/usr/include/Wt/WClientGLWidget is in libwt-dev 3.3.3+dfsg-4.1.
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/*
* Copyright (C) 2013 Emweb bvba, Leuven, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WCLIENTGLWIDGET
#define WCLIENTGLWIDGET
#include <Wt/WAbstractGLImplementation>
namespace Wt {
class WMemoryResource;
class WRasterPaintDevice;
class WClientGLWidget : public WAbstractGLImplementation {
#ifdef WT_TARGET_JAVA
typedef float FloatArray;
typedef int IntArray;
typedef double MatrixType;
#endif
public:
WClientGLWidget(WGLWidget *glInterface);
void debugger();
void activeTexture(WGLWidget::GLenum texture);
void attachShader(WGLWidget::Program program, WGLWidget::Shader shader);
void bindAttribLocation(WGLWidget::Program program, unsigned index,
const std::string &name);
void bindBuffer(WGLWidget::GLenum target, WGLWidget::Buffer buffer);
void bindFramebuffer(WGLWidget::GLenum target, WGLWidget::Framebuffer buffer);
void bindRenderbuffer(WGLWidget::GLenum target,
WGLWidget::Renderbuffer buffer);
void bindTexture(WGLWidget::GLenum target, WGLWidget::Texture texture);
void blendColor(double red, double green, double blue, double alpha);
void blendEquation(WGLWidget::GLenum mode);
void blendEquationSeparate(WGLWidget::GLenum modeRGB,
WGLWidget::GLenum modeAlpha);
void blendFunc(WGLWidget::GLenum sfactor, WGLWidget::GLenum dfactor);
void blendFuncSeparate(WGLWidget::GLenum srcRGB, WGLWidget::GLenum dstRGB,
WGLWidget::GLenum srcAlpha,WGLWidget::GLenum dstAlpha);
void bufferData(WGLWidget::GLenum target, int size, WGLWidget::GLenum usage);
void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
WGLWidget::GLenum usage);
void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
unsigned arrayBufferOffset, unsigned arrayBufferSize,
WGLWidget::GLenum usage);
void bufferSubData(WGLWidget::GLenum target, unsigned offset,
WGLWidget::ArrayBuffer res);
void bufferSubData(WGLWidget::GLenum target, unsigned offset,
WGLWidget::ArrayBuffer res,
unsigned arrayBufferOffset, unsigned size);
void bufferDatafv(WGLWidget::GLenum target, const FloatBuffer &v, WGLWidget::GLenum usage, bool binary);
#ifdef WT_TARGET_JAVA
void bufferDatafv(WGLWidget::GLenum target, const FloatNotByteBuffer &buffer, WGLWidget::GLenum usage);
#endif
void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset, const FloatBuffer &buffer, bool binary);
#ifdef WT_TARGET_JAVA
void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset, const FloatNotByteBuffer &buffer);
#endif
void bufferDataiv(WGLWidget::GLenum target, IntBuffer &buffer, WGLWidget::GLenum usage, WGLWidget::GLenum type);
void bufferSubDataiv(WGLWidget::GLenum target,
unsigned offset, IntBuffer &buffer,
WGLWidget::GLenum type);
void clearBinaryResources();
void clear(WFlags<WGLWidget::GLenum> mask);
void clearColor(double r, double g, double b, double a);
void clearDepth(double depth);
void clearStencil(int s);
void colorMask(bool red, bool green, bool blue, bool alpha);
void compileShader(WGLWidget::Shader shader);
void copyTexImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalFormat,
int x, int y,
unsigned width, unsigned height,
int border);
void copyTexSubImage2D(WGLWidget::GLenum target, int level,
int xoffset, int yoffset,
int x, int y,
unsigned width, unsigned height);
WGLWidget::Buffer createBuffer();
WGLWidget::ArrayBuffer createAndLoadArrayBuffer(const std::string &url);
WGLWidget::Framebuffer createFramebuffer();
WGLWidget::Program createProgram();
WGLWidget::Renderbuffer createRenderbuffer();
WGLWidget::Shader createShader(WGLWidget::GLenum shader);
WGLWidget::Texture createTexture();
WGLWidget::Texture createTextureAndLoad(const std::string &url);
WPaintDevice* createPaintDevice(const WLength& width,
const WLength& height);
void cullFace(WGLWidget::GLenum mode);
void deleteBuffer(WGLWidget::Buffer buffer);
void deleteFramebuffer(WGLWidget::Framebuffer buffer);
