/usr/include/sofa/simulation/tree/GNode.h is in libsofa1-dev 1.0~beta4-9.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_SIMULATION_TREE_GNODE_H
#define SOFA_SIMULATION_TREE_GNODE_H
#include <sofa/simulation/common/Node.h>
#include <sofa/simulation/tree/tree.h>
#include <sofa/simulation/tree/MutationListener.h>
#include <sofa/simulation/tree/xml/NodeElement.h>
#include <stdlib.h>
#include <vector>
#include <string>
#include <iostream>
using std::cout;
using std::endl;
namespace sofa
{
namespace simulation
{
class Visitor;
class VisitorScheduler;
namespace tree
{
class MutationListener;
/** Define the structure of the scene. Contains (as pointer lists) Component objects and children GNode objects.
*/
class SOFA_SIMULATION_TREE_API GNode : public simulation::Node, public core::objectmodel::BaseNode
{
public:
GNode( const std::string& name="", GNode* parent=NULL );
virtual ~GNode();
//virtual const char* getTypeName() const { return "GNODE"; }
void reinit();
/// Add a child node
virtual void addChild(Node* node);
/// Remove a child
virtual void removeChild(Node* node);
/// Move a node from another node
virtual void moveChild(Node* obj);
//Pure Virtual method from BaseNode
/// Add a child node
virtual void addChild(BaseNode* node);
/// Remove a child node
virtual void removeChild(BaseNode* node);
/// @name Visitors and graph traversal
/// @{
/// Execute a recursive action starting from this node
// virtual void executeVisitor(Visitor* action);
/// Get parent node (or NULL if no hierarchy or for root node)
core::objectmodel::BaseNode* getParent();
/// Get parent node (or NULL if no hierarchy or for root node)
const core::objectmodel::BaseNode* getParent() const;
/// Get parent node (or NULL if no hierarchy or for root node)
sofa::helper::vector< core::objectmodel::BaseNode* > getChildren();
/// Get parent node (or NULL if no hierarchy or for root node)
const sofa::helper::vector< core::objectmodel::BaseNode* > getChildren() const;
/// Find a child node given its name
GNode* getChild(const std::string& name) const;
/// Get a descendant node given its name
GNode* getTreeNode(const std::string& name) const;
/// @}
/// @name Components
/// @{
/// Add an object and return this. Detect the implemented interfaces and add the object to the corresponding lists.
virtual bool addObject(core::objectmodel::BaseObject* obj){ return simulation::Node::addObject(obj); }
/// Remove an object
virtual bool removeObject(core::objectmodel::BaseObject* obj){ return simulation::Node::removeObject(obj); }
/// Import an object
virtual void moveObject(core::objectmodel::BaseObject* obj){ simulation::Node::moveObject(obj); }
/// Mechanical Degrees-of-Freedom
virtual core::objectmodel::BaseObject* getMechanicalState() const;
/// Topology
virtual core::componentmodel::topology::Topology* getTopology() const;
/// Mesh Topology (unified interface for both static and dynamic topologies)
virtual core::componentmodel::topology::BaseMeshTopology* getMeshTopology() const;
/// Shader
virtual core::objectmodel::BaseObject* getShader() const;
const BaseContext* getContext() const { return simulation::Node::getContext(); }
BaseContext* getContext() { return simulation::Node::getContext(); }
/// @}
/// Called during initialization to corectly propagate the visual context to the children
virtual void initVisualContext();
/// Update the whole context values, based on parent and local ContextObjects
virtual void updateContext();
/// Update the visual context values, based on parent and local ContextObjects
virtual void updateVisualContext(int FILTER=0);
/// Update the simulation context values(gravity, time...), based on parent and local ContextObjects
virtual void updateSimulationContext();
/// Log time spent on an action category, and the concerned object, plus remove the computed time from the parent caller object
void addTime(ctime_t t, const std::string& s, core::objectmodel::BaseObject* obj, core::objectmodel::BaseObject* parent);
/// Return the full path name of this node
std::string getPathName() const;
/// Generic object access, given a set of required tags, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
virtual void* getObject(const sofa::core::objectmodel::ClassInfo& class_info, const sofa::core::objectmodel::TagSet& tags, SearchDirection dir = SearchUp) const;
/// Generic object access, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
void* getObject(const sofa::core::objectmodel::ClassInfo& class_info, SearchDirection dir = SearchUp) const
{
return getObject(class_info, sofa::core::objectmodel::TagSet(), dir);
}
/// Generic object access, given a path from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
virtual void* getObject(const sofa::core::objectmodel::ClassInfo& class_info, const std::string& path) const;
/// Generic list of objects access, given a set of required tags, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
virtual void getObjects(const sofa::core::objectmodel::ClassInfo& class_info, GetObjectsCallBack& container, const sofa::core::objectmodel::TagSet& tags, SearchDirection dir = SearchUp) const;
/// Generic list of objects access, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
void getObjects(const sofa::core::objectmodel::ClassInfo& class_info, GetObjectsCallBack& container, SearchDirection dir = SearchUp) const
{
getObjects(class_info, container, sofa::core::objectmodel::TagSet(), dir);
}
void addListener(MutationListener* obj);
void removeListener(MutationListener* obj);
// should this be public ?
Single<GNode> parent;
Sequence<GNode> child;
typedef Sequence<GNode>::iterator ChildIterator;
static void create(GNode*& obj, xml::Element<core::objectmodel::BaseNode>* arg)
{
obj = new GNode();
obj->parse(arg);
}
protected:
virtual void doAddChild(GNode* node);
void doRemoveChild(GNode* node);
void notifyAddChild(GNode* node);
void notifyRemoveChild(GNode* node);
void notifyMoveChild(GNode* node, GNode* prev);
/// Execute a recursive action starting from this node.
/// This method bypass the actionScheduler of this node if any.
void doExecuteVisitor(simulation::Visitor* action);
// VisitorScheduler can use doExecuteVisitor() method
friend class simulation::VisitorScheduler;
Sequence<MutationListener> listener;
protected:
/* virtual void doAddObject(core::objectmodel::BaseObject* obj);
virtual void doRemoveObject(core::objectmodel::BaseObject* obj);*/
void notifyAddObject(core::objectmodel::BaseObject* obj);
void notifyRemoveObject(core::objectmodel::BaseObject* obj);
void notifyMoveObject(core::objectmodel::BaseObject* obj, GNode* prev);
};
} // namespace tree
} // namespace simulation
} // namespace sofa
#endif
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