/usr/include/sofa/component/visualmodel/LightManager.h is in libsofa1-dev 1.0~beta4-9.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
//
// C++ Interface: LightManager
//
// Description:
//
//
// Author: The SOFA team </www.sofa-framework.org>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef SOFA_COMPONENT_LIGHTMANAGER_H
#define SOFA_COMPONENT_LIGHTMANAGER_H
#include <sofa/defaulttype/SolidTypes.h>
#include <sofa/component/component.h>
#include <sofa/component/visualmodel/Light.h>
#include <sofa/core/VisualManager.h>
#include <sofa/core/objectmodel/Event.h>
#include <sofa/component/visualmodel/OglShadowShader.h>
namespace sofa
{
namespace component
{
namespace visualmodel
{
/**
* \brief Utility to manage lights into an Opengl scene
*
* This class must be used with the Light class.
* It centralizes all the Lights and managed them.
*
*/
class SOFA_COMPONENT_VISUALMODEL_API LightManager : public core::VisualManager {
private:
static const unsigned int MAX_NUMBER_OF_LIGHTS = GL_MAX_LIGHTS;
std::vector<Light*> lights;
bool shadowEnabled;
OglShadowShader* shadowShader;
void makeShadowMatrix(unsigned int i);
public:
Data<bool> debugViewDepthBuffer;
LightManager();
virtual ~LightManager();
void init();
void reinit();
void initVisual();
void update() { };
void preDrawScene(helper::gl::VisualParameters* vp);
bool drawScene(helper::gl::VisualParameters* vp);
void postDrawScene(helper::gl::VisualParameters* vp);
void draw();
void fwdDraw(Pass);
void bwdDraw(Pass);
///Register a light into the LightManager
void putLight(Light* light);
///Register a vector of lights into the LightManager
void putLights(std::vector<Light*> lights);
///Remove all lights of the LightManager
void clear();
void handleEvent(sofa::core::objectmodel::Event* event);
};
}//namespace visualmodel
}//namespace component
}//namespace sofa
#endif //SOFA_COMPONENT_LIGHT_MANAGER_H
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