void deleteProgram(WGLWidget::Program program);
void deleteRenderbuffer(WGLWidget::Renderbuffer buffer);
void deleteShader(WGLWidget::Shader shader);
void deleteTexture(WGLWidget::Texture texture);
void depthFunc(WGLWidget::GLenum func);
void depthMask(bool flag);
void depthRange(double zNear, double zFar);
void detachShader(WGLWidget::Program program,
WGLWidget::Shader shader);
void disable(WGLWidget::GLenum cap);
void disableVertexAttribArray(WGLWidget::AttribLocation index);
void drawArrays(WGLWidget::GLenum mode, int first, unsigned count);
void drawElements(WGLWidget::GLenum mode, unsigned count, WGLWidget::GLenum type, unsigned offset);
void enable(WGLWidget::GLenum cap);
void enableVertexAttribArray(WGLWidget::AttribLocation index);
void finish();
void flush();
void framebufferRenderbuffer(WGLWidget::GLenum target,
WGLWidget::GLenum attachment,
WGLWidget::GLenum renderbuffertarget,
WGLWidget::Renderbuffer renderbuffer);
void framebufferTexture2D(WGLWidget::GLenum target,
WGLWidget::GLenum attachment,
WGLWidget::GLenum textarget,
WGLWidget::Texture texture, int level);
void frontFace(WGLWidget::GLenum mode);
void generateMipmap(WGLWidget::GLenum target);
WGLWidget::AttribLocation getAttribLocation(WGLWidget::Program program, const std::string &attrib);
WGLWidget::UniformLocation getUniformLocation(WGLWidget::Program program, const std::string location);
void hint(WGLWidget::GLenum target, WGLWidget::GLenum mode);
void lineWidth(double width);
void linkProgram(WGLWidget::Program program);
void pixelStorei(WGLWidget::GLenum pname, int param);
void polygonOffset(double factor, double units);
void renderbufferStorage(WGLWidget::GLenum target,
WGLWidget::GLenum internalformat,
unsigned width, unsigned height);
void sampleCoverage(double value, bool invert);
void scissor(int x, int y, unsigned width, unsigned height);
void shaderSource(WGLWidget::Shader shader, const std::string &src);
void stencilFunc(WGLWidget::GLenum func, int ref, unsigned mask);
void stencilFuncSeparate(WGLWidget::GLenum face,
WGLWidget::GLenum func, int ref,
unsigned mask);
void stencilMask(unsigned mask);
void stencilMaskSeparate(WGLWidget::GLenum face, unsigned mask);
void stencilOp(WGLWidget::GLenum fail, WGLWidget::GLenum zfail,
WGLWidget::GLenum zpass);
void stencilOpSeparate(WGLWidget::GLenum face, WGLWidget::GLenum fail,
WGLWidget::GLenum zfail, WGLWidget::GLenum zpass);
void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
unsigned width, unsigned height, int border,
WGLWidget::GLenum format);
void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WImage *image);
void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WVideo *video);
void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
std::string image);
void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WPaintDevice *paintdevice);
void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WGLWidget::Texture texture);
void texParameteri(WGLWidget::GLenum target, WGLWidget::GLenum pname,
WGLWidget::GLenum param);
void uniform1f(const WGLWidget::UniformLocation &location, double x);
void uniform1fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value);
void uniform1i(const WGLWidget::UniformLocation &location,
int x);
void uniform1iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value);
void uniform2f(const WGLWidget::UniformLocation &location,
double x, double y);
void uniform2fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value);
void uniform2i(const WGLWidget::UniformLocation &location,
int x, int y);
void uniform2iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value);
void uniform3f(const WGLWidget::UniformLocation &location,
double x, double y, double z);
void uniform3fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value);
void uniform3i(const WGLWidget::UniformLocation &location,
int x, int y, int z);
