/usr/include/sofa/component/collision/FrictionContact.inl is in libsofa1-dev 1.0~beta4-9.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_COLLISION_FRICTIONCONTACT_INL
#define SOFA_COMPONENT_COLLISION_FRICTIONCONTACT_INL
#include <sofa/component/collision/FrictionContact.h>
#include <sofa/component/collision/DefaultContactManager.h>
#include <iostream>
namespace sofa
{
namespace component
{
namespace collision
{
using namespace sofa::defaulttype;
using namespace core::componentmodel::collision;
using simulation::Node;
template < class TCollisionModel1, class TCollisionModel2 >
FrictionContact<TCollisionModel1,TCollisionModel2>::FrictionContact(CollisionModel1* model1, CollisionModel2* model2, Intersection* intersectionMethod)
: model1(model1), model2(model2), intersectionMethod(intersectionMethod), c(NULL), parent(NULL)
{
mapper1.setCollisionModel(model1);
mapper2.setCollisionModel(model2);
mu = 0.1;
}
template < class TCollisionModel1, class TCollisionModel2 >
FrictionContact<TCollisionModel1,TCollisionModel2>::~FrictionContact()
{
}
template < class TCollisionModel1, class TCollisionModel2 >
void FrictionContact<TCollisionModel1,TCollisionModel2>::cleanup()
{
if (c!=NULL)
{
c->cleanup();
if (parent!=NULL)
parent->removeObject(c);
delete c;
parent = NULL;
c = NULL;
mapper1.cleanup();
mapper2.cleanup();
}
}
#ifdef DETECTIONOUTPUT_FREEMOTION
template < class TCollisionModel1, class TCollisionModel2 >
void FrictionContact<TCollisionModel1,TCollisionModel2>::setDetectionOutputs(OutputVector* o)
{
TOutputVector& outputs = *static_cast<TOutputVector*>(o);
// We need to remove duplicate contacts
const double minDist2 = 0.00000001f;
std::vector<DetectionOutput*> contacts;
contacts.reserve(outputs.size());
int SIZE = outputs.size();
for (int cpt=0; cpt<SIZE; cpt++)
{
DetectionOutput* o = &outputs[cpt];
bool found = false;
for (unsigned int i=0; i<contacts.size() && !found; i++)
{
DetectionOutput* p = contacts[i];
if ((o->point[0]-p->point[0]).norm2()+(o->point[1]-p->point[1]).norm2() < minDist2)
found = true;
}
if (!found)
contacts.push_back(o);
}
if (contacts.size()<outputs.size())
{
//sout << "Removed " << (outputs.size()-contacts.size()) <<" / " << outputs.size() << " collision points." << sendl;
}
if (c==NULL){
// Get the mechanical model from mapper1 to fill the constraint vector
MechanicalState1* mmodel1 = mapper1.createMapping();
// Get the mechanical model from mapper2 to fill the constraints vector
MechanicalState2* mmodel2 = mapper2.createMapping();
c = new constraint::UnilateralInteractionConstraint<Vec3Types>(mmodel1, mmodel2);
c->setName( getName() );
}
int size = contacts.size();
c->clear(size);
mapper1.resize(size);
mapper2.resize(size);
int i = 0;
const double d0 = intersectionMethod->getContactDistance() + model1->getProximity() + model2->getProximity(); // - 0.001;
for (std::vector<DetectionOutput*>::const_iterator it = contacts.begin(); it!=contacts.end(); it++, i++)
{
DetectionOutput* o = *it;
CollisionElement1 elem1(o->elem.first);
CollisionElement2 elem2(o->elem.second);
int index1 = elem1.getIndex();
int index2 = elem2.getIndex();
typename DataTypes1::Real r1 = 0.0;
typename DataTypes2::Real r2 = 0.0;
//double constraintValue = ((o->point[1] - o->point[0]) * o->normal) - intersectionMethod->getContactDistance();
// Create mapping for first point
index1 = mapper1.addPoint(o->point[0], index1, r1);
// Create mapping for second point
index2 = mapper2.addPoint(o->point[1], index2, r2);
// Checks if friction is considered
if (mu < 0.0 || mu > 1.0)
serr << endl << "Error: mu has to take values between 0.0 and 1.0" << endl;
double distance = d0 + r1 + r2;
// Polynome de Cantor de N� sur N bijectif f(x,y)=((x+y)^2+3x+y)/2
long index = cantorPolynomia(cantorPolynomia(index1, index2),id);
c->addContact(mu, o->normal, o->point[1], o->point[0], distance, index1, index2, o->freePoint[1], o->freePoint[0], index);
}
// Update mappings
mapper1.update();
mapper2.update();
}
#else
template < class TCollisionModel1, class TCollisionModel2 >
void FrictionContact<TCollisionModel1,TCollisionModel2>::setDetectionOutputs(OutputVector*)
{
serr << endl << "ERROR: FrictionContact requires DETECTIONOUTPUT_FREEMOTION to be defined in DetectionOutput.h" << endl;
}
#endif
template < class TCollisionModel1, class TCollisionModel2 >
void FrictionContact<TCollisionModel1,TCollisionModel2>::createResponse(core::objectmodel::BaseContext* group)
{
if (c!=NULL)
{
if (parent!=NULL)
{
parent->removeObject(this);
parent->removeObject(c);
}
parent = group;
if (parent!=NULL)
{
//sout << "Attaching contact response to "<<parent->getName()<<sendl;
parent->addObject(this);
parent->addObject(c);
}
}
}
template < class TCollisionModel1, class TCollisionModel2 >
void FrictionContact<TCollisionModel1,TCollisionModel2>::removeResponse()
{
if (c!=NULL)
{
if (parent!=NULL)
{
//sout << "Removing contact response from "<<parent->getName()<<sendl;
parent->removeObject(this);
parent->removeObject(c);
}
parent = NULL;
}
}
} // namespace collision
} // namespace component
} // namespace sofa
#endif
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