This file is indexed.

/usr/include/tulip/GlSimpleEntity.h is in libtulip-dev 4.6.0dfsg-2+b5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */

#ifndef Tulip_GLSIMPLEENTITY_H
#define Tulip_GLSIMPLEENTITY_H

#include <vector>

#include <tulip/GlEntity.h>
#include <tulip/Coord.h>
#include <tulip/GlSceneVisitor.h>
#include <tulip/BoundingBox.h>

namespace tlp {

class GlComposite;
class Camera;

/**
 * @ingroup OpenGL
 * @brief Base class for all Tulip OpenGL entities
 *
 * Other Tulip entities inherit for this class.
 *
 * You don't have to create a GlSimpleEntity, you have to use GlLine, GlRect or GlSphere for example
 * @see Gl2DRect
 * @see GlPolygon
 * @see GlAxis
 * @see GlBezierCurve
 * @see GlBox
 * @see GlCatmullRomCurve
 * @see GlCircle
 * @see GlComplexPolygon
 * @see GlGrid
 * @see GlHexagon
 * @see GlLabel
 * @see GlSphere
 * @see GlPentagon
 * @see GlTriangle
 * @see GlOpenUniformCubicBSpline
 *
 * To GlSimpleEntity manipulation :
 * @see GlLayer
 * @see GlScene
 */
class TLP_GL_SCOPE GlSimpleEntity : public GlEntity {

public:

  /**
   * @brief Constructor
   */
  GlSimpleEntity():visible(true),stencil(0xFFFF) {}

  /**
   * @brief Destructor
   */
  virtual ~GlSimpleEntity();

  /**
   * @brief Set if entity is visible
   */
  virtual void setVisible(bool visible);
  /**
   * @brief Return if entity is visible
   */
  bool isVisible() const {
    return visible;
  }
  /**
   * @brief Set stencil number of the entity
   *
   * Stencil is an OpenGl system to ensure that other entity can't be displayed above this entity; it's a "guaranted visibility" system.
   * A small number causes a guaranted visibility
   * Default value in Tulip is 0xFFFF (greater integer)
   * And when we have stencil on entity value is 0x2
   */
  virtual void setStencil(int stencil) {
    this->stencil=stencil;
  }
  /**
   * @brief Return stencil number of entity
   *
   * @see setStencil()
   */
  int getStencil() {
    return stencil;
  }

  /**
   * @brief Draw function
   *
   * @warning You don't have to call this function, the Tulip OpenGL engine call it.
   */
  virtual void draw(float lod,Camera* camera) = 0;

  /**
   * @brief Return the entity boundingbox
   *
   * @warning You don't have to call this function, the Tulip OpenGL engine call it.
   */
  virtual BoundingBox getBoundingBox() {
    return boundingBox;
  }

  /**
   * @brief Save the entity in outString (in XML format)
   *
   * @warning You don't have to call this function, the Tulip OpenGL engine call it.
   */
  virtual void getXML(std::string &outString) =0;

  /**
   * @brief Load entity with inString (in XML format)
   *
   * @warning You don't have to call this function, the Tulip OpenGL engine call it.
   */
  virtual void setWithXML(const std::string &inString, unsigned int &currentPosition) =0;

///@cond DOXYGEN_HIDDEN

  /**
   * @brief Accept visitor function
   */
  virtual void acceptVisitor(GlSceneVisitor *visitor) {
    visitor->visit(this);
  }

  /**
   * Add a parent to this entity
   */
  void addParent(GlComposite *composite);

  /**
   * remove a parent to this entity
   */
  void removeParent(GlComposite *composite);

  /**
   * virtual fucntion : Translate entity of vector translation
   */
  virtual void translate(const Coord &) {}

  GlComposite* getParent() const {
    if (parents.empty())
      return NULL;

    return parents[0];
  }

///@endcond

protected:

  bool visible;
  int stencil;

  BoundingBox boundingBox;

  std::vector<GlComposite*> parents;

};

}

#endif // Tulip_GLSIMPLEENTITY_H