by setReadOnly()
*/
virtual bool isReadOnly(Field field) const;
/*! \brief Returns a field label.
*
* The default implementation returns the WString::tr(field)
*/
virtual WString label(Field field) const;
/*! \brief Sets the field value.
*
* \sa value(), valueText()
*/
virtual void setValue(Field field, const boost::any& value);
/*! \brief Returns the field value.
*
* \sa valueText(), setValue()
*/
virtual const boost::any& value(Field field) const;
/*! \brief Returns the field value text.
*
* \if cpp
* This uses Wt::asString() to interpret the current value as text.
* \endif
*
* \sa value()
*/
virtual WT_USTRING valueText(Field field) const;
/*! \brief Sets a validator.
*
* If the validator has no ownership yet, the form model will take
* ownership.
*/
virtual void setValidator(Field field, WValidator *validator);
/*! \brief Returns a validator.
*
* Returns the validator for the field.
*/
virtual WValidator *validator(Field field) const;
/*! \brief Validates a field.
*
* The default implementation uses the validator configured for the
* field to validate the field contents, or if no validator has been
* configured assumes that the field is valid.
*
* You will typically customize this method for more complex validation
* cases.
*
* \sa validate(), validationResult()
*/
virtual bool validateField(Field field);
/*! \brief Sets whether a field has been validated.
*
* This is usually not used directly, but invoked by setValidation()
*
* A field is initially (or after reset()), not validated.
*/
virtual void setValidated(Field field, bool validated);
/*! \brief Returns whether the field has been validated yet.
*
* This is initially \c false, and set to \c true by setValidation().
*
* \sa setValidated()
*/
virtual bool isValidated(Field field) const;
/*! \brief Returns the result of a validation.
*
* \sa validateField()
*/
const WValidator::Result& validation(Field field) const;
/*! \brief Sets the validation result for a field.
*
* This will also set the field as validated.
*
* \sa validation(), isValidated()
*/
virtual void setValidation(Field field, const WValidator::Result& result);
private:
struct FieldData {
FieldData();
WValidator *validator;
boost::any value;
WValidator::Result validation;
bool visible, readOnly, validated;
};
typedef std::map<Field, FieldData> FieldMap;
FieldMap fields_;
static const WValidator::Result Valid;
static const boost::any NoValue;
};
}
#endif // WT_WFORM_MODEL_H_
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