/usr/include/ossim/base/ossimPolyLine.h is in libossim-dev 1.8.16-3+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// License: See top level LICENSE.txt file.
//
// AUTHOR: Oscar Kramer (okramer@imagelinks.com)
//
// DESCRIPTION: Contains declaration of class ossimPolygon.
// This class provides utilities associated with N-vertex, convex
// (i.e., only two intersections for any line passing through the polygon).
//
// LIMITATIONS: None.
//
//*****************************************************************************
// $Id: ossimPolyLine.h 15833 2009-10-29 01:41:53Z eshirschorn $
#ifndef ossimPolyLine_HEADER
#define ossimPolyLine_HEADER
#include <iostream>
#include <vector>
using namespace std;
#include <ossim/base/ossimDpt.h>
#include <ossim/base/ossimDrect.h>
#include <ossim/base/ossimIrect.h>
#include <ossim/base/ossimString.h>
class ossimLine;
class ossimPolygon;
/*!****************************************************************************
*
* CLASS: ossimPolyLine
*
*****************************************************************************/
class OSSIMDLLEXPORT ossimPolyLine
{
public:
ossimPolyLine()
:theCurrentVertex(0)
{}
ossimPolyLine(const vector<ossimIpt>& polygon);
ossimPolyLine(const vector<ossimDpt>& polygon);
ossimPolyLine(int numVertices, const ossimDpt* vertex_array);
ossimPolyLine(const ossimPolyLine& copy_this);
ossimPolyLine(const ossimPolygon& polygon);
/*!
* CONSTRUCTOR: Provided for convenience. Does not imply the polygon is
* limited to four vertices:
*/
ossimPolyLine(ossimDpt v1,
ossimDpt v2,
ossimDpt v3,
ossimDpt v4);
ossimPolyLine(const ossimIrect& rect);
ossimPolyLine(const ossimDrect& rect);
~ossimPolyLine();
ossimDpt& operator[](int index)
{
return theVertexList[index];
}
const ossimDpt& operator[](int index)const
{
return theVertexList[index];
}
ossim_uint32 getNumberOfVertices()const
{
return (ossim_uint32)theVertexList.size();
}
void getIntegerBounds(ossim_int32& minX,
ossim_int32& minY,
ossim_int32& maxX,
ossim_int32& maxY)const;
void getBounds(double& minX,
double& minY,
double& maxX,
double& maxY)const;
void getBoundingRect(ossimDrect& rect)const
{
ossim_int32 minX;
ossim_int32 minY;
ossim_int32 maxX;
ossim_int32 maxY;
getIntegerBounds(minX, minY, maxX, maxY);
rect = ossimDrect(minX, minY, maxX, maxY);
}
ossimDrect getBoundingRect()const
{
ossimDrect result;
getBoundingRect(result);
return result;
}
void roundToIntegerBounds(bool compress=true);
void clear()
{
theVertexList.clear();
}
void addPoint(const ossimDpt& pt)
{
theVertexList.push_back(pt);
}
void addPoint(double x, double y)
{
theVertexList.push_back(ossimDpt(x, y));
}
void addAttribute( const ossimString& attribute )
{
theAttributeList.push_back( attribute );
}
ossimDpt midPoint()const;
/*!
* will sequence through the polygon and check to see if any values are NAN
*/
bool hasNans()const;
ossim_uint32 size()
{
return getNumberOfVertices();
}
void resize(ossim_uint32 newSize)
{
theVertexList.resize(newSize);
}
const vector<ossimDpt>& getVertexList()const
{
return theVertexList;
}
vector<ossimDpt>& getVertexList()
{
return theVertexList;
}
vector<ossimString>& getAttributeList()
{
return theAttributeList;
}
bool clipToRect(vector<ossimPolyLine>& result,
const ossimDrect& rect)const;
/*!
* Will clip this poly line list to the past in rect and
* will return true if any part of this object is visible within
* the rectangle;
*/
bool isWithin(const ossimDrect& rect)const;
/*!
* METHOD: pointWithin(ossimDpt)
* Returns TRUE if point is inside polygon.
*/
bool pointWithin(const ossimDpt& point) const
{
return isPointWithin(point);
}
bool isPointWithin(const ossimDpt& point) const;
/*!
* METHOD: vertex(index)
* Returns the ossimDpt vertex given the index. Returns false if no vertex
* defined.
*/
bool vertex(int index, ossimDpt& tbd_vertex) const;
/*!
* METHOD: nextVertex()
* Assigns the ossimDpt tbd_vertex following the current vertex. The current
* vertex is initialized with a call to vertex(int), or after the last
* vertex is reached. Returns false if no vertex defined. Intended to be
* when cycling through all vertices.
*/
bool nextVertex(ossimDpt& tbd_vertex) const;
void reverseOrder();
/*!
* OPERATORS: (Some are inlined at bottom)
*/
const ossimPolyLine& operator= (const ossimPolyLine& copy_this);
const ossimPolyLine& operator= (const vector<ossimDpt>& vertexList);
const ossimPolyLine& operator= (const vector<ossimIpt>& vertexList);
const ossimPolyLine& operator= (const ossimIrect& rect);
const ossimPolyLine& operator= (const ossimPolygon& polygon);
const ossimPolyLine& operator= (const ossimDrect& rect);
bool operator==(const ossimPolyLine& compare_this) const;
bool operator!=(const ossimPolyLine& compare_this) const;
const ossimPolyLine& operator *=(const ossimDpt& scale);
const ossimPolyLine& operator *=(double scale)
{
return ((*this)*=ossimDpt(scale, scale));
}
ossimPolyLine operator *(const ossimDpt& scale)const;
ossimPolyLine operator *(double scale)const
{
return ((*this)*ossimDpt(scale, scale));
}
/*!
* METHOD: print()
*/
void print(ostream& os) const;
friend ostream& operator<<(ostream&, const ossimPolyLine&);
bool saveState(ossimKeywordlist& kwl,
const char* prefix=0)const;
bool loadState(const ossimKeywordlist& kwl,
const char* prefix=0);
protected:
vector<ossimDpt> theVertexList;
vector<ossimString> theAttributeList;
mutable ossim_int32 theCurrentVertex;
};
inline bool ossimPolyLine::operator!=(const ossimPolyLine& compare_this) const
{
return !(*this == compare_this);
}
inline ostream& operator<<(ostream& os, const ossimPolyLine& polyLine)
{
polyLine.print(os);
return os;
}
#endif
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