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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_COMPONENT_TOPOLOGY_MESHTOPOLOGY_H
#define SOFA_COMPONENT_TOPOLOGY_MESHTOPOLOGY_H

#include <stdlib.h>
#include <vector>
#include <string>
#include <iostream>
#include <sofa/core/componentmodel/topology/Topology.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/helper/fixed_array.h>
#include <sofa/helper/vector.h>
#include <sofa/component/component.h>

namespace sofa
{

namespace component
{

class MeshLoader;

namespace topology
{

using namespace sofa::defaulttype;
using helper::vector;
using helper::fixed_array;


class SOFA_COMPONENT_CONTAINER_API MeshTopology : public core::componentmodel::topology::BaseMeshTopology
{
  public:

	MeshTopology();

	virtual void parse(core::objectmodel::BaseObjectDescription* arg);

	virtual void init();
	
	virtual int getNbPoints() const;

	virtual void setNbPoints(int n);
	
	// Complete sequence accessors
	
	virtual const SeqEdges& getEdges();
	virtual const SeqTriangles& getTriangles();
	virtual const SeqQuads& getQuads();
	virtual const SeqTetras& getTetras();
	virtual const SeqHexas& getHexas();
	
	// Random accessors
	
	virtual int getNbEdges();
	virtual int getNbTriangles();
	virtual int getNbQuads();
	virtual int getNbTetras();
	virtual int getNbHexas();
	
	virtual Edge getEdge(EdgeID i);
	virtual Triangle getTriangle(TriangleID i);
	virtual Quad getQuad(QuadID i);
	virtual Tetra getTetra(TetraID i);
	virtual Hexa getHexa(HexaID i);

    /// @name neighbors queries
    /// @{
    /// Returns the set of edges adjacent to a given vertex.
    virtual const VertexEdges &getEdgeVertexShell(PointID i);
	/// Returns the set of edges adjacent to a given vertex.
    virtual const VertexEdges &getOrientedEdgeVertexShell(PointID i);
    /// Returns the set of edges adjacent to a given triangle.
    virtual const TriangleEdges &getEdgeTriangleShell(TriangleID i);
    /// Returns the set of edges adjacent to a given quad.
    virtual const QuadEdges &getEdgeQuadShell(QuadID i);
    /// Returns the set of edges adjacent to a given tetrahedron.
    virtual const TetraEdges& getEdgeTetraShell(TetraID i);
    /// Returns the set of edges adjacent to a given hexahedron.
    virtual const HexaEdges& getEdgeHexaShell(HexaID i);
    /// Returns the set of triangle adjacent to a given vertex.
    virtual const VertexTriangles &getTriangleVertexShell(PointID i);
	/// Returns the set of oriented triangle adjacent to a given vertex.
	virtual const VertexTriangles &getOrientedTriangleVertexShell(PointID i);
    /// Returns the set of triangle adjacent to a given edge.
    virtual const EdgeTriangles &getTriangleEdgeShell(EdgeID i);
    /// Returns the set of triangles adjacent to a given tetrahedron.
    virtual const TetraTriangles& getTriangleTetraShell(TetraID i);
    /// Returns the set of quad adjacent to a given vertex.
    virtual const VertexQuads &getQuadVertexShell(PointID i);
	/// Returns the set of oriented quad adjacent to a given vertex.
    virtual const VertexQuads &getOrientedQuadVertexShell(PointID i);
    /// Returns the set of quad adjacent to a given edge.
    virtual const EdgeQuads &getQuadEdgeShell(EdgeID i);
    /// Returns the set of quads adjacent to a given hexahedron.
    virtual const HexaQuads& getQuadHexaShell(HexaID i);
    /// Returns the set of tetrahedra adjacent to a given vertex.
    virtual const VertexTetras& getTetraVertexShell(PointID i);
    /// Returns the set of tetrahedra adjacent to a given edge.
    virtual const EdgeTetras& getTetraEdgeShell(EdgeID i);
    /// Returns the set of tetrahedra adjacent to a given triangle.
    virtual const TriangleTetras& getTetraTriangleShell(TriangleID i);
    /// Returns the set of hexahedra adjacent to a given vertex.
    virtual const VertexHexas& getHexaVertexShell(PointID i);
    /// Returns the set of hexahedra adjacent to a given edge.
    virtual const EdgeHexas& getHexaEdgeShell(EdgeID i);
    /// Returns the set of hexahedra adjacent to a given quad.
    virtual const QuadHexas& getHexaQuadShell(QuadID i);
    /// @}
        
