This file is indexed.

/usr/include/Wt/WClientGLWidget is in libwt-dev 3.3.3+dfsg-4.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
// This may look like C code, but it's really -*- C++ -*-
/*
 * Copyright (C) 2013 Emweb bvba, Leuven, Belgium.
 *
 * See the LICENSE file for terms of use.
 */
#ifndef WCLIENTGLWIDGET
#define WCLIENTGLWIDGET

#include <Wt/WAbstractGLImplementation>

namespace Wt {

class WMemoryResource;
class WRasterPaintDevice;

class WClientGLWidget : public WAbstractGLImplementation {

#ifdef WT_TARGET_JAVA
  typedef float FloatArray;
  typedef int IntArray;
  typedef double MatrixType;
#endif

public:
  WClientGLWidget(WGLWidget *glInterface);

  void debugger();

  void activeTexture(WGLWidget::GLenum texture);

  void attachShader(WGLWidget::Program program, WGLWidget::Shader shader);

  void bindAttribLocation(WGLWidget::Program program, unsigned index,
			  const std::string &name);

  void bindBuffer(WGLWidget::GLenum target, WGLWidget::Buffer buffer);

  void bindFramebuffer(WGLWidget::GLenum target, WGLWidget::Framebuffer buffer);

  void bindRenderbuffer(WGLWidget::GLenum target,
			WGLWidget::Renderbuffer buffer);

  void bindTexture(WGLWidget::GLenum target, WGLWidget::Texture texture);
  
  void blendColor(double red, double green, double blue, double alpha);

  void blendEquation(WGLWidget::GLenum mode);
  
  void blendEquationSeparate(WGLWidget::GLenum modeRGB,
			     WGLWidget::GLenum modeAlpha);

  void blendFunc(WGLWidget::GLenum sfactor, WGLWidget::GLenum dfactor);

  void blendFuncSeparate(WGLWidget::GLenum srcRGB, WGLWidget::GLenum dstRGB,
			 WGLWidget::GLenum srcAlpha,WGLWidget::GLenum dstAlpha);

  void bufferData(WGLWidget::GLenum target, int size, WGLWidget::GLenum usage);

  void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
		  WGLWidget::GLenum usage);

  void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
		  unsigned arrayBufferOffset, unsigned arrayBufferSize,
		  WGLWidget::GLenum usage);

  void bufferSubData(WGLWidget::GLenum target, unsigned offset,
		     WGLWidget::ArrayBuffer res);

  void bufferSubData(WGLWidget::GLenum target, unsigned offset,
		     WGLWidget::ArrayBuffer res,
		     unsigned arrayBufferOffset, unsigned size);

  void bufferDatafv(WGLWidget::GLenum target, const FloatBuffer &v, WGLWidget::GLenum usage, bool binary);
#ifdef WT_TARGET_JAVA
  void bufferDatafv(WGLWidget::GLenum target, const FloatNotByteBuffer &buffer, WGLWidget::GLenum usage);
#endif

  void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset, const FloatBuffer &buffer, bool binary);
#ifdef WT_TARGET_JAVA
  void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset, const FloatNotByteBuffer &buffer);
#endif

  void bufferDataiv(WGLWidget::GLenum target, IntBuffer &buffer, WGLWidget::GLenum usage, WGLWidget::GLenum type);

  void bufferSubDataiv(WGLWidget::GLenum target,
		       unsigned offset, IntBuffer &buffer, 
		       WGLWidget::GLenum type);

  void clearBinaryResources();

  void clear(WFlags<WGLWidget::GLenum> mask);

  void clearColor(double r, double g, double b, double a);

  void clearDepth(double depth);

  void clearStencil(int s);

  void colorMask(bool red, bool green, bool blue, bool alpha);

  void compileShader(WGLWidget::Shader shader);

  void copyTexImage2D(WGLWidget::GLenum target, int level,
		      WGLWidget::GLenum internalFormat,
		      int x, int y,
		      unsigned width, unsigned height, 
		      int border);

  void copyTexSubImage2D(WGLWidget::GLenum target, int level,
			 int xoffset, int yoffset,
			 int x, int y,
			 unsigned width, unsigned height);

