/usr/include/vdk2/vdk/vdkarray.h is in libvdk2-dev 2.4.0-5.3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* ===========================
* VDK Visual Development Kit
* Version 0.4
* October 1998
* ===========================
*
* Copyright (C) 1998, Mario Motta
* Developed by Mario Motta <mmotta@guest.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-130
*/
#define NO_DEBUG
#ifndef VDKARRAY_H
#define VDKARRAY_H
//#include <iostream>
//================
// M_ARRAY CLASS
//================
/*!
\class VDKArray
\brief provides a templatized array
\par OVERVIEW
VDKArray<T> class implements a value semantic, all managed objects
are copied from original values. An array can contains type<T> objects,
can resize himself to accomodate others objects, however resizing
operations must be explicit.
A generic type<T> must provide consistent:
\arg T() default constructor
\arg T(T& t) copy initializer
\arg =(T& t) assignement operator
in order to assure correct array deep-copying
\par Relational operators
A generic type<T> should provide also:
\arg int operator==(T& t) equality operator
\arg int operator<(T& t) disequality operator
in order to correctly use heapsort routine.
\par CONSIDERATIONS
Arrays are bounds checked, try to access an element out
of bounds will cause an assert()-call failure and abnormal
program termination.
I recommend to use typedef to consistently declare a type<T>
Array:
\code
typedef Array<someClass> SomeClassArray;
\endcode
\par DEBUGGING
NO_DEBUG directive will avoid any bound checking
\par REFERENCE
U. Breymann et al. "Composite templates and inheritance"
C++ Report, Vol.7, nr. 2, pp. 33-39, 1995
*/
template <class T> class VDKArray
{
private:
// friend ostream& operator<<(ostream& os, VDKArray<T>& a);
// At() operator view arrays in scientific index notation
// A[1...n] instead of A[0..n-1].
// (used for heapsort alghoritm)
/*!
/internal
*/
T& At(int ndx)
{
return start[ndx-1];
}
protected:
int xDim; // number of elements
T* start; // pointer to data array
public:
/*!
Constructor.
\param n array length
*/
VDKArray(int n = 0):xDim(n),start(n ? new T[n]: (T*) NULL)
{
}
/*!
Copy initializer
*/
VDKArray(const VDKArray&);
/*!
Assignement
*/
VDKArray& operator=(const VDKArray&);
/*!
Destructor
*/
virtual ~VDKArray()
{
if(start)
delete[] start;
}
/*!
Returns array size
*/
int size()
{
return xDim ;
}
/*!
Resize array
*/
void resize(int); // change vector size
// index operations
/*!
Access operator
\par tip
can be used in both left or rigth side of an expression
\code
typedef<int> IntArray;
IntArray integers(10);
integers[0] = 6;
int i = integers[0];
\endcode
*/
T& operator[](int ndx)
{
return start[ndx];
}
const T& operator[](int ndx) const
{
return start[ndx];
}
// sorting routine
/*!
Sorts array on place in n*log(n) time.
\par Reference
W.H.Press et al.
"Numerical recipes in C" 2nd edition
Cambridge University Press, 1992
*/
VDKArray<T>& Heapsort();
/*!
equality operator
*/
virtual int operator==(VDKArray<T>& m); // equality operator
};
//copy inizializer
template <class T>
VDKArray<T>::VDKArray(const VDKArray<T> &v)
{
xDim = v.xDim;
start = new T[xDim];
for(register int i = 0;i < xDim; i++) start[i] = v.start[i];
}
// resize dinamically
template <class T>
void VDKArray<T>::resize(int ns)
{
T* temp = new T[ns];
T* pstart = start,*ptemp = temp;
// compute the smaller size
int s = (ns > xDim) ? xDim : ns;
// copy elements into new array
for(register int i = 0;i < s; i++) *ptemp++ = *pstart++;
// delete old array and update pointer to data
delete[] start;
start = temp;
xDim = ns;
}
// assignement
template <class T>
VDKArray<T>& VDKArray<T>::operator=(const VDKArray<T>&v)
{
// avoid v = v;
if(this !=&v)
{
if(start) delete[] start;
xDim = v.xDim;
start=new T[xDim];
for(register int i = 0;i < xDim; i++)
start[i] = v.start[i];
}
return *this;
}
// equality operator
template <class T> int
VDKArray<T>::operator==(VDKArray<T>& m)
{
if(xDim != m.xDim) return 0;
register int i;
for(i = 0;
(i < xDim) &&
((*this)[i] == m[i]); i++) ;
return i == xDim ? 1 : 0 ;
}
// Heap sort routine, ref: W.H.Press et al.
// "Numerical recipes in C" 2nd edition
// Cambridge University Press, 1992
template <class T>
VDKArray<T>& VDKArray<T>::Heapsort()
{
unsigned int n = size();
unsigned int i,ir,j,l;
T rra;
if(n<2) return *this;
l = (n >> 1)+1;
ir=n;
for(;;)
{
if (l > 1) rra = At(--l);
else
{
rra = At(ir); At(ir) = At(1);
if(--ir == 1)
{
At(1) = rra; break;
}
}
i = l; j = l+l;
while(j <= ir)
{
if(j < ir && At(j) < At(j+1) ) j++;
if(rra < At(j))
{
At(i) = At(j); i = j; j <<= 1;
}
else j = ir+1;
}
At(i) = rra;
}
return *this;
}
// stream output
/*
template <class T>
ostream& operator<<(ostream& os, VDKArray<T>& a)
{
for(register int i = 0; i < a.xDim; i++)
os << a[i] << ' ';
return os;
}
*/
#endif
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