/usr/include/sipxtapi/mp/MpResourceTopology.h is in libsipxtapi-dev 3.3.0~test17-1.
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// Copyright (C) 2006-2013 SIPez LLC. All rights reserved.
//
// Copyright (C) 2006-2009 SIPfoundry Inc.
// Licensed by SIPfoundry under the LGPL license.
//
// $$
///////////////////////////////////////////////////////////////////////////////
// Author: Dan Petrie <dpetrie AT SIPez DOT com>
#ifndef _MpResourceTopology_h_
#define _MpResourceTopology_h_
// SYSTEM INCLUDES
#include <mp/MpTypes.h>
#include <os/OsStatus.h>
#include <utl/UtlString.h>
#include <utl/UtlDList.h>
#include <utl/UtlHashMap.h>
// APPLICATION INCLUDES
// DEFINES
#define DEFAULT_FROM_FILE_RESOURCE_NAME "FromFile1"
#define DEFAULT_FROM_INPUT_DEVICE_RESOURCE_NAME "FromMic1"
#define DEFAULT_BRIDGE_RESOURCE_NAME "Bridge1"
#define DEFAULT_VIDEO_MIXER_RESOURCE_NAME "VideoMixer1"
#define DEFAULT_SPEAKER_SELECTOR_RESOURCE_NAME "SpeakerSelector1"
#define DEFAULT_TONE_GEN_RESOURCE_NAME "ToneGen1"
#define DEFAULT_TO_OUTPUT_DEVICE_RESOURCE_NAME "ToSpeaker1"
#define DEFAULT_SPEEX_PREPROCESS_RESOURCE_NAME "SpeexPreprocess"
#define DEFAULT_NULL_RESOURCE_NAME "Null1"
#define DEFAULT_RTP_INPUT_RESOURCE_NAME "InRtp-%d"
#define DEFAULT_VIDEO_RTP_INPUT_RESOURCE_NAME "InVideoRtp-%d"
#define DEFAULT_DECODE_RESOURCE_NAME "Decode-%d"
#define DEFAULT_RTP_OUTPUT_RESOURCE_NAME "OutRtp-%d"
#define DEFAULT_VIDEO_RTP_OUTPUT_RESOURCE_NAME "OutVideoRtp-%d"
#define DEFAULT_ENCODE_RESOURCE_NAME "Encode-%d"
#define DEFAULT_RECORDER_RESOURCE_NAME "CallRecorder"
#define DEFAULT_TO_OUTPUT_SPLITTER_RESOURCE_NAME "ToOutputSplitter1"
#define DEFAULT_VAD_RESOURCE_NAME "Vad"
#define DEFAULT_VOICE_ACTIVITY_NOTIFIER_RESOURCE_NAME "VoiceActivityNotifier"
#define DEFAULT_DELAY_RESOURCE_NAME "Delay"
#define CONNECTION_NAME_SUFFIX "-%d"
#define STREAM_NAME_SUFFIX "-%d"
#define MIC_NAME_SUFFIX "-Mic"
#define SPEAKER_NAME_SUFFIX "-Spkr"
#define AEC_OUTPUT_BUFFER_RESOURCE_NAME_SUFFIX "-outBuffer"
#define AEC_NAME_SUFFIX "-AEC"
/**
* VIRTUAL_NAME_LOCAL_STREAM_OUTPUT is mapped to an output of local audio
* input stream (i.e. stream from Mic).
*/
#define VIRTUAL_NAME_LOCAL_STREAM_OUTPUT "StreamOutput" MIC_NAME_SUFFIX
/**
* VIRTUAL_NAME_LOCAL_STREAM_INPUT is mapped to an input of local audio
* output stream (i.e. stream to Speaker).
*/
#define VIRTUAL_NAME_LOCAL_STREAM_INPUT "StreamInput" SPEAKER_NAME_SUFFIX
/**
* VIRTUAL_NAME_RTP_STREAM_OUTPUT is mapped to an outputs of RTP streams. This
* way we don't need to know about RTP stream implementation details no more.
