/usr/include/osgEarthQt/LOSControlWidget is in libosgearth-dev 2.5.0+dfsg-2+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHQT_LOSCONTROLWIDGET_H
#define OSGEARTHQT_LOSCONTROLWIDGET_H 1
#include <osgEarthQt/Actions>
#include <osgEarthQt/CollapsiblePairWidget>
#include <osgEarthQt/Common>
#include <osgEarthQt/DataManager>
#include <osgEarthUtil/LinearLineOfSight>
#include <osgEarthUtil/RadialLineOfSight>
#include <osgGA/GUIEventHandler>
#include <QAction>
#include <QCheckBox>
#include <QDoubleSpinBox>
#include <QFrame>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QPointer>
#include <QSpinBox>
#include <QWidget>
namespace osgEarth { namespace QtGui
{
using namespace osgEarth;
class LOSCreationDialog;
struct LOSControlMouseHandler;
class OSGEARTHQT_EXPORT LOSControlWidget : public CollapsiblePairWidget
{
Q_OBJECT
public:
LOSControlWidget(osg::Group* root, osgEarth::MapNode* mapNode, DataManager* dm=0L);
void setActiveView(osgViewer::View* view);
void setActiveViews(const ViewVector& views);
private slots:
void onItemDoubleClicked(QListWidgetItem* item);
void onItemChanged(QListWidgetItem* item);
void onItemSelectionChanged();
void onDepthBoxChanged(int state);
void onRadiusValueChanged(double value);
void onSpokesValueChanged(int value);
void onAddLOS();
void onRemoveSelectedLOS();
void onEditSelectedLOS();
void onCreateFinished(int result);
void onEditFinished(int result);
protected:
virtual ~LOSControlWidget() { }
friend struct LOSControlMouseHandler;
void initialize();
void addLOSNode(osg::Group* los, const std::string& name);
void addView(osgViewer::View* view);
void removeViews();
void mapClick(const osg::Vec3d& point);
QListWidget* _losList;
QFrame* _detailsBox;
QLabel* _nameField;
QLabel* _typeField;
QCheckBox* _depthBox;
QDoubleSpinBox* _radiusBox;
QSpinBox* _spokesBox;
QAction* _removeAction;
QAction* _editAction;
QPointer<LOSCreationDialog> _newDialog;
osg::ref_ptr<osg::Group> _root;
osg::ref_ptr<osgEarth::MapNode> _mapNode;
osg::ref_ptr<DataManager> _manager;
osg::ref_ptr<osgEarth::Map> _map;
ViewVector _views;
//LineOfSightVector _losNodes;
osg::ref_ptr<osgEarth::Util::RadialLineOfSightNode> _activeRadial;
int _losCounter;
osg::ref_ptr<osgGA::GUIEventHandler> _guiHandler;
};
struct LOSControlMouseHandler : public osgGA::GUIEventHandler
{
LOSControlMouseHandler(LOSControlWidget* losControl, osgEarth::MapNode* mapNode)
: _losControl(losControl), _mapNode(mapNode), _mouseDown(false)
{
//_mapNodePath.push_back( mapNode->getTerrainEngine() );
}
bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa )
{
osgViewer::View* view = static_cast<osgViewer::View*>(aa.asView());
if ( ea.getEventType() == osgGA::GUIEventAdapter::PUSH )
{
if (ea.getButton() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
_mouseDown = true;
_xDown = ea.getX();
_yDown = ea.getY();
}
}
else if (ea.getEventType() == osgGA::GUIEventAdapter::RELEASE)
{
if (ea.getButton() == osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
if (_mouseDown && _xDown == ea.getX() && _yDown == ea.getY())
{
osgUtil::LineSegmentIntersector::Intersections results;
if ( view->computeIntersections( _xDown, _yDown, results ) )
{
// find the first hit under the mouse:
osgUtil::LineSegmentIntersector::Intersection first = *(results.begin());
osg::Vec3d point = first.getWorldIntersectPoint();
_losControl->mapClick(point);
}
}
_mouseDown = false;
}
}
return false;
}
LOSControlWidget* _losControl;
osg::ref_ptr<MapNode> _mapNode;
bool _mouseDown;
float _xDown, _yDown;
};
} }
#endif // OSGEARTHQT_LOSCONTROLWIDGET_H
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