This file is indexed.

/usr/include/visp/vpPoint.h is in libvisp-dev 2.9.0-3+b2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
/****************************************************************************
 *
 * $Id: vpPoint.h 4574 2014-01-09 08:48:51Z fspindle $
 *
 * This file is part of the ViSP software.
 * Copyright (C) 2005 - 2014 by INRIA. All rights reserved.
 * 
 * This software is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * ("GPL") version 2 as published by the Free Software Foundation.
 * See the file LICENSE.txt at the root directory of this source
 * distribution for additional information about the GNU GPL.
 *
 * For using ViSP with software that can not be combined with the GNU
 * GPL, please contact INRIA about acquiring a ViSP Professional 
 * Edition License.
 *
 * See http://www.irisa.fr/lagadic/visp/visp.html for more information.
 * 
 * This software was developed at:
 * INRIA Rennes - Bretagne Atlantique
 * Campus Universitaire de Beaulieu
 * 35042 Rennes Cedex
 * France
 * http://www.irisa.fr/lagadic
 *
 * If you have questions regarding the use of this file, please contact
 * INRIA at visp@inria.fr
 * 
 * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 *
 *
 * Description:
 * Point feature.
 *
 * Authors:
 * Eric Marchand
 *
 *****************************************************************************/


#ifndef vpPoint_H
#define vpPoint_H

class vpHomography ;

/*!
  \file vpPoint.h
  \brief  class that defines what is a point
*/

#include <visp/vpMatrix.h>
#include <visp/vpHomogeneousMatrix.h>

#include <visp/vpForwardProjection.h>

class vpHomography;

/*!
  \class vpPoint
  \ingroup TrackingFeature GeometryFeature
  \brief Class that defines what is a point.
*/
class VISP_EXPORT vpPoint : public vpForwardProjection
{

public:
  //! Basic constructor.
  vpPoint() ;
  //! Destructor.
  virtual ~vpPoint() { ; }

public:

  // Compute the 3D coordinates _cP  (camera frame)
  void changeFrame(const vpHomogeneousMatrix &cMo, vpColVector &_cP) ;

  /*!
    From the 3D coordinates of the point in the object frame set using for example
    setWorldCoordinates() or set_oX(), set_oY(), set_oZ(), compute the 3D coordinates
    of the point in the camera frame.

    \param cMo : Transformation from camera to object frame.

  */
  inline void changeFrame(const vpHomogeneousMatrix &cMo) {
    double X = cMo[0][0]*oP[0]+ cMo[0][1]*oP[1]+ cMo[0][2]*oP[2]+ cMo[0][3]*oP[3] ;
    double Y = cMo[1][0]*oP[0]+ cMo[1][1]*oP[1]+ cMo[1][2]*oP[2]+ cMo[1][3]*oP[3] ;
    double Z = cMo[2][0]*oP[0]+ cMo[2][1]*oP[1]+ cMo[2][2]*oP[2]+ cMo[2][3]*oP[3] ;
    double W = cMo[3][0]*oP[0]+ cMo[3][1]*oP[1]+ cMo[3][2]*oP[2]+ cMo[3][3]*oP[3] ;

    double d = 1/W ;
    cP[0] =X*d ;
    cP[1] =Y*d ;
    cP[2] =Z*d ;
    cP[3] =1 ;
  }

  void display(const vpImage<unsigned char> &I,
               const vpCameraParameters &cam,
               const vpColor &color=vpColor::green,
               const unsigned int thickness=1) ;
  void display(const vpImage<unsigned char> &I,
               const vpHomogeneousMatrix &cMo,
               const vpCameraParameters &cam,
               const vpColor &color=vpColor::green,
               const unsigned int thickness=1) ;
  void display(const vpImage<vpRGBa> &I,
               const vpHomogeneousMatrix &cMo,
               const vpCameraParameters &cam,
               const vpColor &color=vpColor::green,
               const unsigned int thickness=1) ;
  vpPoint *duplicate() const ;

