/usr/include/tse3/plt/OSS.h is in libtse3-dev 0.3.1-4.3.
This file is owned by root:root, with mode 0o644.
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* @(#)plt/OSS.h 3.00 20 July 1999
*
* Copyright (c) 2000 Pete Goodliffe (pete@cthree.org)
*
* This file is part of TSE3 - the Trax Sequencer Engine version 3.00.
*
* This library is modifiable/redistributable under the terms of the GNU
* General Public License.
*
* You should have received a copy of the GNU General Public License along
* with this program; see the file COPYING. If not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef TSE3_PLT_OSS_H
#define TSE3_PLT_OSS_H
#include "tse3/MidiScheduler.h"
#include <string>
#include <list>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef TSE3_WITH_OSS
#include <sys/soundcard.h>
#else
struct synth_info;
struct midi_info;
#endif
namespace TSE3
{
namespace Plt
{
class OSSMidiScheduler_SynthDevice;
/**
* This is the Open Sound System @ref MidiScheduler implementation.
* It requires OSS version 3.60.
*
* Since it opens /dev/sequencer (the OSS sequencer interface) there
* can only ever be one of these objects instantiated at any given time.
* Subsequent instanitations will throw an exception.
*
* Before you create an object of this type you may want to call the
* following static member functions to set the location of patches
* files:
*
* @li @ref OSSMidiScheduler_FMDevice::setPatchesDirectory
* @li @ref OSSMidiScheduler_GUSDevice::setPatchesDirectory
*
* @short OSS MidiScheduler implemtation
* @author Pete Goodliffe
* @version 0.00
* @see MidiScheduler
* @see OSSMidiSchedulerFactory
*/
class OSSMidiScheduler : public MidiScheduler
{
public:
/**
* @throws TSE3::MidiSchedulerError
*/
OSSMidiScheduler();
virtual ~OSSMidiScheduler();
/**************************************************************
* OSS specific settings
*************************************************************/
/**
* This returns in which directory the device will look for
* FM patch files. This must be set before the device is
* created.
*
* The patches directory path can contain multiple paths,
* separated by colons.
*
* @see setFmPatchesDirectory
*/
static std::string &fmPatchesDirectory();
/**
* Call this before creating the @ref OSSMidiScheduler object
* to set up where to look for FM patches files.
*
* @see fmPatchesDirectory
*/
static void setFmPatchesDirectory(const std::string &dir);
/**
* This returns in which directory the device will look for
* GUD patch files. This must be set before the device is
* created. (In fact, it must be set before each GUS voice is
* loaded - they are loaded on demand. However, it is safest to
* set this before creating the device.)
*
* The patches directory path can contain multiple paths,
* separated by colons.
*
* @see setGusPatchesDirectory
*/
static std::string &gusPatchesDirectory();
/**
* Call this before creating the @ref OSSMidiScheduler object
* to set up where to look for GUS patches files.
*
* @see gusPatchesDirectory
*/
static void setGusPatchesDirectory(const std::string &dir);
protected:
/**
* @reimplemented
*/
virtual const char *impl_implementationName() const;
/**
* @reimplemented
*/
virtual const char *impl_portName(int port) const;
/**
* @reimplemented
*/
virtual const char *impl_portType(int port) const;
/**
* @reimplemented
*/
virtual bool impl_portReadable(int port) const;
/**
* @reimplemented
*/
virtual bool impl_portWriteable(int port) const;
/**
* @reimplemented
*/
virtual void impl_start(Clock clock);
/**
* @reimplemented
*/
virtual void impl_stop(Clock clock);
/**
* @reimplemented
*/
virtual void impl_moveTo(Clock moveTime, Clock newTime);
/**
* @reimplemented
*/
virtual Clock impl_clock();
/**
* @reimplemented
*/
virtual int impl_msecs();
/**
* @reimplemented
*/
virtual void impl_setTempo(int tempo, Clock changeTime);
/**
* @reimplemented
*/
virtual bool impl_eventWaiting();
/**
* @reimplemented
*/
virtual MidiEvent impl_rx();
/**
* @reimplemented
*/
virtual void impl_tx(MidiCommand mc);
/**
* @reimplemented
*/
virtual void impl_tx(MidiEvent mc);
/**
* @reimplemented
*/
virtual void impl_txSysEx(int port,
const unsigned char *data,
size_t size);
private:
OSSMidiScheduler(const OSSMidiScheduler &);
OSSMidiScheduler &operator=(const OSSMidiScheduler &);
/**
* Does the tx. If outOfBand is false, sends data to the
* end of the playback queue. If outOfBand is true, it
* sends data immediately.
