/usr/include/sofa/component/topology/MeshTopology.h is in libsofa1-dev 1.0~beta4-9.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_TOPOLOGY_MESHTOPOLOGY_H
#define SOFA_COMPONENT_TOPOLOGY_MESHTOPOLOGY_H
#include <stdlib.h>
#include <vector>
#include <string>
#include <iostream>
#include <sofa/core/componentmodel/topology/Topology.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/helper/fixed_array.h>
#include <sofa/helper/vector.h>
#include <sofa/component/component.h>
namespace sofa
{
namespace component
{
class MeshLoader;
namespace topology
{
using namespace sofa::defaulttype;
using helper::vector;
using helper::fixed_array;
class SOFA_COMPONENT_CONTAINER_API MeshTopology : public core::componentmodel::topology::BaseMeshTopology
{
public:
MeshTopology();
virtual void parse(core::objectmodel::BaseObjectDescription* arg);
virtual void init();
virtual int getNbPoints() const;
virtual void setNbPoints(int n);
// Complete sequence accessors
virtual const SeqEdges& getEdges();
virtual const SeqTriangles& getTriangles();
virtual const SeqQuads& getQuads();
virtual const SeqTetras& getTetras();
virtual const SeqHexas& getHexas();
// Random accessors
virtual int getNbEdges();
virtual int getNbTriangles();
virtual int getNbQuads();
virtual int getNbTetras();
virtual int getNbHexas();
virtual Edge getEdge(EdgeID i);
virtual Triangle getTriangle(TriangleID i);
virtual Quad getQuad(QuadID i);
virtual Tetra getTetra(TetraID i);
virtual Hexa getHexa(HexaID i);
/// @name neighbors queries
/// @{
/// Returns the set of edges adjacent to a given vertex.
virtual const VertexEdges &getEdgeVertexShell(PointID i);
/// Returns the set of edges adjacent to a given vertex.
virtual const VertexEdges &getOrientedEdgeVertexShell(PointID i);
/// Returns the set of edges adjacent to a given triangle.
virtual const TriangleEdges &getEdgeTriangleShell(TriangleID i);
/// Returns the set of edges adjacent to a given quad.
virtual const QuadEdges &getEdgeQuadShell(QuadID i);
/// Returns the set of edges adjacent to a given tetrahedron.
virtual const TetraEdges& getEdgeTetraShell(TetraID i);
/// Returns the set of edges adjacent to a given hexahedron.
virtual const HexaEdges& getEdgeHexaShell(HexaID i);
/// Returns the set of triangle adjacent to a given vertex.
virtual const VertexTriangles &getTriangleVertexShell(PointID i);
/// Returns the set of oriented triangle adjacent to a given vertex.
virtual const VertexTriangles &getOrientedTriangleVertexShell(PointID i);
/// Returns the set of triangle adjacent to a given edge.
virtual const EdgeTriangles &getTriangleEdgeShell(EdgeID i);
/// Returns the set of triangles adjacent to a given tetrahedron.
virtual const TetraTriangles& getTriangleTetraShell(TetraID i);
/// Returns the set of quad adjacent to a given vertex.
virtual const VertexQuads &getQuadVertexShell(PointID i);
/// Returns the set of oriented quad adjacent to a given vertex.
virtual const VertexQuads &getOrientedQuadVertexShell(PointID i);
/// Returns the set of quad adjacent to a given edge.
virtual const EdgeQuads &getQuadEdgeShell(EdgeID i);
/// Returns the set of quads adjacent to a given hexahedron.
virtual const HexaQuads& getQuadHexaShell(HexaID i);
/// Returns the set of tetrahedra adjacent to a given vertex.
virtual const VertexTetras& getTetraVertexShell(PointID i);
/// Returns the set of tetrahedra adjacent to a given edge.
virtual const EdgeTetras& getTetraEdgeShell(EdgeID i);
/// Returns the set of tetrahedra adjacent to a given triangle.
virtual const TriangleTetras& getTetraTriangleShell(TriangleID i);
/// Returns the set of hexahedra adjacent to a given vertex.
virtual const VertexHexas& getHexaVertexShell(PointID i);
/// Returns the set of hexahedra adjacent to a given edge.
virtual const EdgeHexas& getHexaEdgeShell(EdgeID i);
/// Returns the set of hexahedra adjacent to a given quad.
virtual const QuadHexas& getHexaQuadShell(QuadID i);
/// @}
// Points accessors (not always available)
virtual bool hasPos() const;
virtual double getPX(int i) const;
virtual double getPY(int i) const;
virtual double getPZ(int i) const;
// for procedural creation without file loader
virtual void clear();
void addPoint(double px, double py, double pz);
void addEdge( int a, int b );
void addTriangle( int a, int b, int c );
void addQuad( int a, int b, int c, int d );
void addTetra( int a, int b, int c, int d );
void addHexa( int a, int b, int c, int d, int e, int f, int g, int h );
/// get the current revision of this mesh (use to detect changes)
int getRevision() const { return revision; }
/// return true if the given cube is active, i.e. it contains or is surrounded by mapped points.