  WGLWidget::Buffer createBuffer();

  WGLWidget::ArrayBuffer createAndLoadArrayBuffer(const std::string &url);

  WGLWidget::Framebuffer createFramebuffer();

  WGLWidget::Program createProgram();
  
  WGLWidget::Renderbuffer createRenderbuffer();

  WGLWidget::Shader createShader(WGLWidget::GLenum shader);

  WGLWidget::Texture createTexture();

  WGLWidget::Texture createTextureAndLoad(const std::string &url);

  WPaintDevice* createPaintDevice(const WLength& width,
				  const WLength& height);

  void cullFace(WGLWidget::GLenum mode);

  void deleteBuffer(WGLWidget::Buffer buffer);

  void deleteFramebuffer(WGLWidget::Framebuffer buffer);

  void deleteProgram(WGLWidget::Program program);

  void deleteRenderbuffer(WGLWidget::Renderbuffer buffer);

  void deleteShader(WGLWidget::Shader shader);

  void deleteTexture(WGLWidget::Texture texture);

  void depthFunc(WGLWidget::GLenum func);

  void depthMask(bool flag);

  void depthRange(double zNear, double zFar);

  void detachShader(WGLWidget::Program program,
		    WGLWidget::Shader shader);

  void disable(WGLWidget::GLenum cap);

  void disableVertexAttribArray(WGLWidget::AttribLocation index);

  void drawArrays(WGLWidget::GLenum mode, int first, unsigned count);

  void drawElements(WGLWidget::GLenum mode, unsigned count, WGLWidget::GLenum type, unsigned offset);

  void enable(WGLWidget::GLenum cap);

  void enableVertexAttribArray(WGLWidget::AttribLocation index);

  void finish();

  void flush();

  void framebufferRenderbuffer(WGLWidget::GLenum target,
			       WGLWidget::GLenum attachment,
			       WGLWidget::GLenum renderbuffertarget,
			       WGLWidget::Renderbuffer renderbuffer);

  void framebufferTexture2D(WGLWidget::GLenum target,
			    WGLWidget::GLenum attachment,
			    WGLWidget::GLenum textarget,
			    WGLWidget::Texture texture, int level);

  void frontFace(WGLWidget::GLenum mode);

  void generateMipmap(WGLWidget::GLenum target);

  WGLWidget::AttribLocation getAttribLocation(WGLWidget::Program program, const std::string &attrib);

  WGLWidget::UniformLocation getUniformLocation(WGLWidget::Program program, const std::string location);

  void hint(WGLWidget::GLenum target, WGLWidget::GLenum mode);

  void lineWidth(double width);

  void linkProgram(WGLWidget::Program program);

  void pixelStorei(WGLWidget::GLenum pname, int param);

  void polygonOffset(double factor, double units);

  void renderbufferStorage(WGLWidget::GLenum target,
			   WGLWidget::GLenum internalformat, 
			   unsigned width, unsigned height);

  void sampleCoverage(double value, bool invert);

  void scissor(int x, int y, unsigned width, unsigned height);

  void shaderSource(WGLWidget::Shader shader, const std::string &src);

  void stencilFunc(WGLWidget::GLenum func, int ref, unsigned mask);

  void stencilFuncSeparate(WGLWidget::GLenum face,
			   WGLWidget::GLenum func, int ref,
			   unsigned mask);

  void stencilMask(unsigned mask);

  void stencilMaskSeparate(WGLWidget::GLenum face, unsigned mask);

  void stencilOp(WGLWidget::GLenum fail, WGLWidget::GLenum zfail,
		 WGLWidget::GLenum zpass);