* E.g. RTP stream might end with Voice Activity Detector resource or with Delay
* resource and VIRTUAL_NAME_RTP_STREAM_OUTPUT will always be mapped to
* the latest one.
*/
#define VIRTUAL_NAME_RTP_STREAM_OUTPUT "StreamOutput" CONNECTION_NAME_SUFFIX
/**
* VIRTUAL_NAME_CONNECTION_PORTS is mapped to inputs and outputs to which
* output and input RTP connections should be linked. Usually this virtual
* inputs and output are mapped to Bridge inputs and outputs. But in case
* we want to insert Speaker Selection resource before the Bridge, virtual
* VIRTUAL_NAME_CONNECTION_PORTS inputs will be mapped to Speaker Selection
* inputs (because the Bridge inputs will be connected to the Speaker Selection
* outputs).
*/
#define VIRTUAL_NAME_CONNECTION_PORTS "ConnectionPorts"
// MACROS
// EXTERNAL FUNCTIONS
// EXTERNAL VARIABLES
// CONSTANTS
// STRUCTS
// TYPEDEFS
// FORWARD DECLARATIONS
class MpResourceFactory;
class UtlHashMapIterator;
/**
* @brief MpResourceTopology is used to define a set of resources and how they
* are to be connected in a flowgraph.
*
* MpResourceTopology defines a list of resources to be created and a list of
* connections defining how the resources are to be connected in a flowgraph.
* There are two types of MpResourceTopologies that may be defined:
*
* 1) Full topologies which define all the resources and connections for a
* new, empty flowgraph. In a full topology the connections must reference
* only resources defined in the MpResourceTopology.
*
* 2) Incremental topologies which define a set of resources to be added to
* a flowgraph and a set of connections defining how the new resources are
* connected amongst themselves and the existing resources in the flowgraph.
* An incremental topology the connections may reference resources which
* already exist in the flowgraph or resources defined in the MpResourceTopology.
*
* The MpResourceTopology only defines the resources and connections to
* be created. The actual creation and linking of resources is performed
* by the flowgraph itself. The flowgraph uses a MpResourceFactory to
* create the resources listed in the MpResourceTopology. The list of
* resources in the MpResourceTopology consists of pairs of a resource
* type and name. The type is used by the flowgraph to instruct the
* MpResourceFactory to create a specific resource type. The name is
* the name the resource is to assume in the flowgraph.
*
*/
class MpResourceTopology
{
/* //////////////////////////// PUBLIC //////////////////////////////////// */
public:
enum MpLogicalPortTypes
{
MP_TOPOLOGY_NEXT_AVAILABLE_PORT = -1
};
typedef UtlHashMapIterator* VirtualPortIterator;
/// A resource type for use with addResources().
struct ResourceDef
{
#if defined(_MSC_VER) && (_MSC_VER <= 1200)
// Visual Studio 6.0 is broken when it comes to statically initializing
// an array of structs containing object references, so in this case
// just store const char* -- Note: this means reduced functionality
// under VS6 -- only static names and types can be used here.
const char* resourceType;
const char* resourceName;
#else
const UtlString resourceType;
const UtlString resourceName;
#endif
MpConnectionID connectionId;
int streamId;
};
/// A connection type for use with addConnections().
struct ConnectionDef
{
#if defined(_MSC_VER) && (_MSC_VER <= 1200)
// See above notice about VS6 being broken
const char* outputResourceName;
#else
const UtlString outputResourceName;
#endif
int outputPortIndex;
#if defined(_MSC_VER) && (_MSC_VER <= 1200)
// See above notice about VS6 being broken
const char* inputResourceName;
#else
const UtlString inputResourceName;
#endif
int inputPortIndex;
};
/* ============================ CREATORS ================================== */
/// Constructor
MpResourceTopology();
/// Destructor
virtual ~MpResourceTopology();
/* ============================ MANIPULATORS ============================== */
/// Add a new resource definition to the topology
OsStatus addResource(const UtlString& resourceType,
const UtlString& resourceName,
MpConnectionID connectionId = MP_INVALID_CONNECTION_ID,
int streamId = -1);
/**<
* @param[in] resourceType - type for MpResourceFactory construction
* @param[in] resourceName - unique name for resource in this topology and
* ultimately in flowgraph.
