This file is indexed.

/usr/include/tulip/GlTextureManager.h is in libtulip-dev 4.6.0dfsg-2+b5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
///@cond DOXYGEN_HIDDEN

#ifndef Tulip_GLTEXTUREMANAGER_H
#define Tulip_GLTEXTUREMANAGER_H

#include <tulip/tulipconf.h>

#if defined(_MSC_VER)
#include <Windows.h>
#endif

#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif

#include <set>
#include <map>
#include <string>

#include <stdint.h>

namespace tlp {

struct GlTexture {
  GLuint *id;
  int height;
  int width;
  unsigned int spriteNumber;
};

/**
 *  \brief Class to load textures
 */
class TLP_GL_SCOPE GlTextureLoader {
public:
  /**
   * Load a texture from a file
   * in the default implementation only bmp, jpeg and png files
   * can be loaded.
   * Return false if an error occurs
   */
  virtual bool loadTexture(const std::string& filename, GlTexture& texture);

  virtual ~GlTextureLoader() {}
};

/** \brief Class to manage textures
 * Singleton class to load/store textures need by OpenGL rendering
 */
class TLP_GL_SCOPE GlTextureManager {

  typedef std::map<std::string,GlTexture> TextureUnit;
  typedef std::map<uintptr_t,TextureUnit> ContextAndTextureMap;

public:

  /**
  * Return the texture manager singleton, il singleton doesn't exist this function create it
  */
  static GlTextureManager &getInst() {
    if(!inst)
      inst=new GlTextureManager();

    return *inst;
  }

  /**
   * Change the current OpenGl context (each OpenGl window have a different OpenGl context)
   */
  void changeContext(uintptr_t context);
  /**
   * Remove all textures of an OpenGl context and remove this context
   */
  void removeContext(uintptr_t context);

  /**
   * Return texture info (id, width and height) for the given name
   */
  GlTexture getTextureInfo(const std::string&);

  /**
   * Check if a texture fo the given name exists in the current context
   */
  bool existsTexture(const std::string& filename);
  /**
   * Load texture with given name
   */
  bool loadTexture(const std::string&);
  /**
   * Remove texture with given name
   */
  void deleteTexture(const std::string &);
  /**
   * Begin a new texture with given name
   */
  void beginNewTexture(const std::string&);
  /**
   * Activate a texture with given name
   */
  bool activateTexture(const std::string&,unsigned int);
  /**
   * Activate a texture with given name
   */
  bool activateTexture(const std::string&);
  /**
   * Disable texture with given name
   */
  void desactivateTexture();
  /**
   * Set animationStep for next textures (for next activateTexture)
   */
  void setAnimationFrame(unsigned int id) {
    animationFrame=id;
  }
  /**
   * Get animationStep of next textures
   */
  unsigned int getAnimationFrame() {
    return animationFrame;
  }
  /**
   * Clear vector of textures with error
   */
  void clearErrorVector() {
    texturesWithError.clear();
  }
  /**
   * Remove an entry of vector of textures with error
   */
  void removeEntryOfErrorVector(const std::string &name) {
    texturesWithError.erase(name);
  }


  /**
   * Register an external texture is GlTextureManager
   */
  void registerExternalTexture(const std::string &textureName, const GLuint textureId);

  /**
   * Get Texture loader
   */
  static GlTextureLoader* getTextureLoader() {
    return loader ? loader : (loader = new GlTextureLoader());
  }

  /**
   * Set Texture loader
   */
  static void setTextureLoader(GlTextureLoader* texLoader) {
    if (loader)
      delete loader;

    loader = texLoader;
  }

private:

  /**
   * empty private constructor for singleton
   */
  GlTextureManager();

  static GlTextureManager* inst;
  static GlTextureLoader* loader;

  uintptr_t currentContext;

  ContextAndTextureMap texturesMap;
  std::set<std::string> texturesWithError;

  unsigned int animationFrame;

};

}

#endif // Tulip_GLTEXTUREMANAGER_H
///@endcond