void uniform3iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value);
void uniform4f(const WGLWidget::UniformLocation &location,
double x, double y, double z, double w);
void uniform4fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value);
void uniform4i(const WGLWidget::UniformLocation &location,
int x, int y, int z, int w);
void uniform4iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value);
void uniformMatrix2fv(const WGLWidget::UniformLocation &location,
bool transpose, const WT_ARRAY double *value);
void uniformMatrix2(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 2, 2> &m);
void uniformMatrix3fv(const WGLWidget::UniformLocation &location,
bool transpose, const WT_ARRAY double *value);
void uniformMatrix3(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 3, 3> &m);
void uniformMatrix4fv(const WGLWidget::UniformLocation &location,
bool transpose, const WT_ARRAY double *value);
void uniformMatrix4(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 4, 4> &m);
void uniformMatrix4(const WGLWidget::UniformLocation &location,
const WGLWidget::JavaScriptMatrix4x4 &m);
void useProgram(WGLWidget::Program program);
void validateProgram(WGLWidget::Program program);
void vertexAttrib1f(WGLWidget::AttribLocation location, double x);
void vertexAttrib2f(WGLWidget::AttribLocation location,
double x, double y);
void vertexAttrib3f(WGLWidget::AttribLocation location,
double x, double y, double z);
void vertexAttrib4f(WGLWidget::AttribLocation location,
double x, double y, double z, double w);
void vertexAttribPointer(WGLWidget::AttribLocation location, int size,
WGLWidget::GLenum type, bool normalized, unsigned stride, unsigned offset);
void viewport(int x, int y, unsigned width, unsigned height);
WGLWidget::JavaScriptMatrix4x4 createJavaScriptMatrix4();
void setJavaScriptMatrix4(WGLWidget::JavaScriptMatrix4x4 &jsm,
const WGenericMatrix<double, 4, 4> &m);
void setClientSideLookAtHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
double ctrX, double ctrY, double ctrZ,
double uX, double uY, double uZ,
double pitchRate, double yawRate);
void setClientSideWalkHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
double frontStep, double rotStep);
void injectJS(const std::string & jsString);
void render(const std::string& jsRef, WFlags<RenderFlag> flags);
private:
std::stringstream js_;
unsigned shaders_;
unsigned programs_;
unsigned attributes_;
unsigned uniforms_;
unsigned buffers_;
unsigned arrayBuffers_;
unsigned framebuffers_;
unsigned renderbuffers_;
unsigned textures_;
unsigned images_;
unsigned canvas_;
unsigned matrices_;
WGLWidget::Buffer currentlyBoundBuffer_;
WGLWidget::Texture currentlyBoundTexture_;
std::vector<WMemoryResource*> binaryResources_;
struct PreloadImage {
PreloadImage(const std::string& r, const std::string& u, unsigned i) :
jsRef(r), url(u), id(i) {}
std::string jsRef;
std::string url;
unsigned id; // each image has separate id, so multiple images can be
// made properties of a texture
};
std::vector<PreloadImage> preloadImages_;
struct PreloadArrayBuffer {
PreloadArrayBuffer(const std::string& ref, const std::string& u) :
jsRef(ref), url(u) {}
std::string jsRef;
std::string url;
};
std::vector<PreloadArrayBuffer> preloadArrayBuffers_;
static const char *makeFloat(double d, char *buf);
static const char *makeInt(int i, char *buf);
static const char *toString(WGLWidget::GLenum e);
WMemoryResource *rpdToMemResource(WRasterImage *rpd);
static void renderiv(std::ostream &os,
const IntBuffer& a,
WGLWidget::GLenum type)
{
switch (type) {
case WGLWidget::BYTE:
os << "new Int8Array([";
break;
case WGLWidget::UNSIGNED_BYTE:
os << "new Uint8Array([";
break;
case WGLWidget::SHORT:
os << "new Int16Array([";
break;
case WGLWidget::UNSIGNED_SHORT:
os << "new Uint16Array([";
break;
case WGLWidget::INT:
os << "new Int32Array([";
break;
default:
// Should we warn?