* @param[in] connectionId - the ID of a connection this resource will
* belong to. If set to MP_INVALID_CONNECTION_ID then it will be
* replaced with the concrete ID if requested.
* @param[in] streamId = the ID of a stream in a connection this resource
* will belong to.
* @returns OS_NAME_IN_USE if resourceName already exists in this topology
*/
/// Add resources from an array.
OsStatus addResources(const ResourceDef *defines, int numDefines);
/**<
* This method is barely a convenient wrapper around addResource().
*
* @see addResource() for more details.
*/
/// Add a new connection definition to the topology
OsStatus addConnection(const UtlString& outputResourceName,
int outputPortIndex,
const UtlString& inputResourceName,
int inputPortIndex);
/// Add resources from an array.
OsStatus addConnections(const ConnectionDef *defines, int numDefines);
/**<
* This method is barely a convenient wrapper around addConnection().
* This method also supports easy creation of chained resources. If
* outputResourceName is NULL for some connections, name of a source
* resource is taken from previous inputResourceName. This implies
* that first connection should always have outputResourceName set.
*
* @see addConnection() for more details.
*
* @return The same values as addConnection() and OS_INVALID_ARGUMENT
* if first connection have NULL outputResourceName.
*/
/// Add a new virtual input definition to the topology
OsStatus addVirtualInput(const UtlString& realResourceName,
int realPortIndex,
const UtlString& virtualResourceName,
int virtualPortIndex);
/**<
* @retval OS_INVALID_ARGUMENT if given virtual port is already used.
* @retval OS_SUCCESS on success.
*/
/// Add a new virtual output definition to the topology
OsStatus addVirtualOutput(const UtlString& realResourceName,
int realPortIndex,
const UtlString& virtualResourceName,
int virtualPortIndex);
/**<
* @retval OS_INVALID_ARGUMENT if given virtual port is already used.
* @retval OS_NOT_FOUND if real resource name is not found in topology.
* @retval OS_SUCCESS on success.
*/
/// Validate that the connections are connect the resources
OsStatus validateConnections(UtlString& firstUnconnectedResourceName,
UtlString& firstDanglingResourceName,
UtlBoolean allowExternalResources = FALSE) const;
/**<
* A full topology MUST NOT have connections that reference resources
* outside this topology AND all resources MUST be connected to such that
* there are no dangling resources. An incremental topology MAY have
* connections that reference resources outside of this topology AND
* all resources in this topology MUST have at least one connection.
*
* @param[out] firstUnconnectedResourceName - first resource found to not
* have any connections.
* @param[out] firstDanglingResourceName - first resource found to not be
* connected topologically to the rest of the resources. This
* can only be tested in full topologies. We do not know the
* pre-existing topology in the flowgraph for incremental
* topologies.
* @param[in] allowExternalResources - FALSE = full topology, TRUE =
* incremental topology (see definitions at top of this class).
*/
/// Validate that all the resource types in this topology have a constructor in the factory
OsStatus validateResourceTypes(MpResourceFactory& resourceFactory,
int& firstInvalidResourceIndex) const;
/**<
* @param[in] resourceFactory - resource factory to test against.
* @param[out] firstInvalidResourceIndex - index of the first resource
* found to lack constructor in the provided factory.