/// @deprecated
virtual bool isCubeActive(int /*index*/) { return true; }
void draw();
virtual bool hasVolume() { return ( ( getNbTetras() + getNbHexas() ) > 0 ); }
virtual bool hasSurface() { return ( ( getNbTriangles() + getNbQuads() ) > 0 ); }
virtual bool hasLines() { return ( ( getNbLines() ) > 0 ); }
virtual bool isVolume() { return hasVolume(); }
virtual bool isSurface() { return !hasVolume() && hasSurface(); }
virtual bool isLines() { return !hasVolume() && !hasSurface() && hasLines(); }
// test whether p0p1 has the same orientation as triangle t
// opposite dirction: return -1
// same direction: return 1
// otherwise: return 0
int computeRelativeOrientationInTri(const unsigned int ind_p0, const unsigned int ind_p1, const unsigned int ind_t);
// test whether p0p1 has the same orientation as triangle t
// opposite dirction: return -1
// same direction: return 1
// otherwise: return 0
int computeRelativeOrientationInQuad(const unsigned int ind_p0, const unsigned int ind_p1, const unsigned int ind_q);
protected:
int nbPoints;
Data< vector< defaulttype::Vec<3,SReal> > > seqPoints;
Data<SeqEdges> seqEdges;
bool validEdges;
//SeqTriangles seqTriangles;
Data<SeqTriangles> seqTriangles;
bool validTriangles;
//SeqQuads seqQuads;
Data<SeqQuads> seqQuads;
bool validQuads;
//SeqTetras seqTetras;
Data<SeqTetras> seqTetras;
bool validTetras;
#ifdef SOFA_NEW_HEXA
//SeqHexas seqHexas;
Data<SeqHexas> seqHexas;
#else
Data<SeqCubes> seqHexas;
#endif
bool validHexas;
/** the array that stores the set of edge-vertex shells, ie for each vertex gives the set of adjacent edges */
vector< VertexEdges > m_edgeVertexShell;
/** the array that stores the set of oriented edge-vertex shells, ie for each vertex gives the set of adjacent edges */
vector< VertexEdges > m_orientedEdgeVertexShell;
/** the array that stores the set of edge-triangle shells, ie for each triangle gives the 3 adjacent edges */
vector< TriangleEdges > m_edgeTriangleShell;
/// provides the 4 edges in each quad
vector< QuadEdges > m_edgeQuadShell;
/// provides the set of edges for each tetrahedron
vector< TetraEdges > m_edgeTetraShell;
/// provides the set of edges for each hexahedron
vector< HexaEdges > m_edgeHexaShell;
/// for each vertex provides the set of triangles adjacent to that vertex
vector< VertexTriangles > m_triangleVertexShell;
/// for each vertex provides the set of oriented triangles adjacent to that vertex
vector< VertexTriangles > m_orientedTriangleVertexShell;
/// for each edge provides the set of triangles adjacent to that edge
vector< EdgeTriangles > m_triangleEdgeShell;
/// provides the set of triangles adjacent to each tetrahedron
vector< TetraTriangles > m_triangleTetraShell;
/// for each vertex provides the set of quads adjacent to that vertex
vector< VertexQuads > m_quadVertexShell;
/// for each vertex provides the set of oriented quads adjacent to that vertex
vector< VertexQuads > m_orientedQuadVertexShell;
/// for each edge provides the set of quads adjacent to that edge
vector< EdgeQuads > m_quadEdgeShell;
/// provides the set of quads adjacents to each hexahedron
vector< HexaQuads > m_quadHexaShell;
/// provides the set of tetrahedrons adjacents to each vertex
vector< VertexTetras> m_tetraVertexShell;
/// for each edge provides the set of tetras adjacent to that edge
vector< EdgeTetras > m_tetraEdgeShell;
/// for each triangle provides the set of tetrahedrons adjacent to that triangle
vector< TriangleTetras > m_tetraTriangleShell;
/// provides the set of hexahedrons for each vertex
vector< VertexHexas > m_hexaVertexShell;
/// for each edge provides the set of tetras adjacent to that edge
vector< EdgeHexas > m_hexaEdgeShell;
/// for each quad provides the set of hexahedrons adjacent to that quad
vector< QuadHexas > m_hexaQuadShell;
/** \brief Creates the EdgeSetIndex.
