/usr/include/sofa/gui/glut/SimpleGUI.h is in libsofa1-dev 1.0~beta4-9.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the Free *
* Software Foundation; either version 2 of the License, or (at your option) *
* any later version. *
* *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, write to the Free Software Foundation, Inc., 51 *
* Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
*******************************************************************************
* SOFA :: Applications *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_GUI_SIMPLE_SIMPLEGUI_H
#define SOFA_GUI_SIMPLE_SIMPLEGUI_H
#include <sofa/gui/SofaGUI.h>
#include <sofa/helper/system/config.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/defaulttype/Quat.h>
#include <sofa/helper/gl/Transformation.h>
#include <sofa/helper/gl/Trackball.h>
#include <sofa/helper/gl/Texture.h>
#include <sofa/helper/gl/Capture.h>
#include <sofa/helper/system/thread/CTime.h>
#include <sofa/component/collision/RayPickInteractor.h>
#include <sofa/helper/system/gl.h>
#include <sofa/helper/system/glu.h>
#include <sofa/helper/system/glut.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fstream>
namespace sofa
{
namespace gui
{
namespace glut
{
using namespace sofa::defaulttype;
using namespace sofa::helper::gl;
using namespace sofa::helper::system::thread;
using namespace sofa::component::collision;
class SimpleGUI : public sofa::gui::SofaGUI
{
public:
/// @name methods each GUI must implement
/// @{
SimpleGUI();
int mainLoop();
void redraw();
int closeGUI();
sofa::simulation::Node* currentSimulation()
{
return getScene();
}
/// @}
/// @name registration of each GUI
/// @{
static int InitGUI(const char* name, const std::vector<std::string>& options);
static SofaGUI* CreateGUI(const char* name, const std::vector<std::string>& options, sofa::simulation::Node* groot = NULL, const char* filename = NULL);
/// @}
protected:
/// The destructor should not be called directly. Use the closeGUI() method instead.
~SimpleGUI();
public:
// glut callbacks
static SimpleGUI* instance;
static void glut_display();
static void glut_reshape(int w, int h);
static void glut_keyboard(unsigned char k, int x, int y);
static void glut_mouse(int button, int state, int x, int y);
static void glut_motion(int x, int y);
static void glut_special(int k, int x, int y);
static void glut_idle();
private:
enum {
TRACKBALL_MODE = 1,
PAN_MODE = 2,
ZOOM_MODE = 3,
BTLEFT_MODE = 101,
BTRIGHT_MODE = 102,
BTMIDDLE_MODE = 103,
};
// Interaction
enum {
XY_TRANSLATION = 1,
Z_TRANSLATION = 2,
};
enum { MINMOVE = 10 };
sofa::simulation::Node* groot;
std::string sceneFileName;
int _W, _H;
int _clearBuffer;
bool _lightModelTwoSides;
float _lightPosition[4];
int _navigationMode;
Trackball _currentTrackball;
Trackball _newTrackball;
// Quaternion _currentQuat;
// Quaternion _newQuat;
int _mouseX, _mouseY;
int _savedMouseX, _savedMouseY;
bool _spinning;
bool _moving;
bool _video;
bool _animationOBJ; int _animationOBJcounter;// save a succession of .obj indexed by _animationOBJcounter
bool _axis;
int _background;
bool _shadow;
bool _glshadow;
float _zoomSpeed;
float _panSpeed;
Transformation _sceneTransform;
Vector3 _previousEyePos;
GLUquadricObj* _arrow;
GLUquadricObj* _tube;
GLUquadricObj* _sphere;
GLUquadricObj* _disk;
GLuint _numOBJmodels;
GLuint _materialMode;
GLboolean _facetNormal;
float _zoom;
int _renderingMode;
bool _waitForRender;
//GLuint _logoTexture;
Texture *texLogo;
ctime_t _beginTime;
RayPickInteractor* interactor;
double lastProjectionMatrix[16];
double lastModelviewMatrix[16];
GLint lastViewport[4];
bool sceneBBoxIsValid;
Vector3 sceneMinBBox;
Vector3 sceneMaxBBox;
bool initTexturesDone;
Capture capture;
public:
void step();
void animate();
void playpause();
void resetScene();
void resetView();
void saveView();
void showVisual(bool);
void showBehavior(bool);
void showCollision(bool);
void showBoundingCollision(bool);
void showMapping(bool);
void showMechanicalMapping(bool);
void showForceField(bool);
void showInteractionForceField(bool);
void showWireFrame(bool);
void showNormals(bool);
void screenshot(int compression_level = -1);
void exportOBJ(bool exportMTL=true);
void dumpState(bool);
void displayComputationTime(bool);
void setExportGnuplot(bool);
void initializeGL();
void paintGL();
void resizeGL( int w, int h );
void keyPressEvent ( int k );
void keyReleaseEvent ( int k );
enum EventType
{
MouseButtonPress, MouseMove, MouseButtonRelease
};
void mouseEvent ( int type, int x, int y, int bt );
void eventNewStep();
protected:
void calcProjection();
void ApplyShadowMap();
void CreateRenderTexture(GLuint& textureID, int sizeX, int sizeY, int channels, int type);
void StoreLightMatrices();
public:
void setScene(sofa::simulation::Node* scene, const char* filename=NULL);
sofa::simulation::Node* getScene()
{
return groot;
}
const std::string& getSceneFileName()
{
return sceneFileName;
}
void SwitchToPresetView();
int GetWidth()
{
return _W;
};
int GetHeight()
{
return _H;
};
void UpdateOBJ(void);
/////////////////
// Interaction //
/////////////////
bool _mouseInteractorTranslationMode;
bool _mouseInteractorRotationMode;
bool _mouseInteractorMoving;
int _mouseInteractorSavedPosX;
int _mouseInteractorSavedPosY;
int _translationMode;
Quaternion _mouseInteractorCurrentQuat;
Vector3 _mouseInteractorAbsolutePosition;
Trackball _mouseInteractorTrackball;
void ApplyMouseInteractorTransformation(int x, int y);
Quaternion _mouseInteractorNewQuat;
Vector3 _mouseInteractorRelativePosition;
Quaternion _newQuat;
Quaternion _currentQuat;
bool _mouseTrans;
bool _mouseRotate;
private:
void InitGFX(void);
void PrintString(void* font, char* string);
void Display3DText(float x, float y, float z, char* string);
void DrawAxis(double xpos, double ypos, double zpos, double arrowSize);
void DrawBox(double* minBBox, double* maxBBox, double r=0.0);
void DrawXYPlane(double zo, double xmin, double xmax, double ymin,
double ymax, double step);
void DrawYZPlane(double xo, double ymin, double ymax, double zmin,
double zmax, double step);
void DrawXZPlane(double yo, double xmin, double xmax, double zmin,
double zmax, double step);
void CreateOBJmodelDisplayList(int material_mode);
//int loadBMP(char *filename, TextureImage *texture);
//void LoadGLTexture(char *Filename);
void DrawLogo(void);
void DisplayOBJs(bool shadowPass = false);
void DisplayMenu(void);
void DrawScene();
void DrawAutomate();
void ApplySceneTransformation(int x, int y);
//int handle(int event); // required by FLTK
protected:
bool isControlPressed() const;
bool isShiftPressed() const;
bool isAltPressed() const;
bool m_isControlPressed;
bool m_isShiftPressed;
bool m_isAltPressed;
void updateModifiers();
bool m_dumpState;
bool m_displayComputationTime;
bool m_exportGnuplot;
std::ofstream* m_dumpStateStream;
};
} // namespace glut
} // namespace gui
} // namespace sofa
#endif
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