/usr/include/sofa/component/collision/TriangleOctree.h is in libsofa1-dev 1.0~beta4-9.
This file is owned by root:root, with mode 0o644.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_COLLISION_TRIANGLEOCTREE_H
#define SOFA_COMPONENT_COLLISION_TRIANGLEOCTREE_H
//#include <sofa/component/collision/TriangleOctreeModel.h>
#include <sofa/core/CollisionModel.h>
#include <sofa/component/container/MechanicalObject.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/defaulttype/Vec3Types.h>
/*THIS STATIC CUBE SIZE MUST BE CHANGE, it represents the size of the occtree cube*/
#define CUBE_SIZE 200
#define bb_max(a,b) (((a)>(b))?(a):(b))
#define bb_max3(a,b,c) bb_max((bb_max(a,b)),c)
#define bb_min(a,b) (((a)<(b))?(a):(b))
#define bb_min3(a,b,c) bb_min(bb_min(a,b),c)
namespace sofa
{
namespace component
{
namespace collision
{
using namespace sofa::defaulttype;
class TriangleOctree;
class SOFA_COMPONENT_COLLISION_API TriangleOctreeRoot
{
public:
typedef sofa::core::componentmodel::topology::BaseMeshTopology::SeqTriangles SeqTriangles;
typedef sofa::core::componentmodel::topology::BaseMeshTopology::Triangle Tri;
typedef sofa::defaulttype::Vec3Types::VecCoord VecCoord;
typedef sofa::defaulttype::Vec3Types::Coord Coord;
/// the triangles used as input to construct the octree
const SeqTriangles* octreeTriangles;
/// the positions of vertices used as input to construct the octree
const VecCoord* octreePos;
/// the first node of the octree
TriangleOctree* octreeRoot;
/// the size of the octree cube
int cubeSize;
TriangleOctreeRoot();
~TriangleOctreeRoot();
void buildOctree();
void buildOctree(const sofa::core::componentmodel::topology::BaseMeshTopology::SeqTriangles* triangles, const sofa::defaulttype::Vec3Types::VecCoord* pos)
{
this->octreeTriangles = triangles;
this->octreePos = pos;
buildOctree();
}
protected:
/// used to add a triangle to the octree
int fillOctree (int t, int d = 0, Vector3 v = Vector3 (0, 0, 0));
/// used to compute the Bounding Box for each triangle
void calcTriangleAABB(int t, double* bb, double& size);
};
class SOFA_COMPONENT_COLLISION_API TriangleOctree
{
public:
class traceResult{
public:
traceResult():tid(-1),t(0),u(0),v(0){}
int tid;
double t,u,v;
bool operator == (const traceResult& r) const { return tid == r.tid && t == r.t && u == r.u && v == r.v; }
bool operator != (const traceResult& r) const { return tid != r.tid || t != r.t || u != r.u || v != r.v; }
bool operator < (const traceResult& r) const { return t < r.t; }
bool operator <= (const traceResult& r) const { return t <= r.t; }
bool operator > (const traceResult& r) const { return t > r.t; }
bool operator >= (const traceResult& r) const { return t >= r.t; }
};
double x, y, z;
bool visited;
double size;
bool val;
bool is_leaf;
bool internal;
TriangleOctreeRoot *tm;
vector < int >objects;
TriangleOctree *childVec[8];
~TriangleOctree ();
/*the default cube has xmin=-CUBE_SIZE xmax=CUBE_SIZE, ymin=-CUBE_SIZE, ymax=CUBE_SIZE, zmin=-CUBE_SIZE,zmax=CUBE_SIZE*/
TriangleOctree (TriangleOctreeRoot * _tm, double _x = (double)-CUBE_SIZE, double _y = (double)-CUBE_SIZE, double _z =(double) -CUBE_SIZE, double _size = 2 * CUBE_SIZE)
: x (_x), y (_y), z (_z), size (_size)
, tm(_tm)
{
is_leaf = true;
internal = false;
for (int i = 0; i < 8; i++)
childVec[i] = NULL;
}
void draw ();
/// Find the nearest triangle intersecting the given ray, or -1 of not found
int trace (Vector3 origin, Vector3 direction, traceResult &result);
/// Find all triangles intersecting the given ray
void traceAll (Vector3 origin, Vector3 direction, vector<traceResult>& results);
friend class TriangleOctreeRoot;
protected:
int trace (const Vector3 & origin, const Vector3 & direction,
double tx0, double ty0, double tz0, double tx1, double ty1,
double tz1, unsigned int a, unsigned int b,Vector3 &origin1,Vector3 &direction1, traceResult &result);
void traceAll (const Vector3 & origin, const Vector3 & direction,
double tx0, double ty0, double tz0, double tx1, double ty1,
double tz1, unsigned int a, unsigned int b,Vector3 &origin1,Vector3 &direction1, vector<traceResult>& results);
int nearestTriangle (int minIndex, const Vector3 & origin,
const Vector3 & direction,traceResult &result);
void allTriangles (const Vector3 & origin,
const Vector3 & direction, vector<traceResult>& results);
void insert (double _x, double _y, double _z, double _inc, int t);
};
} // namespace collision
} // namespace component
} // namespace sofa
#endif
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