/usr/include/sofa/component/visualmodel/OglModel.h is in libsofa1-dev 1.0~beta4-9.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_VISUALMODEL_OGLMODEL_H
#define SOFA_COMPONENT_VISUALMODEL_OGLMODEL_H
#include <string>
#include <sofa/helper/gl/template.h>
#include <sofa/helper/gl/Texture.h>
#include <sofa/core/VisualModel.h>
#include <sofa/core/componentmodel/behavior/MappedModel.h>
#include <sofa/component/component.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/defaulttype/Vec3Types.h>
#include <sofa/component/visualmodel/VisualModelImpl.h>
#ifdef _WIN32
#include <windows.h>
#endif // _WIN32
namespace sofa
{
namespace component
{
namespace visualmodel
{
/**
* \brief Main class for rendering 3D model in SOFA.
*
* This class implements VisuelModelImpl with rendering functions
* using OpenGL.
*
*/
class SOFA_COMPONENT_VISUALMODEL_API OglModel : public VisualModelImpl
{
protected:
Data<bool> premultipliedAlpha, useVBO, writeZTransparent;
helper::gl::Texture *tex;
GLuint vbo, iboTriangles, iboQuads;
bool canUseVBO, VBOGenDone, initDone, useTriangles, useQuads;
unsigned int oldVerticesSize, oldTrianglesSize, oldQuadsSize;
void internalDraw();
public:
OglModel();
~OglModel();
bool loadTexture(const std::string& filename);
void initTextures();
virtual void initVisual();
virtual void init() { VisualModelImpl::init(); };
virtual void updateBuffers();
void createVertexBuffer();
void createTrianglesIndicesBuffer();
void createQuadsIndicesBuffer();
void initVertexBuffer();
void initTrianglesIndicesBuffer();
void initQuadsIndicesBuffer();
void updateVertexBuffer();
void updateTrianglesIndicesBuffer();
void updateQuadsIndicesBuffer();
};
typedef sofa::defaulttype::Vec<3,GLfloat> GLVec3f;
typedef sofa::defaulttype::ExtVectorTypes<GLVec3f,GLVec3f> GLExtVec3fTypes;
} // namespace visualmodel
} // namespace component
} // namespace sofa
#endif
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