/usr/include/osgEarthFeatures/FeatureDisplayLayout is in libosgearth-dev 2.5.0+dfsg-2+b2.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHFEATURES_FEATURE_DISPLAY_LAYOUT_H
#define OSGEARTHFEATURES_FEATURE_DISPLAY_LAYOUT_H 1
#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/Feature>
#include <osgEarthFeatures/Filter>
#include <osgEarthSymbology/Style>
#include <osg/Geode>
#include <vector>
namespace osgEarth { namespace Features
{
using namespace osgEarth;
/**
* Settings for a single level of detail of feature data
*/
class OSGEARTHFEATURES_EXPORT FeatureLevel
{
public:
/** Constructs a feature level from serialized data */
FeatureLevel( const Config& config );
/** Constructs a feature level with range information */
FeatureLevel( float minRange, float maxRange );
/** Constructs a feature level with range information and a style class */
FeatureLevel( float minRange, float maxRange, const std::string& styleName );
/** Minimum and aximum display ranges for this level */
float minRange() const { return *_minRange; }
float maxRange() const { return *_maxRange; }
/** Style class (or style selector) name associated with this level (optional) */
optional<std::string>& styleName() { return _styleName; }
const optional<std::string>& styleName() const { return _styleName; }
virtual ~FeatureLevel() { }
public:
Config getConfig() const;
protected:
void fromConfig( const Config& conf );
optional<float> _minRange;
optional<float> _maxRange;
optional<std::string> _styleName;
};
/**
* Defines a multi-LOD layout for a feature model layer.
*/
class OSGEARTHFEATURES_EXPORT FeatureDisplayLayout : public osg::Referenced
{
public:
FeatureDisplayLayout( const Config& conf =Config() );
virtual ~FeatureDisplayLayout() { }
/**
* The ratio of visibility range to feature tile radius. Default is 15.
* Increase this to produce more, smaller tiles at a given visibility
* range; decrease this to produce fewer, larger tiles.
*
* For example, for factor=15, at a visibility range of (say) 120,000m
* the system will attempt to create tiles that are approximately
* 8,000m in radius. (120,000 / 15 = 8,000).
*/
optional<float>& tileSizeFactor() { return _tileSizeFactor; }
const optional<float>& tileSizeFactor() const { return _tileSizeFactor; }
/**
* The desired max range for pre-tiled feature sources like TFS. The tileSizeFactor will be automatically computed
* based on the first level of the feature profile so that it shows up at that range.
*/
optional<float>& maxRange() { return _maxRange;}
const optional<float>& maxRange() const { return _maxRange;}
/**
* Minimum visibility range for all tiles in the layout.
*/
optional<float>& minRange() { return _minRange; }
const optional<float>& minRange() const { return _minRange; }
/**
* Whether to crop geometry to fit within the cell extents when chopping
* a feature level up into grid cells. By default, this is false, meaning
* that a feature whose centroid falls within the cell will be included.
* Setting this to true means that if any part of the feature falls within
* the working cell, it will be cropped to the cell extents and used.
*/
optional<bool>& cropFeatures() { return _cropFeatures; }
const optional<bool>& cropFeatures() const { return _cropFeatures; }
/**
* Sets the offset that will be applied to the computed paging priority
* of tiles in this layout. Adjusting this can affect the priority of this
* data with respect to other paged data in the scene (like terrain or other
* feature layers).
* Default = 0.0
*/
optional<float>& priorityOffset() { return _priorityOffset; }
const optional<float>& priorityOffset() const { return _priorityOffset; }
/**
* Sets the scale factor to be applied to the computed paging priority
* of tiles in this layout. Adjusting this can affect the priority of this
* data with respect to other paged data in the scene (like terrain or other
* feature layers).
* Default = 1.0.
*/
optional<float>& priorityScale() { return _priorityScale; }
const optional<float>& priorityScale() const { return _priorityScale; }
/** Adds a new feature level */
void addLevel( const FeatureLevel& level );
/** Gets the number of feature levels in the schema */
unsigned getNumLevels() const;
/** Gets the nth level */
const FeatureLevel* getLevel( unsigned i ) const;
/** Gets the maximum range of the schema */
//float getMaxRange() const;
/**
* Calculates the "best" quadtree LOD for the specified level, given the radius
* of the full extent of the dataset.
*/
unsigned chooseLOD( const FeatureLevel& level, double fullExtentRadius ) const;
public:
Config getConfig() const;
protected:
optional<float> _tileSizeFactor;
optional<float> _minRange;
optional<float> _maxRange;
optional<bool> _cropFeatures;
optional<float> _priorityOffset;
optional<float> _priorityScale;
typedef std::multimap<float,FeatureLevel> Levels;
Levels _levels;
void fromConfig( const Config& conf );
};
} } // namespace osgEarth::Features
#endif // OSGEARTHFEATURES_FEATURE_DISPLAY_LAYOUT_H
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