/usr/include/sofa/component/collision/LineModel.h is in libsofa1-dev 1.0~beta4-9.
This file is owned by root:root, with mode 0o644.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_COLLISION_LINEMODEL_H
#define SOFA_COMPONENT_COLLISION_LINEMODEL_H
#include <sofa/core/CollisionModel.h>
#include <sofa/component/container/MechanicalObject.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/defaulttype/Vec3Types.h>
#include <sofa/component/collision/PointModel.h>
namespace sofa
{
namespace component
{
namespace collision
{
using namespace sofa::defaulttype;
class LineModel;
class Line : public core::TCollisionElementIterator<LineModel>
{
public:
Line(LineModel* model, int index);
explicit Line(core::CollisionElementIterator& i);
unsigned i1() const;
unsigned i2() const;
const Vector3& p1() const;
const Vector3& p2() const;
const Vector3& p1Free() const;
const Vector3& p2Free() const;
const Vector3& v1() const;
const Vector3& v2() const;
// Return respectively the Vertex composing the neighbor Rigt and Left Triangle
// const Vector3* tRight() const;
// const Vector3* tLeft() const;
};
class SOFA_COMPONENT_COLLISION_API LineModel : public core::CollisionModel
{
protected:
struct LineData
{
int i1,i2;
// Triangles neighborhood
// int tRight, tLeft;
};
sofa::helper::vector<LineData> elems;
bool needsUpdate;
virtual void updateFromTopology();
public:
typedef Vec3Types InDataTypes;
typedef Vec3Types DataTypes;
typedef DataTypes::VecCoord VecCoord;
typedef DataTypes::VecDeriv VecDeriv;
typedef DataTypes::Coord Coord;
typedef DataTypes::Deriv Deriv;
typedef Line Element;
friend class Line;
LineModel();
virtual void init();
// -- CollisionModel interface
virtual void resize(int size);
virtual void computeBoundingTree(int maxDepth=0);
virtual void computeContinuousBoundingTree(double dt, int maxDepth=0);
void draw(int index);
void draw();
virtual void handleTopologyChange();
bool canCollideWithElement(int index, CollisionModel* model2, int index2);
core::componentmodel::behavior::MechanicalState<Vec3Types>* getMechanicalState() { return mstate; }
//virtual const char* getTypeName() const { return "Line"; }
protected:
core::componentmodel::behavior::MechanicalState<Vec3Types>* mstate;
Topology* topology;
PointModel* mpoints;
int meshRevision;
};
inline Line::Line(LineModel* model, int index)
: core::TCollisionElementIterator<LineModel>(model, index)
{}
inline Line::Line(core::CollisionElementIterator& i)
: core::TCollisionElementIterator<LineModel>(static_cast<LineModel*>(i.getCollisionModel()), i.getIndex())
{
}
inline unsigned Line::i1() const { return model->elems[index].i1; }
inline unsigned Line::i2() const { return model->elems[index].i2; }
inline const Vector3& Line::p1() const { return (*model->mstate->getX())[model->elems[index].i1]; }
inline const Vector3& Line::p2() const { return (*model->mstate->getX())[model->elems[index].i2]; }
inline const Vector3& Line::p1Free() const { return (*model->mstate->getXfree())[model->elems[index].i1]; }
inline const Vector3& Line::p2Free() const { return (*model->mstate->getXfree())[model->elems[index].i2]; }
inline const Vector3& Line::v1() const { return (*model->mstate->getV())[model->elems[index].i1]; }
inline const Vector3& Line::v2() const { return (*model->mstate->getV())[model->elems[index].i2]; }
//inline const Vector3* Line::tRight() const {
// if (model->elems[index].tRight != -1)
// return &(*model->mstate->getX())[model->elems[index].tRight];
// else
// return NULL;
//}
//inline const Vector3* Line::tLeft() const {
// if (model->elems[index].tLeft != -1)
// return &(*model->mstate->getX())[model->elems[index].tLeft];
// else
// return NULL;
//}
//class LineMeshModel : public LineModel
//{
//protected:
// int meshRevision;
// void updateFromTopology();
//
//public:
// typedef topology::MeshTopology Topology;
//
// LineMeshModel();
//
// virtual void init();
//
// Topology* getMeshTopology() { return mesh; }
//
//protected:
// Topology* mesh;
//};
//class LineSetModel : public LineModel
//{
//public:
//
// LineSetModel();
//
// ///\Todo
// virtual void init();
//
// Topology* getMeshTopology() { return mesh; }
//
//protected:
//
// Topology* mesh;
//
// void updateFromTopology();
//};
} // namespace collision
} // namespace component
} // namespace sofa
#endif
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