/usr/include/tulip/GlPolyQuad.h is in libtulip-dev 4.6.0dfsg-2+b5.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef GLPOLYQUAD_H_
#define GLPOLYQUAD_H_
#include <tulip/tulipconf.h>
#include <tulip/Coord.h>
#include <tulip/Color.h>
#include <tulip/GlSimpleEntity.h>
#include <vector>
#include <string>
namespace tlp {
/**
* @ingroup OpenGL
* \brief General class used to render a connected group of quadrilaterals (textured or not) that shares edges as GlEntity
*
* This generic class is used to render a connected group of quadrilaterals (textured or not) that shares edges as GlEntity
*/
class TLP_GL_SCOPE GlPolyQuad : public GlSimpleEntity {
public :
/**
* Default Constructor for initializing an empty polyquad
* Use the addQuadEdge method to set the quads edges
*
* \param textureName The absolute path of the texture image file to use
*
*
*/
GlPolyQuad(const std::string &textureName = "", const bool outlined = false, const int outlineWidth = 1, const Color &outlineColor = Color(0,0,0));
/**
* Constructor for building a polyquad with spefific colors for each edges
*
* Pay attention to the order of the edges point in the polyQuadEdges vector. Indeed, to draw the following polyquad
*
* v2
* v0+--------+--------+ v4
* | | |
* | | |
* | | |
* v1+--------+--------+ v5
* v3
*
* The content of the polyQuadEdges vector should be {v0, v1, v2, v3, v4, v5} or {v1, v0, v3, v2, v5, v4}
*
* \param polyQuadEdges A vector containing the coordinates of the quad edges, its size must be a multiple of 2 because an edge is defined by 2 points
* \param polyQuadEdgesColor A vector containing the edges's colors, its size must be equal to the number of edges defined by the polyQuadEdges vector
* \param textureName The absolute path of the texture image file to use
*/
GlPolyQuad(const std::vector<Coord> &polyQuadEdges, const std::vector<Color> &polyQuadEdgesColor, const std::string &textureName = "",
const bool outlined = false, const int outlineWidth = 1, const Color &outlineColor = Color(0,0,0));
/**
* Constructor for building a polyquad with a single color
*
* \param polyQuadEdges A vector containing the coordinates of the quad edges, its size must be a multiple of 2 because an edge is defined by 2 points
* \param polyQuadColor The polyquad color
* \param textureName The absolute path of the texture image file to use
*/
GlPolyQuad(const std::vector<Coord> &polyQuadEdges, const Color &polyQuadColor, const std::string &textureName = "",
const bool outlined = false, const int outlineWidth = 1, const Color &outlineColor = Color(0,0,0));
/**
* Method to add a polyquad edge
*
* \param edgeStart The first end of the edge
* \param edgeEnd The other end of the edge
* \param edgeColor The edge's color
*
*/
void addQuadEdge(const Coord &edgeStart, const Coord &edgeEnd, const Color &edgeColor);
/**
* Virtual function used to draw the polyquad.
*/
void draw(float lod,Camera *camera);
/**
* Method to set the polyquad color (all edges share the same color)
*/
void setColor(const Color &color);
/**
* Method to set the polyquad outline color
*/
void setOutlineColor(const Color &color) {
outlineColor = color;
}
/**
* Method to toggle polyquad outline
*/
void setOutlined(const bool outline) {
outlined = outline;
}
/**
* Method to set the polyquad outline width
*/
void setOutlineWidth(const int width) {
outlineWidth = width;
}
/**
* Method to translate entity
*/
void translate(const Coord &move);
/**
* Function to export data in outString (in XML format)
*/
void getXML(std::string &outString);
/**
* Function to set data with inString (in XML format)
*/
void setWithXML(const std::string &inString,unsigned int ¤tPosition);
private :
std::vector<Coord> polyQuadEdges; // vector which contains polyquad edges, an edge being defined by a pair of Coord
std::vector<Color> polyQuadEdgesColors; // vector which contains polyquad edges colors
std::string textureName;
bool outlined;
int outlineWidth;
Color outlineColor;
};
}
#endif /* GLPOLYQUAD_H_ */
///@endcond
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