/usr/include/sofa/component/visualmodel/DrawV.h is in libsofa1-dev 1.0~beta4-9.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_VISUALMODEL_DRAWV_H
#define SOFA_COMPONENT_VISUALMODEL_DRAWV_H
#include <string>
#include <sofa/helper/gl/template.h>
#include <sofa/core/VisualModel.h>
#include <sofa/core/componentmodel/behavior/MappedModel.h>
#include <sofa/component/component.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/defaulttype/Vec3Types.h>
#include "OglModel.h" // for ResizeableExtVector
namespace sofa
{
namespace component
{
namespace visualmodel
{
using namespace sofa::defaulttype;
class SOFA_COMPONENT_VISUALMODEL_API DrawV : public core::VisualModel, public core::componentmodel::behavior::MappedModel< ExtVectorTypes< Vec<3,GLfloat>, Vec<3,GLfloat> > >
{
public:
Data<bool> castShadow; ///< True if object cast shadows
Data<bool> useAlpha; ///< True if velocity displayed using alpha blending
Data<double> vscale; ///< Scaling of veloity vectors
DrawV();
void initVisual();
void updateVisual();
bool isTransparent();
float getVScale();
void drawVisual();
void drawTransparent();
void drawShadow();
bool addBBox(double* minBBox, double* maxBBox);
const VecCoord* getX() const { return &inputX; }
const VecDeriv* getV() const { return &inputV; }
VecCoord* getX() { return &inputX; }
VecDeriv* getV() { return &inputV; }
protected:
ResizableExtVector<Coord> inputX;
ResizableExtVector<Deriv> inputV;
void internalDraw();
};
} // namespace visualmodel
} // namespace component
} // namespace sofa
#endif
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