  void stencilOpSeparate(WGLWidget::GLenum face, WGLWidget::GLenum fail,
			 WGLWidget::GLenum zfail, WGLWidget::GLenum zpass);

  void texImage2D(WGLWidget::GLenum target, int level,
		  WGLWidget::GLenum internalformat, 
		  unsigned width, unsigned height, int border,
		  WGLWidget::GLenum format);

  void texImage2D(WGLWidget::GLenum target, int level,
		  WGLWidget::GLenum internalformat,
		  WGLWidget::GLenum format, WGLWidget::GLenum type,
		  WImage *image);

  void texImage2D(WGLWidget::GLenum target, int level,
		  WGLWidget::GLenum internalformat,
		  WGLWidget::GLenum format, WGLWidget::GLenum type,
		  WVideo *video);

  void texImage2D(WGLWidget::GLenum target, int level,
		  WGLWidget::GLenum internalformat,
		  WGLWidget::GLenum format, WGLWidget::GLenum type,
		  std::string image);

  void texImage2D(WGLWidget::GLenum target, int level,
		  WGLWidget::GLenum internalformat,
		  WGLWidget::GLenum format, WGLWidget::GLenum type,
		  WPaintDevice *paintdevice);

  void texImage2D(WGLWidget::GLenum target, int level,
		  WGLWidget::GLenum internalformat,
		  WGLWidget::GLenum format, WGLWidget::GLenum type,
		  WGLWidget::Texture texture);

  void texParameteri(WGLWidget::GLenum target, WGLWidget::GLenum pname,
		     WGLWidget::GLenum param);

  void uniform1f(const WGLWidget::UniformLocation &location, double x);

  void uniform1fv(const WGLWidget::UniformLocation &location,
		  const WT_ARRAY float *value);

  void uniform1i(const WGLWidget::UniformLocation &location,
		 int x);

  void uniform1iv(const WGLWidget::UniformLocation &location,
		  const WT_ARRAY int *value);

  void uniform2f(const WGLWidget::UniformLocation &location,
		 double x, double y);

  void uniform2fv(const WGLWidget::UniformLocation &location,
		  const WT_ARRAY float *value);
  
  void uniform2i(const WGLWidget::UniformLocation &location,
		 int x, int y);
  
  void uniform2iv(const WGLWidget::UniformLocation &location,
		  const WT_ARRAY int *value);
  
  void uniform3f(const WGLWidget::UniformLocation &location,
		 double x, double y, double z);
  
  void uniform3fv(const WGLWidget::UniformLocation &location,
		  const WT_ARRAY float *value);

  void uniform3i(const WGLWidget::UniformLocation &location,
		 int x, int y, int z);

  void uniform3iv(const WGLWidget::UniformLocation &location,
		  const WT_ARRAY int *value);

  void uniform4f(const WGLWidget::UniformLocation &location,
		 double x, double y, double z, double w);

  void uniform4fv(const WGLWidget::UniformLocation &location,
		  const WT_ARRAY float *value);

  void uniform4i(const WGLWidget::UniformLocation &location,
		 int x, int y, int z, int w);
  
  void uniform4iv(const WGLWidget::UniformLocation &location,
		  const WT_ARRAY int *value);

  void uniformMatrix2fv(const WGLWidget::UniformLocation &location,
			bool transpose, const WT_ARRAY double *value);

  void uniformMatrix2(const WGLWidget::UniformLocation &location,
		      const WGenericMatrix<double, 2, 2> &m);

  void uniformMatrix3fv(const WGLWidget::UniformLocation &location,
			bool transpose,	const WT_ARRAY double *value);

  void uniformMatrix3(const WGLWidget::UniformLocation &location,
		      const WGenericMatrix<double, 3, 3> &m);

  void uniformMatrix4fv(const WGLWidget::UniformLocation &location,
			bool transpose, const WT_ARRAY double *value);
  