*/
void tx(const MidiCommand mc, bool outOfBand);
unsigned char *running; // running status values
bool *useRunning; // does device support running sts?
unsigned int nosynths; // no of internal synth devices
unsigned int nomidis; // no of MIDI ports
unsigned int nodevices; // nosynths + nomidis
int rate; // sequencer timer rate (in ms)
int rateDivisor; // value to / timer by to get ms
synth_info *synthinfo; // synth_info for each synth device
midi_info *midiinfo; // midi_info for each MIDI device
// In C we write SEQ_DEFINEBUF(1024); to set up some OSS magic
// which creates a buffer that the OSS macros write data into.
// However, this won't work in a class declaration. Sigh.
// So this is how we do it.
int seqfd; // file descfor /dev/sequencer
unsigned char *_seqbuf; // buffer for /dev/sequencer data
int _seqbuflen; // size of _seqbuf
int _seqbufptr; // pointer to end of pending data
void seqbuf_dump(); // wrts _seqbuf to /dev/sequencer
void seqbuf_clean(); // flushes the buffer
// For a given port (TSE3 speak, same as OSS device number) is
// it a synth or MIDI device?
bool isSynth(unsigned int port) const
{
return port < nosynths;
}
bool isMidi(unsigned int port) const
{
return port >= nosynths;
}
// MIDI devices are easy to send data too, but the synths need
// some special massaging. The classes held in this table do
// just that.
OSSMidiScheduler_SynthDevice **devices;
// Output malarky
Clock lastTxTime; // Time last MidiCommand was scheduled
// Input malarky
bool input; // true if there is an input command
MidiCommand command; // if input is true, this holds the input
Clock time; // time of the input MidiCommand
/**
* Performs input scan of the /dev/sequencer device and
* interprets what it reads. If there is any input, then
* the input variable is set to true. When you've read the
* input, then set it to false.
*/
void readInput();
};
}
}
#define _AWE_MODE_FLAG 0x80
#define _AWE_SET_CMD(p,dev,voice,cmd,p1,p2) \
{((char*)(p))[0] = SEQ_PRIVATE;\
((char*)(p))[1] = dev;\
((char*)(p))[2] = _AWE_MODE_FLAG|(cmd);\
((char*)(p))[3] = voice;\
((unsigned short*)(p))[2] = p1;\
((unsigned short*)(p))[3] = p2;}
#define _AWE_CMD(dev, voice, cmd, p1, p2) \
{_SEQ_NEEDBUF(8);\
_AWE_SET_CMD(_seqbuf + _seqbufptr, dev, voice, cmd, p1, p2);\
_SEQ_ADVBUF(8);}
#define _AWE_DRUM_CHANNELS 0x0b
#define AWE_DRUM_CHANNELS(dev,channels) _AWE_CMD(dev, 0, _AWE_DRUM_CHANNELS, ((channels) & 0xffff), ((channels) >> 16))
#define _AWE_CHANNEL_MODE 0x0a
#define AWE_PLAY_MULTI 1 /* multi note voice mode */
#define AWE_SET_CHANNEL_MODE(dev,mode) _AWE_CMD(dev, 0, _AWE_CHANNEL_MODE, mode, 0)
#define _AWE_TERMINATE_ALL 0x07
#define AWE_TERMINATE_ALL(dev) _AWE_CMD(dev, 0, _AWE_TERMINATE_ALL, 0, 0)
#ifndef SAMPLE_TYPE_AWE32
#define SAMPLE_TYPE_AWE32 0x20
#endif
#endif
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