    // Points accessors (not always available)

    virtual bool hasPos() const;
    virtual double getPX(int i) const;
    virtual double getPY(int i) const;
    virtual double getPZ(int i) const;

    // for procedural creation without file loader
    virtual void clear();
    void addPoint(double px, double py, double pz);
    void addEdge( int a, int b );
    void addTriangle( int a, int b, int c );
    void addQuad( int a, int b, int c, int d );
    void addTetra( int a, int b, int c, int d );
    void addHexa( int a, int b, int c, int d, int e, int f, int g, int h );

    /// get the current revision of this mesh (use to detect changes)
    int getRevision() const { return revision; }
    
    /// return true if the given cube is active, i.e. it contains or is surrounded by mapped points.
    /// @deprecated
    virtual bool isCubeActive(int /*index*/) { return true; }    

    void draw();

    virtual bool hasVolume() { return ( ( getNbTetras() + getNbHexas() ) > 0 ); }
    virtual bool hasSurface() { return ( ( getNbTriangles() + getNbQuads() ) > 0 ); }
    virtual bool hasLines() { return ( ( getNbLines() ) > 0 ); }

    virtual bool isVolume() { return hasVolume(); }
    virtual bool isSurface() { return !hasVolume() && hasSurface(); }
    virtual bool isLines() { return !hasVolume() && !hasSurface() && hasLines(); }

	// test whether p0p1 has the same orientation as triangle t
	// opposite dirction: return -1
	// same direction: return 1
	// otherwise: return 0
	int computeRelativeOrientationInTri(const unsigned int ind_p0, const unsigned int ind_p1, const unsigned int ind_t);

	// test whether p0p1 has the same orientation as triangle t
	// opposite dirction: return -1
	// same direction: return 1
	// otherwise: return 0
	int computeRelativeOrientationInQuad(const unsigned int ind_p0, const unsigned int ind_p1, const unsigned int ind_q);

protected:
	int nbPoints;
	Data< vector< defaulttype::Vec<3,SReal> > > seqPoints;
	
	Data<SeqEdges> seqEdges;
	bool validEdges;
	
	//SeqTriangles   seqTriangles;
    Data<SeqTriangles> seqTriangles;
	bool         validTriangles;
	
	//SeqQuads       seqQuads;
	Data<SeqQuads>       seqQuads;
	bool         validQuads;
	
	//SeqTetras      seqTetras;
	Data<SeqTetras>      seqTetras;
	bool         validTetras;
	
#ifdef SOFA_NEW_HEXA
	//SeqHexas	   seqHexas;
	Data<SeqHexas>	   seqHexas;
#else
	Data<SeqCubes>       seqHexas;
#endif
	bool         validHexas;

	/** the array that stores the set of edge-vertex shells, ie for each vertex gives the set of adjacent edges */
	vector< VertexEdges > m_edgeVertexShell;

	/** the array that stores the set of oriented edge-vertex shells, ie for each vertex gives the set of adjacent edges */
	vector< VertexEdges > m_orientedEdgeVertexShell;

	/** the array that stores the set of edge-triangle shells, ie for each triangle gives the 3 adjacent edges */
	vector< TriangleEdges > m_edgeTriangleShell;

	/// provides the 4 edges in each quad
	vector< QuadEdges > m_edgeQuadShell;

	/// provides the set of edges for each tetrahedron
	vector< TetraEdges > m_edgeTetraShell;