*
* This function is only called if the EdgeVertexShell member is required.
* m_edgeVertexShell[i] contains the indices of all edges having the ith DOF as
* one of their ends.
*/
void createEdgeVertexShellArray();
/** \brief Creates the array of edge indices for each triangle
*
* This function is only called if the EdgeTriangleShell array is required.
* m_edgeTriangleShell[i] contains the 3 indices of the 3 edges opposite to the ith triangle
*/
void createEdgeTriangleShellArray();
/** \brief Creates the array of edge indices for each quad
*
* This function is only called if the EdgeQuadShell array is required.
* m_edgeQuadShell[i] contains the 4 indices of the 4 edges opposite to the ith Quad
*/
void createEdgeQuadShellArray();
/** \brief Creates the array of edge indices for each tetrahedron
*
* This function is only called if the EdgeTetraShell array is required.
* m_edgeTetraShell[i] contains the indices of the edges to the ith tetrahedron
*/
void createEdgeTetraShellArray();
/** \brief Creates the array of edge indices for each hexahedrom
*
* This function is only called if the EdgeHexaShell array is required.
* m_edgeHexaShell[i] contains the indices of the edges to the ith hexahedrom
*/
void createEdgeHexaShellArray();
/** \brief Creates the Triangle Vertex Shell Array
*
* This function is only called if the TriangleVertexShell array is required.
* m_triangleVertexShell[i] contains the indices of all triangles adjacent to the ith vertex
*/
void createTriangleVertexShellArray();
/** \brief Creates the oriented Triangle Vertex Shell Array
*
* This function is only called if the OrientedTriangleVertexShell array is required.
* m_orientedTriangleVertexShell[i] contains the indices of all triangles adjacent to the ith vertex
*/
void createOrientedTriangleVertexShellArray();
/** \brief Creates the Triangle Edge Shell Array
*
* This function is only called if the TriangleEdgeShell array is required.
* m_triangleEdgeShell[i] contains the indices of all triangles adjacent to the ith edge
*/
void createTriangleEdgeShellArray();
/** \brief Creates the array of triangle indices for each tetrahedron
*
* This function is only called if the TriangleTetraShell array is required.
* m_triangleTetraShell[i] contains the indices of the triangles to the ith tetrahedron
*/
void createTriangleTetraShellArray ();
/** \brief Creates the Quad Vertex Shell Array
*
* This function is only called if the QuadVertexShell array is required.
* m_quadVertexShell[i] contains the indices of all quads adjacent to the ith vertex
*/
void createQuadVertexShellArray ();
/** \brief Creates the Quad Vertex Shell Array
*
* This function is only called if the QuadVertexShell array is required.
* m_quadVertexShell[i] contains the indices of all quads adjacent to the ith vertex
*/
void createOrientedQuadVertexShellArray ();
/** \brief Creates the Quad Edge Shell Array
*
* This function is only called if the QuadEdgeShell array is required.
* m_quadEdgeShell[i] contains the indices of all quads adjacent to the ith edge
*/
void createQuadEdgeShellArray();
/** \brief Creates the array of quad indices for each hexahedrom
*
* This function is only called if the QuadHexaShell array is required.
* m_quadHexaShell[i] contains the indices of the quads to the ith hexahedrom
*/
void createQuadHexaShellArray ();
/** \brief Creates the array of tetrahedron indices for each vertex
*
* This function is only called if the TetraVertexShell array is required.
* m_tetraVertexShell[i] contains the indices of the tetras to the ith vertex
*/
void createTetraVertexShellArray ();
/** \brief Creates the array of tetrahedron indices for each edge
*
* This function is only called if the TetraEdgeShell array is required.
* m_tetraEdgeShell[i] contains the indices of the tetrahedrons to the ith edge
*/
void createTetraEdgeShellArray();
/** \brief Creates the array of tetrahedron indices adjacent to each triangle
*
* This function is only called if the TetraTriangleShell array is required.
* m_tetraTriangleShell[i] contains the indices of the tetrahedrons adjacent to the ith triangle
*/
void createTetraTriangleShellArray();
/** \brief Creates the array of hexahedron indices for each vertex
*
* This function is only called if the HexaVertexShell array is required.
* m_hexaVertexShell[i] contains the indices of the hexas to the ith vertex
*/
void createHexaVertexShellArray();
/** \brief Creates the array of hexahedron indices for each edge
*
* This function is only called if the HexaEdgeShell array is required.
