/usr/include/osgEarthQt/LOSCreationDialog is in libosgearth-dev 2.5.0+dfsg-2+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHQT_LOSCREATIONDIALOG_H
#define OSGEARTHQT_LOSCREATIONDIALOG_H 1
#include "ui_LOSCreationDialog.h"
#include <osgEarthQt/Common>
#include <osgEarthQt/DataManager>
#include <osgEarth/Draggers>
#include <osgEarthUtil/LinearLineOfSight>
#include <osgEarthUtil/RadialLineOfSight>
#include <osg/AutoTransform>
#include <QDialog>
namespace osgEarth { namespace QtGui
{
class LOSIntersectingDragger : public osgEarth::SphereDragger
{
public:
LOSIntersectingDragger(osgEarth::MapNode* mapNode):
osgEarth::SphereDragger(mapNode),
_heightAboveTerrain(0.0)
{
setLineColor(osg::Vec4(1.0f, 1.0f, 0.0f, 0.0f));
setupDefaultGeometry();
}
void setupDefaultGeometry()
{
// draw a line from ground to location
_lineGeometry = new osg::Geometry;
_lineGeometry->setUseVertexBufferObjects(true);
_lineVerts = new osg::Vec3Array();
_lineVerts->reserve(2);
_lineGeometry->setVertexArray( _lineVerts );
osg::Vec4Array* colors = new osg::Vec4Array();
colors->reserve( 2 );
_lineGeometry->setColorArray( colors );
_lineGeometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
_lineVerts->push_back( osg::Vec3d(0.0, 0.0, 0.0) );
_lineVerts->push_back( osg::Vec3d(0.0, 0.0, _heightAboveTerrain) );
colors->push_back( _lineColor );
colors->push_back( _lineColor );
_lineGeometry->addPrimitiveSet( new osg::DrawArrays( GL_LINES, 0, _lineVerts->size()) );
osg::Geode* lineGeode = new osg::Geode();
lineGeode->addDrawable( _lineGeometry );
lineGeode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
addChild( lineGeode );
}
void setHeightAboveTerrain( double hat )
{
_heightAboveTerrain = hat;
(*_lineVerts)[1].set(0.0, 0.0, _heightAboveTerrain);
if (_lineGeometry.valid())
_lineGeometry->dirtyDisplayList();
}
void setLineColor(const osg::Vec4& color) { _lineColor = color; }
private:
double _offset;
osg::Vec4 _lineColor;
osg::ref_ptr<osg::Geometry> _lineGeometry;
osg::ref_ptr<osg::Vec3Array> _lineVerts;
double _heightAboveTerrain;
};
//---------------------------------------------------------------------------
class LOSCreationDialog : public QDialog
{
Q_OBJECT
public:
enum LOSPoint { P2P_START, P2P_END, RADIAL_CENTER };
LOSCreationDialog(osgEarth::MapNode* mapNode, osg::Group* root, int losCount, DataManager* manager=0L, ViewVector* views=0L);
LOSCreationDialog(osgEarth::MapNode* mapNode, osg::Group* root, osg::Group* losNode, const std::string& name, DataManager* manager=0L, ViewVector* views=0L);
osg::Group* losNode() { return _node.get(); }
std::string losName() { return _ui.nameBox->text().toStdString(); }
void getLOSPoint(LOSPoint point, osg::Vec3d& out_point, bool relative=false);
void setLOSPoint(LOSPoint point, const osg::Vec3d& value, bool updateUi=false);
bool isAltitudeRelative(LOSPoint point);
void mapClick(const osg::Vec3d& point);
public slots:
void accept();
void reject();
private slots:
void onP1TypeChange(const QString& text);
void onP2TypeChange(const QString& text);
void onRadTypeChange(const QString& text);
void onP1MapButtonClicked(bool checked);
void onP2MapButtonClicked(bool checked);
void onRadMapButtonClicked(bool checked);
void onP1FindNodeButtonClicked(bool checked);
void onP2FindNodeButtonClicked(bool checked);
void onRadFindNodeButtonClicked(bool checked);
void onLocationValueChanged(double d);
void onRelativeCheckChanged(int state);
void onNodeComboChange(const QString& text);
void onDepthTestChanged(int state);
void onCurrentTabChanged(int index);
void onSpokesBoxChanged(int value);
void onRadiusBoxChanged(double value);
protected:
void closeEvent(QCloseEvent* event);
private:
void initUi(const std::string& name, osg::Group* los=0L);
void updateLOSNodes(bool updateAll=false);
void cleanupNodes();
void centerMapOnNode(osg::Node* node);
void updateDragger(Dragger* dragger, const GeoPoint& point);
void updateDraggerNodes();
void updatePoint(LOSPoint point);
int findAnnotationIndex(osg::Node* annotation);
Ui::LOSCreationDialog _ui;
osg::ref_ptr<osg::Group> _node;
osg::ref_ptr<osgEarth::MapNode> _mapNode;
osg::ref_ptr<osg::Group> _root;
osg::ref_ptr<DataManager> _manager;
osg::ref_ptr<osgEarth::Map> _map;
osg::ref_ptr<osgEarth::Util::LinearLineOfSightNode> _p2p;
osg::ref_ptr<osgEarth::Util::RadialLineOfSightNode> _radial;
osg::ref_ptr<LOSIntersectingDragger> _p1Dragger;
osg::ref_ptr<LOSIntersectingDragger> _p2Dragger;
osg::ref_ptr<LOSIntersectingDragger> _radDragger;
bool _updatingUi;
bool _updateAlt;
double _p1BaseAlt;
double _p2BaseAlt;
double _radBaseAlt;
AnnotationVector _annotations;
ViewVector* _views;
QPushButton* _activeButton;
};
} }
#endif // OSGEARTHQT_LOSCREATIONDIALOG_H
|