	/// provides the set of edges for each hexahedron
	vector< HexaEdges > m_edgeHexaShell;

	/// for each vertex provides the set of triangles adjacent to that vertex
	vector< VertexTriangles > m_triangleVertexShell;

	/// for each vertex provides the set of oriented triangles adjacent to that vertex
	vector< VertexTriangles > m_orientedTriangleVertexShell;

	/// for each edge provides the set of triangles adjacent to that edge
	vector< EdgeTriangles > m_triangleEdgeShell;
	
	/// provides the set of triangles adjacent to each tetrahedron
	vector< TetraTriangles > m_triangleTetraShell;

	/// for each vertex provides the set of quads adjacent to that vertex
	vector< VertexQuads > m_quadVertexShell;

	/// for each vertex provides the set of oriented quads adjacent to that vertex
	vector< VertexQuads > m_orientedQuadVertexShell;
	
	/// for each edge provides the set of quads adjacent to that edge
	vector< EdgeQuads > m_quadEdgeShell;
	
	/// provides the set of quads adjacents to each hexahedron
	vector< HexaQuads > m_quadHexaShell;
	
	/// provides the set of tetrahedrons adjacents to each vertex
	vector< VertexTetras> m_tetraVertexShell;

	/// for each edge provides the set of tetras adjacent to that edge
	vector< EdgeTetras > m_tetraEdgeShell;
	
	/// for each triangle provides the set of tetrahedrons adjacent to that triangle
	vector< TriangleTetras > m_tetraTriangleShell;

	/// provides the set of hexahedrons for each vertex
	vector< VertexHexas > m_hexaVertexShell;
	
	/// for each edge provides the set of tetras adjacent to that edge
	vector< EdgeHexas > m_hexaEdgeShell;
	
	/// for each quad provides the set of hexahedrons adjacent to that quad
	vector< QuadHexas > m_hexaQuadShell;

	/** \brief Creates the EdgeSetIndex.
	 *
	 * This function is only called if the EdgeVertexShell member is required.
	 * m_edgeVertexShell[i] contains the indices of all edges having the ith DOF as
	 * one of their ends.
	 */
	void createEdgeVertexShellArray();

	/** \brief Creates the array of edge indices for each triangle 
	 *
	 * This function is only called if the EdgeTriangleShell array is required.
	 * m_edgeTriangleShell[i] contains the 3 indices of the 3 edges opposite to the ith triangle 
	 */
	void createEdgeTriangleShellArray();

	/** \brief Creates the array of edge indices for each quad 
	 *
	 * This function is only called if the EdgeQuadShell array is required.
	 * m_edgeQuadShell[i] contains the 4 indices of the 4 edges opposite to the ith Quad 
	 */
	void createEdgeQuadShellArray();

	/** \brief Creates the array of edge indices for each tetrahedron 
	 *
	 * This function is only called if the EdgeTetraShell array is required.
	 * m_edgeTetraShell[i] contains the indices of the edges to the ith tetrahedron 
	 */
	void createEdgeTetraShellArray();

	/** \brief Creates the array of edge indices for each hexahedrom 
	 *
	 * This function is only called if the EdgeHexaShell array is required.
	 * m_edgeHexaShell[i] contains the indices of the edges to the ith hexahedrom 
	 */
	void createEdgeHexaShellArray();

	/** \brief Creates the Triangle Vertex Shell Array
	 *
	 * This function is only called if the TriangleVertexShell array is required.
	 * m_triangleVertexShell[i] contains the indices of all triangles adjacent to the ith vertex 
	 */
	void createTriangleVertexShellArray();

	/** \brief Creates the oriented Triangle Vertex Shell Array
	*
	* This function is only called if the OrientedTriangleVertexShell array is required.
	* m_orientedTriangleVertexShell[i] contains the indices of all triangles adjacent to the ith vertex 
	*/
	void createOrientedTriangleVertexShellArray();