  void uniformMatrix4(const WGLWidget::UniformLocation &location, 
		      const WGenericMatrix<double, 4, 4> &m);

  void uniformMatrix4(const WGLWidget::UniformLocation &location,
		      const WGLWidget::JavaScriptMatrix4x4 &m);
  
  void useProgram(WGLWidget::Program program);

  void validateProgram(WGLWidget::Program program);

  void vertexAttrib1f(WGLWidget::AttribLocation location, double x);

  void vertexAttrib2f(WGLWidget::AttribLocation location,
		      double x, double y);

  void vertexAttrib3f(WGLWidget::AttribLocation location,
		      double x, double y, double z);

  void vertexAttrib4f(WGLWidget::AttribLocation location,
		      double x, double y, double z, double w);

  void vertexAttribPointer(WGLWidget::AttribLocation location, int size,
    WGLWidget::GLenum type, bool normalized, unsigned stride, unsigned offset);

  void viewport(int x, int y, unsigned width, unsigned height);

  WGLWidget::JavaScriptMatrix4x4 createJavaScriptMatrix4();

  void setJavaScriptMatrix4(WGLWidget::JavaScriptMatrix4x4 &jsm,
			    const WGenericMatrix<double, 4, 4> &m);

  void setClientSideLookAtHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
				  double ctrX, double ctrY, double ctrZ,
				  double uX, double uY, double uZ,
				  double pitchRate, double yawRate);
    
  void setClientSideWalkHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
				double frontStep, double rotStep);

  void injectJS(const std::string & jsString);

  void render(const std::string& jsRef, WFlags<RenderFlag> flags);

private:
  std::stringstream js_;

  unsigned shaders_;
  unsigned programs_;
  unsigned attributes_;
  unsigned uniforms_;
  unsigned buffers_;
  unsigned arrayBuffers_;

  unsigned framebuffers_;
  unsigned renderbuffers_;
  unsigned textures_;
  unsigned images_;
  unsigned canvas_;
  unsigned matrices_;

  WGLWidget::Buffer currentlyBoundBuffer_;
  WGLWidget::Texture currentlyBoundTexture_;
  std::vector<WMemoryResource*> binaryResources_;
  struct PreloadImage {
    PreloadImage(const std::string& r, const std::string& u, unsigned i) :
      jsRef(r), url(u), id(i) {}
    std::string jsRef; 
    std::string url;
    unsigned id; // each image has separate id, so multiple images can be 
                 // made properties of a texture
  };
  std::vector<PreloadImage> preloadImages_;

  struct PreloadArrayBuffer {
    PreloadArrayBuffer(const std::string& ref, const std::string& u) :
      jsRef(ref), url(u) {}
    std::string jsRef;
    std::string url;
  };
  std::vector<PreloadArrayBuffer> preloadArrayBuffers_;

  static const char *makeFloat(double d, char *buf);
  static const char *makeInt(int i, char *buf);

  static const char *toString(WGLWidget::GLenum e);

  WMemoryResource *rpdToMemResource(WRasterImage *rpd);

  static void renderiv(std::ostream &os, 
		       const IntBuffer& a, 
		       WGLWidget::GLenum type)
  {
    switch (type) {
    case WGLWidget::BYTE:
      os << "new Int8Array([";
      break;
    case WGLWidget::UNSIGNED_BYTE:
      os << "new Uint8Array([";
      break;
    case WGLWidget::SHORT:
      os << "new Int16Array([";
      break;
    case WGLWidget::UNSIGNED_SHORT:
      os << "new Uint16Array([";
      break;
    case WGLWidget::INT:
      os << "new Int32Array([";
      break;
    default:
      // Should we warn?
    case WGLWidget::UNSIGNED_INT:
      os << "new Uint32Array([";
      break;
    }
    char buf[30];
    unsigned i;
    for (i = 0; i < a.size(); i++)
      os << (i == 0 ? "" : ",") << makeInt(a[i], buf);
    os << "])";
  }