* m_hexaEdgeShell[i] contains the indices of the hexahedrons to the ith edge
*/
void createHexaEdgeShellArray ();
/** \brief Creates the array of hexahedron indices adjacent to each quad
*
* This function is only called if the HexaQuadShell array is required.
* m_hexaQuadShell[i] contains the indices of the hexahedrons adjacent to the ith quad
*/
void createHexaQuadShellArray();
/** \brief Returns the Triangle Vertex Shells array.
*
*/
const vector< VertexTriangles > &getTriangleVertexShellArray() ;
/** \brief Returns the Quad Vertex Shells array.
*
*/
const vector< VertexQuads >& getQuadVertexShellArray();
public:
/** \brief Returns the index of the edge joining vertex v1 and vertex v2; returns -1 if no edge exists
*
*/
int getEdgeIndex(PointID v1, PointID v2);
protected:
/** Returns the indices of a triangle given three vertex indices : returns -1 if none */
int getTriangleIndex(PointID v1, PointID v2, PointID v3);
/** \brief Returns the index of the quad joining vertex v1, v2, v3 and v4; returns -1 if no edge exists
*
*/
int getQuadIndex(PointID v1, PointID v2, PointID v3, PointID v4);
/** \brief Returns the index of the tetrahedron given four vertex indices; returns -1 if no edge exists
*
*/
int getTetrahedronIndex(PointID v1, PointID v2, PointID v3, PointID v4);
/** \brief Returns the index of the hexahedron given eight vertex indices; returns -1 if no edge exists
*
*/
int getHexahedronIndex(PointID v1, PointID v2, PointID v3, PointID v4, PointID v5, PointID v6, PointID v7, PointID v8);
/** \brief Returns the index (either 0, 1 ,2 or 3) of the vertex whose global index is vertexIndex. Returns -1 if none
*
*/
int getVertexIndexInTriangle(const Triangle &t, PointID vertexIndex) const;
/** \brief Returns the index (either 0, 1 ,2) of the edge whose global index is edgeIndex. Returns -1 if none
*
*/
int getEdgeIndexInTriangle(const TriangleEdges &t, EdgeID edgeIndex) const;
/** \brief Returns the index (either 0, 1 ,2 or 3) of the vertex whose global index is vertexIndex. Returns -1 if none
*
*/
int getVertexIndexInQuad(Quad &t, PointID vertexIndex) const;
/** \brief Returns the index (either 0, 1 ,2, 3) of the edge whose global index is edgeIndex. Returns -1 if none
*
*/
int getEdgeIndexInQuad(QuadEdges &t, EdgeID edgeIndex) const;
/** \brief Returns the index (either 0, 1 ,2 or 3) of the vertex whose global index is vertexIndex. Returns -1 if none
*
*/
int getVertexIndexInTetrahedron(const Tetra &t, PointID vertexIndex) const;
/** \brief Returns the index (either 0, 1 ,2 ,3, 4, 5) of the edge whose global index is edgeIndex. Returns -1 if none
*
*/
int getEdgeIndexInTetrahedron(const TetraEdges &t, EdgeID edgeIndex) const;
/** \brief Returns the index (either 0, 1 ,2 ,3) of the triangle whose global index is triangleIndex. Returns -1 if none
*
*/
int getTriangleIndexInTetrahedron(const TetraTriangles &t, TriangleID triangleIndex) const;
/** \brief Returns the index (either 0, 1 ,2, 3, 4, 5, 6, or 7) of the vertex whose global index is vertexIndex. Returns -1 if none
*
*/
int getVertexIndexInHexahedron(Hexa &t, PointID vertexIndex) const;
/** \brief Returns the index (either 0, 1 ,2 ,3, 4, 5, 6, 7, 8, 9, 10, 11) of the edge whose global index is edgeIndex. Returns -1 if none
*
*/
int getEdgeIndexInHexahedron(const HexaEdges &t, EdgeID edgeIndex) const;
/** \brief Returns the index (either 0, 1 ,2 ,3, 4, 5) of the quad whose global index is quadIndex. Returns -1 if none
*
*/
int getQuadIndexInHexahedron(const HexaQuads &t, QuadID quadIndex) const;
/** \brief Returns for each index (between 0 and 5) the two vertex indices that are adjacent to that edge
*
*/
Edge getLocalTetrahedronEdges (const unsigned int i) const;
int revision;
Data< bool > _draw;
void invalidate();
virtual void updateEdges();
virtual void updateTriangles();
virtual void updateQuads();
virtual void updateTetras();
virtual void updateHexas();
protected:
virtual void loadFromMeshLoader(sofa::component::MeshLoader* loader);
};
} // namespace topology
} // namespace component
} // namespace sofa
#endif
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