  // Get coordinates
  //! Get the point X coordinate in the camera frame.
  double get_X()  const { return cP[0] ; }
  //! Get the point Y coordinate in the camera frame.
  double get_Y()  const { return cP[1] ; }
  //! Get the point Z coordinate in the camera frame.
  double get_Z() const  { return cP[2] ; }
  //! Get the point W coordinate in the camera frame.
  double get_W()  const { return cP[3] ; }

  //! Get the point X coordinate in the object frame.
  double get_oX() const { return oP[0] ; }
  //! Get the point Y coordinate in the object frame.
  double get_oY() const { return oP[1] ; }
  //! Get the point Z coordinate in the object frame.
  double get_oZ() const { return oP[2] ; }
  //! Get the point W coordinate in the object frame.
  double get_oW() const { return oP[3] ; }

  //! Get the point x coordinate in the image plane.
  double get_x()  const { return p[0] ; }
  //! Get the point y coordinate in the image plane.
  double get_y()  const { return p[1] ; }
  //! Get the point w coordinate in the image plane.
  double get_w()  const { return p[2] ; }

  //! Get the point world coordinates. We mean here the coordinates of the point in the object frame.
  void getWorldCoordinates(double& ox,
                           double& oy,
                           double& oz) ;
  //! Get the point world coordinates. We mean here the coordinates of the point in the object frame.
  void getWorldCoordinates(vpColVector &_oP) ;
  vpColVector getWorldCoordinates(void) ;

  //! Basic construction.
  void init() ;

  friend VISP_EXPORT std::ostream& operator<<(std::ostream& os, vpPoint& vpp);
  vpPoint& operator=(const vpPoint& vpp);

  //! Projection onto the image plane of a point. Input: the 3D coordinates in the camera frame _cP, output : the 2D coordinates _p.
  void projection(const vpColVector &_cP, vpColVector &_p) ;

  /*!
    Perspective projection of the point.

    Projection onto the //image plane of the point. Update the object
    attribute p (2D //homogeneous coordinates) according to object
    attribute cP (current //3D coordinates in the camera frame).

  */
  inline void projection() {
    double d = 1/cP[2] ;
    p[0] = cP[0]*d ;
    p[1] = cP[1]*d ;
    p[2] = 1 ;
  }

  // Set coordinates
  //! Set the point X coordinate in the camera frame.
  inline void set_X(const double X) { cP[0] = X ; }
  //! Set the point Y coordinate in the camera frame.
  inline void set_Y(const double Y) { cP[1] = Y ; }
  //! Set the point Z coordinate in the camera frame.
  inline void set_Z(const double Z) { cP[2] = Z ; }
  //! Set the point W coordinate in the camera frame.
  inline void set_W(const double W) { cP[3] = W ; }

  //! Set the point X coordinate in the object frame.
  inline void set_oX(const double X) { oP[0] = X ; }
  //! Set the point Y coordinate in the object frame.
  inline void set_oY(const double Y) { oP[1] = Y ; }
  //! Set the point Z coordinate in the object frame.
  inline void set_oZ(const double Z) { oP[2] = Z ; }
  //! Set the point W coordinate in the object frame.
  inline void set_oW(const double W) { oP[3] = W ; }

  //! Set the point x coordinate in the image plane.
  inline void set_x(const double x) {  p[0] = x ; }
  //! Set the point y coordinate in the image plane.
  inline void set_y(const double y) {  p[1] = y ; }
  //! Set the point w coordinate in the image plane.
  inline void set_w(const double w) {  p[2] = w ; }

  //! Set the point world coordinates. We mean here the coordinates of the point in the object frame.
  void setWorldCoordinates(const double ox,
                           const double oy,
                           const double oz) ;
  //! Set the point world coordinates. We mean here the coordinates of the point in the object frame.
  void setWorldCoordinates(const vpColVector &_oP) ;
} ;

const vpPoint VISP_EXPORT operator*(const vpHomogeneousMatrix &M, const vpPoint& p) ;
const vpPoint VISP_EXPORT operator*(const vpHomography &H, const vpPoint& p) ;

#endif