	/** \brief Creates the Triangle Edge Shell Array
	 *
	 * This function is only called if the TriangleEdgeShell array is required.
	 * m_triangleEdgeShell[i] contains the indices of all triangles adjacent to the ith edge 
	 */
	void createTriangleEdgeShellArray();

	/** \brief Creates the array of triangle indices for each tetrahedron 
	 *
	 * This function is only called if the TriangleTetraShell array is required.
	 * m_triangleTetraShell[i] contains the indices of the triangles to the ith tetrahedron 
	 */
	void createTriangleTetraShellArray ();

	/** \brief Creates the Quad Vertex Shell Array
	 *
	 * This function is only called if the QuadVertexShell array is required.
	 * m_quadVertexShell[i] contains the indices of all quads adjacent to the ith vertex 
	 */
	void createQuadVertexShellArray ();

	/** \brief Creates the Quad Vertex Shell Array
	 *
	 * This function is only called if the QuadVertexShell array is required.
	 * m_quadVertexShell[i] contains the indices of all quads adjacent to the ith vertex 
	 */
	void createOrientedQuadVertexShellArray ();

	/** \brief Creates the Quad Edge Shell Array
	 *
	 * This function is only called if the QuadEdgeShell array is required.
	 * m_quadEdgeShell[i] contains the indices of all quads adjacent to the ith edge 
	 */
	void createQuadEdgeShellArray();

	/** \brief Creates the array of quad indices for each hexahedrom 
	 *
	 * This function is only called if the QuadHexaShell array is required.
	 * m_quadHexaShell[i] contains the indices of the quads to the ith hexahedrom 
	 */
	void createQuadHexaShellArray ();

	/** \brief Creates the array of tetrahedron indices for each vertex 
	 *
	 * This function is only called if the TetraVertexShell array is required.
	 * m_tetraVertexShell[i] contains the indices of the tetras to the ith vertex 
	 */
	void createTetraVertexShellArray ();

	/** \brief Creates the array of tetrahedron indices for each edge 
	 *
	 * This function is only called if the TetraEdgeShell array is required.
	 * m_tetraEdgeShell[i] contains the indices of the tetrahedrons to the ith edge 
	 */
	void createTetraEdgeShellArray();

	/** \brief Creates the array of tetrahedron indices adjacent to each triangle 
	 *
	 * This function is only called if the TetraTriangleShell array is required.
	 * m_tetraTriangleShell[i] contains the indices of the tetrahedrons adjacent to the ith triangle 
	 */
	void createTetraTriangleShellArray();

	/** \brief Creates the array of hexahedron indices for each vertex 
	 *
	 * This function is only called if the HexaVertexShell array is required.
	 * m_hexaVertexShell[i] contains the indices of the hexas to the ith vertex 
	 */
	void createHexaVertexShellArray();

	/** \brief Creates the array of hexahedron indices for each edge 
	 *
	 * This function is only called if the HexaEdgeShell array is required.
	 * m_hexaEdgeShell[i] contains the indices of the hexahedrons to the ith edge 
	 */
	void createHexaEdgeShellArray ();

	/** \brief Creates the array of hexahedron indices adjacent to each quad 
	 *
	 * This function is only called if the HexaQuadShell array is required.
	 * m_hexaQuadShell[i] contains the indices of the hexahedrons adjacent to the ith quad 
	 */
	void createHexaQuadShellArray();



	/** \brief Returns the Triangle Vertex Shells array.
	 *
	 */
	const vector< VertexTriangles > &getTriangleVertexShellArray() ;

	/** \brief Returns the Quad Vertex Shells array.
	 *
	 */	
	const vector< VertexQuads >& getQuadVertexShellArray();


public:
	/** \brief Returns the index of the edge joining vertex v1 and vertex v2; returns -1 if no edge exists 
	 *
	 */
	int getEdgeIndex(PointID v1, PointID v2);

protected:	
	/** Returns the indices of a triangle given three vertex indices : returns -1 if none */
	int getTriangleIndex(PointID v1, PointID v2, PointID v3);
		
