/usr/include/sofa/component/container/VoxelGridLoader.h is in libsofa1-dev 1.0~beta4-9.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_VOXELGRIDLOADER_H
#define SOFA_COMPONENT_VOXELGRIDLOADER_H
#include <sofa/component/container/MeshLoader.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/component/component.h>
#include <sofa/core/objectmodel/DataFileName.h>
namespace sofa
{
namespace helper{ namespace io { class Image; }}
namespace component
{
class SOFA_COMPONENT_CONTAINER_API VoxelGridLoader : public MeshLoader
{
public:
typedef defaulttype::Vec<3, int> Vec3i;
typedef defaulttype::Vec<6, int> Vec6i;
VoxelGridLoader();
virtual ~VoxelGridLoader();
virtual void init();
virtual void reinit();
virtual void clear();
virtual bool load ( const char* filename );
void setVoxelSize ( const defaulttype::Vector3 vSize );
void getVoxelSize ( defaulttype::Vector3& vSize ) const;
void addBackgroundValue ( const int value );
int getBackgroundValue( const unsigned int idx = 0) const;
void addActiveDataValue(const int value);
int getActiveDataValue(const unsigned int idx = 0) const;
void getResolution ( Vec3i& res ) const;
int getDataSize() const;
unsigned char * getData();
const unsigned char * getData() const;
Vec6i getROI() const;
// fill the texture by 'image' only where there is the 'segmentation' of 'activeValue' and give the 3D texture sizes
void createSegmentation3DTexture( unsigned char **textureData, int& width, int& height, int& depth);
void getIndicesInRegularGrid(helper::vector<unsigned int>& idxInRegularGrid) const;
private:
void setResolution ( const Vec3i res );
bool isActive(const unsigned int idx) const;
helper::io::Image* loadImage ( const std::string& filename, const Vec3i& res, const int hsize) const;
protected:
Data< defaulttype::Vector3 > voxelSize;
Data< Vec3i > dataResolution;
Data< Vec6i > roi;
Data< int > headerSize;
sofa::core::objectmodel::DataFileName segmentationFile;
Data< int > segmentationHeaderSize;
Data< helper::vector<int> > backgroundValue;
Data< helper::vector<int> > activeValue;
Data<bool> generateHexa;
helper::vector<unsigned int> _idxInRegularGrid;
helper::io::Image* image;
helper::io::Image* segmentation;
int bpp;
};
} // namespace component
} // namespace sofa
#endif
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