case WGLWidget::UNSIGNED_INT:
os << "new Uint32Array([";
break;
}
char buf[30];
unsigned i;
for (i = 0; i < a.size(); i++)
os << (i == 0 ? "" : ",") << makeInt(a[i], buf);
os << "])";
}
static void renderiv(std::ostream &os,
const WT_ARRAY int *a, unsigned size,
WGLWidget::GLenum type)
{
switch (type) {
case WGLWidget::BYTE:
os << "new Int8Array([";
break;
case WGLWidget::UNSIGNED_BYTE:
os << "new Uint8Array([";
break;
case WGLWidget::SHORT:
os << "new Int16Array([";
break;
case WGLWidget::UNSIGNED_SHORT:
os << "new Uint16Array([";
break;
case WGLWidget::INT:
os << "new Int32Array([";
break;
default:
// Should we warn?
case WGLWidget::UNSIGNED_INT:
os << "new Uint32Array([";
break;
}
char buf[30];
unsigned i;
for (i = 0; i < size; i++)
os << (i == 0 ? "" : ",") << makeInt(a[i], buf);
os << "])";
}
#if !defined(WT_TARGET_JAVA)
template<typename Array>
static void renderfv(std::ostream &os, Array *a, unsigned size,
JsArrayType arrayType)
{
renderfv(os, a, a + size, arrayType);
}
template<typename Iterator>
static void renderfv(std::ostream &os, Iterator begin, Iterator end,
JsArrayType arrayType)
{
char buf[30];
switch (arrayType) {
case Array:
os << "new Array(";
for (Iterator i = begin; i != end; ++i) {
os << (i == begin ? "" : ",") << makeFloat(*i, buf);
}
os << ")";
break;
case Float32Array:
os << "new Float32Array([";
for (Iterator i = begin; i != end; ++i) {
os << (i == begin ? "" : ",") << makeFloat(*i, buf);
}
os << "])";
break;
default:
throw WException("WClientGLWidget: cannot render this javascript type");
}
}
template<typename T, std::size_t Cols, std::size_t Rows>
static void renderfv(std::ostream &os, WGenericMatrix<T, Cols, Rows> t,
JsArrayType arrayType)
{
renderfv(os, t.data().begin(), t.data().end(), arrayType);
}
template<typename Iterator>
static void renderiv(std::ostream &os, Iterator begin, Iterator end,
WGLWidget::GLenum type)
{
renderiv(os, &(*begin), end - begin, type);
}
#else
static void renderfv(std::ostream &os,
const WT_ARRAY FloatArray *a,
unsigned size,
JsArrayType arrayType);
static void renderfv(std::ostream &os,
const WT_ARRAY MatrixType *a,
unsigned size,
JsArrayType arrayType);
static void renderfv(std::ostream &os,
const WT_ARRAY IntArray *a,
unsigned size,
JsArrayType arrayType);
static void renderfv(std::ostream &os, WGenericMatrix<MatrixType, 4, 4> t,
JsArrayType arrayType);
static void renderfv(std::ostream &os, WGenericMatrix<MatrixType, 3, 3> t,
JsArrayType arrayType);
static void renderfv(std::ostream &os, WGenericMatrix<MatrixType, 2, 2> t,
JsArrayType arrayType);
static void renderfv(std::ostream &os, FloatNotByteBuffer buffer,
JsArrayType arrayType);
static void renderiv(std::ostream &os,
const WT_ARRAY IntArray *a,
WGLWidget::GLenum type);
#endif //WT_TARGET_JAVA
std::string glObjJsRef(const std::string& jsRef);
#ifdef WT_WGLWIDGET_DEBUG
static bool debugging_;
#endif
friend class WGLWidget;
friend class WServerGLWidget;
};
}
#endif
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