	/** \brief Returns the index of the quad joining vertex v1, v2, v3 and v4; returns -1 if no edge exists 
	 *
	 */
	int getQuadIndex(PointID v1, PointID v2, PointID v3,  PointID v4);

	/** \brief Returns the index of the tetrahedron given four vertex indices; returns -1 if no edge exists 
	 *
	 */
	int getTetrahedronIndex(PointID v1, PointID v2, PointID v3, PointID v4);

	/** \brief Returns the index of the hexahedron given eight vertex indices; returns -1 if no edge exists 
	 *
	 */
	int getHexahedronIndex(PointID v1, PointID v2, PointID v3, PointID v4, PointID v5, PointID v6, PointID v7, PointID v8);
	
	/** \brief Returns the index (either 0, 1 ,2 or 3) of the vertex whose global index is vertexIndex. Returns -1 if none 
	*
	*/

	int getVertexIndexInTriangle(const Triangle &t, PointID vertexIndex) const;

	/** \brief Returns the index (either 0, 1 ,2) of the edge whose global index is edgeIndex. Returns -1 if none 
	*
	*/
	int getEdgeIndexInTriangle(const TriangleEdges &t, EdgeID edgeIndex) const;

	/** \brief Returns the index (either 0, 1 ,2 or 3) of the vertex whose global index is vertexIndex. Returns -1 if none 
	*
	*/
	int getVertexIndexInQuad(Quad &t, PointID vertexIndex) const;

	/** \brief Returns the index (either 0, 1 ,2, 3) of the edge whose global index is edgeIndex. Returns -1 if none 
	*
	*/
	int getEdgeIndexInQuad(QuadEdges &t, EdgeID edgeIndex) const;

	/** \brief Returns the index (either 0, 1 ,2 or 3) of the vertex whose global index is vertexIndex. Returns -1 if none 
	*
	*/
	int getVertexIndexInTetrahedron(const Tetra &t, PointID vertexIndex) const;

	/** \brief Returns the index (either 0, 1 ,2 ,3, 4, 5) of the edge whose global index is edgeIndex. Returns -1 if none 
	*
	*/
	int getEdgeIndexInTetrahedron(const TetraEdges &t, EdgeID edgeIndex) const;

	/** \brief Returns the index (either 0, 1 ,2 ,3) of the triangle whose global index is triangleIndex. Returns -1 if none 
	*
	*/
	int getTriangleIndexInTetrahedron(const TetraTriangles &t, TriangleID triangleIndex) const;

	/** \brief Returns the index (either 0, 1 ,2, 3, 4, 5, 6, or 7) of the vertex whose global index is vertexIndex. Returns -1 if none 
	*
	*/
	int getVertexIndexInHexahedron(Hexa &t, PointID vertexIndex) const;

	/** \brief Returns the index (either 0, 1 ,2 ,3, 4, 5, 6, 7, 8, 9, 10, 11) of the edge whose global index is edgeIndex. Returns -1 if none 
	*
	*/
	int getEdgeIndexInHexahedron(const HexaEdges &t, EdgeID edgeIndex) const;

	/** \brief Returns the index (either 0, 1 ,2 ,3, 4, 5) of the quad whose global index is quadIndex. Returns -1 if none 
	*
	*/
	int getQuadIndexInHexahedron(const HexaQuads &t, QuadID quadIndex) const;

	/** \brief Returns for each index (between 0 and 5) the two vertex indices that are adjacent to that edge 
	*
	*/
	Edge getLocalTetrahedronEdges (const unsigned int i) const;

	int revision;

	Data< bool > _draw;

	void invalidate();
	
	virtual void updateEdges();
	virtual void updateTriangles();
	virtual void updateQuads();
	virtual void updateTetras();
	virtual void updateHexas();

	protected:
		virtual void loadFromMeshLoader(sofa::component::MeshLoader* loader);
};

} // namespace topology

} // namespace component

} // namespace sofa

#endif