/usr/include/tse3/RepeatTrack.h is in libtse3-dev 0.3.1-4.3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 | /*
* @(#)RepeatTrack.h 3.00 22 June 1999
*
* Copyright (c) 2000 Pete Goodliffe (pete@cthree.org)
*
* This file is part of TSE3 - the Trax Sequencer Engine version 3.00.
*
* This library is modifiable/redistributable under the terms of the GNU
* General Public License.
*
* You should have received a copy of the GNU General Public License along
* with this program; see the file COPYING. If not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef TSE3_REPEATTRACK_H
#define TSE3_REPEATTRACK_H
#include "tse3/listen/RepeatTrack.h"
#include "tse3/Notifier.h"
#include "tse3/Playable.h"
#include "tse3/Serializable.h"
#include "tse3/EventTrack.h"
namespace TSE3
{
/**
* Repeat objects hold the repeat time.
*
* This class defines the type that is used to create repeat events,
* which are of type Event<Repeat>.
*
* When streamed from a @ref Playable interface (using the
* @ref RepaetTrackIterator class) Repeat objects are represented by a
* @ref MidiEvent containing a @ref MidiCommand_TSE_Meta @ref MidiCommand
* with data 1 byte as @ref MidiCommand_TSE_Meta_MoveTo.
*
* Repeat is a value type.
*
* @short A repeat point
* @author Pete Goodliffe
* @version 3.00
* @see RepeatTrack
* @see Event
*/
class Repeat
{
public:
/**
* Create a Repeat.
*
* @param c The time to loop back to
* @param s Whetner the Repeat event is enabled
*/
Repeat(Clock c = 0, bool s = true) : repeat(c), status(s) {}
/**
* The time this repeat point will jump to.
*/
Clock repeat;
/**
* Whether this repeat point is activated or not.
*/
bool status;
int operator==(const Repeat &r) const
{
return repeat == r.repeat && status == r.status;
}
};
/**
* The RepeatTrack provides a simple time ordered list of repeat points
* in the Song.
*
* The RepeatTrack is no longer used by the @ref Song class - it has been
* superceeded by a more simple mechanism. However it remains in the TSE3
* library since it may find other uses.
*
* @short A list of Repeat events
* @author Pete Goodliffe
* @version 3.00
* @see Event
* @see Repeat
*/
class RepeatTrack : public EventTrack<Repeat>,
public Serializable
{
public:
/**
* Creates an empty RepeatTrack.
*/
RepeatTrack();
virtual ~RepeatTrack();
/**
* Returns the status of the RepeatTrack.
*
* A value of true means repeat events are generated, a value of
* false means no repeat events are generated
*
* @return RepeatTrack status
* @see setStatus
*/
bool status() const { return _status; }
/**
* Set the status value.
*
* @param s New RepeatTrack status
* @see status
*/
void setStatus(bool s) { _status = s; }
/**
* @reimplemented
*/
virtual PlayableIterator *iterator(Clock index);
/**
* @reimplemented
*/
virtual Clock lastClock() const;
/**
* @reimplemented
*/
virtual void save(std::ostream &o, int i) const;
/**
* @reimplemented
*/
virtual void load(std::istream &i, SerializableLoadInfo &info);
private:
/**
* Used by load to read events
*/
void loadEvents(std::istream &i, int filePPQN);
bool _status;
};
}
#endif
|