/usr/include/osgEarthFeatures/Session is in libosgearth-dev 2.5.0+dfsg-2+b2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_FEATURES_SESSION_H
#define OSGEARTH_FEATURES_SESSION_H 1
#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/ScriptEngine>
#include <osgEarthSymbology/StyleSheet>
#include <osgEarth/StateSetCache>
#include <osgEarth/ThreadingUtils>
#include <osgEarth/MapInfo>
#include <osgEarth/MapFrame>
#include <osgEarth/Map>
namespace osgEarth { namespace Features
{
using namespace osgEarth;
using namespace osgEarth::Symbology;
class FeatureSource;
/**
* Session is a state object that exists throughout the life of one or more related
* feature compilations.
*
* A Session holds shared, re-usable data elements that can be accessed through a
* FilterContext.
*
* Whereas a FilterContext exists thoughout the life of a single compilation, a Session
* exists one level above this and governs any number of "related" compilations
* (e.g., the compilation of many grid cells comprising a single feature layer).
*
* Session implements the URIResolver interface to resolve relative URIs.
*/
class OSGEARTHFEATURES_EXPORT Session : public osg::Referenced
{
public:
/**
* Constructs a new Session that is tied to a map
*/
Session( const Map* map, StyleSheet* styles =0L, FeatureSource* source =0L, const osgDB::Options* dbOptions =0L );
virtual ~Session();
/**
* URI Context for relative path resolution.
*/
void setURIContext( const URIContext& value ) { _uriContext = value; }
const URIContext& uriContext() const { return _uriContext; }
/**
* Gets the underlying map (frame) interface in this session
*/
MapFrame createMapFrame( Map::ModelParts parts =Map::TERRAIN_LAYERS ) const;
/**
* Gets the map information backing up this session.
*/
const MapInfo& getMapInfo() const { return _mapInfo; }
/** Gets the SRS of the map behind this session */
const SpatialReference* getMapSRS() const { return _mapInfo.getSRS(); }
/**
* Gets the map related to this session. Be carefull, this is held by an osg::observer_ptr and may be NULL
*/
const Map* getMap() const { return _map.get(); }
/** The style sheet governing this session. */
void setStyles( StyleSheet* value );
StyleSheet* styles() const { return _styles.get(); }
/** Gets the current feature source */
FeatureSource* getFeatureSource() const;
/** The I/O options for operations within this session */
const osgDB::Options* getDBOptions() const;
public:
template<typename T>
struct CreateFunctor {
virtual T* operator()() const =0;
};
/**
* Stores an object in the shared Session cache.
*
* WARNING! Don't store things like nodes in here unless you plan
* to clone them. This is a multi-threaded store.
*
* Returns the object written, OR the already-existing object if overwrite = false
* and the key was already taken.
*/
template<typename T>
T* putObject( const std::string& key, T* object, bool overwrite =true ) {
//Threading::ScopedWriteLock lock( _objMapMutex );
Threading::ScopedMutexLock lock( _objMapMutex );
ObjectMap::iterator i = _objMap.find(key);
if ( i != _objMap.end() && !overwrite )
return dynamic_cast<T*>(i->second.get());
_objMap[key] = object;
return object;
}
/**
* Gets an object from the shared Session cache.
* (returns a ref_ptr so as not to lose its ref in a multi-threaded app)
*/
template<typename T>
osg::ref_ptr<T> getObject( const std::string& key ) {
//Threading::ScopedReadLock lock( _objMapMutex );
Threading::ScopedMutexLock lock( _objMapMutex );
ObjectMap::const_iterator i = _objMap.find(key);
return i != _objMap.end() ? dynamic_cast<T*>( i->second.get() ) : 0L;
}
template<typename T>
bool getOrCreateObject(const std::string& key, osg::ref_ptr<T>& output, const CreateFunctor<T>& create) {
Threading::ScopedMutexLock lock( _objMapMutex );
ObjectMap::const_iterator i = _objMap.find(key);
if ( i != _objMap.end() ) {
output = dynamic_cast<T*>( i->second.get() );
return true;
}
else {
T* object = create();
if ( object ) {
_objMap[key] = object;
output = object;
return true;
}
else {
return false;
}
}
}
void removeObject( const std::string& key );
public:
/**
* The cache for optimizing stateset sharing within a session
*/
StateSetCache* getStateSetCache() { return _stateSetCache.get(); }
public:
ScriptEngine* getScriptEngine() const;
private:
typedef std::map<std::string, osg::ref_ptr<osg::Referenced> > ObjectMap;
ObjectMap _objMap;
//Threading::ReadWriteMutex _objMapMutex;
Threading::Mutex _objMapMutex;
URIContext _uriContext;
osg::observer_ptr<const Map> _map;
MapInfo _mapInfo;
osg::ref_ptr<StyleSheet> _styles;
osg::ref_ptr<const osgDB::Options> _dbOptions;
osg::ref_ptr<ScriptEngine> _styleScriptEngine;
osg::ref_ptr<FeatureSource> _featureSource;
osg::ref_ptr<StateSetCache> _stateSetCache;
};
} }
#endif // OSGEARTH_FEATURES_SESSION_H
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