/usr/include/osgEarth/TaskService is in libosgearth-dev 2.5.0+dfsg-2+b2.
This file is owned by root:root, with mode 0o644.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2013 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TASK_SERVICE
#define OSGEARTH_TASK_SERVICE 1
#include <osgEarth/Common>
#include <osgEarth/Progress>
#include <osgEarth/ThreadingUtils>
#include <osg/Referenced>
#include <osg/Timer>
#include <queue>
#include <list>
#include <string>
#include <map>
namespace osgEarth
{
class OSGEARTH_EXPORT TaskRequest : public osg::Referenced
{
public:
enum State {
STATE_IDLE,
STATE_PENDING,
STATE_IN_PROGRESS,
STATE_COMPLETED
};
public:
TaskRequest( float priority =0.0f );
/** dtor */
virtual ~TaskRequest() { }
// the actual task code
virtual void operator()( ProgressCallback* progress ) =0;
void run();
void cancel();
bool isIdle() const { return _state == STATE_IDLE; }
bool isPending() const { return _state == STATE_PENDING; }
bool isCompleted() const { return _state == STATE_COMPLETED; }
bool isInProgress() const { return _state == STATE_IN_PROGRESS; }
bool isRunning() const { return isPending() || isInProgress(); }
bool wasCanceled() const;
void setPriority( float value ) { _priority = value; }
float getPriority() const { return _priority; }
State getState() const { return _state; }
void setState(State s) { _state = s; }
void setStamp(int stamp) { _stamp = stamp; }
int getStamp() const { return _stamp; }
osg::Referenced* getResult() const { return _result.get(); }
ProgressCallback* getProgressCallback() { return _progress.get(); }
void setProgressCallback(ProgressCallback* progress) { _progress = progress? progress : new ProgressCallback(); }
const std::string& getName() const { return _name; }
void setName( const std::string& name ) { _name = name; }
void reset() { _result = 0L; }
osg::Timer_t startTime() const { return _startTime; }
osg::Timer_t endTime() const { return _endTime; }
double runTime() const { return osg::Timer::instance()->delta_s(_startTime,_endTime); }
void setCompletedEvent( Threading::Event* value ) { _completedEvent = value; }
Threading::Event* getCompletedEvent() const { return _completedEvent; }
protected:
float _priority;
volatile State _state;
volatile int _stamp;
osg::ref_ptr<osg::Referenced> _result;
osg::ref_ptr< ProgressCallback > _progress;
std::string _name;
osg::Timer_t _startTime;
osg::Timer_t _endTime;
Threading::Event* _completedEvent;
};
typedef std::list< osg::ref_ptr<TaskRequest> > TaskRequestList;
typedef std::vector< osg::ref_ptr<TaskRequest> > TaskRequestVector;
typedef std::multimap< float, osg::ref_ptr<TaskRequest> > TaskRequestPriorityMap;
/**
* Convenience template for creating a task that synchronized with an event.
* Initialze multiple ParallelTask's with a common MultiEvent (semaphore) to
* run them in parallel and wait for them all to complete.
*/
template<typename T>
struct ParallelTask : public TaskRequest, T
{
ParallelTask() : _mev(0L), _sev(0L) { }
ParallelTask( Threading::MultiEvent* ev ) : _mev(ev), _sev(0L) { }
ParallelTask( Threading::Event* ev ) : _sev(ev), _mev(0L) { }
void operator()( ProgressCallback* pc )
{
this->execute();
if ( _mev )
_mev->notify();
else if ( _sev )
_sev->set();
}
Threading::MultiEvent* _mev;
Threading::Event* _sev;
};
class TaskRequestQueue : public osg::Referenced
{
public:
TaskRequestQueue();
void add( TaskRequest* request );
TaskRequest* get();
void clear();
void setDone();
void setStamp( int value ) { _stamp = value; }
int getStamp() const { return _stamp; }
unsigned int getNumRequests() const;
private:
TaskRequestPriorityMap _requests;
OpenThreads::Mutex _mutex;
OpenThreads::Condition _cond;
volatile bool _done;
int _stamp;
};
struct TaskThread : public OpenThreads::Thread
{
TaskThread( TaskRequestQueue* queue );
bool getDone() { return _done;}
void setDone( bool done) { _done = done; }
void run();
int cancel();
private:
osg::ref_ptr<TaskRequestQueue> _queue;
osg::ref_ptr<TaskRequest> _request;
volatile bool _done;
};
/**
* Manages a priority task queue and associated thread pool.
*/
class OSGEARTH_EXPORT TaskService : public osg::Referenced
{
public:
TaskService( const std::string& name ="", int numThreads =4 );
void add( TaskRequest* request );
void setName( const std::string& value ) { _name = value; }
const std::string& getName() const { return _name; }
int getStamp() const;
void setStamp( int stamp );
int getNumThreads() const;
void setNumThreads( int numThreads );
/**
*Gets the number of requets left in the queue
*/
unsigned int getNumRequests() const;
private:
void adjustThreadCount();
void removeFinishedThreads();
OpenThreads::ReentrantMutex _threadMutex;
typedef std::list<TaskThread*> TaskThreads;
TaskThreads _threads;
osg::ref_ptr<TaskRequestQueue> _queue;
int _numThreads;
int _lastRemoveFinishedThreadsStamp;
std::string _name;
virtual ~TaskService();
};
/**
* Manages a pool of TaskService objects, automatically allocating
* threads among them based on a weighting metric.
*/
class OSGEARTH_EXPORT TaskServiceManager : public osg::Referenced
{
public:
/**
* Creates a new manager, and sets the target number of threads to
* allocate across all managed task services.
*/
TaskServiceManager( int numThreads =4 );
/**
* Sets a new total target thread count to allocate across all task
* services under management. (The actual thread count may be higher since
* each service is guaranteed at least one thread.)
*/
void setNumThreads( int numThreads );
/**
* Gets the total number of threads allocated across all managed
* task services.
*/
int getNumThreads() const { return _numThreads; }
/**
* Adds a new task service to the manager and reallocates the thread pool
* across the remaining services.
*/
TaskService* add( UID uid, float weight =1.0f );
/**
* Gets the names task service.
*/
TaskService* get( UID uid ) const;
/**
* Gets a task service by name, creating it if it does not yet exist
*/
TaskService* getOrAdd( UID uid, float weight =1.0f );
/**
* Removes a task service from management, and reallocates the thread pool
* across the remaining services.
*/
void remove( TaskService* service );
void remove( UID uid );
/**
* Assigned a weight value to a particular task service. The manager will
* re-distribute available threads for all registered task services.
*/
void setWeight( TaskService* service, float weight );
private:
typedef std::pair< osg::ref_ptr<TaskService>, float > WeightedTaskService;
typedef std::map< UID, WeightedTaskService > TaskServiceMap;
TaskServiceMap _services;
int _numThreads, _targetNumThreads;
OpenThreads::Mutex _taskServiceMgrMutex;
void reallocate( int targetNumThreads );
};
}
#endif // OSGEARTH_TASK_SERVICE
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