*/
/// Utility to replace "%d" in resource name with an integer
static void replaceNumInName(UtlString& resourceName,
int resourceNum);
/* ============================ ACCESSORS ================================= */
/// Get the resource definition indicated by the resourceIndex
OsStatus getResource(int resourceIndex,
UtlString& resourceType,
UtlString& resourceName,
MpConnectionID& connectionId,
int& streamId) const;
/// Get the resource name by the resourceIndex
OsStatus getResource(int resourceIndex,
UtlString& resourceName) const;
/// Get the resource name and port index by the virtual input name and port index.
OsStatus getInputVirtualResource(const UtlString &virtualName,
int virtualPort,
UtlString& resourceName,
int &resourcePort) const;
/// Get the resource name and port index by the virtual output name and port index.
OsStatus getOutputVirtualResource(const UtlString &virtualName,
int virtualPort,
UtlString& resourceName,
int &resourcePort) const;
/// Get the connection definition indicated by the connectionIndex
OsStatus getConnection(int connectionIndex,
UtlString& outputResourceName,
int& outputPortIndex,
UtlString& inputResourceName,
int& inputPortIndex);
/// Get the next logical port, used when the same port number ???
int getNextLogicalPortNumber();
/**<
* Used when more than one connection should refer to the same
* port number, but the port number is not yet known (e.g. use
* the next available port).
*/
/// Initialize virtual input ports iterator.
void initVirtualInputIterator(VirtualPortIterator &portIter);
/// Destroy virtual input ports iterator.
void freeVirtualInputIterator(VirtualPortIterator &portIter);
/// Get virtual input data from an iterator.
OsStatus getNextVirtualInput(VirtualPortIterator &portIter,
UtlString& realResourceName,
int &realPortIndex,
UtlString& virtualResourceName,
int &virtualPortIndex);
/**<
* This method can be called after initVirtualInputIterator() to get first
* virtual input data and then again to get next virtual input data and
* so on. On reaching the end of the virtual inputs list method returns
* OS_NO_MORE_DATA.
*
* @retval OS_NO_MORE_DATA - No more virtual ports available. Output
* parameters are not touched.
* @retval OS_SUCCESS - Next virtual port fetched and all output parameters
* are filled with correct values.
*/
/// Initialize virtual output ports iterator.
void initVirtualOutputIterator(VirtualPortIterator &portIter);
/// Destroy virtual output ports iterator.
void freeVirtualOutputIterator(VirtualPortIterator &portIter);
/// Get virtual output data from an iterator.
OsStatus getNextVirtualOutput(VirtualPortIterator &portIter,
UtlString& realResourceName,
int &realPortIndex,
UtlString& virtualResourceName,
int &virtualPortIndex);
/**<
* This method can be called after initVirtualOutputIterator() to get first
* virtual output data and then again to get next virtual output data and
* so on. On reaching the end of the virtual outputs list method returns
* OS_NO_MORE_DATA.
*
* @retval OS_NO_MORE_DATA - No more virtual ports available. Output
* parameters are not touched.
* @retval OS_SUCCESS - Next virtual port fetched and all output parameters
* are filled with correct values.
*/
/// Dump resources to debug string
int dumpResources(UtlString& dumpString);
/// Dump connections to debug string
int dumpConnections(UtlString& dumpString);
/* ============================ INQUIRY =================================== */
/* //////////////////////////// PROTECTED ///////////////////////////////// */
protected:
int mPriorLogicalPort;
UtlDList mResources;
UtlDList mConnections;
UtlHashMap mVirtualInputs; ///< Mapping between virtual and real inputs.
UtlHashMap mVirtualOutputs; ///< Mapping between virtual and real outputs.
int findResourceConnections(const UtlString& resourceName,
UtlContainer& connectionsToTraverse) const;
/* //////////////////////////// PRIVATE /////////////////////////////////// */
private:
/// Disabled copy constructor
MpResourceTopology(const MpResourceTopology& rMpResourceTopology);
/// Disabled assignment operator
MpResourceTopology& operator=(const MpResourceTopology& rhs);
};
/* ============================ INLINE METHODS ============================ */
#endif // _MpResourceTopology_h_
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