  static void renderiv(std::ostream &os,
		       const WT_ARRAY int *a, unsigned size, 
		       WGLWidget::GLenum type)
  {
    switch (type) {
    case WGLWidget::BYTE:
      os << "new Int8Array([";
      break;
    case WGLWidget::UNSIGNED_BYTE:
      os << "new Uint8Array([";
      break;
    case WGLWidget::SHORT:
      os << "new Int16Array([";
      break;
    case WGLWidget::UNSIGNED_SHORT:
      os << "new Uint16Array([";
      break;
    case WGLWidget::INT:
      os << "new Int32Array([";
      break;
    default:
      // Should we warn?
    case WGLWidget::UNSIGNED_INT:
      os << "new Uint32Array([";
      break;
    }
    char buf[30];
    unsigned i;
    for (i = 0; i < size; i++)
      os << (i == 0 ? "" : ",") << makeInt(a[i], buf);
    os << "])";
  }

#if !defined(WT_TARGET_JAVA)
  template<typename Array>
  static void renderfv(std::ostream &os, Array *a, unsigned size,
		       JsArrayType arrayType)
  {
    renderfv(os, a, a + size, arrayType);
  }

  template<typename Iterator>
  static void renderfv(std::ostream &os, Iterator begin, Iterator end,
		       JsArrayType arrayType)
  {
    char buf[30];
    switch (arrayType) {
    case Array:
      os << "new Array(";
      for (Iterator i = begin; i != end; ++i) {
	os << (i == begin ? "" : ",") << makeFloat(*i, buf);
      }
      os << ")";
      break;
    case Float32Array:
      os << "new Float32Array([";
      for (Iterator i = begin; i != end; ++i) {
	os << (i == begin ? "" : ",") << makeFloat(*i, buf);
      }
      os << "])";
      break;
    default:
      throw WException("WClientGLWidget: cannot render this javascript type");
    }
  }

  template<typename T, std::size_t Cols, std::size_t Rows>
  static void renderfv(std::ostream &os, WGenericMatrix<T, Cols, Rows> t,
		       JsArrayType arrayType)
  {
    renderfv(os, t.data().begin(), t.data().end(), arrayType);
  }
  
  template<typename Iterator>
  static void renderiv(std::ostream &os, Iterator begin, Iterator end,
		       WGLWidget::GLenum type)
  {
    renderiv(os, &(*begin), end - begin, type);
  }
#else
  static void renderfv(std::ostream &os, 
		       const WT_ARRAY FloatArray *a, 
		       unsigned size,
		       JsArrayType arrayType);
  static void renderfv(std::ostream &os, 
		       const WT_ARRAY MatrixType *a, 
		       unsigned size,
		       JsArrayType arrayType);
  static void renderfv(std::ostream &os, 
		       const WT_ARRAY IntArray *a, 
		       unsigned size,
		       JsArrayType arrayType);
  static void renderfv(std::ostream &os, WGenericMatrix<MatrixType, 4, 4> t,
		       JsArrayType arrayType);
  static void renderfv(std::ostream &os, WGenericMatrix<MatrixType, 3, 3> t,
		       JsArrayType arrayType);
  static void renderfv(std::ostream &os, WGenericMatrix<MatrixType, 2, 2> t,
		       JsArrayType arrayType);
  static void renderfv(std::ostream &os, FloatNotByteBuffer buffer,
		       JsArrayType arrayType);
  

  static void renderiv(std::ostream &os, 
		       const WT_ARRAY IntArray *a, 
		       WGLWidget::GLenum type);
#endif //WT_TARGET_JAVA

  std::string glObjJsRef(const std::string& jsRef);

#ifdef WT_WGLWIDGET_DEBUG
  static bool debugging_;
#endif

  friend class WGLWidget;
  friend class WServerGLWidget;
};

}

#endif